A 3D game engine from scratch.
1/*
2
3 OpenGL loader generated by glad 0.1.34 on Sat Oct 17 11:36:37 2020.
4
5 Language/Generator: C/C++
6 Specification: gl
7 APIs: gl=4.1
8 Profile: core
9 Extensions:
10 GL_AMD_debug_output,
11 GL_ARB_buffer_storage,
12 GL_ARB_debug_output,
13 GL_ARB_internalformat_query,
14 GL_ARB_internalformat_query2,
15 GL_ARB_texture_cube_map_array,
16 GL_ARB_texture_storage,
17 GL_ARB_texture_storage_multisample,
18 GL_EXT_debug_label,
19 GL_EXT_debug_marker,
20 GL_KHR_debug
21 Loader: True
22 Local files: False
23 Omit khrplatform: False
24 Reproducible: False
25
26 Commandline:
27 --profile="core" --api="gl=4.1" --generator="c" --spec="gl" --extensions="GL_AMD_debug_output,GL_ARB_buffer_storage,GL_ARB_debug_output,GL_ARB_internalformat_query,GL_ARB_internalformat_query2,GL_ARB_texture_cube_map_array,GL_ARB_texture_storage,GL_ARB_texture_storage_multisample,GL_EXT_debug_label,GL_EXT_debug_marker,GL_KHR_debug"
28 Online:
29 https://glad.dav1d.de/#profile=core&language=c&specification=gl&loader=on&api=gl%3D4.1&extensions=GL_AMD_debug_output&extensions=GL_ARB_buffer_storage&extensions=GL_ARB_debug_output&extensions=GL_ARB_internalformat_query&extensions=GL_ARB_internalformat_query2&extensions=GL_ARB_texture_cube_map_array&extensions=GL_ARB_texture_storage&extensions=GL_ARB_texture_storage_multisample&extensions=GL_EXT_debug_label&extensions=GL_EXT_debug_marker&extensions=GL_KHR_debug
30*/
31
32#include <stdio.h>
33#include <stdlib.h>
34#include <string.h>
35#include "glad/glad.h"
36
37static void* get_proc(const char *namez);
38
39#if defined(_WIN32) || defined(__CYGWIN__)
40#ifndef _WINDOWS_
41#undef APIENTRY
42#endif
43#include <windows.h>
44static HMODULE libGL;
45
46typedef void* (APIENTRYP PFNWGLGETPROCADDRESSPROC_PRIVATE)(const char*);
47static PFNWGLGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
48
49#ifdef _MSC_VER
50#ifdef __has_include
51 #if __has_include(<winapifamily.h>)
52 #define HAVE_WINAPIFAMILY 1
53 #endif
54#elif _MSC_VER >= 1700 && !_USING_V110_SDK71_
55 #define HAVE_WINAPIFAMILY 1
56#endif
57#endif
58
59#ifdef HAVE_WINAPIFAMILY
60 #include <winapifamily.h>
61 #if !WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_DESKTOP) && WINAPI_FAMILY_PARTITION(WINAPI_PARTITION_APP)
62 #define IS_UWP 1
63 #endif
64#endif
65
66static
67int open_gl(void) {
68#ifndef IS_UWP
69 libGL = LoadLibraryW(L"opengl32.dll");
70 if(libGL != NULL) {
71 void (* tmp)(void);
72 tmp = (void(*)(void)) GetProcAddress(libGL, "wglGetProcAddress");
73 gladGetProcAddressPtr = (PFNWGLGETPROCADDRESSPROC_PRIVATE) tmp;
74 return gladGetProcAddressPtr != NULL;
75 }
76#endif
77
78 return 0;
79}
80
81static
82void close_gl(void) {
83 if(libGL != NULL) {
84 FreeLibrary((HMODULE) libGL);
85 libGL = NULL;
86 }
87}
88#else
89#include <dlfcn.h>
90static void* libGL;
91
92#if !defined(__APPLE__) && !defined(__HAIKU__)
93typedef void* (APIENTRYP PFNGLXGETPROCADDRESSPROC_PRIVATE)(const char*);
94static PFNGLXGETPROCADDRESSPROC_PRIVATE gladGetProcAddressPtr;
95#endif
96
97static
98int open_gl(void) {
99#ifdef __APPLE__
100 static const char *NAMES[] = {
101 "../Frameworks/OpenGL.framework/OpenGL",
102 "/Library/Frameworks/OpenGL.framework/OpenGL",
103 "/System/Library/Frameworks/OpenGL.framework/OpenGL",
104 "/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL"
105 };
106#else
107 static const char *NAMES[] = {"libGL.so.1", "libGL.so"};
108#endif
109
110 unsigned int index = 0;
111 for(index = 0; index < (sizeof(NAMES) / sizeof(NAMES[0])); index++) {
112 libGL = dlopen(NAMES[index], RTLD_NOW | RTLD_GLOBAL);
113
114 if(libGL != NULL) {
115#if defined(__APPLE__) || defined(__HAIKU__)
116 return 1;
117#else
118 gladGetProcAddressPtr = (PFNGLXGETPROCADDRESSPROC_PRIVATE)dlsym(libGL,
119 "glXGetProcAddressARB");
120 return gladGetProcAddressPtr != NULL;
121#endif
122 }
123 }
124
125 return 0;
126}
127
128static
129void close_gl(void) {
130 if(libGL != NULL) {
131 dlclose(libGL);
132 libGL = NULL;
133 }
134}
135#endif
136
137static
138void* get_proc(const char *namez) {
139 void* result = NULL;
140 if(libGL == NULL) return NULL;
141
142#if !defined(__APPLE__) && !defined(__HAIKU__)
143 if(gladGetProcAddressPtr != NULL) {
144 result = gladGetProcAddressPtr(namez);
145 }
146#endif
147 if(result == NULL) {
148#if defined(_WIN32) || defined(__CYGWIN__)
149 result = (void*)GetProcAddress((HMODULE) libGL, namez);
150#else
151 result = dlsym(libGL, namez);
152#endif
153 }
154
155 return result;
156}
157
158int gladLoadGL(void) {
159 int status = 0;
160
161 if(open_gl()) {
162 status = gladLoadGLLoader(&get_proc);
163 close_gl();
164 }
165
166 return status;
167}
168
169struct gladGLversionStruct GLVersion = { 0, 0 };
170
171#if defined(GL_ES_VERSION_3_0) || defined(GL_VERSION_3_0)
172#define _GLAD_IS_SOME_NEW_VERSION 1
173#endif
174
175static int max_loaded_major;
176static int max_loaded_minor;
177
178static const char *exts = NULL;
179static int num_exts_i = 0;
180static char **exts_i = NULL;
181
182static int get_exts(void) {
183#ifdef _GLAD_IS_SOME_NEW_VERSION
184 if(max_loaded_major < 3) {
185#endif
186 exts = (const char *)glGetString(GL_EXTENSIONS);
187#ifdef _GLAD_IS_SOME_NEW_VERSION
188 } else {
189 unsigned int index;
190
191 num_exts_i = 0;
192 glGetIntegerv(GL_NUM_EXTENSIONS, &num_exts_i);
193 if (num_exts_i > 0) {
194 exts_i = (char **)malloc((size_t)num_exts_i * (sizeof *exts_i));
195 }
196
197 if (exts_i == NULL) {
198 return 0;
199 }
200
201 for(index = 0; index < (unsigned)num_exts_i; index++) {
202 const char *gl_str_tmp = (const char*)glGetStringi(GL_EXTENSIONS, index);
203 size_t len = strlen(gl_str_tmp);
204
205 char *local_str = (char*)malloc((len+1) * sizeof(char));
206 if(local_str != NULL) {
207 memcpy(local_str, gl_str_tmp, (len+1) * sizeof(char));
208 }
209 exts_i[index] = local_str;
210 }
211 }
212#endif
213 return 1;
214}
215
216static void free_exts(void) {
217 if (exts_i != NULL) {
218 int index;
219 for(index = 0; index < num_exts_i; index++) {
220 free((char *)exts_i[index]);
221 }
222 free((void *)exts_i);
223 exts_i = NULL;
224 }
225}
226
227static int has_ext(const char *ext) {
228#ifdef _GLAD_IS_SOME_NEW_VERSION
229 if(max_loaded_major < 3) {
230#endif
231 const char *extensions;
232 const char *loc;
233 const char *terminator;
234 extensions = exts;
235 if(extensions == NULL || ext == NULL) {
236 return 0;
237 }
238
239 while(1) {
240 loc = strstr(extensions, ext);
241 if(loc == NULL) {
242 return 0;
243 }
244
245 terminator = loc + strlen(ext);
246 if((loc == extensions || *(loc - 1) == ' ') &&
247 (*terminator == ' ' || *terminator == '\0')) {
248 return 1;
249 }
250 extensions = terminator;
251 }
252#ifdef _GLAD_IS_SOME_NEW_VERSION
253 } else {
254 int index;
255 if(exts_i == NULL) return 0;
256 for(index = 0; index < num_exts_i; index++) {
257 const char *e = exts_i[index];
258
259 if(exts_i[index] != NULL && strcmp(e, ext) == 0) {
260 return 1;
261 }
262 }
263 }
264#endif
265
266 return 0;
267}
268int GLAD_GL_VERSION_1_0 = 0;
269int GLAD_GL_VERSION_1_1 = 0;
270int GLAD_GL_VERSION_1_2 = 0;
271int GLAD_GL_VERSION_1_3 = 0;
272int GLAD_GL_VERSION_1_4 = 0;
273int GLAD_GL_VERSION_1_5 = 0;
274int GLAD_GL_VERSION_2_0 = 0;
275int GLAD_GL_VERSION_2_1 = 0;
276int GLAD_GL_VERSION_3_0 = 0;
277int GLAD_GL_VERSION_3_1 = 0;
278int GLAD_GL_VERSION_3_2 = 0;
279int GLAD_GL_VERSION_3_3 = 0;
280int GLAD_GL_VERSION_4_0 = 0;
281int GLAD_GL_VERSION_4_1 = 0;
282PFNGLACTIVESHADERPROGRAMPROC glad_glActiveShaderProgram = NULL;
283PFNGLACTIVETEXTUREPROC glad_glActiveTexture = NULL;
284PFNGLATTACHSHADERPROC glad_glAttachShader = NULL;
285PFNGLBEGINCONDITIONALRENDERPROC glad_glBeginConditionalRender = NULL;
286PFNGLBEGINQUERYPROC glad_glBeginQuery = NULL;
287PFNGLBEGINQUERYINDEXEDPROC glad_glBeginQueryIndexed = NULL;
288PFNGLBEGINTRANSFORMFEEDBACKPROC glad_glBeginTransformFeedback = NULL;
289PFNGLBINDATTRIBLOCATIONPROC glad_glBindAttribLocation = NULL;
290PFNGLBINDBUFFERPROC glad_glBindBuffer = NULL;
291PFNGLBINDBUFFERBASEPROC glad_glBindBufferBase = NULL;
292PFNGLBINDBUFFERRANGEPROC glad_glBindBufferRange = NULL;
293PFNGLBINDFRAGDATALOCATIONPROC glad_glBindFragDataLocation = NULL;
294PFNGLBINDFRAGDATALOCATIONINDEXEDPROC glad_glBindFragDataLocationIndexed = NULL;
295PFNGLBINDFRAMEBUFFERPROC glad_glBindFramebuffer = NULL;
296PFNGLBINDPROGRAMPIPELINEPROC glad_glBindProgramPipeline = NULL;
297PFNGLBINDRENDERBUFFERPROC glad_glBindRenderbuffer = NULL;
298PFNGLBINDSAMPLERPROC glad_glBindSampler = NULL;
299PFNGLBINDTEXTUREPROC glad_glBindTexture = NULL;
300PFNGLBINDTRANSFORMFEEDBACKPROC glad_glBindTransformFeedback = NULL;
301PFNGLBINDVERTEXARRAYPROC glad_glBindVertexArray = NULL;
302PFNGLBLENDCOLORPROC glad_glBlendColor = NULL;
303PFNGLBLENDEQUATIONPROC glad_glBlendEquation = NULL;
304PFNGLBLENDEQUATIONSEPARATEPROC glad_glBlendEquationSeparate = NULL;
305PFNGLBLENDEQUATIONSEPARATEIPROC glad_glBlendEquationSeparatei = NULL;
306PFNGLBLENDEQUATIONIPROC glad_glBlendEquationi = NULL;
307PFNGLBLENDFUNCPROC glad_glBlendFunc = NULL;
308PFNGLBLENDFUNCSEPARATEPROC glad_glBlendFuncSeparate = NULL;
309PFNGLBLENDFUNCSEPARATEIPROC glad_glBlendFuncSeparatei = NULL;
310PFNGLBLENDFUNCIPROC glad_glBlendFunci = NULL;
311PFNGLBLITFRAMEBUFFERPROC glad_glBlitFramebuffer = NULL;
312PFNGLBUFFERDATAPROC glad_glBufferData = NULL;
313PFNGLBUFFERSUBDATAPROC glad_glBufferSubData = NULL;
314PFNGLCHECKFRAMEBUFFERSTATUSPROC glad_glCheckFramebufferStatus = NULL;
315PFNGLCLAMPCOLORPROC glad_glClampColor = NULL;
316PFNGLCLEARPROC glad_glClear = NULL;
317PFNGLCLEARBUFFERFIPROC glad_glClearBufferfi = NULL;
318PFNGLCLEARBUFFERFVPROC glad_glClearBufferfv = NULL;
319PFNGLCLEARBUFFERIVPROC glad_glClearBufferiv = NULL;
320PFNGLCLEARBUFFERUIVPROC glad_glClearBufferuiv = NULL;
321PFNGLCLEARCOLORPROC glad_glClearColor = NULL;
322PFNGLCLEARDEPTHPROC glad_glClearDepth = NULL;
323PFNGLCLEARDEPTHFPROC glad_glClearDepthf = NULL;
324PFNGLCLEARSTENCILPROC glad_glClearStencil = NULL;
325PFNGLCLIENTWAITSYNCPROC glad_glClientWaitSync = NULL;
326PFNGLCOLORMASKPROC glad_glColorMask = NULL;
327PFNGLCOLORMASKIPROC glad_glColorMaski = NULL;
328PFNGLCOLORP3UIPROC glad_glColorP3ui = NULL;
329PFNGLCOLORP3UIVPROC glad_glColorP3uiv = NULL;
330PFNGLCOLORP4UIPROC glad_glColorP4ui = NULL;
331PFNGLCOLORP4UIVPROC glad_glColorP4uiv = NULL;
332PFNGLCOMPILESHADERPROC glad_glCompileShader = NULL;
333PFNGLCOMPRESSEDTEXIMAGE1DPROC glad_glCompressedTexImage1D = NULL;
334PFNGLCOMPRESSEDTEXIMAGE2DPROC glad_glCompressedTexImage2D = NULL;
335PFNGLCOMPRESSEDTEXIMAGE3DPROC glad_glCompressedTexImage3D = NULL;
336PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC glad_glCompressedTexSubImage1D = NULL;
337PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC glad_glCompressedTexSubImage2D = NULL;
338PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC glad_glCompressedTexSubImage3D = NULL;
339PFNGLCOPYBUFFERSUBDATAPROC glad_glCopyBufferSubData = NULL;
340PFNGLCOPYTEXIMAGE1DPROC glad_glCopyTexImage1D = NULL;
341PFNGLCOPYTEXIMAGE2DPROC glad_glCopyTexImage2D = NULL;
342PFNGLCOPYTEXSUBIMAGE1DPROC glad_glCopyTexSubImage1D = NULL;
343PFNGLCOPYTEXSUBIMAGE2DPROC glad_glCopyTexSubImage2D = NULL;
344PFNGLCOPYTEXSUBIMAGE3DPROC glad_glCopyTexSubImage3D = NULL;
345PFNGLCREATEPROGRAMPROC glad_glCreateProgram = NULL;
346PFNGLCREATESHADERPROC glad_glCreateShader = NULL;
347PFNGLCREATESHADERPROGRAMVPROC glad_glCreateShaderProgramv = NULL;
348PFNGLCULLFACEPROC glad_glCullFace = NULL;
349PFNGLDELETEBUFFERSPROC glad_glDeleteBuffers = NULL;
350PFNGLDELETEFRAMEBUFFERSPROC glad_glDeleteFramebuffers = NULL;
351PFNGLDELETEPROGRAMPROC glad_glDeleteProgram = NULL;
352PFNGLDELETEPROGRAMPIPELINESPROC glad_glDeleteProgramPipelines = NULL;
353PFNGLDELETEQUERIESPROC glad_glDeleteQueries = NULL;
354PFNGLDELETERENDERBUFFERSPROC glad_glDeleteRenderbuffers = NULL;
355PFNGLDELETESAMPLERSPROC glad_glDeleteSamplers = NULL;
356PFNGLDELETESHADERPROC glad_glDeleteShader = NULL;
357PFNGLDELETESYNCPROC glad_glDeleteSync = NULL;
358PFNGLDELETETEXTURESPROC glad_glDeleteTextures = NULL;
359PFNGLDELETETRANSFORMFEEDBACKSPROC glad_glDeleteTransformFeedbacks = NULL;
360PFNGLDELETEVERTEXARRAYSPROC glad_glDeleteVertexArrays = NULL;
361PFNGLDEPTHFUNCPROC glad_glDepthFunc = NULL;
362PFNGLDEPTHMASKPROC glad_glDepthMask = NULL;
363PFNGLDEPTHRANGEPROC glad_glDepthRange = NULL;
364PFNGLDEPTHRANGEARRAYVPROC glad_glDepthRangeArrayv = NULL;
365PFNGLDEPTHRANGEINDEXEDPROC glad_glDepthRangeIndexed = NULL;
366PFNGLDEPTHRANGEFPROC glad_glDepthRangef = NULL;
367PFNGLDETACHSHADERPROC glad_glDetachShader = NULL;
368PFNGLDISABLEPROC glad_glDisable = NULL;
369PFNGLDISABLEVERTEXATTRIBARRAYPROC glad_glDisableVertexAttribArray = NULL;
370PFNGLDISABLEIPROC glad_glDisablei = NULL;
371PFNGLDRAWARRAYSPROC glad_glDrawArrays = NULL;
372PFNGLDRAWARRAYSINDIRECTPROC glad_glDrawArraysIndirect = NULL;
373PFNGLDRAWARRAYSINSTANCEDPROC glad_glDrawArraysInstanced = NULL;
374PFNGLDRAWBUFFERPROC glad_glDrawBuffer = NULL;
375PFNGLDRAWBUFFERSPROC glad_glDrawBuffers = NULL;
376PFNGLDRAWELEMENTSPROC glad_glDrawElements = NULL;
377PFNGLDRAWELEMENTSBASEVERTEXPROC glad_glDrawElementsBaseVertex = NULL;
378PFNGLDRAWELEMENTSINDIRECTPROC glad_glDrawElementsIndirect = NULL;
379PFNGLDRAWELEMENTSINSTANCEDPROC glad_glDrawElementsInstanced = NULL;
380PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC glad_glDrawElementsInstancedBaseVertex = NULL;
381PFNGLDRAWRANGEELEMENTSPROC glad_glDrawRangeElements = NULL;
382PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC glad_glDrawRangeElementsBaseVertex = NULL;
383PFNGLDRAWTRANSFORMFEEDBACKPROC glad_glDrawTransformFeedback = NULL;
384PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC glad_glDrawTransformFeedbackStream = NULL;
385PFNGLENABLEPROC glad_glEnable = NULL;
386PFNGLENABLEVERTEXATTRIBARRAYPROC glad_glEnableVertexAttribArray = NULL;
387PFNGLENABLEIPROC glad_glEnablei = NULL;
388PFNGLENDCONDITIONALRENDERPROC glad_glEndConditionalRender = NULL;
389PFNGLENDQUERYPROC glad_glEndQuery = NULL;
390PFNGLENDQUERYINDEXEDPROC glad_glEndQueryIndexed = NULL;
391PFNGLENDTRANSFORMFEEDBACKPROC glad_glEndTransformFeedback = NULL;
392PFNGLFENCESYNCPROC glad_glFenceSync = NULL;
393PFNGLFINISHPROC glad_glFinish = NULL;
394PFNGLFLUSHPROC glad_glFlush = NULL;
395PFNGLFLUSHMAPPEDBUFFERRANGEPROC glad_glFlushMappedBufferRange = NULL;
396PFNGLFRAMEBUFFERRENDERBUFFERPROC glad_glFramebufferRenderbuffer = NULL;
397PFNGLFRAMEBUFFERTEXTUREPROC glad_glFramebufferTexture = NULL;
398PFNGLFRAMEBUFFERTEXTURE1DPROC glad_glFramebufferTexture1D = NULL;
399PFNGLFRAMEBUFFERTEXTURE2DPROC glad_glFramebufferTexture2D = NULL;
400PFNGLFRAMEBUFFERTEXTURE3DPROC glad_glFramebufferTexture3D = NULL;
401PFNGLFRAMEBUFFERTEXTURELAYERPROC glad_glFramebufferTextureLayer = NULL;
402PFNGLFRONTFACEPROC glad_glFrontFace = NULL;
403PFNGLGENBUFFERSPROC glad_glGenBuffers = NULL;
404PFNGLGENFRAMEBUFFERSPROC glad_glGenFramebuffers = NULL;
405PFNGLGENPROGRAMPIPELINESPROC glad_glGenProgramPipelines = NULL;
406PFNGLGENQUERIESPROC glad_glGenQueries = NULL;
407PFNGLGENRENDERBUFFERSPROC glad_glGenRenderbuffers = NULL;
408PFNGLGENSAMPLERSPROC glad_glGenSamplers = NULL;
409PFNGLGENTEXTURESPROC glad_glGenTextures = NULL;
410PFNGLGENTRANSFORMFEEDBACKSPROC glad_glGenTransformFeedbacks = NULL;
411PFNGLGENVERTEXARRAYSPROC glad_glGenVertexArrays = NULL;
412PFNGLGENERATEMIPMAPPROC glad_glGenerateMipmap = NULL;
413PFNGLGETACTIVEATTRIBPROC glad_glGetActiveAttrib = NULL;
414PFNGLGETACTIVESUBROUTINENAMEPROC glad_glGetActiveSubroutineName = NULL;
415PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC glad_glGetActiveSubroutineUniformName = NULL;
416PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC glad_glGetActiveSubroutineUniformiv = NULL;
417PFNGLGETACTIVEUNIFORMPROC glad_glGetActiveUniform = NULL;
418PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC glad_glGetActiveUniformBlockName = NULL;
419PFNGLGETACTIVEUNIFORMBLOCKIVPROC glad_glGetActiveUniformBlockiv = NULL;
420PFNGLGETACTIVEUNIFORMNAMEPROC glad_glGetActiveUniformName = NULL;
421PFNGLGETACTIVEUNIFORMSIVPROC glad_glGetActiveUniformsiv = NULL;
422PFNGLGETATTACHEDSHADERSPROC glad_glGetAttachedShaders = NULL;
423PFNGLGETATTRIBLOCATIONPROC glad_glGetAttribLocation = NULL;
424PFNGLGETBOOLEANI_VPROC glad_glGetBooleani_v = NULL;
425PFNGLGETBOOLEANVPROC glad_glGetBooleanv = NULL;
426PFNGLGETBUFFERPARAMETERI64VPROC glad_glGetBufferParameteri64v = NULL;
427PFNGLGETBUFFERPARAMETERIVPROC glad_glGetBufferParameteriv = NULL;
428PFNGLGETBUFFERPOINTERVPROC glad_glGetBufferPointerv = NULL;
429PFNGLGETBUFFERSUBDATAPROC glad_glGetBufferSubData = NULL;
430PFNGLGETCOMPRESSEDTEXIMAGEPROC glad_glGetCompressedTexImage = NULL;
431PFNGLGETDOUBLEI_VPROC glad_glGetDoublei_v = NULL;
432PFNGLGETDOUBLEVPROC glad_glGetDoublev = NULL;
433PFNGLGETERRORPROC glad_glGetError = NULL;
434PFNGLGETFLOATI_VPROC glad_glGetFloati_v = NULL;
435PFNGLGETFLOATVPROC glad_glGetFloatv = NULL;
436PFNGLGETFRAGDATAINDEXPROC glad_glGetFragDataIndex = NULL;
437PFNGLGETFRAGDATALOCATIONPROC glad_glGetFragDataLocation = NULL;
438PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC glad_glGetFramebufferAttachmentParameteriv = NULL;
439PFNGLGETINTEGER64I_VPROC glad_glGetInteger64i_v = NULL;
440PFNGLGETINTEGER64VPROC glad_glGetInteger64v = NULL;
441PFNGLGETINTEGERI_VPROC glad_glGetIntegeri_v = NULL;
442PFNGLGETINTEGERVPROC glad_glGetIntegerv = NULL;
443PFNGLGETMULTISAMPLEFVPROC glad_glGetMultisamplefv = NULL;
444PFNGLGETPROGRAMBINARYPROC glad_glGetProgramBinary = NULL;
445PFNGLGETPROGRAMINFOLOGPROC glad_glGetProgramInfoLog = NULL;
446PFNGLGETPROGRAMPIPELINEINFOLOGPROC glad_glGetProgramPipelineInfoLog = NULL;
447PFNGLGETPROGRAMPIPELINEIVPROC glad_glGetProgramPipelineiv = NULL;
448PFNGLGETPROGRAMSTAGEIVPROC glad_glGetProgramStageiv = NULL;
449PFNGLGETPROGRAMIVPROC glad_glGetProgramiv = NULL;
450PFNGLGETQUERYINDEXEDIVPROC glad_glGetQueryIndexediv = NULL;
451PFNGLGETQUERYOBJECTI64VPROC glad_glGetQueryObjecti64v = NULL;
452PFNGLGETQUERYOBJECTIVPROC glad_glGetQueryObjectiv = NULL;
453PFNGLGETQUERYOBJECTUI64VPROC glad_glGetQueryObjectui64v = NULL;
454PFNGLGETQUERYOBJECTUIVPROC glad_glGetQueryObjectuiv = NULL;
455PFNGLGETQUERYIVPROC glad_glGetQueryiv = NULL;
456PFNGLGETRENDERBUFFERPARAMETERIVPROC glad_glGetRenderbufferParameteriv = NULL;
457PFNGLGETSAMPLERPARAMETERIIVPROC glad_glGetSamplerParameterIiv = NULL;
458PFNGLGETSAMPLERPARAMETERIUIVPROC glad_glGetSamplerParameterIuiv = NULL;
459PFNGLGETSAMPLERPARAMETERFVPROC glad_glGetSamplerParameterfv = NULL;
460PFNGLGETSAMPLERPARAMETERIVPROC glad_glGetSamplerParameteriv = NULL;
461PFNGLGETSHADERINFOLOGPROC glad_glGetShaderInfoLog = NULL;
462PFNGLGETSHADERPRECISIONFORMATPROC glad_glGetShaderPrecisionFormat = NULL;
463PFNGLGETSHADERSOURCEPROC glad_glGetShaderSource = NULL;
464PFNGLGETSHADERIVPROC glad_glGetShaderiv = NULL;
465PFNGLGETSTRINGPROC glad_glGetString = NULL;
466PFNGLGETSTRINGIPROC glad_glGetStringi = NULL;
467PFNGLGETSUBROUTINEINDEXPROC glad_glGetSubroutineIndex = NULL;
468PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC glad_glGetSubroutineUniformLocation = NULL;
469PFNGLGETSYNCIVPROC glad_glGetSynciv = NULL;
470PFNGLGETTEXIMAGEPROC glad_glGetTexImage = NULL;
471PFNGLGETTEXLEVELPARAMETERFVPROC glad_glGetTexLevelParameterfv = NULL;
472PFNGLGETTEXLEVELPARAMETERIVPROC glad_glGetTexLevelParameteriv = NULL;
473PFNGLGETTEXPARAMETERIIVPROC glad_glGetTexParameterIiv = NULL;
474PFNGLGETTEXPARAMETERIUIVPROC glad_glGetTexParameterIuiv = NULL;
475PFNGLGETTEXPARAMETERFVPROC glad_glGetTexParameterfv = NULL;
476PFNGLGETTEXPARAMETERIVPROC glad_glGetTexParameteriv = NULL;
477PFNGLGETTRANSFORMFEEDBACKVARYINGPROC glad_glGetTransformFeedbackVarying = NULL;
478PFNGLGETUNIFORMBLOCKINDEXPROC glad_glGetUniformBlockIndex = NULL;
479PFNGLGETUNIFORMINDICESPROC glad_glGetUniformIndices = NULL;
480PFNGLGETUNIFORMLOCATIONPROC glad_glGetUniformLocation = NULL;
481PFNGLGETUNIFORMSUBROUTINEUIVPROC glad_glGetUniformSubroutineuiv = NULL;
482PFNGLGETUNIFORMDVPROC glad_glGetUniformdv = NULL;
483PFNGLGETUNIFORMFVPROC glad_glGetUniformfv = NULL;
484PFNGLGETUNIFORMIVPROC glad_glGetUniformiv = NULL;
485PFNGLGETUNIFORMUIVPROC glad_glGetUniformuiv = NULL;
486PFNGLGETVERTEXATTRIBIIVPROC glad_glGetVertexAttribIiv = NULL;
487PFNGLGETVERTEXATTRIBIUIVPROC glad_glGetVertexAttribIuiv = NULL;
488PFNGLGETVERTEXATTRIBLDVPROC glad_glGetVertexAttribLdv = NULL;
489PFNGLGETVERTEXATTRIBPOINTERVPROC glad_glGetVertexAttribPointerv = NULL;
490PFNGLGETVERTEXATTRIBDVPROC glad_glGetVertexAttribdv = NULL;
491PFNGLGETVERTEXATTRIBFVPROC glad_glGetVertexAttribfv = NULL;
492PFNGLGETVERTEXATTRIBIVPROC glad_glGetVertexAttribiv = NULL;
493PFNGLHINTPROC glad_glHint = NULL;
494PFNGLISBUFFERPROC glad_glIsBuffer = NULL;
495PFNGLISENABLEDPROC glad_glIsEnabled = NULL;
496PFNGLISENABLEDIPROC glad_glIsEnabledi = NULL;
497PFNGLISFRAMEBUFFERPROC glad_glIsFramebuffer = NULL;
498PFNGLISPROGRAMPROC glad_glIsProgram = NULL;
499PFNGLISPROGRAMPIPELINEPROC glad_glIsProgramPipeline = NULL;
500PFNGLISQUERYPROC glad_glIsQuery = NULL;
501PFNGLISRENDERBUFFERPROC glad_glIsRenderbuffer = NULL;
502PFNGLISSAMPLERPROC glad_glIsSampler = NULL;
503PFNGLISSHADERPROC glad_glIsShader = NULL;
504PFNGLISSYNCPROC glad_glIsSync = NULL;
505PFNGLISTEXTUREPROC glad_glIsTexture = NULL;
506PFNGLISTRANSFORMFEEDBACKPROC glad_glIsTransformFeedback = NULL;
