mushroom tcg on atproto

Updating readme to include a bunch of TODOs

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README.md
··· 7 7 Check out this tldraw document and the assorted sub-pages to get a feel for what the plan is. Feel free to reach out to business@goose.art if you want to contribute! 8 8 9 9 [skyshrooms tldraw](https://www.tldraw.com/f/wcc4EMn5BlB-4HFOkCEw2?d=v-518.-2136.2714.4696.IB-qEjCfElG4a4DaOVr9w) 10 + 11 + ## Approximate TODO list: 12 + 13 + ### Backend 14 + - [ ] Create way to index Card , Deck events from the jetstream 15 + - [ ] Set up signer API that can create new Signed Cards 16 + - [ ] Create card claim API that issues Card Claims for drawing from a given deck 17 + 18 + ### Frontend 19 + - [ ] Build out decks list screen, assume there will be more decks 20 + - [ ] Make more small, reusable frontend components to ensure consistency 21 + - [ ] Create leaderboard screen 22 + - [ ] Clean up / maybe totally redo the entire battle UI, looks horrible 23 + - [ ] Figure out how to make cards stick together, drag and drop tokens 24 + 25 + ### Game Design 26 + - [ ] Come up with reasonable language for "actions" that can be taken on your turn 27 + - [ ] Figure out exactly how we want the battlefield to look 28 + - [ ] Sketch out a few playable cards to test gameplay mechanics 29 + - [ ] Improve card template design to be more distinctive and beautiful 30 + 31 + ### Housekeeping 32 + - [ ] Refactor frontend files to be more easily searchable 33 + - [ ] Move away from importing json directly -> data loading 34 + - [ ] Try to make some use of server.js stuff? 35 + - [ ] Write up some lexicons, start dumping test records on atproto instead of storing locally