WebGPU Voxel Game

Publishing tweaks & html brief paragraph

j0.lol 0cb5a99f 4e8d369c

Changed files
+25
.nova
Publishing
+15
.nova/Publishing/J0.lol.json
··· 1 + { 2 + "identifier" : "B9D9C5AF-C8C8-4E07-A24B-84C2A48A7F94", 3 + "ignoredFilePatterns" : [ 4 + "src\/", 5 + "src", 6 + "target", 7 + "build.rs", 8 + "Cargo.lock", 9 + "Cargo.toml", 10 + "justfile" 11 + ], 12 + "remotePath" : "\/var\/www\/vps.j0.lol\/fyptest", 13 + "server" : "J0.lol", 14 + "usesPublishing" : true 15 + }
+10
index.html
··· 14 14 </head> 15 15 16 16 <body id="wasm-example"> 17 + 18 + <h1>Welcome 2 my website</h1> 19 + 20 + <p>This is a WGPU game project. It will probably take some time to download the WASM BLOB. Especially if I didn't bother to build for release. Please be patient. It will only have to cache this one <small>until I update it again...</small></p> 21 + 22 + <p>Currently this project supports WebGL2 and WebGPU. If you are on Chromium, you should load into WebGPU. Otherwise you will get WebGL2. 23 + Your browser probably has experimental support, see <a href="https://github.com/gpuweb/gpuweb/wiki/Implementation-Status">here</a>. 24 + </p> 25 + 26 + <p>At some point, I will have to drop WebGL2 support. If you are on Firefox with WebGL2, it will be horribly laggy. I will not fix this.</p> 17 27 <script type="module"> 18 28 import init from "./pkg/bl0ck.js"; 19 29 init().then(() => {