···1+# Source - https://stackoverflow.com/a/69269142
2+# Posted by Aincvy, modified by community. See post 'Timeline' for change history
3+# Retrieved 2026-01-01, License - CC BY-SA 4.0
4+5+CompileFlags: # Tweak the parse settings, example directory given to show format
6 Add:
7+ - "-Ivendor/cimgui-1.92.5"
8+ - "-Ivendor/cimgui-1.92.5/imgui/backends"
9
···1-[30 Jan 2026]
2-Intel Corporation Raptor Lake-P [Iris Xe Graphics] (rev 04) [Jan 2021 release]
3-execution units: 80 shading units: 640 128bit bus (LPDDR4X)
4-5[29 Dec 2025]
6T = down+right (no swap no mirror)
7TR2U1 = up+right -> swap -> down+right (swap on x axis)
···72Intel UHD 620
73"Due to its lack of dedicated graphics memory or eDRAM cache, the HD 620 has to access the main memory" [8GB]
74"Intel UHD 620 supports Shader Model 5.1 and DirectX 12"
75-Execution units: 24 Shader count: 192
76
···00001[29 Dec 2025]
2T = down+right (no swap no mirror)
3TR2U1 = up+right -> swap -> down+right (swap on x axis)
···68Intel UHD 620
69"Due to its lack of dedicated graphics memory or eDRAM cache, the HD 620 has to access the main memory" [8GB]
70"Intel UHD 620 supports Shader Model 5.1 and DirectX 12"
71+"Shader count: It features 192 shaders (or execution units)."
72
+1-3
shaders/triangle.frag.glsl
···353637 outColor = texture(sampler2D(textures[texIdx], samp), flipped);
38- // temp set color from vertex list
39- outColor = vec4(fragColor,1.0);
4041- // if(unknown) {
42 // outColor.r = 0;
43 // outColor.b = 0;
44 // }