Serenity Operating System
1/*
2 * Copyright (c) 2021, Jesse Buhagiar <jooster669@gmail.com>
3 * Copyright (c) 2021, Stephan Unverwerth <s.unverwerth@serenityos.org>
4 * Copyright (c) 2022-2023, Jelle Raaijmakers <jelle@gmta.nl>
5 *
6 * SPDX-License-Identifier: BSD-2-Clause
7 */
8
9#include <AK/Debug.h>
10#include <AK/StringBuilder.h>
11#include <AK/Vector.h>
12#include <LibGL/GLContext.h>
13#include <LibGL/Image.h>
14#include <LibGPU/Device.h>
15#include <LibGPU/Enums.h>
16#include <LibGPU/ImageDataLayout.h>
17#include <LibGPU/ImageFormat.h>
18#include <LibGfx/Bitmap.h>
19
20__attribute__((visibility("hidden"))) GL::GLContext* g_gl_context;
21
22namespace GL {
23
24GLContext::GLContext(RefPtr<GPU::Driver> driver, NonnullOwnPtr<GPU::Device> device, Gfx::Bitmap& frontbuffer)
25 : m_driver { driver }
26 , m_rasterizer { move(device) }
27 , m_device_info { m_rasterizer->info() }
28 , m_viewport { frontbuffer.rect() }
29 , m_frontbuffer { frontbuffer }
30{
31 m_texture_units.resize(m_device_info.num_texture_units);
32 m_active_texture_unit = &m_texture_units[0];
33
34 // All texture units are initialized with default textures for all targets; these
35 // can be referenced later on with texture name 0 in operations like glBindTexture().
36 auto default_texture_2d = adopt_ref(*new Texture2D());
37 m_default_textures.set(GL_TEXTURE_2D, default_texture_2d);
38 for (auto& texture_unit : m_texture_units)
39 texture_unit.set_texture_2d_target_texture(default_texture_2d);
40
41 // Query the number lights from the device and set set up their state
42 // locally in the GL
43 m_light_states.resize(m_device_info.num_lights);
44
45 // Set-up light0's state, as it has a different default state
46 // to the other lights, as per the OpenGL 1.5 spec
47 auto& light0 = m_light_states.at(0);
48 light0.diffuse_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
49 light0.specular_intensity = { 1.0f, 1.0f, 1.0f, 1.0f };
50 m_light_state_is_dirty = true;
51
52 m_client_side_texture_coord_array_enabled.resize(m_device_info.num_texture_units);
53 m_client_tex_coord_pointer.resize(m_device_info.num_texture_units);
54 m_current_vertex_tex_coord.resize(m_device_info.num_texture_units);
55 for (auto& tex_coord : m_current_vertex_tex_coord)
56 tex_coord = { 0.0f, 0.0f, 0.0f, 1.0f };
57
58 // Initialize the texture coordinate generation coefficients
59 // Indices 0,1,2,3 refer to the S,T,R and Q coordinate of the respective texture
60 // coordinate generation config.
61 m_texture_coordinate_generation.resize(m_device_info.num_texture_units);
62 for (auto& texture_coordinate_generation : m_texture_coordinate_generation) {
63 texture_coordinate_generation[0].object_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
64 texture_coordinate_generation[0].eye_plane_coefficients = { 1.f, 0.f, 0.f, 0.f };
65 texture_coordinate_generation[1].object_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
66 texture_coordinate_generation[1].eye_plane_coefficients = { 0.f, 1.f, 0.f, 0.f };
67 texture_coordinate_generation[2].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
68 texture_coordinate_generation[2].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
69 texture_coordinate_generation[3].object_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
70 texture_coordinate_generation[3].eye_plane_coefficients = { 0.f, 0.f, 0.f, 0.f };
71 }
72
73 m_extensions = build_extension_string().release_value_but_fixme_should_propagate_errors();
74}
75
76GLContext::~GLContext()
77{
78 dbgln_if(GL_DEBUG, "GLContext::~GLContext() {:p}", this);
79 if (g_gl_context == this)
80 make_context_current(nullptr);
81}
82
83void GLContext::gl_begin(GLenum mode)
84{
85 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_begin, mode);
86
87 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
88 RETURN_WITH_ERROR_IF(mode > GL_POLYGON, GL_INVALID_ENUM);
89
90 m_current_draw_mode = mode;
91 m_in_draw_state = true; // Certain commands will now generate an error
92}
93
94void GLContext::gl_clear(GLbitfield mask)
95{
96 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear, mask);
97
98 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
99 RETURN_WITH_ERROR_IF(mask & ~(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT), GL_INVALID_ENUM);
100
101 if (mask & GL_COLOR_BUFFER_BIT)
102 m_rasterizer->clear_color(m_clear_color);
103
104 if (mask & GL_DEPTH_BUFFER_BIT)
105 m_rasterizer->clear_depth(m_clear_depth);
106
107 if (mask & GL_STENCIL_BUFFER_BIT)
108 m_rasterizer->clear_stencil(m_clear_stencil);
109}
110
111void GLContext::gl_clear_color(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha)
112{
113 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_color, red, green, blue, alpha);
114
115 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
116
117 m_clear_color = { red, green, blue, alpha };
118 m_clear_color.clamp(0.f, 1.f);
119}
120
121void GLContext::gl_clear_depth(GLfloat depth)
122{
123 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_clear_depth, depth);
124
125 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
126
127 m_clear_depth = clamp(depth, 0.f, 1.f);
128}
129
130void GLContext::gl_end()
131{
132 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_end);
133
134 // Make sure we had a `glBegin` before this call...
