diff --git a/docs/devlog/01.md b/docs/devlog/01.md new file mode 100644 index 0000000..6e9bd34 --- /dev/null +++ b/docs/devlog/01.md @@ -0,0 +1,11 @@ +Sun, Jun 7 + +Beautiful sunday afternoon and of course I have some kind of chest cold / bronchitis. Was annoying to sleep with and hoping the kids don't get it. + +But for now I'm sitting outside thinking through the game high level. + +This is the 4th or 5th game I've prototyped since starting to learn Odin / Raylib and try game development. I think this is the first prototype that both feels "small" enough and also in-line with my actual interests in games that I could see it out of the prototype phase. I love roguelites and have always wanted to try making a more rhythm-driven, combat-focused RPG. + +A roguelite feels like it gives me the space to focus on those elements without getting overwhelmed with all of the other gameplay elements that need to exist in a classic turn-based RPG. + +I started this out by doing some back and forth planning with GPT-5.5. I intend to primarily hand-code and use GPT for learning/discovery/rubber ducking, which has also been the way that has felt most natural and least risky for agentic LLM usage for me lately. diff --git a/justfile b/justfile index b3cad6f..ab1c363 100644 --- a/justfile +++ b/justfile @@ -1,5 +1,5 @@ odin_root := `odin root` -project := "template" +project := "pocket" game_pkg := "src/game" hot_loader_pkg := "src/lib/hot_reload" release_pkg := "src/lib/release" diff --git a/src/game/config.odin b/src/game/config.odin index 80ca61e..3d41481 100644 --- a/src/game/config.odin +++ b/src/game/config.odin @@ -2,4 +2,4 @@ package game WINDOW_WIDTH :: #config(WINDOW_WIDTH, 1280) WINDOW_HEIGHT :: #config(WINDOW_HEIGHT, 720) -WINDOW_TITLE :: #config(WINDOW_TITLE, "Odin + Raylib Template") +WINDOW_TITLE :: #config(WINDOW_TITLE, "Pocket")