507PFNGLISVERTEXARRAYPROC glad_glIsVertexArray = NULL;
508PFNGLLINEWIDTHPROC glad_glLineWidth = NULL;
509PFNGLLINKPROGRAMPROC glad_glLinkProgram = NULL;
510PFNGLLOGICOPPROC glad_glLogicOp = NULL;
511PFNGLMAPBUFFERPROC glad_glMapBuffer = NULL;
512PFNGLMAPBUFFERRANGEPROC glad_glMapBufferRange = NULL;
513PFNGLMINSAMPLESHADINGPROC glad_glMinSampleShading = NULL;
514PFNGLMULTIDRAWARRAYSPROC glad_glMultiDrawArrays = NULL;
515PFNGLMULTIDRAWELEMENTSPROC glad_glMultiDrawElements = NULL;
516PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC glad_glMultiDrawElementsBaseVertex = NULL;
517PFNGLMULTITEXCOORDP1UIPROC glad_glMultiTexCoordP1ui = NULL;
518PFNGLMULTITEXCOORDP1UIVPROC glad_glMultiTexCoordP1uiv = NULL;
519PFNGLMULTITEXCOORDP2UIPROC glad_glMultiTexCoordP2ui = NULL;
520PFNGLMULTITEXCOORDP2UIVPROC glad_glMultiTexCoordP2uiv = NULL;
521PFNGLMULTITEXCOORDP3UIPROC glad_glMultiTexCoordP3ui = NULL;
522PFNGLMULTITEXCOORDP3UIVPROC glad_glMultiTexCoordP3uiv = NULL;
523PFNGLMULTITEXCOORDP4UIPROC glad_glMultiTexCoordP4ui = NULL;
524PFNGLMULTITEXCOORDP4UIVPROC glad_glMultiTexCoordP4uiv = NULL;
525PFNGLNORMALP3UIPROC glad_glNormalP3ui = NULL;
526PFNGLNORMALP3UIVPROC glad_glNormalP3uiv = NULL;
527PFNGLPATCHPARAMETERFVPROC glad_glPatchParameterfv = NULL;
528PFNGLPATCHPARAMETERIPROC glad_glPatchParameteri = NULL;
529PFNGLPAUSETRANSFORMFEEDBACKPROC glad_glPauseTransformFeedback = NULL;
530PFNGLPIXELSTOREFPROC glad_glPixelStoref = NULL;
531PFNGLPIXELSTOREIPROC glad_glPixelStorei = NULL;
532PFNGLPOINTPARAMETERFPROC glad_glPointParameterf = NULL;
533PFNGLPOINTPARAMETERFVPROC glad_glPointParameterfv = NULL;
534PFNGLPOINTPARAMETERIPROC glad_glPointParameteri = NULL;
535PFNGLPOINTPARAMETERIVPROC glad_glPointParameteriv = NULL;
536PFNGLPOINTSIZEPROC glad_glPointSize = NULL;
537PFNGLPOLYGONMODEPROC glad_glPolygonMode = NULL;
538PFNGLPOLYGONOFFSETPROC glad_glPolygonOffset = NULL;
539PFNGLPRIMITIVERESTARTINDEXPROC glad_glPrimitiveRestartIndex = NULL;
540PFNGLPROGRAMBINARYPROC glad_glProgramBinary = NULL;
541PFNGLPROGRAMPARAMETERIPROC glad_glProgramParameteri = NULL;
542PFNGLPROGRAMUNIFORM1DPROC glad_glProgramUniform1d = NULL;
543PFNGLPROGRAMUNIFORM1DVPROC glad_glProgramUniform1dv = NULL;
544PFNGLPROGRAMUNIFORM1FPROC glad_glProgramUniform1f = NULL;
545PFNGLPROGRAMUNIFORM1FVPROC glad_glProgramUniform1fv = NULL;
546PFNGLPROGRAMUNIFORM1IPROC glad_glProgramUniform1i = NULL;
547PFNGLPROGRAMUNIFORM1IVPROC glad_glProgramUniform1iv = NULL;
548PFNGLPROGRAMUNIFORM1UIPROC glad_glProgramUniform1ui = NULL;
549PFNGLPROGRAMUNIFORM1UIVPROC glad_glProgramUniform1uiv = NULL;
550PFNGLPROGRAMUNIFORM2DPROC glad_glProgramUniform2d = NULL;
551PFNGLPROGRAMUNIFORM2DVPROC glad_glProgramUniform2dv = NULL;
552PFNGLPROGRAMUNIFORM2FPROC glad_glProgramUniform2f = NULL;
553PFNGLPROGRAMUNIFORM2FVPROC glad_glProgramUniform2fv = NULL;
554PFNGLPROGRAMUNIFORM2IPROC glad_glProgramUniform2i = NULL;
555PFNGLPROGRAMUNIFORM2IVPROC glad_glProgramUniform2iv = NULL;
556PFNGLPROGRAMUNIFORM2UIPROC glad_glProgramUniform2ui = NULL;
557PFNGLPROGRAMUNIFORM2UIVPROC glad_glProgramUniform2uiv = NULL;
558PFNGLPROGRAMUNIFORM3DPROC glad_glProgramUniform3d = NULL;
559PFNGLPROGRAMUNIFORM3DVPROC glad_glProgramUniform3dv = NULL;
560PFNGLPROGRAMUNIFORM3FPROC glad_glProgramUniform3f = NULL;
561PFNGLPROGRAMUNIFORM3FVPROC glad_glProgramUniform3fv = NULL;
562PFNGLPROGRAMUNIFORM3IPROC glad_glProgramUniform3i = NULL;
563PFNGLPROGRAMUNIFORM3IVPROC glad_glProgramUniform3iv = NULL;
564PFNGLPROGRAMUNIFORM3UIPROC glad_glProgramUniform3ui = NULL;
565PFNGLPROGRAMUNIFORM3UIVPROC glad_glProgramUniform3uiv = NULL;
566PFNGLPROGRAMUNIFORM4DPROC glad_glProgramUniform4d = NULL;
567PFNGLPROGRAMUNIFORM4DVPROC glad_glProgramUniform4dv = NULL;
568PFNGLPROGRAMUNIFORM4FPROC glad_glProgramUniform4f = NULL;
569PFNGLPROGRAMUNIFORM4FVPROC glad_glProgramUniform4fv = NULL;
570PFNGLPROGRAMUNIFORM4IPROC glad_glProgramUniform4i = NULL;
571PFNGLPROGRAMUNIFORM4IVPROC glad_glProgramUniform4iv = NULL;
572PFNGLPROGRAMUNIFORM4UIPROC glad_glProgramUniform4ui = NULL;
573PFNGLPROGRAMUNIFORM4UIVPROC glad_glProgramUniform4uiv = NULL;
574PFNGLPROGRAMUNIFORMMATRIX2DVPROC glad_glProgramUniformMatrix2dv = NULL;
575PFNGLPROGRAMUNIFORMMATRIX2FVPROC glad_glProgramUniformMatrix2fv = NULL;
576PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC glad_glProgramUniformMatrix2x3dv = NULL;
577PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC glad_glProgramUniformMatrix2x3fv = NULL;
578PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC glad_glProgramUniformMatrix2x4dv = NULL;
579PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC glad_glProgramUniformMatrix2x4fv = NULL;
580PFNGLPROGRAMUNIFORMMATRIX3DVPROC glad_glProgramUniformMatrix3dv = NULL;
581PFNGLPROGRAMUNIFORMMATRIX3FVPROC glad_glProgramUniformMatrix3fv = NULL;
582PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC glad_glProgramUniformMatrix3x2dv = NULL;
583PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC glad_glProgramUniformMatrix3x2fv = NULL;
584PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC glad_glProgramUniformMatrix3x4dv = NULL;
585PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC glad_glProgramUniformMatrix3x4fv = NULL;
586PFNGLPROGRAMUNIFORMMATRIX4DVPROC glad_glProgramUniformMatrix4dv = NULL;
587PFNGLPROGRAMUNIFORMMATRIX4FVPROC glad_glProgramUniformMatrix4fv = NULL;
588PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC glad_glProgramUniformMatrix4x2dv = NULL;
589PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC glad_glProgramUniformMatrix4x2fv = NULL;
590PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC glad_glProgramUniformMatrix4x3dv = NULL;
591PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC glad_glProgramUniformMatrix4x3fv = NULL;
592PFNGLPROVOKINGVERTEXPROC glad_glProvokingVertex = NULL;
593PFNGLQUERYCOUNTERPROC glad_glQueryCounter = NULL;
594PFNGLREADBUFFERPROC glad_glReadBuffer = NULL;
595PFNGLREADPIXELSPROC glad_glReadPixels = NULL;
596PFNGLRELEASESHADERCOMPILERPROC glad_glReleaseShaderCompiler = NULL;
597PFNGLRENDERBUFFERSTORAGEPROC glad_glRenderbufferStorage = NULL;
598PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC glad_glRenderbufferStorageMultisample = NULL;
599PFNGLRESUMETRANSFORMFEEDBACKPROC glad_glResumeTransformFeedback = NULL;
600PFNGLSAMPLECOVERAGEPROC glad_glSampleCoverage = NULL;
601PFNGLSAMPLEMASKIPROC glad_glSampleMaski = NULL;
602PFNGLSAMPLERPARAMETERIIVPROC glad_glSamplerParameterIiv = NULL;
603PFNGLSAMPLERPARAMETERIUIVPROC glad_glSamplerParameterIuiv = NULL;
604PFNGLSAMPLERPARAMETERFPROC glad_glSamplerParameterf = NULL;
605PFNGLSAMPLERPARAMETERFVPROC glad_glSamplerParameterfv = NULL;
606PFNGLSAMPLERPARAMETERIPROC glad_glSamplerParameteri = NULL;
607PFNGLSAMPLERPARAMETERIVPROC glad_glSamplerParameteriv = NULL;
608PFNGLSCISSORPROC glad_glScissor = NULL;
609PFNGLSCISSORARRAYVPROC glad_glScissorArrayv = NULL;
610PFNGLSCISSORINDEXEDPROC glad_glScissorIndexed = NULL;
611PFNGLSCISSORINDEXEDVPROC glad_glScissorIndexedv = NULL;
612PFNGLSECONDARYCOLORP3UIPROC glad_glSecondaryColorP3ui = NULL;
613PFNGLSECONDARYCOLORP3UIVPROC glad_glSecondaryColorP3uiv = NULL;
614PFNGLSHADERBINARYPROC glad_glShaderBinary = NULL;
615PFNGLSHADERSOURCEPROC glad_glShaderSource = NULL;
616PFNGLSTENCILFUNCPROC glad_glStencilFunc = NULL;
617PFNGLSTENCILFUNCSEPARATEPROC glad_glStencilFuncSeparate = NULL;
618PFNGLSTENCILMASKPROC glad_glStencilMask = NULL;
619PFNGLSTENCILMASKSEPARATEPROC glad_glStencilMaskSeparate = NULL;
620PFNGLSTENCILOPPROC glad_glStencilOp = NULL;
621PFNGLSTENCILOPSEPARATEPROC glad_glStencilOpSeparate = NULL;
622PFNGLTEXBUFFERPROC glad_glTexBuffer = NULL;
623PFNGLTEXCOORDP1UIPROC glad_glTexCoordP1ui = NULL;
624PFNGLTEXCOORDP1UIVPROC glad_glTexCoordP1uiv = NULL;
625PFNGLTEXCOORDP2UIPROC glad_glTexCoordP2ui = NULL;
626PFNGLTEXCOORDP2UIVPROC glad_glTexCoordP2uiv = NULL;
627PFNGLTEXCOORDP3UIPROC glad_glTexCoordP3ui = NULL;
628PFNGLTEXCOORDP3UIVPROC glad_glTexCoordP3uiv = NULL;
629PFNGLTEXCOORDP4UIPROC glad_glTexCoordP4ui = NULL;
630PFNGLTEXCOORDP4UIVPROC glad_glTexCoordP4uiv = NULL;
631PFNGLTEXIMAGE1DPROC glad_glTexImage1D = NULL;
632PFNGLTEXIMAGE2DPROC glad_glTexImage2D = NULL;
633PFNGLTEXIMAGE2DMULTISAMPLEPROC glad_glTexImage2DMultisample = NULL;
634PFNGLTEXIMAGE3DPROC glad_glTexImage3D = NULL;
635PFNGLTEXIMAGE3DMULTISAMPLEPROC glad_glTexImage3DMultisample = NULL;
636PFNGLTEXPARAMETERIIVPROC glad_glTexParameterIiv = NULL;
637PFNGLTEXPARAMETERIUIVPROC glad_glTexParameterIuiv = NULL;
638PFNGLTEXPARAMETERFPROC glad_glTexParameterf = NULL;
639PFNGLTEXPARAMETERFVPROC glad_glTexParameterfv = NULL;
640PFNGLTEXPARAMETERIPROC glad_glTexParameteri = NULL;
641PFNGLTEXPARAMETERIVPROC glad_glTexParameteriv = NULL;
642PFNGLTEXSUBIMAGE1DPROC glad_glTexSubImage1D = NULL;
643PFNGLTEXSUBIMAGE2DPROC glad_glTexSubImage2D = NULL;
644PFNGLTEXSUBIMAGE3DPROC glad_glTexSubImage3D = NULL;
645PFNGLTRANSFORMFEEDBACKVARYINGSPROC glad_glTransformFeedbackVaryings = NULL;
646PFNGLUNIFORM1DPROC glad_glUniform1d = NULL;
647PFNGLUNIFORM1DVPROC glad_glUniform1dv = NULL;
648PFNGLUNIFORM1FPROC glad_glUniform1f = NULL;
649PFNGLUNIFORM1FVPROC glad_glUniform1fv = NULL;
650PFNGLUNIFORM1IPROC glad_glUniform1i = NULL;
651PFNGLUNIFORM1IVPROC glad_glUniform1iv = NULL;
652PFNGLUNIFORM1UIPROC glad_glUniform1ui = NULL;
653PFNGLUNIFORM1UIVPROC glad_glUniform1uiv = NULL;
654PFNGLUNIFORM2DPROC glad_glUniform2d = NULL;
655PFNGLUNIFORM2DVPROC glad_glUniform2dv = NULL;
656PFNGLUNIFORM2FPROC glad_glUniform2f = NULL;
657PFNGLUNIFORM2FVPROC glad_glUniform2fv = NULL;
658PFNGLUNIFORM2IPROC glad_glUniform2i = NULL;
659PFNGLUNIFORM2IVPROC glad_glUniform2iv = NULL;
660PFNGLUNIFORM2UIPROC glad_glUniform2ui = NULL;
661PFNGLUNIFORM2UIVPROC glad_glUniform2uiv = NULL;
662PFNGLUNIFORM3DPROC glad_glUniform3d = NULL;
663PFNGLUNIFORM3DVPROC glad_glUniform3dv = NULL;
664PFNGLUNIFORM3FPROC glad_glUniform3f = NULL;
665PFNGLUNIFORM3FVPROC glad_glUniform3fv = NULL;
666PFNGLUNIFORM3IPROC glad_glUniform3i = NULL;
667PFNGLUNIFORM3IVPROC glad_glUniform3iv = NULL;
668PFNGLUNIFORM3UIPROC glad_glUniform3ui = NULL;
669PFNGLUNIFORM3UIVPROC glad_glUniform3uiv = NULL;
670PFNGLUNIFORM4DPROC glad_glUniform4d = NULL;
671PFNGLUNIFORM4DVPROC glad_glUniform4dv = NULL;
672PFNGLUNIFORM4FPROC glad_glUniform4f = NULL;
673PFNGLUNIFORM4FVPROC glad_glUniform4fv = NULL;
674PFNGLUNIFORM4IPROC glad_glUniform4i = NULL;
675PFNGLUNIFORM4IVPROC glad_glUniform4iv = NULL;
676PFNGLUNIFORM4UIPROC glad_glUniform4ui = NULL;
677PFNGLUNIFORM4UIVPROC glad_glUniform4uiv = NULL;
678PFNGLUNIFORMBLOCKBINDINGPROC glad_glUniformBlockBinding = NULL;
679PFNGLUNIFORMMATRIX2DVPROC glad_glUniformMatrix2dv = NULL;
680PFNGLUNIFORMMATRIX2FVPROC glad_glUniformMatrix2fv = NULL;