135 RETURN_WITH_ERROR_IF(!m_in_draw_state, GL_INVALID_OPERATION);
136 m_in_draw_state = false;
137
138 sync_device_config();
139
140 GPU::PrimitiveType primitive_type;
141 switch (m_current_draw_mode) {
142 case GL_LINE_LOOP:
143 primitive_type = GPU::PrimitiveType::LineLoop;
144 break;
145 case GL_LINE_STRIP:
146 primitive_type = GPU::PrimitiveType::LineStrip;
147 break;
148 case GL_LINES:
149 primitive_type = GPU::PrimitiveType::Lines;
150 break;
151 case GL_POINTS:
152 primitive_type = GPU::PrimitiveType::Points;
153 break;
154 case GL_TRIANGLES:
155 primitive_type = GPU::PrimitiveType::Triangles;
156 break;
157 case GL_TRIANGLE_STRIP:
158 case GL_QUAD_STRIP:
159 primitive_type = GPU::PrimitiveType::TriangleStrip;
160 break;
161 case GL_TRIANGLE_FAN:
162 case GL_POLYGON:
163 primitive_type = GPU::PrimitiveType::TriangleFan;
164 break;
165 case GL_QUADS:
166 primitive_type = GPU::PrimitiveType::Quads;
167 break;
168 default:
169 VERIFY_NOT_REACHED();
170 }
171
172 m_rasterizer->draw_primitives(primitive_type, model_view_matrix(), projection_matrix(), m_vertex_list);
173 m_vertex_list.clear_with_capacity();
174}
175
176GLenum GLContext::gl_get_error()
177{
178 if (m_in_draw_state)
179 return GL_INVALID_OPERATION;
180
181 auto last_error = m_error;
182 m_error = GL_NO_ERROR;
183 return last_error;
184}
185
186GLubyte const* GLContext::gl_get_string(GLenum name)
187{
188 RETURN_VALUE_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION, nullptr);
189
190 switch (name) {
191 case GL_VENDOR:
192 return reinterpret_cast<GLubyte const*>(m_device_info.vendor_name.characters());
193 case GL_RENDERER:
194 return reinterpret_cast<GLubyte const*>(m_device_info.device_name.characters());
195 case GL_VERSION:
196 return reinterpret_cast<GLubyte const*>("1.5");
197 case GL_EXTENSIONS:
198 return reinterpret_cast<GLubyte const*>(m_extensions.data());
199 case GL_SHADING_LANGUAGE_VERSION:
200 return reinterpret_cast<GLubyte const*>("0.0");
201 default:
202 dbgln_if(GL_DEBUG, "gl_get_string({:#x}): unknown name", name);
203 break;
204 }
205
206 RETURN_VALUE_WITH_ERROR_IF(true, GL_INVALID_ENUM, nullptr);
207}
208
209void GLContext::gl_viewport(GLint x, GLint y, GLsizei width, GLsizei height)
210{
211 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_viewport, x, y, width, height);
212
213 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
214 RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
215
216 m_viewport = { x, y, width, height };
217
218 auto rasterizer_options = m_rasterizer->options();
219 rasterizer_options.viewport = m_viewport;
220 m_rasterizer->set_options(rasterizer_options);
221}
222
223void GLContext::gl_front_face(GLenum face)
224{
225 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_front_face, face);
226
227 RETURN_WITH_ERROR_IF(face < GL_CW || face > GL_CCW, GL_INVALID_ENUM);
228
229 m_front_face = face;
230
231 auto rasterizer_options = m_rasterizer->options();
232 rasterizer_options.front_face = (face == GL_CW) ? GPU::WindingOrder::Clockwise : GPU::WindingOrder::CounterClockwise;
233 m_rasterizer->set_options(rasterizer_options);
234}
235
236void GLContext::gl_cull_face(GLenum cull_mode)
237{
238 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_cull_face, cull_mode);
239
240 RETURN_WITH_ERROR_IF(cull_mode != GL_FRONT && cull_mode != GL_BACK && cull_mode != GL_FRONT_AND_BACK, GL_INVALID_ENUM);
241
242 m_culled_sides = cull_mode;
243
244 auto rasterizer_options = m_rasterizer->options();
245 rasterizer_options.cull_back = cull_mode == GL_BACK || cull_mode == GL_FRONT_AND_BACK;
246 rasterizer_options.cull_front = cull_mode == GL_FRONT || cull_mode == GL_FRONT_AND_BACK;
