A simple .NET Framework to make 2D games quick and easy.

Added wrappers around SDL_GetTicks64 to get seconds and milliseconds. Might change this to c# timespan

Changed files
+3
src
+3
src/GameManager.cs
··· 34 private static double _fpsCapLast = 0; 35 public static double FPSMax = 144; 36 37 public static void Initialize(string title, int width, int height) 38 { 39 #if DEBUG
··· 34 private static double _fpsCapLast = 0; 35 public static double FPSMax = 144; 36 37 + public static ulong MillisecondsSinceStart => SDL_GetTicks64(); 38 + public static ulong SecondsSinceStart => SDL_GetTicks64() / 1000; 39 + 40 public static void Initialize(string title, int width, int height) 41 { 42 #if DEBUG