···11-### Fixed
22-- Star and sky rendering on 1.21.8. (Lera)
33-- World shaders now work on 1.21.8 (Lera)
44-- Loading root chances, which caused too many vanilla biomes in infinite dimensions. (Lera)
55-- Sunset shading was misaligned on custom skies. (Lera)
66-- Crash from `alphatree` on NeoForge. (Lera)
77-- Iridesence tinting in EIV. (Cassian)
88-- Crash rendering Chaos Pawns. (Cassian)
99-- Crash on dedicated NeoForge servers. (Cassian)
+15
CHANGELOG.md
···11+## [6.0.1]
22+33+### Fixed
44+- Star and sky rendering on 1.21.8. (Lera)
55+- World shaders now work on 1.21.8 (Lera)
66+- Loading root chances, which caused too many vanilla biomes in infinite dimensions. (Lera)
77+- Sunset shading was misaligned on custom skies. (Lera)
88+- Crash from `alphatree` on NeoForge. (Lera)
99+- Iridesence tinting in EIV. (Cassian)
1010+- Crash rendering Chaos Pawns. (Cassian)
1111+- Crash on dedicated NeoForge servers. (Cassian)
1212+1313+1414+## [6.0.0]
1515+116### Added
217- Backported all content from Infinite Dimensions v2.5 to 1.20.1. Primarily, this includes:
318 - A new amendments system, which allows for easy handling of modular config files - changing weights of any entries in any randomization pools or eliminating them altogether, based on a robust system of selectors. Default amendments bundled with the mod resolve some major earlier incompatibilities (aether, alex's caves, oritech) and it is recommended to have [Mod Menu](https://modrinth.com/mod/modmenu) and [Cloth Config](https://modrinth.com/mod/cloth-config) installed if you want to add more of them.
···11-package net.lerariemann.infinity.mixin.eiv;
22-11+package net.lerariemann.infinity.mixin.rrv;
22+//? >1.21.4
33+import cc.cassian.rrv.client.extra.FluidItemSpecialRenderer;
34import com.llamalad7.mixinextras.injector.wrapoperation.Operation;
45import com.llamalad7.mixinextras.injector.wrapoperation.WrapOperation;
56import com.llamalad7.mixinextras.sugar.Local;
66-//? >1.21.4
77-import de.crafty.eiv.common.extra.FluidItemSpecialRenderer;
87import net.lerariemann.infinity.iridescence.*;
98import net.lerariemann.infinity.registry.core.ModBlocks;
109import net.minecraft.world.item.ItemStack;
···1716//? if >1.21.4 {
1817@Pseudo
1918@Mixin(FluidItemSpecialRenderer.class)
2020-// EIV only tints fluids if they are water. This provides the appropriate tinting to Iridescence.
1919+// RRV only tints fluids if they are water. This provides the appropriate tinting to Iridescence.
2120public class FluidItemRendererMixin {
22212322 @WrapOperation(method = "render(Lnet/minecraft/world/item/ItemStack;Lnet/minecraft/world/item/ItemDisplayContext;Lcom/mojang/blaze3d/vertex/PoseStack;Lnet/minecraft/client/renderer/MultiBufferSource;IIZ)V", at = @At(value = "INVOKE", target = "Ljava/awt/Color;getRed()I"))