247 m_rasterizer->set_options(rasterizer_options);
248}
249
250void GLContext::gl_flush()
251{
252 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
253
254 // No-op since GLContext is completely synchronous at the moment
255}
256
257void GLContext::gl_finish()
258{
259 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
260
261 // No-op since GLContext is completely synchronous at the moment
262}
263
264void GLContext::gl_blend_func(GLenum src_factor, GLenum dst_factor)
265{
266 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_blend_func, src_factor, dst_factor);
267
268 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
269
270 // FIXME: The list of allowed enums differs between API versions
271 // This was taken from the 2.0 spec on https://docs.gl/gl2/glBlendFunc
272
273 RETURN_WITH_ERROR_IF(!(src_factor == GL_ZERO
274 || src_factor == GL_ONE
275 || src_factor == GL_SRC_COLOR
276 || src_factor == GL_ONE_MINUS_SRC_COLOR
277 || src_factor == GL_DST_COLOR
278 || src_factor == GL_ONE_MINUS_DST_COLOR
279 || src_factor == GL_SRC_ALPHA
280 || src_factor == GL_ONE_MINUS_SRC_ALPHA
281 || src_factor == GL_DST_ALPHA
282 || src_factor == GL_ONE_MINUS_DST_ALPHA
283 || src_factor == GL_CONSTANT_COLOR
284 || src_factor == GL_ONE_MINUS_CONSTANT_COLOR
285 || src_factor == GL_CONSTANT_ALPHA
286 || src_factor == GL_ONE_MINUS_CONSTANT_ALPHA
287 || src_factor == GL_SRC_ALPHA_SATURATE),
288 GL_INVALID_ENUM);
289
290 RETURN_WITH_ERROR_IF(!(dst_factor == GL_ZERO
291 || dst_factor == GL_ONE
292 || dst_factor == GL_SRC_COLOR
293 || dst_factor == GL_ONE_MINUS_SRC_COLOR
294 || dst_factor == GL_DST_COLOR
295 || dst_factor == GL_ONE_MINUS_DST_COLOR
296 || dst_factor == GL_SRC_ALPHA
297 || dst_factor == GL_ONE_MINUS_SRC_ALPHA
298 || dst_factor == GL_DST_ALPHA
299 || dst_factor == GL_ONE_MINUS_DST_ALPHA
300 || dst_factor == GL_CONSTANT_COLOR
301 || dst_factor == GL_ONE_MINUS_CONSTANT_COLOR
302 || dst_factor == GL_CONSTANT_ALPHA
303 || dst_factor == GL_ONE_MINUS_CONSTANT_ALPHA),
304 GL_INVALID_ENUM);
305
306 m_blend_source_factor = src_factor;
307 m_blend_destination_factor = dst_factor;
308
309 auto map_gl_blend_factor_to_device = [](GLenum factor) constexpr {
310 switch (factor) {
311 case GL_ZERO:
312 return GPU::BlendFactor::Zero;
313 case GL_ONE:
314 return GPU::BlendFactor::One;
315 case GL_SRC_ALPHA:
316 return GPU::BlendFactor::SrcAlpha;
317 case GL_ONE_MINUS_SRC_ALPHA:
318 return GPU::BlendFactor::OneMinusSrcAlpha;
319 case GL_SRC_COLOR:
320 return GPU::BlendFactor::SrcColor;
321 case GL_ONE_MINUS_SRC_COLOR:
322 return GPU::BlendFactor::OneMinusSrcColor;
323 case GL_DST_ALPHA:
324 return GPU::BlendFactor::DstAlpha;
325 case GL_ONE_MINUS_DST_ALPHA:
326 return GPU::BlendFactor::OneMinusDstAlpha;
327 case GL_DST_COLOR:
328 return GPU::BlendFactor::DstColor;
329 case GL_ONE_MINUS_DST_COLOR:
330 return GPU::BlendFactor::OneMinusDstColor;
331 case GL_SRC_ALPHA_SATURATE:
332 return GPU::BlendFactor::SrcAlphaSaturate;
333 default:
334 VERIFY_NOT_REACHED();
335 }
336 };
337
338 auto options = m_rasterizer->options();
339 options.blend_source_factor = map_gl_blend_factor_to_device(m_blend_source_factor);
340 options.blend_destination_factor = map_gl_blend_factor_to_device(m_blend_destination_factor);
341 m_rasterizer->set_options(options);
342}
343
344void GLContext::gl_alpha_func(GLenum func, GLclampf ref)
345{
346 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_alpha_func, func, ref);
347
348 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
349 RETURN_WITH_ERROR_IF(func < GL_NEVER || func > GL_ALWAYS, GL_INVALID_ENUM);
350
351 m_alpha_test_func = func;
352 m_alpha_test_ref_value = ref;
353