681PFNGLUNIFORMMATRIX2X3DVPROC glad_glUniformMatrix2x3dv = NULL;
682PFNGLUNIFORMMATRIX2X3FVPROC glad_glUniformMatrix2x3fv = NULL;
683PFNGLUNIFORMMATRIX2X4DVPROC glad_glUniformMatrix2x4dv = NULL;
684PFNGLUNIFORMMATRIX2X4FVPROC glad_glUniformMatrix2x4fv = NULL;
685PFNGLUNIFORMMATRIX3DVPROC glad_glUniformMatrix3dv = NULL;
686PFNGLUNIFORMMATRIX3FVPROC glad_glUniformMatrix3fv = NULL;
687PFNGLUNIFORMMATRIX3X2DVPROC glad_glUniformMatrix3x2dv = NULL;
688PFNGLUNIFORMMATRIX3X2FVPROC glad_glUniformMatrix3x2fv = NULL;
689PFNGLUNIFORMMATRIX3X4DVPROC glad_glUniformMatrix3x4dv = NULL;
690PFNGLUNIFORMMATRIX3X4FVPROC glad_glUniformMatrix3x4fv = NULL;
691PFNGLUNIFORMMATRIX4DVPROC glad_glUniformMatrix4dv = NULL;
692PFNGLUNIFORMMATRIX4FVPROC glad_glUniformMatrix4fv = NULL;
693PFNGLUNIFORMMATRIX4X2DVPROC glad_glUniformMatrix4x2dv = NULL;
694PFNGLUNIFORMMATRIX4X2FVPROC glad_glUniformMatrix4x2fv = NULL;
695PFNGLUNIFORMMATRIX4X3DVPROC glad_glUniformMatrix4x3dv = NULL;
696PFNGLUNIFORMMATRIX4X3FVPROC glad_glUniformMatrix4x3fv = NULL;
697PFNGLUNIFORMSUBROUTINESUIVPROC glad_glUniformSubroutinesuiv = NULL;
698PFNGLUNMAPBUFFERPROC glad_glUnmapBuffer = NULL;
699PFNGLUSEPROGRAMPROC glad_glUseProgram = NULL;
700PFNGLUSEPROGRAMSTAGESPROC glad_glUseProgramStages = NULL;
701PFNGLVALIDATEPROGRAMPROC glad_glValidateProgram = NULL;
702PFNGLVALIDATEPROGRAMPIPELINEPROC glad_glValidateProgramPipeline = NULL;
703PFNGLVERTEXATTRIB1DPROC glad_glVertexAttrib1d = NULL;
704PFNGLVERTEXATTRIB1DVPROC glad_glVertexAttrib1dv = NULL;
705PFNGLVERTEXATTRIB1FPROC glad_glVertexAttrib1f = NULL;
706PFNGLVERTEXATTRIB1FVPROC glad_glVertexAttrib1fv = NULL;
707PFNGLVERTEXATTRIB1SPROC glad_glVertexAttrib1s = NULL;
708PFNGLVERTEXATTRIB1SVPROC glad_glVertexAttrib1sv = NULL;
709PFNGLVERTEXATTRIB2DPROC glad_glVertexAttrib2d = NULL;
710PFNGLVERTEXATTRIB2DVPROC glad_glVertexAttrib2dv = NULL;
711PFNGLVERTEXATTRIB2FPROC glad_glVertexAttrib2f = NULL;
712PFNGLVERTEXATTRIB2FVPROC glad_glVertexAttrib2fv = NULL;
713PFNGLVERTEXATTRIB2SPROC glad_glVertexAttrib2s = NULL;
714PFNGLVERTEXATTRIB2SVPROC glad_glVertexAttrib2sv = NULL;
715PFNGLVERTEXATTRIB3DPROC glad_glVertexAttrib3d = NULL;
716PFNGLVERTEXATTRIB3DVPROC glad_glVertexAttrib3dv = NULL;
717PFNGLVERTEXATTRIB3FPROC glad_glVertexAttrib3f = NULL;
718PFNGLVERTEXATTRIB3FVPROC glad_glVertexAttrib3fv = NULL;
719PFNGLVERTEXATTRIB3SPROC glad_glVertexAttrib3s = NULL;
720PFNGLVERTEXATTRIB3SVPROC glad_glVertexAttrib3sv = NULL;
721PFNGLVERTEXATTRIB4NBVPROC glad_glVertexAttrib4Nbv = NULL;
722PFNGLVERTEXATTRIB4NIVPROC glad_glVertexAttrib4Niv = NULL;
723PFNGLVERTEXATTRIB4NSVPROC glad_glVertexAttrib4Nsv = NULL;
724PFNGLVERTEXATTRIB4NUBPROC glad_glVertexAttrib4Nub = NULL;
725PFNGLVERTEXATTRIB4NUBVPROC glad_glVertexAttrib4Nubv = NULL;
726PFNGLVERTEXATTRIB4NUIVPROC glad_glVertexAttrib4Nuiv = NULL;
727PFNGLVERTEXATTRIB4NUSVPROC glad_glVertexAttrib4Nusv = NULL;
728PFNGLVERTEXATTRIB4BVPROC glad_glVertexAttrib4bv = NULL;
729PFNGLVERTEXATTRIB4DPROC glad_glVertexAttrib4d = NULL;
730PFNGLVERTEXATTRIB4DVPROC glad_glVertexAttrib4dv = NULL;
731PFNGLVERTEXATTRIB4FPROC glad_glVertexAttrib4f = NULL;
732PFNGLVERTEXATTRIB4FVPROC glad_glVertexAttrib4fv = NULL;
733PFNGLVERTEXATTRIB4IVPROC glad_glVertexAttrib4iv = NULL;
734PFNGLVERTEXATTRIB4SPROC glad_glVertexAttrib4s = NULL;
735PFNGLVERTEXATTRIB4SVPROC glad_glVertexAttrib4sv = NULL;
736PFNGLVERTEXATTRIB4UBVPROC glad_glVertexAttrib4ubv = NULL;
737PFNGLVERTEXATTRIB4UIVPROC glad_glVertexAttrib4uiv = NULL;
738PFNGLVERTEXATTRIB4USVPROC glad_glVertexAttrib4usv = NULL;
739PFNGLVERTEXATTRIBDIVISORPROC glad_glVertexAttribDivisor = NULL;
740PFNGLVERTEXATTRIBI1IPROC glad_glVertexAttribI1i = NULL;
741PFNGLVERTEXATTRIBI1IVPROC glad_glVertexAttribI1iv = NULL;
742PFNGLVERTEXATTRIBI1UIPROC glad_glVertexAttribI1ui = NULL;
743PFNGLVERTEXATTRIBI1UIVPROC glad_glVertexAttribI1uiv = NULL;
744PFNGLVERTEXATTRIBI2IPROC glad_glVertexAttribI2i = NULL;
745PFNGLVERTEXATTRIBI2IVPROC glad_glVertexAttribI2iv = NULL;
746PFNGLVERTEXATTRIBI2UIPROC glad_glVertexAttribI2ui = NULL;
747PFNGLVERTEXATTRIBI2UIVPROC glad_glVertexAttribI2uiv = NULL;
748PFNGLVERTEXATTRIBI3IPROC glad_glVertexAttribI3i = NULL;
749PFNGLVERTEXATTRIBI3IVPROC glad_glVertexAttribI3iv = NULL;
750PFNGLVERTEXATTRIBI3UIPROC glad_glVertexAttribI3ui = NULL;
751PFNGLVERTEXATTRIBI3UIVPROC glad_glVertexAttribI3uiv = NULL;
752PFNGLVERTEXATTRIBI4BVPROC glad_glVertexAttribI4bv = NULL;
753PFNGLVERTEXATTRIBI4IPROC glad_glVertexAttribI4i = NULL;
754PFNGLVERTEXATTRIBI4IVPROC glad_glVertexAttribI4iv = NULL;
755PFNGLVERTEXATTRIBI4SVPROC glad_glVertexAttribI4sv = NULL;
756PFNGLVERTEXATTRIBI4UBVPROC glad_glVertexAttribI4ubv = NULL;
757PFNGLVERTEXATTRIBI4UIPROC glad_glVertexAttribI4ui = NULL;
758PFNGLVERTEXATTRIBI4UIVPROC glad_glVertexAttribI4uiv = NULL;
759PFNGLVERTEXATTRIBI4USVPROC glad_glVertexAttribI4usv = NULL;
760PFNGLVERTEXATTRIBIPOINTERPROC glad_glVertexAttribIPointer = NULL;
761PFNGLVERTEXATTRIBL1DPROC glad_glVertexAttribL1d = NULL;
762PFNGLVERTEXATTRIBL1DVPROC glad_glVertexAttribL1dv = NULL;
763PFNGLVERTEXATTRIBL2DPROC glad_glVertexAttribL2d = NULL;
764PFNGLVERTEXATTRIBL2DVPROC glad_glVertexAttribL2dv = NULL;
765PFNGLVERTEXATTRIBL3DPROC glad_glVertexAttribL3d = NULL;
766PFNGLVERTEXATTRIBL3DVPROC glad_glVertexAttribL3dv = NULL;
767PFNGLVERTEXATTRIBL4DPROC glad_glVertexAttribL4d = NULL;
768PFNGLVERTEXATTRIBL4DVPROC glad_glVertexAttribL4dv = NULL;
769PFNGLVERTEXATTRIBLPOINTERPROC glad_glVertexAttribLPointer = NULL;
770PFNGLVERTEXATTRIBP1UIPROC glad_glVertexAttribP1ui = NULL;
771PFNGLVERTEXATTRIBP1UIVPROC glad_glVertexAttribP1uiv = NULL;
772PFNGLVERTEXATTRIBP2UIPROC glad_glVertexAttribP2ui = NULL;
773PFNGLVERTEXATTRIBP2UIVPROC glad_glVertexAttribP2uiv = NULL;
774PFNGLVERTEXATTRIBP3UIPROC glad_glVertexAttribP3ui = NULL;
775PFNGLVERTEXATTRIBP3UIVPROC glad_glVertexAttribP3uiv = NULL;
776PFNGLVERTEXATTRIBP4UIPROC glad_glVertexAttribP4ui = NULL;
777PFNGLVERTEXATTRIBP4UIVPROC glad_glVertexAttribP4uiv = NULL;
778PFNGLVERTEXATTRIBPOINTERPROC glad_glVertexAttribPointer = NULL;
779PFNGLVERTEXP2UIPROC glad_glVertexP2ui = NULL;
780PFNGLVERTEXP2UIVPROC glad_glVertexP2uiv = NULL;
781PFNGLVERTEXP3UIPROC glad_glVertexP3ui = NULL;
782PFNGLVERTEXP3UIVPROC glad_glVertexP3uiv = NULL;
783PFNGLVERTEXP4UIPROC glad_glVertexP4ui = NULL;
784PFNGLVERTEXP4UIVPROC glad_glVertexP4uiv = NULL;
785PFNGLVIEWPORTPROC glad_glViewport = NULL;
786PFNGLVIEWPORTARRAYVPROC glad_glViewportArrayv = NULL;
787PFNGLVIEWPORTINDEXEDFPROC glad_glViewportIndexedf = NULL;
788PFNGLVIEWPORTINDEXEDFVPROC glad_glViewportIndexedfv = NULL;
789PFNGLWAITSYNCPROC glad_glWaitSync = NULL;
790int GLAD_GL_AMD_debug_output = 0;
791int GLAD_GL_ARB_buffer_storage = 0;
792int GLAD_GL_ARB_debug_output = 0;
793int GLAD_GL_ARB_internalformat_query = 0;
794int GLAD_GL_ARB_internalformat_query2 = 0;
795int GLAD_GL_ARB_texture_cube_map_array = 0;
796int GLAD_GL_ARB_texture_storage = 0;
797int GLAD_GL_ARB_texture_storage_multisample = 0;
798int GLAD_GL_EXT_debug_label = 0;
799int GLAD_GL_EXT_debug_marker = 0;
800int GLAD_GL_KHR_debug = 0;
801PFNGLDEBUGMESSAGEENABLEAMDPROC glad_glDebugMessageEnableAMD = NULL;
802PFNGLDEBUGMESSAGEINSERTAMDPROC glad_glDebugMessageInsertAMD = NULL;
803PFNGLDEBUGMESSAGECALLBACKAMDPROC glad_glDebugMessageCallbackAMD = NULL;
804PFNGLGETDEBUGMESSAGELOGAMDPROC glad_glGetDebugMessageLogAMD = NULL;
805PFNGLBUFFERSTORAGEPROC glad_glBufferStorage = NULL;
806PFNGLDEBUGMESSAGECONTROLARBPROC glad_glDebugMessageControlARB = NULL;
807PFNGLDEBUGMESSAGEINSERTARBPROC glad_glDebugMessageInsertARB = NULL;
808PFNGLDEBUGMESSAGECALLBACKARBPROC glad_glDebugMessageCallbackARB = NULL;
809PFNGLGETDEBUGMESSAGELOGARBPROC glad_glGetDebugMessageLogARB = NULL;
810PFNGLGETINTERNALFORMATIVPROC glad_glGetInternalformativ = NULL;
811PFNGLGETINTERNALFORMATI64VPROC glad_glGetInternalformati64v = NULL;
812PFNGLTEXSTORAGE1DPROC glad_glTexStorage1D = NULL;
813PFNGLTEXSTORAGE2DPROC glad_glTexStorage2D = NULL;
814PFNGLTEXSTORAGE3DPROC glad_glTexStorage3D = NULL;
815PFNGLTEXSTORAGE2DMULTISAMPLEPROC glad_glTexStorage2DMultisample = NULL;
816PFNGLTEXSTORAGE3DMULTISAMPLEPROC glad_glTexStorage3DMultisample = NULL;
817PFNGLLABELOBJECTEXTPROC glad_glLabelObjectEXT = NULL;
818PFNGLGETOBJECTLABELEXTPROC glad_glGetObjectLabelEXT = NULL;
819PFNGLINSERTEVENTMARKEREXTPROC glad_glInsertEventMarkerEXT = NULL;
820PFNGLPUSHGROUPMARKEREXTPROC glad_glPushGroupMarkerEXT = NULL;
821PFNGLPOPGROUPMARKEREXTPROC glad_glPopGroupMarkerEXT = NULL;
822PFNGLDEBUGMESSAGECONTROLPROC glad_glDebugMessageControl = NULL;
823PFNGLDEBUGMESSAGEINSERTPROC glad_glDebugMessageInsert = NULL;
824PFNGLDEBUGMESSAGECALLBACKPROC glad_glDebugMessageCallback = NULL;
825PFNGLGETDEBUGMESSAGELOGPROC glad_glGetDebugMessageLog = NULL;
826PFNGLPUSHDEBUGGROUPPROC glad_glPushDebugGroup = NULL;
827PFNGLPOPDEBUGGROUPPROC glad_glPopDebugGroup = NULL;
828PFNGLOBJECTLABELPROC glad_glObjectLabel = NULL;
829PFNGLGETOBJECTLABELPROC glad_glGetObjectLabel = NULL;
830PFNGLOBJECTPTRLABELPROC glad_glObjectPtrLabel = NULL;
831PFNGLGETOBJECTPTRLABELPROC glad_glGetObjectPtrLabel = NULL;
832PFNGLGETPOINTERVPROC glad_glGetPointerv = NULL;
833PFNGLDEBUGMESSAGECONTROLKHRPROC glad_glDebugMessageControlKHR = NULL;
834PFNGLDEBUGMESSAGEINSERTKHRPROC glad_glDebugMessageInsertKHR = NULL;
835PFNGLDEBUGMESSAGECALLBACKKHRPROC glad_glDebugMessageCallbackKHR = NULL;
836PFNGLGETDEBUGMESSAGELOGKHRPROC glad_glGetDebugMessageLogKHR = NULL;
837PFNGLPUSHDEBUGGROUPKHRPROC glad_glPushDebugGroupKHR = NULL;
838PFNGLPOPDEBUGGROUPKHRPROC glad_glPopDebugGroupKHR = NULL;
839PFNGLOBJECTLABELKHRPROC glad_glObjectLabelKHR = NULL;
840PFNGLGETOBJECTLABELKHRPROC glad_glGetObjectLabelKHR = NULL;
841PFNGLOBJECTPTRLABELKHRPROC glad_glObjectPtrLabelKHR = NULL;
842PFNGLGETOBJECTPTRLABELKHRPROC glad_glGetObjectPtrLabelKHR = NULL;
843PFNGLGETPOINTERVKHRPROC glad_glGetPointervKHR = NULL;
844static void load_GL_VERSION_1_0(GLADloadproc load) {
845 if(!GLAD_GL_VERSION_1_0) return;
846 glad_glCullFace = (PFNGLCULLFACEPROC)load("glCullFace");
847 glad_glFrontFace = (PFNGLFRONTFACEPROC)load("glFrontFace");
848 glad_glHint = (PFNGLHINTPROC)load("glHint");
849 glad_glLineWidth = (PFNGLLINEWIDTHPROC)load("glLineWidth");
850 glad_glPointSize = (PFNGLPOINTSIZEPROC)load("glPointSize");
851 glad_glPolygonMode = (PFNGLPOLYGONMODEPROC)load("glPolygonMode");
852 glad_glScissor = (PFNGLSCISSORPROC)load("glScissor");
853 glad_glTexParameterf = (PFNGLTEXPARAMETERFPROC)load("glTexParameterf");
854 glad_glTexParameterfv = (PFNGLTEXPARAMETERFVPROC)load("glTexParameterfv");
855 glad_glTexParameteri = (PFNGLTEXPARAMETERIPROC)load("glTexParameteri");
856 glad_glTexParameteriv = (PFNGLTEXPARAMETERIVPROC)load("glTexParameteriv");
