extremely claude-assisted go game based on atproto! working on cleaning up and giving a more unique design, still has a bit of a slop vibe to it.
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Fix loading state logic: use OR instead of AND

Loading should be true while either game OR moves are still loading,
not only when both are loading simultaneously.

Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>

+1 -1
+1 -1
src/routes/game/[id]/+page.svelte
··· 47 47 let playerTwoHandle = $state<string | null>(data.playerTwoDid); 48 48 49 49 // Combined loading state for initial render 50 - const loading = $derived(loadingGame && loadingMoves); 50 + const loading = $derived(loadingGame || loadingMoves); 51 51 52 52 // DB index is authoritative for status and playerTwo (set by join endpoint, 53 53 // which can't write to player one's PDS repo). PDS is authoritative for