354 auto options = m_rasterizer->options();
355
356 switch (func) {
357 case GL_NEVER:
358 options.alpha_test_func = GPU::AlphaTestFunction::Never;
359 break;
360 case GL_ALWAYS:
361 options.alpha_test_func = GPU::AlphaTestFunction::Always;
362 break;
363 case GL_LESS:
364 options.alpha_test_func = GPU::AlphaTestFunction::Less;
365 break;
366 case GL_LEQUAL:
367 options.alpha_test_func = GPU::AlphaTestFunction::LessOrEqual;
368 break;
369 case GL_EQUAL:
370 options.alpha_test_func = GPU::AlphaTestFunction::Equal;
371 break;
372 case GL_NOTEQUAL:
373 options.alpha_test_func = GPU::AlphaTestFunction::NotEqual;
374 break;
375 case GL_GEQUAL:
376 options.alpha_test_func = GPU::AlphaTestFunction::GreaterOrEqual;
377 break;
378 case GL_GREATER:
379 options.alpha_test_func = GPU::AlphaTestFunction::Greater;
380 break;
381 default:
382 VERIFY_NOT_REACHED();
383 }
384
385 options.alpha_test_ref_value = m_alpha_test_ref_value;
386 m_rasterizer->set_options(options);
387}
388
389void GLContext::gl_hint(GLenum target, GLenum mode)
390{
391 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_hint, target, mode);
392
393 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
394
395 RETURN_WITH_ERROR_IF(target != GL_PERSPECTIVE_CORRECTION_HINT
396 && target != GL_POINT_SMOOTH_HINT
397 && target != GL_LINE_SMOOTH_HINT
398 && target != GL_POLYGON_SMOOTH_HINT
399 && target != GL_FOG_HINT
400 && target != GL_GENERATE_MIPMAP_HINT
401 && target != GL_TEXTURE_COMPRESSION_HINT,
402 GL_INVALID_ENUM);
403
404 RETURN_WITH_ERROR_IF(mode != GL_DONT_CARE
405 && mode != GL_FASTEST
406 && mode != GL_NICEST,
407 GL_INVALID_ENUM);
408
409 // According to the spec implementors are free to ignore glHint. So we do.
410}
411
412void GLContext::gl_read_buffer(GLenum mode)
413{
414 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_read_buffer, mode);
415
416 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
417
418 // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
419 // plus any aux buffer between 0 and GL_AUX_BUFFERS
420 RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
421 && mode != GL_FRONT_RIGHT
422 && mode != GL_BACK_LEFT
423 && mode != GL_BACK_RIGHT
424 && mode != GL_FRONT
425 && mode != GL_BACK
426 && mode != GL_LEFT
427 && mode != GL_RIGHT,
428 GL_INVALID_ENUM);
429
430 // FIXME: We do not currently have aux buffers, so make it an invalid
431 // operation to select anything but front or back buffers. Also we do
432 // not allow selecting the stereoscopic RIGHT buffers since we do not
433 // have them configured.
434 RETURN_WITH_ERROR_IF(mode != GL_FRONT_LEFT
435 && mode != GL_FRONT
436 && mode != GL_BACK_LEFT
437 && mode != GL_BACK
438 && mode != GL_FRONT
439 && mode != GL_BACK
440 && mode != GL_LEFT,
441 GL_INVALID_OPERATION);
442
443 m_current_read_buffer = mode;
444}
445
446void GLContext::gl_draw_buffer(GLenum buffer)
447{
448 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_buffer, buffer);
449
450 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
451
452 // FIXME: Also allow aux buffers GL_AUX0 through GL_AUX3 here
453 // plus any aux buffer between 0 and GL_AUX_BUFFERS
454 RETURN_WITH_ERROR_IF(buffer != GL_NONE
455 && buffer != GL_FRONT_LEFT
456 && buffer != GL_FRONT_RIGHT
457 && buffer != GL_BACK_LEFT
458 && buffer != GL_BACK_RIGHT
459 && buffer != GL_FRONT
460 && buffer != GL_BACK
461 && buffer != GL_LEFT
462 && buffer != GL_RIGHT,
463 GL_INVALID_ENUM);
464
465 // FIXME: We do not currently have aux buffers, so make it an invalid
466 // operation to select anything but front or back buffers. Also we do
467 // not allow selecting the stereoscopic RIGHT buffers since we do not
468 // have them configured.
