package game import rl "vendor:raylib" import simulation "../sim" App_State :: struct { run: bool, frame_index: u64, sim_accumulator: f64, debug_font: rl.Font, debug_font_loaded: bool, previous_player_position: simulation.Vec2_Fixed, session: simulation.Run_Session, last_input: simulation.Input_Command, } Game_Memory :: struct { app: App_State, } g: ^Game_Memory