857 glad_glTexImage1D = (PFNGLTEXIMAGE1DPROC)load("glTexImage1D");
858 glad_glTexImage2D = (PFNGLTEXIMAGE2DPROC)load("glTexImage2D");
859 glad_glDrawBuffer = (PFNGLDRAWBUFFERPROC)load("glDrawBuffer");
860 glad_glClear = (PFNGLCLEARPROC)load("glClear");
861 glad_glClearColor = (PFNGLCLEARCOLORPROC)load("glClearColor");
862 glad_glClearStencil = (PFNGLCLEARSTENCILPROC)load("glClearStencil");
863 glad_glClearDepth = (PFNGLCLEARDEPTHPROC)load("glClearDepth");
864 glad_glStencilMask = (PFNGLSTENCILMASKPROC)load("glStencilMask");
865 glad_glColorMask = (PFNGLCOLORMASKPROC)load("glColorMask");
866 glad_glDepthMask = (PFNGLDEPTHMASKPROC)load("glDepthMask");
867 glad_glDisable = (PFNGLDISABLEPROC)load("glDisable");
868 glad_glEnable = (PFNGLENABLEPROC)load("glEnable");
869 glad_glFinish = (PFNGLFINISHPROC)load("glFinish");
870 glad_glFlush = (PFNGLFLUSHPROC)load("glFlush");
871 glad_glBlendFunc = (PFNGLBLENDFUNCPROC)load("glBlendFunc");
872 glad_glLogicOp = (PFNGLLOGICOPPROC)load("glLogicOp");
873 glad_glStencilFunc = (PFNGLSTENCILFUNCPROC)load("glStencilFunc");
874 glad_glStencilOp = (PFNGLSTENCILOPPROC)load("glStencilOp");
875 glad_glDepthFunc = (PFNGLDEPTHFUNCPROC)load("glDepthFunc");
876 glad_glPixelStoref = (PFNGLPIXELSTOREFPROC)load("glPixelStoref");
877 glad_glPixelStorei = (PFNGLPIXELSTOREIPROC)load("glPixelStorei");
878 glad_glReadBuffer = (PFNGLREADBUFFERPROC)load("glReadBuffer");
879 glad_glReadPixels = (PFNGLREADPIXELSPROC)load("glReadPixels");
880 glad_glGetBooleanv = (PFNGLGETBOOLEANVPROC)load("glGetBooleanv");
881 glad_glGetDoublev = (PFNGLGETDOUBLEVPROC)load("glGetDoublev");
882 glad_glGetError = (PFNGLGETERRORPROC)load("glGetError");
883 glad_glGetFloatv = (PFNGLGETFLOATVPROC)load("glGetFloatv");
884 glad_glGetIntegerv = (PFNGLGETINTEGERVPROC)load("glGetIntegerv");
885 glad_glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
886 glad_glGetTexImage = (PFNGLGETTEXIMAGEPROC)load("glGetTexImage");
887 glad_glGetTexParameterfv = (PFNGLGETTEXPARAMETERFVPROC)load("glGetTexParameterfv");
888 glad_glGetTexParameteriv = (PFNGLGETTEXPARAMETERIVPROC)load("glGetTexParameteriv");
889 glad_glGetTexLevelParameterfv = (PFNGLGETTEXLEVELPARAMETERFVPROC)load("glGetTexLevelParameterfv");
890 glad_glGetTexLevelParameteriv = (PFNGLGETTEXLEVELPARAMETERIVPROC)load("glGetTexLevelParameteriv");
891 glad_glIsEnabled = (PFNGLISENABLEDPROC)load("glIsEnabled");
892 glad_glDepthRange = (PFNGLDEPTHRANGEPROC)load("glDepthRange");
893 glad_glViewport = (PFNGLVIEWPORTPROC)load("glViewport");
894}
895static void load_GL_VERSION_1_1(GLADloadproc load) {
896 if(!GLAD_GL_VERSION_1_1) return;
897 glad_glDrawArrays = (PFNGLDRAWARRAYSPROC)load("glDrawArrays");
898 glad_glDrawElements = (PFNGLDRAWELEMENTSPROC)load("glDrawElements");
899 glad_glPolygonOffset = (PFNGLPOLYGONOFFSETPROC)load("glPolygonOffset");
900 glad_glCopyTexImage1D = (PFNGLCOPYTEXIMAGE1DPROC)load("glCopyTexImage1D");
901 glad_glCopyTexImage2D = (PFNGLCOPYTEXIMAGE2DPROC)load("glCopyTexImage2D");
902 glad_glCopyTexSubImage1D = (PFNGLCOPYTEXSUBIMAGE1DPROC)load("glCopyTexSubImage1D");
903 glad_glCopyTexSubImage2D = (PFNGLCOPYTEXSUBIMAGE2DPROC)load("glCopyTexSubImage2D");
904 glad_glTexSubImage1D = (PFNGLTEXSUBIMAGE1DPROC)load("glTexSubImage1D");
905 glad_glTexSubImage2D = (PFNGLTEXSUBIMAGE2DPROC)load("glTexSubImage2D");
906 glad_glBindTexture = (PFNGLBINDTEXTUREPROC)load("glBindTexture");
907 glad_glDeleteTextures = (PFNGLDELETETEXTURESPROC)load("glDeleteTextures");
908 glad_glGenTextures = (PFNGLGENTEXTURESPROC)load("glGenTextures");
909 glad_glIsTexture = (PFNGLISTEXTUREPROC)load("glIsTexture");
910}
911static void load_GL_VERSION_1_2(GLADloadproc load) {
912 if(!GLAD_GL_VERSION_1_2) return;
913 glad_glDrawRangeElements = (PFNGLDRAWRANGEELEMENTSPROC)load("glDrawRangeElements");
914 glad_glTexImage3D = (PFNGLTEXIMAGE3DPROC)load("glTexImage3D");
915 glad_glTexSubImage3D = (PFNGLTEXSUBIMAGE3DPROC)load("glTexSubImage3D");
916 glad_glCopyTexSubImage3D = (PFNGLCOPYTEXSUBIMAGE3DPROC)load("glCopyTexSubImage3D");
917}
918static void load_GL_VERSION_1_3(GLADloadproc load) {
919 if(!GLAD_GL_VERSION_1_3) return;
920 glad_glActiveTexture = (PFNGLACTIVETEXTUREPROC)load("glActiveTexture");
921 glad_glSampleCoverage = (PFNGLSAMPLECOVERAGEPROC)load("glSampleCoverage");
922 glad_glCompressedTexImage3D = (PFNGLCOMPRESSEDTEXIMAGE3DPROC)load("glCompressedTexImage3D");
923 glad_glCompressedTexImage2D = (PFNGLCOMPRESSEDTEXIMAGE2DPROC)load("glCompressedTexImage2D");
924 glad_glCompressedTexImage1D = (PFNGLCOMPRESSEDTEXIMAGE1DPROC)load("glCompressedTexImage1D");
925 glad_glCompressedTexSubImage3D = (PFNGLCOMPRESSEDTEXSUBIMAGE3DPROC)load("glCompressedTexSubImage3D");
926 glad_glCompressedTexSubImage2D = (PFNGLCOMPRESSEDTEXSUBIMAGE2DPROC)load("glCompressedTexSubImage2D");
927 glad_glCompressedTexSubImage1D = (PFNGLCOMPRESSEDTEXSUBIMAGE1DPROC)load("glCompressedTexSubImage1D");
928 glad_glGetCompressedTexImage = (PFNGLGETCOMPRESSEDTEXIMAGEPROC)load("glGetCompressedTexImage");
929}
930static void load_GL_VERSION_1_4(GLADloadproc load) {
931 if(!GLAD_GL_VERSION_1_4) return;
932 glad_glBlendFuncSeparate = (PFNGLBLENDFUNCSEPARATEPROC)load("glBlendFuncSeparate");
933 glad_glMultiDrawArrays = (PFNGLMULTIDRAWARRAYSPROC)load("glMultiDrawArrays");
934 glad_glMultiDrawElements = (PFNGLMULTIDRAWELEMENTSPROC)load("glMultiDrawElements");
935 glad_glPointParameterf = (PFNGLPOINTPARAMETERFPROC)load("glPointParameterf");
936 glad_glPointParameterfv = (PFNGLPOINTPARAMETERFVPROC)load("glPointParameterfv");
937 glad_glPointParameteri = (PFNGLPOINTPARAMETERIPROC)load("glPointParameteri");
938 glad_glPointParameteriv = (PFNGLPOINTPARAMETERIVPROC)load("glPointParameteriv");
939 glad_glBlendColor = (PFNGLBLENDCOLORPROC)load("glBlendColor");
940 glad_glBlendEquation = (PFNGLBLENDEQUATIONPROC)load("glBlendEquation");
941}
942static void load_GL_VERSION_1_5(GLADloadproc load) {
943 if(!GLAD_GL_VERSION_1_5) return;
944 glad_glGenQueries = (PFNGLGENQUERIESPROC)load("glGenQueries");
945 glad_glDeleteQueries = (PFNGLDELETEQUERIESPROC)load("glDeleteQueries");
946 glad_glIsQuery = (PFNGLISQUERYPROC)load("glIsQuery");
947 glad_glBeginQuery = (PFNGLBEGINQUERYPROC)load("glBeginQuery");
948 glad_glEndQuery = (PFNGLENDQUERYPROC)load("glEndQuery");
949 glad_glGetQueryiv = (PFNGLGETQUERYIVPROC)load("glGetQueryiv");
950 glad_glGetQueryObjectiv = (PFNGLGETQUERYOBJECTIVPROC)load("glGetQueryObjectiv");
951 glad_glGetQueryObjectuiv = (PFNGLGETQUERYOBJECTUIVPROC)load("glGetQueryObjectuiv");
952 glad_glBindBuffer = (PFNGLBINDBUFFERPROC)load("glBindBuffer");
953 glad_glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)load("glDeleteBuffers");
954 glad_glGenBuffers = (PFNGLGENBUFFERSPROC)load("glGenBuffers");
955 glad_glIsBuffer = (PFNGLISBUFFERPROC)load("glIsBuffer");
956 glad_glBufferData = (PFNGLBUFFERDATAPROC)load("glBufferData");
957 glad_glBufferSubData = (PFNGLBUFFERSUBDATAPROC)load("glBufferSubData");
958 glad_glGetBufferSubData = (PFNGLGETBUFFERSUBDATAPROC)load("glGetBufferSubData");
959 glad_glMapBuffer = (PFNGLMAPBUFFERPROC)load("glMapBuffer");
960 glad_glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)load("glUnmapBuffer");
961 glad_glGetBufferParameteriv = (PFNGLGETBUFFERPARAMETERIVPROC)load("glGetBufferParameteriv");
962 glad_glGetBufferPointerv = (PFNGLGETBUFFERPOINTERVPROC)load("glGetBufferPointerv");
963}
964static void load_GL_VERSION_2_0(GLADloadproc load) {
965 if(!GLAD_GL_VERSION_2_0) return;
966 glad_glBlendEquationSeparate = (PFNGLBLENDEQUATIONSEPARATEPROC)load("glBlendEquationSeparate");
967 glad_glDrawBuffers = (PFNGLDRAWBUFFERSPROC)load("glDrawBuffers");
968 glad_glStencilOpSeparate = (PFNGLSTENCILOPSEPARATEPROC)load("glStencilOpSeparate");
969 glad_glStencilFuncSeparate = (PFNGLSTENCILFUNCSEPARATEPROC)load("glStencilFuncSeparate");
970 glad_glStencilMaskSeparate = (PFNGLSTENCILMASKSEPARATEPROC)load("glStencilMaskSeparate");
971 glad_glAttachShader = (PFNGLATTACHSHADERPROC)load("glAttachShader");
972 glad_glBindAttribLocation = (PFNGLBINDATTRIBLOCATIONPROC)load("glBindAttribLocation");
973 glad_glCompileShader = (PFNGLCOMPILESHADERPROC)load("glCompileShader");
974 glad_glCreateProgram = (PFNGLCREATEPROGRAMPROC)load("glCreateProgram");
975 glad_glCreateShader = (PFNGLCREATESHADERPROC)load("glCreateShader");
976 glad_glDeleteProgram = (PFNGLDELETEPROGRAMPROC)load("glDeleteProgram");
977 glad_glDeleteShader = (PFNGLDELETESHADERPROC)load("glDeleteShader");
978 glad_glDetachShader = (PFNGLDETACHSHADERPROC)load("glDetachShader");
979 glad_glDisableVertexAttribArray = (PFNGLDISABLEVERTEXATTRIBARRAYPROC)load("glDisableVertexAttribArray");
980 glad_glEnableVertexAttribArray = (PFNGLENABLEVERTEXATTRIBARRAYPROC)load("glEnableVertexAttribArray");
981 glad_glGetActiveAttrib = (PFNGLGETACTIVEATTRIBPROC)load("glGetActiveAttrib");
982 glad_glGetActiveUniform = (PFNGLGETACTIVEUNIFORMPROC)load("glGetActiveUniform");
983 glad_glGetAttachedShaders = (PFNGLGETATTACHEDSHADERSPROC)load("glGetAttachedShaders");
984 glad_glGetAttribLocation = (PFNGLGETATTRIBLOCATIONPROC)load("glGetAttribLocation");
985 glad_glGetProgramiv = (PFNGLGETPROGRAMIVPROC)load("glGetProgramiv");
986 glad_glGetProgramInfoLog = (PFNGLGETPROGRAMINFOLOGPROC)load("glGetProgramInfoLog");
987 glad_glGetShaderiv = (PFNGLGETSHADERIVPROC)load("glGetShaderiv");
988 glad_glGetShaderInfoLog = (PFNGLGETSHADERINFOLOGPROC)load("glGetShaderInfoLog");
989 glad_glGetShaderSource = (PFNGLGETSHADERSOURCEPROC)load("glGetShaderSource");
990 glad_glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC)load("glGetUniformLocation");
991 glad_glGetUniformfv = (PFNGLGETUNIFORMFVPROC)load("glGetUniformfv");
992 glad_glGetUniformiv = (PFNGLGETUNIFORMIVPROC)load("glGetUniformiv");
993 glad_glGetVertexAttribdv = (PFNGLGETVERTEXATTRIBDVPROC)load("glGetVertexAttribdv");
994 glad_glGetVertexAttribfv = (PFNGLGETVERTEXATTRIBFVPROC)load("glGetVertexAttribfv");
995 glad_glGetVertexAttribiv = (PFNGLGETVERTEXATTRIBIVPROC)load("glGetVertexAttribiv");
996 glad_glGetVertexAttribPointerv = (PFNGLGETVERTEXATTRIBPOINTERVPROC)load("glGetVertexAttribPointerv");
997 glad_glIsProgram = (PFNGLISPROGRAMPROC)load("glIsProgram");
998 glad_glIsShader = (PFNGLISSHADERPROC)load("glIsShader");
999 glad_glLinkProgram = (PFNGLLINKPROGRAMPROC)load("glLinkProgram");
1000 glad_glShaderSource = (PFNGLSHADERSOURCEPROC)load("glShaderSource");
1001 glad_glUseProgram = (PFNGLUSEPROGRAMPROC)load("glUseProgram");
1002 glad_glUniform1f = (PFNGLUNIFORM1FPROC)load("glUniform1f");
1003 glad_glUniform2f = (PFNGLUNIFORM2FPROC)load("glUniform2f");
1004 glad_glUniform3f = (PFNGLUNIFORM3FPROC)load("glUniform3f");
