+8
-1
todo
+8
-1
todo
···
16
. NPC paths (i.e, walking to/from locations. Stardew Valley style)
17
x Compression
18
. Compress without saving the world binary as an intermediate step.
19
-
All I need to do for this is adapt the compression functions to have an in-memory (`u8 *`) compression equivalent instead of just `FILE *` compression.
20
. Dialogue
21
. Quests
22
. UI+layout library
···
16
. NPC paths (i.e, walking to/from locations. Stardew Valley style)
17
x Compression
18
. Compress without saving the world binary as an intermediate step.
19
+
20
+
All I need to do for this is adapt the compression functions to have an
21
+
in-memory (`u8 *`) compression equivalent instead of just `FILE *`
22
+
compression.
23
+
24
+
Another good option would be to implement compression support in Bini,
25
+
i.e, a function that compresses a binary stream's buffer. I would
26
+
also need to mark the stream as read-only until a flush occurs, though.
27
. Dialogue
28
. Quests
29
. UI+layout library