···55 language-file: lang-en.yml
66 # Set the web address players use to connect to your map. This
77 # is only used for the client mod to know where to connect.
88- web-address: http://daxecraft.modrinth.gg:28626
88+ web-address: https://daxecraft.daxe.art/
99 web-directory:
1010 # The directory that houses the website and world tiles.
1111 # This is a relative path from Pl3xMap's plugin directory,
1212 # unless it starts with / in which case it will be treated
1313 # as an absolute path.
1414- path: web/
1414+ path: ../../pl3xmap
1515 # Set to true if you don't want Pl3xMap to overwrite
1616 # the website files on startup. (Good for servers that
1717 # customize these files)
···8080 render:
8181 # Renderers to use. Each renderer will render a different type of map. The value is the icon
8282 # that the renderer should use in the Web UI. These are any "*.png" files under "web/images/icon/"
8383- #
8383+ #
8484 # The built-in renderers include (key):
8585 # vintage_story, basic, biomes, flowermap, inhabited, night, nether_roof, and vanilla
8686- #
8686+ #
8787 # The built-in icons include (value):
8888 # overworld_basic, overworld_biomes, overworld_night,
8989 # nether_basic, nether_biomes, nether_night, nether_roof,