commits
Update README.md
Fix GPU memory leak
Refactor to decrease dependent implementation exposure and remove need for wrapper
Make TextureWrapper class to avoid boxing
Previously, the transformation was being applied by interpreting the points as directional vectors. When W is 0, the translation is not applied in the transformation, that is, it is treated as a directional vector, while with W at 1, it is correctly treated as a point and the translation is applied.
Previously, the transformation was being applied by interpreting the points as directional vectors. When W is 0, the translation is not applied in the transformation, that is, it is treated as a directional vector, while with W at 1, it is correctly treated as a point and the translation is applied.