+3
src/GameManager.cs
+3
src/GameManager.cs
···
34
private static double _fpsCapLast = 0;
35
public static double FPSMax = 144;
36
37
+
public static ulong MillisecondsSinceStart => SDL_GetTicks64();
38
+
public static ulong SecondsSinceStart => SDL_GetTicks64() / 1000;
39
+
40
public static void Initialize(string title, int width, int height)
41
{
42
#if DEBUG