···11-CompileFlags:
11+# Source - https://stackoverflow.com/a/69269142
22+# Posted by Aincvy, modified by community. See post 'Timeline' for change history
33+# Retrieved 2026-01-01, License - CC BY-SA 4.0
44+55+CompileFlags: # Tweak the parse settings, example directory given to show format
26 Add:
33- - -I../vendor/cglm-0.9.6/include
77+ - "-Ivendor/cimgui-1.92.5"
88+ - "-Ivendor/cimgui-1.92.5/imgui/backends"
49
···11-[30 Jan 2026]
22-Intel Corporation Raptor Lake-P [Iris Xe Graphics] (rev 04) [Jan 2021 release]
33-execution units: 80 shading units: 640 128bit bus (LPDDR4X)
44-51[29 Dec 2025]
62T = down+right (no swap no mirror)
73TR2U1 = up+right -> swap -> down+right (swap on x axis)
···7268Intel UHD 620
7369"Due to its lack of dedicated graphics memory or eDRAM cache, the HD 620 has to access the main memory" [8GB]
7470"Intel UHD 620 supports Shader Model 5.1 and DirectX 12"
7575-Execution units: 24 Shader count: 192
7171+"Shader count: It features 192 shaders (or execution units)."
7672
+1-3
shaders/triangle.frag.glsl
···353536363737 outColor = texture(sampler2D(textures[texIdx], samp), flipped);
3838- // temp set color from vertex list
3939- outColor = vec4(fragColor,1.0);
40384141- // if(unknown) {
3939+ // if(mirror) {
4240 // outColor.r = 0;
4341 // outColor.b = 0;
4442 // }