WebGPU Voxel Game

style tweaks & removing debug logs

j0.lol 0e25f5d1 d981a9bb

Changed files
+2 -3
src
-2
src/gfx.rs
··· 718 718 label: Some("Render Encoder"), 719 719 }); 720 720 721 - log::debug!("Hi renderer!"); 722 - 723 721 encoder.push_debug_group("Shadow pass"); 724 722 use crate::gfx::model::DrawModel; 725 723
+2 -1
src/shader.wgsl
··· 138 138 let specular_color = specular_strength * light_color * shadow; 139 139 140 140 // let result = (ambient_color + diffuse_color + specular_color) * shadow * object_color.xyz; 141 - let result = (ambient_color + diffuse_color + specular_color) * (shadow_guassian * 0.7 + (1.0 - 0.7)) * object_color.xyz; 141 + // let result = (ambient_color + diffuse_color + specular_color) * (shadow_guassian * shadow_strength + (1.0 - shadow_strength)) * object_color.xyz; 142 + let result = (ambient_color + diffuse_color + specular_color) * (shadow_guassian * shadow_strength + (1.0 - shadow_strength)); 142 143 143 144 return vec4<f32>(result, object_color.a); 144 145 }