1005 glad_glUniform4f = (PFNGLUNIFORM4FPROC)load("glUniform4f");
1006 glad_glUniform1i = (PFNGLUNIFORM1IPROC)load("glUniform1i");
1007 glad_glUniform2i = (PFNGLUNIFORM2IPROC)load("glUniform2i");
1008 glad_glUniform3i = (PFNGLUNIFORM3IPROC)load("glUniform3i");
1009 glad_glUniform4i = (PFNGLUNIFORM4IPROC)load("glUniform4i");
1010 glad_glUniform1fv = (PFNGLUNIFORM1FVPROC)load("glUniform1fv");
1011 glad_glUniform2fv = (PFNGLUNIFORM2FVPROC)load("glUniform2fv");
1012 glad_glUniform3fv = (PFNGLUNIFORM3FVPROC)load("glUniform3fv");
1013 glad_glUniform4fv = (PFNGLUNIFORM4FVPROC)load("glUniform4fv");
1014 glad_glUniform1iv = (PFNGLUNIFORM1IVPROC)load("glUniform1iv");
1015 glad_glUniform2iv = (PFNGLUNIFORM2IVPROC)load("glUniform2iv");
1016 glad_glUniform3iv = (PFNGLUNIFORM3IVPROC)load("glUniform3iv");
1017 glad_glUniform4iv = (PFNGLUNIFORM4IVPROC)load("glUniform4iv");
1018 glad_glUniformMatrix2fv = (PFNGLUNIFORMMATRIX2FVPROC)load("glUniformMatrix2fv");
1019 glad_glUniformMatrix3fv = (PFNGLUNIFORMMATRIX3FVPROC)load("glUniformMatrix3fv");
1020 glad_glUniformMatrix4fv = (PFNGLUNIFORMMATRIX4FVPROC)load("glUniformMatrix4fv");
1021 glad_glValidateProgram = (PFNGLVALIDATEPROGRAMPROC)load("glValidateProgram");
1022 glad_glVertexAttrib1d = (PFNGLVERTEXATTRIB1DPROC)load("glVertexAttrib1d");
1023 glad_glVertexAttrib1dv = (PFNGLVERTEXATTRIB1DVPROC)load("glVertexAttrib1dv");
1024 glad_glVertexAttrib1f = (PFNGLVERTEXATTRIB1FPROC)load("glVertexAttrib1f");
1025 glad_glVertexAttrib1fv = (PFNGLVERTEXATTRIB1FVPROC)load("glVertexAttrib1fv");
1026 glad_glVertexAttrib1s = (PFNGLVERTEXATTRIB1SPROC)load("glVertexAttrib1s");
1027 glad_glVertexAttrib1sv = (PFNGLVERTEXATTRIB1SVPROC)load("glVertexAttrib1sv");
1028 glad_glVertexAttrib2d = (PFNGLVERTEXATTRIB2DPROC)load("glVertexAttrib2d");
1029 glad_glVertexAttrib2dv = (PFNGLVERTEXATTRIB2DVPROC)load("glVertexAttrib2dv");
1030 glad_glVertexAttrib2f = (PFNGLVERTEXATTRIB2FPROC)load("glVertexAttrib2f");
1031 glad_glVertexAttrib2fv = (PFNGLVERTEXATTRIB2FVPROC)load("glVertexAttrib2fv");
1032 glad_glVertexAttrib2s = (PFNGLVERTEXATTRIB2SPROC)load("glVertexAttrib2s");
1033 glad_glVertexAttrib2sv = (PFNGLVERTEXATTRIB2SVPROC)load("glVertexAttrib2sv");
1034 glad_glVertexAttrib3d = (PFNGLVERTEXATTRIB3DPROC)load("glVertexAttrib3d");
1035 glad_glVertexAttrib3dv = (PFNGLVERTEXATTRIB3DVPROC)load("glVertexAttrib3dv");
1036 glad_glVertexAttrib3f = (PFNGLVERTEXATTRIB3FPROC)load("glVertexAttrib3f");
1037 glad_glVertexAttrib3fv = (PFNGLVERTEXATTRIB3FVPROC)load("glVertexAttrib3fv");
1038 glad_glVertexAttrib3s = (PFNGLVERTEXATTRIB3SPROC)load("glVertexAttrib3s");
1039 glad_glVertexAttrib3sv = (PFNGLVERTEXATTRIB3SVPROC)load("glVertexAttrib3sv");
1040 glad_glVertexAttrib4Nbv = (PFNGLVERTEXATTRIB4NBVPROC)load("glVertexAttrib4Nbv");
1041 glad_glVertexAttrib4Niv = (PFNGLVERTEXATTRIB4NIVPROC)load("glVertexAttrib4Niv");
1042 glad_glVertexAttrib4Nsv = (PFNGLVERTEXATTRIB4NSVPROC)load("glVertexAttrib4Nsv");
1043 glad_glVertexAttrib4Nub = (PFNGLVERTEXATTRIB4NUBPROC)load("glVertexAttrib4Nub");
1044 glad_glVertexAttrib4Nubv = (PFNGLVERTEXATTRIB4NUBVPROC)load("glVertexAttrib4Nubv");
1045 glad_glVertexAttrib4Nuiv = (PFNGLVERTEXATTRIB4NUIVPROC)load("glVertexAttrib4Nuiv");
1046 glad_glVertexAttrib4Nusv = (PFNGLVERTEXATTRIB4NUSVPROC)load("glVertexAttrib4Nusv");
1047 glad_glVertexAttrib4bv = (PFNGLVERTEXATTRIB4BVPROC)load("glVertexAttrib4bv");
1048 glad_glVertexAttrib4d = (PFNGLVERTEXATTRIB4DPROC)load("glVertexAttrib4d");
1049 glad_glVertexAttrib4dv = (PFNGLVERTEXATTRIB4DVPROC)load("glVertexAttrib4dv");
1050 glad_glVertexAttrib4f = (PFNGLVERTEXATTRIB4FPROC)load("glVertexAttrib4f");
1051 glad_glVertexAttrib4fv = (PFNGLVERTEXATTRIB4FVPROC)load("glVertexAttrib4fv");
1052 glad_glVertexAttrib4iv = (PFNGLVERTEXATTRIB4IVPROC)load("glVertexAttrib4iv");
1053 glad_glVertexAttrib4s = (PFNGLVERTEXATTRIB4SPROC)load("glVertexAttrib4s");
1054 glad_glVertexAttrib4sv = (PFNGLVERTEXATTRIB4SVPROC)load("glVertexAttrib4sv");
1055 glad_glVertexAttrib4ubv = (PFNGLVERTEXATTRIB4UBVPROC)load("glVertexAttrib4ubv");
1056 glad_glVertexAttrib4uiv = (PFNGLVERTEXATTRIB4UIVPROC)load("glVertexAttrib4uiv");
1057 glad_glVertexAttrib4usv = (PFNGLVERTEXATTRIB4USVPROC)load("glVertexAttrib4usv");
1058 glad_glVertexAttribPointer = (PFNGLVERTEXATTRIBPOINTERPROC)load("glVertexAttribPointer");
1059}
1060static void load_GL_VERSION_2_1(GLADloadproc load) {
1061 if(!GLAD_GL_VERSION_2_1) return;
1062 glad_glUniformMatrix2x3fv = (PFNGLUNIFORMMATRIX2X3FVPROC)load("glUniformMatrix2x3fv");
1063 glad_glUniformMatrix3x2fv = (PFNGLUNIFORMMATRIX3X2FVPROC)load("glUniformMatrix3x2fv");
1064 glad_glUniformMatrix2x4fv = (PFNGLUNIFORMMATRIX2X4FVPROC)load("glUniformMatrix2x4fv");
1065 glad_glUniformMatrix4x2fv = (PFNGLUNIFORMMATRIX4X2FVPROC)load("glUniformMatrix4x2fv");
1066 glad_glUniformMatrix3x4fv = (PFNGLUNIFORMMATRIX3X4FVPROC)load("glUniformMatrix3x4fv");
1067 glad_glUniformMatrix4x3fv = (PFNGLUNIFORMMATRIX4X3FVPROC)load("glUniformMatrix4x3fv");
1068}
1069static void load_GL_VERSION_3_0(GLADloadproc load) {
1070 if(!GLAD_GL_VERSION_3_0) return;
1071 glad_glColorMaski = (PFNGLCOLORMASKIPROC)load("glColorMaski");
1072 glad_glGetBooleani_v = (PFNGLGETBOOLEANI_VPROC)load("glGetBooleani_v");
1073 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1074 glad_glEnablei = (PFNGLENABLEIPROC)load("glEnablei");
1075 glad_glDisablei = (PFNGLDISABLEIPROC)load("glDisablei");
1076 glad_glIsEnabledi = (PFNGLISENABLEDIPROC)load("glIsEnabledi");
1077 glad_glBeginTransformFeedback = (PFNGLBEGINTRANSFORMFEEDBACKPROC)load("glBeginTransformFeedback");
1078 glad_glEndTransformFeedback = (PFNGLENDTRANSFORMFEEDBACKPROC)load("glEndTransformFeedback");
1079 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1080 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1081 glad_glTransformFeedbackVaryings = (PFNGLTRANSFORMFEEDBACKVARYINGSPROC)load("glTransformFeedbackVaryings");
1082 glad_glGetTransformFeedbackVarying = (PFNGLGETTRANSFORMFEEDBACKVARYINGPROC)load("glGetTransformFeedbackVarying");
1083 glad_glClampColor = (PFNGLCLAMPCOLORPROC)load("glClampColor");
1084 glad_glBeginConditionalRender = (PFNGLBEGINCONDITIONALRENDERPROC)load("glBeginConditionalRender");
1085 glad_glEndConditionalRender = (PFNGLENDCONDITIONALRENDERPROC)load("glEndConditionalRender");
1086 glad_glVertexAttribIPointer = (PFNGLVERTEXATTRIBIPOINTERPROC)load("glVertexAttribIPointer");
1087 glad_glGetVertexAttribIiv = (PFNGLGETVERTEXATTRIBIIVPROC)load("glGetVertexAttribIiv");
1088 glad_glGetVertexAttribIuiv = (PFNGLGETVERTEXATTRIBIUIVPROC)load("glGetVertexAttribIuiv");
1089 glad_glVertexAttribI1i = (PFNGLVERTEXATTRIBI1IPROC)load("glVertexAttribI1i");
1090 glad_glVertexAttribI2i = (PFNGLVERTEXATTRIBI2IPROC)load("glVertexAttribI2i");
1091 glad_glVertexAttribI3i = (PFNGLVERTEXATTRIBI3IPROC)load("glVertexAttribI3i");
1092 glad_glVertexAttribI4i = (PFNGLVERTEXATTRIBI4IPROC)load("glVertexAttribI4i");
1093 glad_glVertexAttribI1ui = (PFNGLVERTEXATTRIBI1UIPROC)load("glVertexAttribI1ui");
1094 glad_glVertexAttribI2ui = (PFNGLVERTEXATTRIBI2UIPROC)load("glVertexAttribI2ui");
1095 glad_glVertexAttribI3ui = (PFNGLVERTEXATTRIBI3UIPROC)load("glVertexAttribI3ui");
1096 glad_glVertexAttribI4ui = (PFNGLVERTEXATTRIBI4UIPROC)load("glVertexAttribI4ui");
1097 glad_glVertexAttribI1iv = (PFNGLVERTEXATTRIBI1IVPROC)load("glVertexAttribI1iv");
1098 glad_glVertexAttribI2iv = (PFNGLVERTEXATTRIBI2IVPROC)load("glVertexAttribI2iv");
1099 glad_glVertexAttribI3iv = (PFNGLVERTEXATTRIBI3IVPROC)load("glVertexAttribI3iv");
1100 glad_glVertexAttribI4iv = (PFNGLVERTEXATTRIBI4IVPROC)load("glVertexAttribI4iv");
1101 glad_glVertexAttribI1uiv = (PFNGLVERTEXATTRIBI1UIVPROC)load("glVertexAttribI1uiv");
1102 glad_glVertexAttribI2uiv = (PFNGLVERTEXATTRIBI2UIVPROC)load("glVertexAttribI2uiv");
1103 glad_glVertexAttribI3uiv = (PFNGLVERTEXATTRIBI3UIVPROC)load("glVertexAttribI3uiv");
1104 glad_glVertexAttribI4uiv = (PFNGLVERTEXATTRIBI4UIVPROC)load("glVertexAttribI4uiv");
1105 glad_glVertexAttribI4bv = (PFNGLVERTEXATTRIBI4BVPROC)load("glVertexAttribI4bv");
1106 glad_glVertexAttribI4sv = (PFNGLVERTEXATTRIBI4SVPROC)load("glVertexAttribI4sv");
1107 glad_glVertexAttribI4ubv = (PFNGLVERTEXATTRIBI4UBVPROC)load("glVertexAttribI4ubv");
1108 glad_glVertexAttribI4usv = (PFNGLVERTEXATTRIBI4USVPROC)load("glVertexAttribI4usv");
1109 glad_glGetUniformuiv = (PFNGLGETUNIFORMUIVPROC)load("glGetUniformuiv");
1110 glad_glBindFragDataLocation = (PFNGLBINDFRAGDATALOCATIONPROC)load("glBindFragDataLocation");
1111 glad_glGetFragDataLocation = (PFNGLGETFRAGDATALOCATIONPROC)load("glGetFragDataLocation");
1112 glad_glUniform1ui = (PFNGLUNIFORM1UIPROC)load("glUniform1ui");
1113 glad_glUniform2ui = (PFNGLUNIFORM2UIPROC)load("glUniform2ui");
1114 glad_glUniform3ui = (PFNGLUNIFORM3UIPROC)load("glUniform3ui");
1115 glad_glUniform4ui = (PFNGLUNIFORM4UIPROC)load("glUniform4ui");
1116 glad_glUniform1uiv = (PFNGLUNIFORM1UIVPROC)load("glUniform1uiv");
1117 glad_glUniform2uiv = (PFNGLUNIFORM2UIVPROC)load("glUniform2uiv");
1118 glad_glUniform3uiv = (PFNGLUNIFORM3UIVPROC)load("glUniform3uiv");
1119 glad_glUniform4uiv = (PFNGLUNIFORM4UIVPROC)load("glUniform4uiv");
1120 glad_glTexParameterIiv = (PFNGLTEXPARAMETERIIVPROC)load("glTexParameterIiv");
1121 glad_glTexParameterIuiv = (PFNGLTEXPARAMETERIUIVPROC)load("glTexParameterIuiv");
1122 glad_glGetTexParameterIiv = (PFNGLGETTEXPARAMETERIIVPROC)load("glGetTexParameterIiv");
1123 glad_glGetTexParameterIuiv = (PFNGLGETTEXPARAMETERIUIVPROC)load("glGetTexParameterIuiv");
1124 glad_glClearBufferiv = (PFNGLCLEARBUFFERIVPROC)load("glClearBufferiv");
1125 glad_glClearBufferuiv = (PFNGLCLEARBUFFERUIVPROC)load("glClearBufferuiv");
1126 glad_glClearBufferfv = (PFNGLCLEARBUFFERFVPROC)load("glClearBufferfv");
1127 glad_glClearBufferfi = (PFNGLCLEARBUFFERFIPROC)load("glClearBufferfi");
1128 glad_glGetStringi = (PFNGLGETSTRINGIPROC)load("glGetStringi");
1129 glad_glIsRenderbuffer = (PFNGLISRENDERBUFFERPROC)load("glIsRenderbuffer");
1130 glad_glBindRenderbuffer = (PFNGLBINDRENDERBUFFERPROC)load("glBindRenderbuffer");
1131 glad_glDeleteRenderbuffers = (PFNGLDELETERENDERBUFFERSPROC)load("glDeleteRenderbuffers");
1132 glad_glGenRenderbuffers = (PFNGLGENRENDERBUFFERSPROC)load("glGenRenderbuffers");
1133 glad_glRenderbufferStorage = (PFNGLRENDERBUFFERSTORAGEPROC)load("glRenderbufferStorage");
1134 glad_glGetRenderbufferParameteriv = (PFNGLGETRENDERBUFFERPARAMETERIVPROC)load("glGetRenderbufferParameteriv");
1135 glad_glIsFramebuffer = (PFNGLISFRAMEBUFFERPROC)load("glIsFramebuffer");
1136 glad_glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)load("glBindFramebuffer");
1137 glad_glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)load("glDeleteFramebuffers");
