fixed vertex array creation;

Canoi b65eeb5e d0dd6d90

Changed files
+2 -2
+2 -2
bite.c
··· 700 700 701 701 glEnableVertexAttribArray(0); 702 702 glEnableVertexAttribArray(1); 703 - glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 6*sizeof(float), (void*)0); 704 - glVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 6*sizeof(float), (void*)(2 * sizeof(float))); 703 + glVertexAttribPointer(0, 2, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)0); 704 + glVertexAttribPointer(1, 4, GL_FLOAT, GL_FALSE, 5*sizeof(float), (void*)(2 * sizeof(float))); 705 705 glBindBuffer(GL_ARRAY_BUFFER, 0); 706 706 glBindVertexArray(0); 707 707