469 RETURN_WITH_ERROR_IF(buffer != GL_NONE
470 && buffer != GL_FRONT_LEFT
471 && buffer != GL_FRONT
472 && buffer != GL_BACK_LEFT
473 && buffer != GL_BACK
474 && buffer != GL_FRONT
475 && buffer != GL_BACK
476 && buffer != GL_LEFT,
477 GL_INVALID_OPERATION);
478
479 m_current_draw_buffer = buffer;
480
481 auto rasterizer_options = m_rasterizer->options();
482 // FIXME: We only have a single draw buffer in SoftGPU at the moment,
483 // so we simply disable color writes if GL_NONE is selected
484 rasterizer_options.enable_color_write = m_current_draw_buffer != GL_NONE;
485 m_rasterizer->set_options(rasterizer_options);
486}
487
488void GLContext::gl_read_pixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid* pixels)
489{
490 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
491 RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
492
493 RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
494 auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
495 RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
496
497 auto pixel_type = pixel_type_or_error.release_value();
498 GPU::ImageDataLayout output_layout = {
499 .pixel_type = pixel_type,
500 .packing = get_packing_specification(PackingType::Pack),
501 .dimensions = {
502 .width = static_cast<u32>(width),
503 .height = static_cast<u32>(height),
504 .depth = 1,
505 },
506 .selection = {
507 .width = static_cast<u32>(width),
508 .height = static_cast<u32>(height),
509 .depth = 1,
510 },
511 };
512
513 if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
514 // FIXME: This check needs to be a bit more sophisticated. Currently the buffers are
515 // hardcoded. Once we add proper structures for them we need to correct this check
516
517 // Error because only back buffer has a depth buffer
518 RETURN_WITH_ERROR_IF(m_current_read_buffer == GL_FRONT
519 || m_current_read_buffer == GL_FRONT_LEFT
520 || m_current_read_buffer == GL_FRONT_RIGHT,
521 GL_INVALID_OPERATION);
522
523 m_rasterizer->blit_from_depth_buffer(pixels, { x, y }, output_layout);
524 } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
525 dbgln("gl_read_pixels(): GL_STENCIL_INDEX is not yet supported");
526 } else {
527 m_rasterizer->blit_from_color_buffer(pixels, { x, y }, output_layout);
528 }
529}
530
531void GLContext::gl_depth_mask(GLboolean flag)
532{
533 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_mask, flag);
534
535 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
536
537 auto options = m_rasterizer->options();
538 options.enable_depth_write = (flag != GL_FALSE);
539 m_rasterizer->set_options(options);
540}
541
542void GLContext::gl_draw_pixels(GLsizei width, GLsizei height, GLenum format, GLenum type, void const* data)
543{
544 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_draw_pixels, width, height, format, type, data);
545
546 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
547 RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
548
549 // FIXME: GL_INVALID_OPERATION is generated if format is GL_STENCIL_INDEX and there is no stencil buffer
550 // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
551 // target and the buffer object's data store is currently mapped.
552 // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
553 // target and the data would be unpacked from the buffer object such that the memory reads required would
554 // exceed the data store size.
555 // FIXME: GL_INVALID_OPERATION is generated if a non-zero buffer object name is bound to the GL_PIXEL_UNPACK_BUFFER
556 // target and data is not evenly divisible into the number of bytes needed to store in memory a datum
557 // indicated by type.