1138 glad_glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)load("glGenFramebuffers");
1139 glad_glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)load("glCheckFramebufferStatus");
1140 glad_glFramebufferTexture1D = (PFNGLFRAMEBUFFERTEXTURE1DPROC)load("glFramebufferTexture1D");
1141 glad_glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)load("glFramebufferTexture2D");
1142 glad_glFramebufferTexture3D = (PFNGLFRAMEBUFFERTEXTURE3DPROC)load("glFramebufferTexture3D");
1143 glad_glFramebufferRenderbuffer = (PFNGLFRAMEBUFFERRENDERBUFFERPROC)load("glFramebufferRenderbuffer");
1144 glad_glGetFramebufferAttachmentParameteriv = (PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC)load("glGetFramebufferAttachmentParameteriv");
1145 glad_glGenerateMipmap = (PFNGLGENERATEMIPMAPPROC)load("glGenerateMipmap");
1146 glad_glBlitFramebuffer = (PFNGLBLITFRAMEBUFFERPROC)load("glBlitFramebuffer");
1147 glad_glRenderbufferStorageMultisample = (PFNGLRENDERBUFFERSTORAGEMULTISAMPLEPROC)load("glRenderbufferStorageMultisample");
1148 glad_glFramebufferTextureLayer = (PFNGLFRAMEBUFFERTEXTURELAYERPROC)load("glFramebufferTextureLayer");
1149 glad_glMapBufferRange = (PFNGLMAPBUFFERRANGEPROC)load("glMapBufferRange");
1150 glad_glFlushMappedBufferRange = (PFNGLFLUSHMAPPEDBUFFERRANGEPROC)load("glFlushMappedBufferRange");
1151 glad_glBindVertexArray = (PFNGLBINDVERTEXARRAYPROC)load("glBindVertexArray");
1152 glad_glDeleteVertexArrays = (PFNGLDELETEVERTEXARRAYSPROC)load("glDeleteVertexArrays");
1153 glad_glGenVertexArrays = (PFNGLGENVERTEXARRAYSPROC)load("glGenVertexArrays");
1154 glad_glIsVertexArray = (PFNGLISVERTEXARRAYPROC)load("glIsVertexArray");
1155}
1156static void load_GL_VERSION_3_1(GLADloadproc load) {
1157 if(!GLAD_GL_VERSION_3_1) return;
1158 glad_glDrawArraysInstanced = (PFNGLDRAWARRAYSINSTANCEDPROC)load("glDrawArraysInstanced");
1159 glad_glDrawElementsInstanced = (PFNGLDRAWELEMENTSINSTANCEDPROC)load("glDrawElementsInstanced");
1160 glad_glTexBuffer = (PFNGLTEXBUFFERPROC)load("glTexBuffer");
1161 glad_glPrimitiveRestartIndex = (PFNGLPRIMITIVERESTARTINDEXPROC)load("glPrimitiveRestartIndex");
1162 glad_glCopyBufferSubData = (PFNGLCOPYBUFFERSUBDATAPROC)load("glCopyBufferSubData");
1163 glad_glGetUniformIndices = (PFNGLGETUNIFORMINDICESPROC)load("glGetUniformIndices");
1164 glad_glGetActiveUniformsiv = (PFNGLGETACTIVEUNIFORMSIVPROC)load("glGetActiveUniformsiv");
1165 glad_glGetActiveUniformName = (PFNGLGETACTIVEUNIFORMNAMEPROC)load("glGetActiveUniformName");
1166 glad_glGetUniformBlockIndex = (PFNGLGETUNIFORMBLOCKINDEXPROC)load("glGetUniformBlockIndex");
1167 glad_glGetActiveUniformBlockiv = (PFNGLGETACTIVEUNIFORMBLOCKIVPROC)load("glGetActiveUniformBlockiv");
1168 glad_glGetActiveUniformBlockName = (PFNGLGETACTIVEUNIFORMBLOCKNAMEPROC)load("glGetActiveUniformBlockName");
1169 glad_glUniformBlockBinding = (PFNGLUNIFORMBLOCKBINDINGPROC)load("glUniformBlockBinding");
1170 glad_glBindBufferRange = (PFNGLBINDBUFFERRANGEPROC)load("glBindBufferRange");
1171 glad_glBindBufferBase = (PFNGLBINDBUFFERBASEPROC)load("glBindBufferBase");
1172 glad_glGetIntegeri_v = (PFNGLGETINTEGERI_VPROC)load("glGetIntegeri_v");
1173}
1174static void load_GL_VERSION_3_2(GLADloadproc load) {
1175 if(!GLAD_GL_VERSION_3_2) return;
1176 glad_glDrawElementsBaseVertex = (PFNGLDRAWELEMENTSBASEVERTEXPROC)load("glDrawElementsBaseVertex");
1177 glad_glDrawRangeElementsBaseVertex = (PFNGLDRAWRANGEELEMENTSBASEVERTEXPROC)load("glDrawRangeElementsBaseVertex");
1178 glad_glDrawElementsInstancedBaseVertex = (PFNGLDRAWELEMENTSINSTANCEDBASEVERTEXPROC)load("glDrawElementsInstancedBaseVertex");
1179 glad_glMultiDrawElementsBaseVertex = (PFNGLMULTIDRAWELEMENTSBASEVERTEXPROC)load("glMultiDrawElementsBaseVertex");
1180 glad_glProvokingVertex = (PFNGLPROVOKINGVERTEXPROC)load("glProvokingVertex");
1181 glad_glFenceSync = (PFNGLFENCESYNCPROC)load("glFenceSync");
1182 glad_glIsSync = (PFNGLISSYNCPROC)load("glIsSync");
1183 glad_glDeleteSync = (PFNGLDELETESYNCPROC)load("glDeleteSync");
1184 glad_glClientWaitSync = (PFNGLCLIENTWAITSYNCPROC)load("glClientWaitSync");
1185 glad_glWaitSync = (PFNGLWAITSYNCPROC)load("glWaitSync");
1186 glad_glGetInteger64v = (PFNGLGETINTEGER64VPROC)load("glGetInteger64v");
1187 glad_glGetSynciv = (PFNGLGETSYNCIVPROC)load("glGetSynciv");
1188 glad_glGetInteger64i_v = (PFNGLGETINTEGER64I_VPROC)load("glGetInteger64i_v");
1189 glad_glGetBufferParameteri64v = (PFNGLGETBUFFERPARAMETERI64VPROC)load("glGetBufferParameteri64v");
1190 glad_glFramebufferTexture = (PFNGLFRAMEBUFFERTEXTUREPROC)load("glFramebufferTexture");
1191 glad_glTexImage2DMultisample = (PFNGLTEXIMAGE2DMULTISAMPLEPROC)load("glTexImage2DMultisample");
1192 glad_glTexImage3DMultisample = (PFNGLTEXIMAGE3DMULTISAMPLEPROC)load("glTexImage3DMultisample");
1193 glad_glGetMultisamplefv = (PFNGLGETMULTISAMPLEFVPROC)load("glGetMultisamplefv");
1194 glad_glSampleMaski = (PFNGLSAMPLEMASKIPROC)load("glSampleMaski");
1195}
1196static void load_GL_VERSION_3_3(GLADloadproc load) {
1197 if(!GLAD_GL_VERSION_3_3) return;
1198 glad_glBindFragDataLocationIndexed = (PFNGLBINDFRAGDATALOCATIONINDEXEDPROC)load("glBindFragDataLocationIndexed");
1199 glad_glGetFragDataIndex = (PFNGLGETFRAGDATAINDEXPROC)load("glGetFragDataIndex");
1200 glad_glGenSamplers = (PFNGLGENSAMPLERSPROC)load("glGenSamplers");
1201 glad_glDeleteSamplers = (PFNGLDELETESAMPLERSPROC)load("glDeleteSamplers");
1202 glad_glIsSampler = (PFNGLISSAMPLERPROC)load("glIsSampler");
1203 glad_glBindSampler = (PFNGLBINDSAMPLERPROC)load("glBindSampler");
1204 glad_glSamplerParameteri = (PFNGLSAMPLERPARAMETERIPROC)load("glSamplerParameteri");
1205 glad_glSamplerParameteriv = (PFNGLSAMPLERPARAMETERIVPROC)load("glSamplerParameteriv");
1206 glad_glSamplerParameterf = (PFNGLSAMPLERPARAMETERFPROC)load("glSamplerParameterf");
1207 glad_glSamplerParameterfv = (PFNGLSAMPLERPARAMETERFVPROC)load("glSamplerParameterfv");
1208 glad_glSamplerParameterIiv = (PFNGLSAMPLERPARAMETERIIVPROC)load("glSamplerParameterIiv");
1209 glad_glSamplerParameterIuiv = (PFNGLSAMPLERPARAMETERIUIVPROC)load("glSamplerParameterIuiv");
1210 glad_glGetSamplerParameteriv = (PFNGLGETSAMPLERPARAMETERIVPROC)load("glGetSamplerParameteriv");
1211 glad_glGetSamplerParameterIiv = (PFNGLGETSAMPLERPARAMETERIIVPROC)load("glGetSamplerParameterIiv");
1212 glad_glGetSamplerParameterfv = (PFNGLGETSAMPLERPARAMETERFVPROC)load("glGetSamplerParameterfv");
1213 glad_glGetSamplerParameterIuiv = (PFNGLGETSAMPLERPARAMETERIUIVPROC)load("glGetSamplerParameterIuiv");
1214 glad_glQueryCounter = (PFNGLQUERYCOUNTERPROC)load("glQueryCounter");
1215 glad_glGetQueryObjecti64v = (PFNGLGETQUERYOBJECTI64VPROC)load("glGetQueryObjecti64v");
1216 glad_glGetQueryObjectui64v = (PFNGLGETQUERYOBJECTUI64VPROC)load("glGetQueryObjectui64v");
1217 glad_glVertexAttribDivisor = (PFNGLVERTEXATTRIBDIVISORPROC)load("glVertexAttribDivisor");
1218 glad_glVertexAttribP1ui = (PFNGLVERTEXATTRIBP1UIPROC)load("glVertexAttribP1ui");
1219 glad_glVertexAttribP1uiv = (PFNGLVERTEXATTRIBP1UIVPROC)load("glVertexAttribP1uiv");
1220 glad_glVertexAttribP2ui = (PFNGLVERTEXATTRIBP2UIPROC)load("glVertexAttribP2ui");
1221 glad_glVertexAttribP2uiv = (PFNGLVERTEXATTRIBP2UIVPROC)load("glVertexAttribP2uiv");
1222 glad_glVertexAttribP3ui = (PFNGLVERTEXATTRIBP3UIPROC)load("glVertexAttribP3ui");
1223 glad_glVertexAttribP3uiv = (PFNGLVERTEXATTRIBP3UIVPROC)load("glVertexAttribP3uiv");
1224 glad_glVertexAttribP4ui = (PFNGLVERTEXATTRIBP4UIPROC)load("glVertexAttribP4ui");
1225 glad_glVertexAttribP4uiv = (PFNGLVERTEXATTRIBP4UIVPROC)load("glVertexAttribP4uiv");
1226 glad_glVertexP2ui = (PFNGLVERTEXP2UIPROC)load("glVertexP2ui");
1227 glad_glVertexP2uiv = (PFNGLVERTEXP2UIVPROC)load("glVertexP2uiv");
1228 glad_glVertexP3ui = (PFNGLVERTEXP3UIPROC)load("glVertexP3ui");
1229 glad_glVertexP3uiv = (PFNGLVERTEXP3UIVPROC)load("glVertexP3uiv");
1230 glad_glVertexP4ui = (PFNGLVERTEXP4UIPROC)load("glVertexP4ui");
1231 glad_glVertexP4uiv = (PFNGLVERTEXP4UIVPROC)load("glVertexP4uiv");
1232 glad_glTexCoordP1ui = (PFNGLTEXCOORDP1UIPROC)load("glTexCoordP1ui");
1233 glad_glTexCoordP1uiv = (PFNGLTEXCOORDP1UIVPROC)load("glTexCoordP1uiv");
1234 glad_glTexCoordP2ui = (PFNGLTEXCOORDP2UIPROC)load("glTexCoordP2ui");
1235 glad_glTexCoordP2uiv = (PFNGLTEXCOORDP2UIVPROC)load("glTexCoordP2uiv");
1236 glad_glTexCoordP3ui = (PFNGLTEXCOORDP3UIPROC)load("glTexCoordP3ui");
1237 glad_glTexCoordP3uiv = (PFNGLTEXCOORDP3UIVPROC)load("glTexCoordP3uiv");
1238 glad_glTexCoordP4ui = (PFNGLTEXCOORDP4UIPROC)load("glTexCoordP4ui");
1239 glad_glTexCoordP4uiv = (PFNGLTEXCOORDP4UIVPROC)load("glTexCoordP4uiv");
1240 glad_glMultiTexCoordP1ui = (PFNGLMULTITEXCOORDP1UIPROC)load("glMultiTexCoordP1ui");
1241 glad_glMultiTexCoordP1uiv = (PFNGLMULTITEXCOORDP1UIVPROC)load("glMultiTexCoordP1uiv");
1242 glad_glMultiTexCoordP2ui = (PFNGLMULTITEXCOORDP2UIPROC)load("glMultiTexCoordP2ui");
1243 glad_glMultiTexCoordP2uiv = (PFNGLMULTITEXCOORDP2UIVPROC)load("glMultiTexCoordP2uiv");
1244 glad_glMultiTexCoordP3ui = (PFNGLMULTITEXCOORDP3UIPROC)load("glMultiTexCoordP3ui");
1245 glad_glMultiTexCoordP3uiv = (PFNGLMULTITEXCOORDP3UIVPROC)load("glMultiTexCoordP3uiv");
1246 glad_glMultiTexCoordP4ui = (PFNGLMULTITEXCOORDP4UIPROC)load("glMultiTexCoordP4ui");
1247 glad_glMultiTexCoordP4uiv = (PFNGLMULTITEXCOORDP4UIVPROC)load("glMultiTexCoordP4uiv");
1248 glad_glNormalP3ui = (PFNGLNORMALP3UIPROC)load("glNormalP3ui");
1249 glad_glNormalP3uiv = (PFNGLNORMALP3UIVPROC)load("glNormalP3uiv");
1250 glad_glColorP3ui = (PFNGLCOLORP3UIPROC)load("glColorP3ui");
1251 glad_glColorP3uiv = (PFNGLCOLORP3UIVPROC)load("glColorP3uiv");
1252 glad_glColorP4ui = (PFNGLCOLORP4UIPROC)load("glColorP4ui");
1253 glad_glColorP4uiv = (PFNGLCOLORP4UIVPROC)load("glColorP4uiv");
1254 glad_glSecondaryColorP3ui = (PFNGLSECONDARYCOLORP3UIPROC)load("glSecondaryColorP3ui");
1255 glad_glSecondaryColorP3uiv = (PFNGLSECONDARYCOLORP3UIVPROC)load("glSecondaryColorP3uiv");
1256}
1257static void load_GL_VERSION_4_0(GLADloadproc load) {
1258 if(!GLAD_GL_VERSION_4_0) return;
1259 glad_glMinSampleShading = (PFNGLMINSAMPLESHADINGPROC)load("glMinSampleShading");
1260 glad_glBlendEquationi = (PFNGLBLENDEQUATIONIPROC)load("glBlendEquationi");
1261 glad_glBlendEquationSeparatei = (PFNGLBLENDEQUATIONSEPARATEIPROC)load("glBlendEquationSeparatei");
1262 glad_glBlendFunci = (PFNGLBLENDFUNCIPROC)load("glBlendFunci");
1263 glad_glBlendFuncSeparatei = (PFNGLBLENDFUNCSEPARATEIPROC)load("glBlendFuncSeparatei");
1264 glad_glDrawArraysIndirect = (PFNGLDRAWARRAYSINDIRECTPROC)load("glDrawArraysIndirect");
1265 glad_glDrawElementsIndirect = (PFNGLDRAWELEMENTSINDIRECTPROC)load("glDrawElementsIndirect");
