1// (c) 2020 Vlad-Stefan Harbuz <vlad@vladh.net>
2
3layout (location = 0) in vec3 position;
4layout (location = 1) in vec4 color;
5
6out BLOCK {
7 vec4 color;
8} vs_out;
9
10void main() {
11 gl_Position = projection * view * vec4(position, 1.0);
12 vs_out.color = color;
13}