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Jonathan Dearborn
Added x and y zoom control to GPU_Camera. Split camera matrix and fixed get_camera_matrix() math so that it represents just a View matrix. Added GPU_ResetProjection() to reset the orthographic projection that the camera uses by default. Added camera-matrix test.
7y ago
1eb01273
main.c
Added x and y zoom control to GPU_Camera. Split camera matrix and fixed get_camera_matrix() math so that it represents just a View matrix. Added GPU_ResetProjection() to reset the orthographic projection that the camera uses by default. Added camera-matrix test.
7 years ago