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Bugfix: Scissors are now reset to a drawable state

+1 -1
+1 -1
src/Peridot.Veldrid/FontStashRenderer.cs
··· 47 47 { 48 48 const int v = 1 << 23; 49 49 const int s = -(1 << 22); 50 - Scissor = new Rectangle(v, v, s, s); 50 + Scissor = new Rectangle(s, s, v, v); 51 51 } 52 52 53 53 public void Draw(object texture, Vector2 pos, Rectangle? src, Color color, float rotation, Vector2 origin, Vector2 scale, float depth)