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sdl-gpu
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GLES_3
1 folder
15 files
grimfang4@gmail.com
Reorganized project layout. Moved includes into include/ and source files into src/. Renamed some source files. Updated CMakeLists and Android.mk.
11y ago
748ea7ea
externals
Made #include <stdlib.h> apply to all platforms in glew.c. Made stdlib.h dependency explicit in test programs.
11 years ago
CMakeLists.txt
Added GLES 3 renderer for testing.
11 years ago
SDL_gpu.c
Added GPU_ReplaceImage() for replacing the underlying texture of the given image. This makes it possible to change an image's size.
11 years ago
SDL_gpu_matrix.c
Reorganized project layout. Moved includes into include/ and source files into src/. Renamed some source files. Updated CMakeLists and Android.mk.
11 years ago
SDL_gpu_renderer.c
Added GLES 3 renderer for testing.
11 years ago
SDL_gpu_shapes.c
Reorganized project layout. Moved includes into include/ and source files into src/. Renamed some source files. Updated CMakeLists and Android.mk.
11 years ago
mainpage.dox
Updated docs to point to Github instead of Google Code.
11 years ago
renderer_GLES_1.c
Redefined malloc and free (as SDL_malloc and SDL_free) for stb-image so that I can safely let SDL handle the pixel memory. Also replaced all internal mallocs and frees in SDL_gpu for consistency.
11 years ago
renderer_GLES_2.c
Redefined malloc and free (as SDL_malloc and SDL_free) for stb-image so that I can safely let SDL handle the pixel memory. Also replaced all internal mallocs and frees in SDL_gpu for consistency.
11 years ago
renderer_GLES_3.c
Added SDL_GPU_DISABLE_TEXTURE_GETS to GLES 3 renderer for now.
10 years ago
renderer_GL_common.inl
Added GLES 3 renderer for testing.
11 years ago
renderer_OpenGL_1.c
Redefined malloc and free (as SDL_malloc and SDL_free) for stb-image so that I can safely let SDL handle the pixel memory. Also replaced all internal mallocs and frees in SDL_gpu for consistency.
11 years ago
renderer_OpenGL_1_BASE.c
Redefined malloc and free (as SDL_malloc and SDL_free) for stb-image so that I can safely let SDL handle the pixel memory. Also replaced all internal mallocs and frees in SDL_gpu for consistency.
11 years ago
renderer_OpenGL_2.c
Redefined malloc and free (as SDL_malloc and SDL_free) for stb-image so that I can safely let SDL handle the pixel memory. Also replaced all internal mallocs and frees in SDL_gpu for consistency.
11 years ago
renderer_OpenGL_3.c
Made init update the renderer->shader_version for core GL 3.
11 years ago
renderer_shapes_GL_common.inl
Several changes to enable core profile on GL 3.2 and 3.3, particularly for OS X. New core shaders, SDL_GL attribute requests, and an index buffer object. The indexing seems to have broken GPU_Sector() and primitives which relied on glLineWidth() won't work right for GL 3+. Also had to update GLEW, but even the latest version has not been updated for GL 3.2+. I had to make local changes to the bundled GLEW so that it would work correctly.
11 years ago