558
559 RETURN_WITH_ERROR_IF(format == GL_NONE || type == GL_NONE, GL_INVALID_ENUM);
560 auto pixel_type_or_error = get_validated_pixel_type(GL_NONE, GL_NONE, format, type);
561 RETURN_WITH_ERROR_IF(pixel_type_or_error.is_error(), pixel_type_or_error.release_error().code());
562
563 auto pixel_type = pixel_type_or_error.release_value();
564 GPU::ImageDataLayout input_layout = {
565 .pixel_type = pixel_type,
566 .packing = get_packing_specification(PackingType::Unpack),
567 .dimensions = {
568 .width = static_cast<u32>(width),
569 .height = static_cast<u32>(height),
570 .depth = 1,
571 },
572 .selection = {
573 .width = static_cast<u32>(width),
574 .height = static_cast<u32>(height),
575 .depth = 1,
576 },
577 };
578
579 if (pixel_type.format == GPU::PixelFormat::DepthComponent) {
580 m_rasterizer->blit_to_depth_buffer_at_raster_position(data, input_layout);
581 } else if (pixel_type.format == GPU::PixelFormat::StencilIndex) {
582 dbgln("gl_draw_pixels(): GL_STENCIL_INDEX is not yet supported");
583 } else {
584 m_rasterizer->blit_to_color_buffer_at_raster_position(data, input_layout);
585 }
586}
587
588void GLContext::gl_depth_range(GLdouble min, GLdouble max)
589{
590 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_range, min, max);
591
592 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
593
594 auto options = m_rasterizer->options();
595 options.depth_min = clamp<float>(min, 0.f, 1.f);
596 options.depth_max = clamp<float>(max, 0.f, 1.f);
597 m_rasterizer->set_options(options);
598}
599
600void GLContext::gl_depth_func(GLenum func)
601{
602 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_depth_func, func);
603
604 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
605
606 RETURN_WITH_ERROR_IF(!(func == GL_NEVER
607 || func == GL_LESS
608 || func == GL_EQUAL
609 || func == GL_LEQUAL
610 || func == GL_GREATER
611 || func == GL_NOTEQUAL
612 || func == GL_GEQUAL
613 || func == GL_ALWAYS),
614 GL_INVALID_ENUM);
615
616 auto options = m_rasterizer->options();
617
618 switch (func) {
619 case GL_NEVER:
620 options.depth_func = GPU::DepthTestFunction::Never;
621 break;
622 case GL_ALWAYS:
623 options.depth_func = GPU::DepthTestFunction::Always;
624 break;
625 case GL_LESS:
626 options.depth_func = GPU::DepthTestFunction::Less;
627 break;
628 case GL_LEQUAL:
629 options.depth_func = GPU::DepthTestFunction::LessOrEqual;
630 break;
631 case GL_EQUAL:
632 options.depth_func = GPU::DepthTestFunction::Equal;
633 break;
634 case GL_NOTEQUAL:
635 options.depth_func = GPU::DepthTestFunction::NotEqual;
636 break;
637 case GL_GEQUAL:
638 options.depth_func = GPU::DepthTestFunction::GreaterOrEqual;
639 break;
640 case GL_GREATER:
641 options.depth_func = GPU::DepthTestFunction::Greater;
642 break;
643 default:
644 VERIFY_NOT_REACHED();
645 }
646
647 m_rasterizer->set_options(options);
648}
649
650void GLContext::gl_color_mask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
651{
652 auto options = m_rasterizer->options();
653 options.color_mask = (red == GL_TRUE ? 0xff : 0)
654 | (green == GL_TRUE ? 0xff00 : 0)
655 | (blue == GL_TRUE ? 0xff0000 : 0)
656 | (alpha == GL_TRUE ? 0xff000000 : 0);
657 m_rasterizer->set_options(options);
658}
659
660void GLContext::gl_polygon_mode(GLenum face, GLenum mode)
661{
662 RETURN_WITH_ERROR_IF(!(face == GL_BACK || face == GL_FRONT || face == GL_FRONT_AND_BACK), GL_INVALID_ENUM);
663 RETURN_WITH_ERROR_IF(!(mode == GL_POINT || mode == GL_LINE || mode == GL_FILL), GL_INVALID_ENUM);
664 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
665
666 auto options = m_rasterizer->options();
667
668 // FIXME: This must support different polygon modes for front- and backside
669 if (face == GL_BACK) {
670 dbgln_if(GL_DEBUG, "gl_polygon_mode(GL_BACK, {:#x}): unimplemented", mode);
671 return;
672 }
673
674 auto map_mode = [](GLenum mode) -> GPU::PolygonMode {
675 switch (mode) {
676 case GL_FILL:
677 return GPU::PolygonMode::Fill;
678 case GL_LINE:
679 return GPU::PolygonMode::Line;
680 case GL_POINT:
681 return GPU::PolygonMode::Point;
682 default:
683 VERIFY_NOT_REACHED();
684 }
685 };
686
687 options.polygon_mode = map_mode(mode);
688 m_rasterizer->set_options(options);
689}
690
691void GLContext::gl_polygon_offset(GLfloat factor, GLfloat units)
692{
693 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_polygon_offset, factor, units);
694 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
695
696 auto rasterizer_options = m_rasterizer->options();
697 rasterizer_options.depth_offset_factor = factor;
698 rasterizer_options.depth_offset_constant = units;
699 m_rasterizer->set_options(rasterizer_options);
700}
701
702void GLContext::gl_fogfv(GLenum pname, GLfloat const* params)
703{
704 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogfv, pname, params);
705 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
706
707 auto options = m_rasterizer->options();
708
709 switch (pname) {
710 case GL_FOG_COLOR:
711 options.fog_color = { params[0], params[1], params[2], params[3] };
712 break;
713 default:
714 RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
715 }
716
717 m_rasterizer->set_options(options);
718}
719
720void GLContext::gl_fogf(GLenum pname, GLfloat param)
721{
722 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogf, pname, param);
723 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
724 RETURN_WITH_ERROR_IF(param < 0.0f, GL_INVALID_VALUE);
725
726 auto options = m_rasterizer->options();
727
728 switch (pname) {
729 case GL_FOG_DENSITY:
730 options.fog_density = param;
731 break;
732 case GL_FOG_END:
733 options.fog_end = param;
734 break;
735 case GL_FOG_START:
736 options.fog_start = param;
737 break;
738 default:
739 RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
740 }
741
742 m_rasterizer->set_options(options);
743}
744
745void GLContext::gl_fogi(GLenum pname, GLint param)
746{
747 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_fogi, pname, param);
748 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
749 RETURN_WITH_ERROR_IF(param != GL_LINEAR && param != GL_EXP && param != GL_EXP2, GL_INVALID_ENUM);
750
751 auto options = m_rasterizer->options();
752
753 switch (pname) {
754 case GL_FOG_MODE:
755 switch (param) {
756 case GL_LINEAR:
757 options.fog_mode = GPU::FogMode::Linear;
758 break;
759 case GL_EXP:
760 options.fog_mode = GPU::FogMode::Exp;
761 break;
762 case GL_EXP2:
763 options.fog_mode = GPU::FogMode::Exp2;
764 break;
765 }
766 break;
767 default:
768 RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
769 }
770
771 m_rasterizer->set_options(options);
772}
773
774void GLContext::gl_pixel_storei(GLenum pname, GLint param)
775{
776 auto const is_packing_parameter = (pname >= GL_PACK_SWAP_BYTES && pname <= GL_PACK_ALIGNMENT)
777 || pname == GL_PACK_SKIP_IMAGES
778 || pname == GL_PACK_IMAGE_HEIGHT;
779 auto& pixel_parameters = is_packing_parameter ? m_packing_parameters : m_unpacking_parameters;
780
781 switch (pname) {
782 case GL_PACK_ALIGNMENT:
783 case GL_UNPACK_ALIGNMENT:
784 RETURN_WITH_ERROR_IF(param != 1 && param != 2 && param != 4 && param != 8, GL_INVALID_VALUE);
785 pixel_parameters.pack_alignment = param;
786 break;
787 case GL_PACK_IMAGE_HEIGHT:
788 case GL_UNPACK_IMAGE_HEIGHT:
789 RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
790 pixel_parameters.image_height = param;
791 break;
792 case GL_PACK_LSB_FIRST:
793 case GL_UNPACK_LSB_FIRST:
794 pixel_parameters.least_significant_bit_first = (param != 0);
795 break;
796 case GL_PACK_ROW_LENGTH:
797 case GL_UNPACK_ROW_LENGTH:
798 RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
799 pixel_parameters.row_length = param;
800 break;
801 case GL_PACK_SKIP_IMAGES:
802 case GL_UNPACK_SKIP_IMAGES:
803 RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
804 pixel_parameters.skip_images = param;
805 break;
806 case GL_PACK_SKIP_PIXELS:
807 case GL_UNPACK_SKIP_PIXELS:
808 RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
809 pixel_parameters.skip_pixels = param;
810 break;
811 case GL_PACK_SKIP_ROWS:
812 case GL_UNPACK_SKIP_ROWS:
813 RETURN_WITH_ERROR_IF(param < 0, GL_INVALID_VALUE);
814 pixel_parameters.skip_rows = param;
815 break;
816 case GL_PACK_SWAP_BYTES:
817 case GL_UNPACK_SWAP_BYTES:
818 pixel_parameters.swap_bytes = (param != 0);
819 break;
820 default:
821 RETURN_WITH_ERROR_IF(true, GL_INVALID_ENUM);
822 }
823}
824
825void GLContext::gl_scissor(GLint x, GLint y, GLsizei width, GLsizei height)
826{
827 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_scissor, x, y, width, height);
828 RETURN_WITH_ERROR_IF(width < 0 || height < 0, GL_INVALID_VALUE);
829
830 auto options = m_rasterizer->options();
831 options.scissor_box = { x, y, width, height };
832 m_rasterizer->set_options(options);
833}
834
835void GLContext::gl_raster_pos(GLfloat x, GLfloat y, GLfloat z, GLfloat w)
836{
837 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_raster_pos, x, y, z, w);
838 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
839
840 m_rasterizer->set_raster_position({ x, y, z, w }, model_view_matrix(), projection_matrix());
841}
842
843void GLContext::gl_line_width(GLfloat width)
844{
845 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_line_width, width);
846
847 RETURN_WITH_ERROR_IF(width <= 0, GL_INVALID_VALUE);
848
849 m_line_width = width;
850 auto options = m_rasterizer->options();
851 options.line_width = width;
852 m_rasterizer->set_options(options);
853}
854
855void GLContext::gl_push_attrib(GLbitfield mask)
856{
857 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_push_attrib, mask);
858 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
859
860 // FIXME: implement
861 dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_push_attrib({})", mask);
862}
863
864void GLContext::gl_pop_attrib()
865{
866 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_pop_attrib);
867 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
868
869 // FIXME: implement
870 dbgln_if(GL_DEBUG, "GLContext FIXME: implement gl_pop_attrib()");
871}
872
873void GLContext::gl_bitmap(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, GLubyte const* bitmap)
874{
875 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_bitmap, width, height, xorig, yorig, xmove, ymove, bitmap);
876 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
877
878 if (bitmap != nullptr) {
879 // FIXME: implement
880 dbgln_if(GL_DEBUG, "gl_bitmap({}, {}, {}, {}, {}, {}, {}): unimplemented", width, height, xorig, yorig, xmove, ymove, bitmap);
881 }
882
883 auto raster_position = m_rasterizer->raster_position();
884 raster_position.window_coordinates += { xmove, ymove, 0.f, 0.f };
885 m_rasterizer->set_raster_position(raster_position);
886}
887
888void GLContext::gl_rect(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2)
889{
890 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_rect, x1, y1, x2, y2);
891 RETURN_WITH_ERROR_IF(m_in_draw_state, GL_INVALID_OPERATION);
892
893 gl_begin(GL_POLYGON);
894 gl_vertex(x1, y1, 0.0, 1.0);
895 gl_vertex(x2, y1, 0.0, 1.0);
896 gl_vertex(x2, y2, 0.0, 1.0);
897 gl_vertex(x1, y2, 0.0, 1.0);
898 gl_end();
899}
900
901void GLContext::gl_point_size(GLfloat size)
902{
903 APPEND_TO_CALL_LIST_AND_RETURN_IF_NEEDED(gl_point_size, size);
904 RETURN_WITH_ERROR_IF(size <= 0.f, GL_INVALID_VALUE);
905
906 m_point_size = size;
907
908 auto rasterizer_options = m_rasterizer->options();
909 rasterizer_options.point_size = size;
910 m_rasterizer->set_options(rasterizer_options);
911}
912
913void GLContext::present()
914{
915 m_rasterizer->blit_from_color_buffer(*m_frontbuffer);
916}
917
918void GLContext::sync_device_config()
919{
920 sync_device_sampler_config();
921 sync_device_texture_units();
922 sync_light_state();
923 sync_stencil_configuration();
924 sync_clip_planes();
925}
926
927ErrorOr<ByteBuffer> GLContext::build_extension_string()
928{
929 Vector<StringView, 6> extensions;
930
931 // FIXME: npot texture support became a required core feature starting with OpenGL 2.0 (https://www.khronos.org/opengl/wiki/NPOT_Texture)
932 // Ideally we would verify if the selected device adheres to the requested OpenGL context version before context creation
933 // and refuse to create a context if it doesn't.
934 if (m_device_info.supports_npot_textures)
935 TRY(extensions.try_append("GL_ARB_texture_non_power_of_two"sv));
936
937 if (m_device_info.num_texture_units > 1)
938 TRY(extensions.try_append("GL_ARB_multitexture"sv));
939
940 if (m_device_info.supports_texture_clamp_to_edge)
941 TRY(extensions.try_append("GL_EXT_texture_edge_clamp"sv));
942
943 if (m_device_info.supports_texture_env_add) {
944 TRY(extensions.try_append("GL_ARB_texture_env_add"sv));
945 TRY(extensions.try_append("GL_EXT_texture_env_add"sv));
946 }
947
948 if (m_device_info.max_texture_lod_bias > 0.f)
949 TRY(extensions.try_append("GL_EXT_texture_lod_bias"sv));
950
951 StringBuilder string_builder {};
952 TRY(string_builder.try_join(' ', extensions));
953
954 // Create null-terminated string
955 auto extensions_bytes = TRY(string_builder.to_byte_buffer());
956 TRY(extensions_bytes.try_append(0));
957 return extensions_bytes;
958}
959
960ErrorOr<NonnullOwnPtr<GLContext>> create_context(Gfx::Bitmap& bitmap)
961{
962 // FIXME: Make driver selectable. This is currently hardcoded to LibSoftGPU
963 auto driver = TRY(GPU::Driver::try_create("softgpu"sv));
964 auto device = TRY(driver->try_create_device(bitmap.size()));
965 auto context = make<GLContext>(driver, move(device), bitmap);
966 dbgln_if(GL_DEBUG, "GL::create_context({}) -> {:p}", bitmap.size(), context.ptr());
967
968 if (!g_gl_context)
969 make_context_current(context);
970
971 return context;
972}
973
974void make_context_current(GLContext* context)
975{
976 if (g_gl_context == context)
977 return;
978
979 dbgln_if(GL_DEBUG, "GL::make_context_current({:p})", context);
980 g_gl_context = context;
981}
982
983}