1266 glad_glUniform1d = (PFNGLUNIFORM1DPROC)load("glUniform1d");
1267 glad_glUniform2d = (PFNGLUNIFORM2DPROC)load("glUniform2d");
1268 glad_glUniform3d = (PFNGLUNIFORM3DPROC)load("glUniform3d");
1269 glad_glUniform4d = (PFNGLUNIFORM4DPROC)load("glUniform4d");
1270 glad_glUniform1dv = (PFNGLUNIFORM1DVPROC)load("glUniform1dv");
1271 glad_glUniform2dv = (PFNGLUNIFORM2DVPROC)load("glUniform2dv");
1272 glad_glUniform3dv = (PFNGLUNIFORM3DVPROC)load("glUniform3dv");
1273 glad_glUniform4dv = (PFNGLUNIFORM4DVPROC)load("glUniform4dv");
1274 glad_glUniformMatrix2dv = (PFNGLUNIFORMMATRIX2DVPROC)load("glUniformMatrix2dv");
1275 glad_glUniformMatrix3dv = (PFNGLUNIFORMMATRIX3DVPROC)load("glUniformMatrix3dv");
1276 glad_glUniformMatrix4dv = (PFNGLUNIFORMMATRIX4DVPROC)load("glUniformMatrix4dv");
1277 glad_glUniformMatrix2x3dv = (PFNGLUNIFORMMATRIX2X3DVPROC)load("glUniformMatrix2x3dv");
1278 glad_glUniformMatrix2x4dv = (PFNGLUNIFORMMATRIX2X4DVPROC)load("glUniformMatrix2x4dv");
1279 glad_glUniformMatrix3x2dv = (PFNGLUNIFORMMATRIX3X2DVPROC)load("glUniformMatrix3x2dv");
1280 glad_glUniformMatrix3x4dv = (PFNGLUNIFORMMATRIX3X4DVPROC)load("glUniformMatrix3x4dv");
1281 glad_glUniformMatrix4x2dv = (PFNGLUNIFORMMATRIX4X2DVPROC)load("glUniformMatrix4x2dv");
1282 glad_glUniformMatrix4x3dv = (PFNGLUNIFORMMATRIX4X3DVPROC)load("glUniformMatrix4x3dv");
1283 glad_glGetUniformdv = (PFNGLGETUNIFORMDVPROC)load("glGetUniformdv");
1284 glad_glGetSubroutineUniformLocation = (PFNGLGETSUBROUTINEUNIFORMLOCATIONPROC)load("glGetSubroutineUniformLocation");
1285 glad_glGetSubroutineIndex = (PFNGLGETSUBROUTINEINDEXPROC)load("glGetSubroutineIndex");
1286 glad_glGetActiveSubroutineUniformiv = (PFNGLGETACTIVESUBROUTINEUNIFORMIVPROC)load("glGetActiveSubroutineUniformiv");
1287 glad_glGetActiveSubroutineUniformName = (PFNGLGETACTIVESUBROUTINEUNIFORMNAMEPROC)load("glGetActiveSubroutineUniformName");
1288 glad_glGetActiveSubroutineName = (PFNGLGETACTIVESUBROUTINENAMEPROC)load("glGetActiveSubroutineName");
1289 glad_glUniformSubroutinesuiv = (PFNGLUNIFORMSUBROUTINESUIVPROC)load("glUniformSubroutinesuiv");
1290 glad_glGetUniformSubroutineuiv = (PFNGLGETUNIFORMSUBROUTINEUIVPROC)load("glGetUniformSubroutineuiv");
1291 glad_glGetProgramStageiv = (PFNGLGETPROGRAMSTAGEIVPROC)load("glGetProgramStageiv");
1292 glad_glPatchParameteri = (PFNGLPATCHPARAMETERIPROC)load("glPatchParameteri");
1293 glad_glPatchParameterfv = (PFNGLPATCHPARAMETERFVPROC)load("glPatchParameterfv");
1294 glad_glBindTransformFeedback = (PFNGLBINDTRANSFORMFEEDBACKPROC)load("glBindTransformFeedback");
1295 glad_glDeleteTransformFeedbacks = (PFNGLDELETETRANSFORMFEEDBACKSPROC)load("glDeleteTransformFeedbacks");
1296 glad_glGenTransformFeedbacks = (PFNGLGENTRANSFORMFEEDBACKSPROC)load("glGenTransformFeedbacks");
1297 glad_glIsTransformFeedback = (PFNGLISTRANSFORMFEEDBACKPROC)load("glIsTransformFeedback");
1298 glad_glPauseTransformFeedback = (PFNGLPAUSETRANSFORMFEEDBACKPROC)load("glPauseTransformFeedback");
1299 glad_glResumeTransformFeedback = (PFNGLRESUMETRANSFORMFEEDBACKPROC)load("glResumeTransformFeedback");
1300 glad_glDrawTransformFeedback = (PFNGLDRAWTRANSFORMFEEDBACKPROC)load("glDrawTransformFeedback");
1301 glad_glDrawTransformFeedbackStream = (PFNGLDRAWTRANSFORMFEEDBACKSTREAMPROC)load("glDrawTransformFeedbackStream");
1302 glad_glBeginQueryIndexed = (PFNGLBEGINQUERYINDEXEDPROC)load("glBeginQueryIndexed");
1303 glad_glEndQueryIndexed = (PFNGLENDQUERYINDEXEDPROC)load("glEndQueryIndexed");
1304 glad_glGetQueryIndexediv = (PFNGLGETQUERYINDEXEDIVPROC)load("glGetQueryIndexediv");
1305}
1306static void load_GL_VERSION_4_1(GLADloadproc load) {
1307 if(!GLAD_GL_VERSION_4_1) return;
1308 glad_glReleaseShaderCompiler = (PFNGLRELEASESHADERCOMPILERPROC)load("glReleaseShaderCompiler");
1309 glad_glShaderBinary = (PFNGLSHADERBINARYPROC)load("glShaderBinary");
1310 glad_glGetShaderPrecisionFormat = (PFNGLGETSHADERPRECISIONFORMATPROC)load("glGetShaderPrecisionFormat");
1311 glad_glDepthRangef = (PFNGLDEPTHRANGEFPROC)load("glDepthRangef");
1312 glad_glClearDepthf = (PFNGLCLEARDEPTHFPROC)load("glClearDepthf");
1313 glad_glGetProgramBinary = (PFNGLGETPROGRAMBINARYPROC)load("glGetProgramBinary");
1314 glad_glProgramBinary = (PFNGLPROGRAMBINARYPROC)load("glProgramBinary");
1315 glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1316 glad_glUseProgramStages = (PFNGLUSEPROGRAMSTAGESPROC)load("glUseProgramStages");
1317 glad_glActiveShaderProgram = (PFNGLACTIVESHADERPROGRAMPROC)load("glActiveShaderProgram");
1318 glad_glCreateShaderProgramv = (PFNGLCREATESHADERPROGRAMVPROC)load("glCreateShaderProgramv");
1319 glad_glBindProgramPipeline = (PFNGLBINDPROGRAMPIPELINEPROC)load("glBindProgramPipeline");
1320 glad_glDeleteProgramPipelines = (PFNGLDELETEPROGRAMPIPELINESPROC)load("glDeleteProgramPipelines");
1321 glad_glGenProgramPipelines = (PFNGLGENPROGRAMPIPELINESPROC)load("glGenProgramPipelines");
1322 glad_glIsProgramPipeline = (PFNGLISPROGRAMPIPELINEPROC)load("glIsProgramPipeline");
1323 glad_glGetProgramPipelineiv = (PFNGLGETPROGRAMPIPELINEIVPROC)load("glGetProgramPipelineiv");
1324 glad_glProgramParameteri = (PFNGLPROGRAMPARAMETERIPROC)load("glProgramParameteri");
1325 glad_glProgramUniform1i = (PFNGLPROGRAMUNIFORM1IPROC)load("glProgramUniform1i");
1326 glad_glProgramUniform1iv = (PFNGLPROGRAMUNIFORM1IVPROC)load("glProgramUniform1iv");
1327 glad_glProgramUniform1f = (PFNGLPROGRAMUNIFORM1FPROC)load("glProgramUniform1f");
1328 glad_glProgramUniform1fv = (PFNGLPROGRAMUNIFORM1FVPROC)load("glProgramUniform1fv");
1329 glad_glProgramUniform1d = (PFNGLPROGRAMUNIFORM1DPROC)load("glProgramUniform1d");
1330 glad_glProgramUniform1dv = (PFNGLPROGRAMUNIFORM1DVPROC)load("glProgramUniform1dv");
1331 glad_glProgramUniform1ui = (PFNGLPROGRAMUNIFORM1UIPROC)load("glProgramUniform1ui");
1332 glad_glProgramUniform1uiv = (PFNGLPROGRAMUNIFORM1UIVPROC)load("glProgramUniform1uiv");
1333 glad_glProgramUniform2i = (PFNGLPROGRAMUNIFORM2IPROC)load("glProgramUniform2i");
1334 glad_glProgramUniform2iv = (PFNGLPROGRAMUNIFORM2IVPROC)load("glProgramUniform2iv");
1335 glad_glProgramUniform2f = (PFNGLPROGRAMUNIFORM2FPROC)load("glProgramUniform2f");
1336 glad_glProgramUniform2fv = (PFNGLPROGRAMUNIFORM2FVPROC)load("glProgramUniform2fv");
1337 glad_glProgramUniform2d = (PFNGLPROGRAMUNIFORM2DPROC)load("glProgramUniform2d");
1338 glad_glProgramUniform2dv = (PFNGLPROGRAMUNIFORM2DVPROC)load("glProgramUniform2dv");
1339 glad_glProgramUniform2ui = (PFNGLPROGRAMUNIFORM2UIPROC)load("glProgramUniform2ui");
1340 glad_glProgramUniform2uiv = (PFNGLPROGRAMUNIFORM2UIVPROC)load("glProgramUniform2uiv");
1341 glad_glProgramUniform3i = (PFNGLPROGRAMUNIFORM3IPROC)load("glProgramUniform3i");
1342 glad_glProgramUniform3iv = (PFNGLPROGRAMUNIFORM3IVPROC)load("glProgramUniform3iv");
1343 glad_glProgramUniform3f = (PFNGLPROGRAMUNIFORM3FPROC)load("glProgramUniform3f");
1344 glad_glProgramUniform3fv = (PFNGLPROGRAMUNIFORM3FVPROC)load("glProgramUniform3fv");
1345 glad_glProgramUniform3d = (PFNGLPROGRAMUNIFORM3DPROC)load("glProgramUniform3d");
1346 glad_glProgramUniform3dv = (PFNGLPROGRAMUNIFORM3DVPROC)load("glProgramUniform3dv");
1347 glad_glProgramUniform3ui = (PFNGLPROGRAMUNIFORM3UIPROC)load("glProgramUniform3ui");
1348 glad_glProgramUniform3uiv = (PFNGLPROGRAMUNIFORM3UIVPROC)load("glProgramUniform3uiv");
1349 glad_glProgramUniform4i = (PFNGLPROGRAMUNIFORM4IPROC)load("glProgramUniform4i");
1350 glad_glProgramUniform4iv = (PFNGLPROGRAMUNIFORM4IVPROC)load("glProgramUniform4iv");
1351 glad_glProgramUniform4f = (PFNGLPROGRAMUNIFORM4FPROC)load("glProgramUniform4f");
1352 glad_glProgramUniform4fv = (PFNGLPROGRAMUNIFORM4FVPROC)load("glProgramUniform4fv");
1353 glad_glProgramUniform4d = (PFNGLPROGRAMUNIFORM4DPROC)load("glProgramUniform4d");
1354 glad_glProgramUniform4dv = (PFNGLPROGRAMUNIFORM4DVPROC)load("glProgramUniform4dv");
1355 glad_glProgramUniform4ui = (PFNGLPROGRAMUNIFORM4UIPROC)load("glProgramUniform4ui");
1356 glad_glProgramUniform4uiv = (PFNGLPROGRAMUNIFORM4UIVPROC)load("glProgramUniform4uiv");
1357 glad_glProgramUniformMatrix2fv = (PFNGLPROGRAMUNIFORMMATRIX2FVPROC)load("glProgramUniformMatrix2fv");
1358 glad_glProgramUniformMatrix3fv = (PFNGLPROGRAMUNIFORMMATRIX3FVPROC)load("glProgramUniformMatrix3fv");
1359 glad_glProgramUniformMatrix4fv = (PFNGLPROGRAMUNIFORMMATRIX4FVPROC)load("glProgramUniformMatrix4fv");
1360 glad_glProgramUniformMatrix2dv = (PFNGLPROGRAMUNIFORMMATRIX2DVPROC)load("glProgramUniformMatrix2dv");
1361 glad_glProgramUniformMatrix3dv = (PFNGLPROGRAMUNIFORMMATRIX3DVPROC)load("glProgramUniformMatrix3dv");
1362 glad_glProgramUniformMatrix4dv = (PFNGLPROGRAMUNIFORMMATRIX4DVPROC)load("glProgramUniformMatrix4dv");
1363 glad_glProgramUniformMatrix2x3fv = (PFNGLPROGRAMUNIFORMMATRIX2X3FVPROC)load("glProgramUniformMatrix2x3fv");
1364 glad_glProgramUniformMatrix3x2fv = (PFNGLPROGRAMUNIFORMMATRIX3X2FVPROC)load("glProgramUniformMatrix3x2fv");
1365 glad_glProgramUniformMatrix2x4fv = (PFNGLPROGRAMUNIFORMMATRIX2X4FVPROC)load("glProgramUniformMatrix2x4fv");
1366 glad_glProgramUniformMatrix4x2fv = (PFNGLPROGRAMUNIFORMMATRIX4X2FVPROC)load("glProgramUniformMatrix4x2fv");
1367 glad_glProgramUniformMatrix3x4fv = (PFNGLPROGRAMUNIFORMMATRIX3X4FVPROC)load("glProgramUniformMatrix3x4fv");
1368 glad_glProgramUniformMatrix4x3fv = (PFNGLPROGRAMUNIFORMMATRIX4X3FVPROC)load("glProgramUniformMatrix4x3fv");
1369 glad_glProgramUniformMatrix2x3dv = (PFNGLPROGRAMUNIFORMMATRIX2X3DVPROC)load("glProgramUniformMatrix2x3dv");
1370 glad_glProgramUniformMatrix3x2dv = (PFNGLPROGRAMUNIFORMMATRIX3X2DVPROC)load("glProgramUniformMatrix3x2dv");
1371 glad_glProgramUniformMatrix2x4dv = (PFNGLPROGRAMUNIFORMMATRIX2X4DVPROC)load("glProgramUniformMatrix2x4dv");
1372 glad_glProgramUniformMatrix4x2dv = (PFNGLPROGRAMUNIFORMMATRIX4X2DVPROC)load("glProgramUniformMatrix4x2dv");
1373 glad_glProgramUniformMatrix3x4dv = (PFNGLPROGRAMUNIFORMMATRIX3X4DVPROC)load("glProgramUniformMatrix3x4dv");
1374 glad_glProgramUniformMatrix4x3dv = (PFNGLPROGRAMUNIFORMMATRIX4X3DVPROC)load("glProgramUniformMatrix4x3dv");
1375 glad_glValidateProgramPipeline = (PFNGLVALIDATEPROGRAMPIPELINEPROC)load("glValidateProgramPipeline");
1376 glad_glGetProgramPipelineInfoLog = (PFNGLGETPROGRAMPIPELINEINFOLOGPROC)load("glGetProgramPipelineInfoLog");
1377 glad_glVertexAttribL1d = (PFNGLVERTEXATTRIBL1DPROC)load("glVertexAttribL1d");
1378 glad_glVertexAttribL2d = (PFNGLVERTEXATTRIBL2DPROC)load("glVertexAttribL2d");
1379 glad_glVertexAttribL3d = (PFNGLVERTEXATTRIBL3DPROC)load("glVertexAttribL3d");
1380 glad_glVertexAttribL4d = (PFNGLVERTEXATTRIBL4DPROC)load("glVertexAttribL4d");
1381 glad_glVertexAttribL1dv = (PFNGLVERTEXATTRIBL1DVPROC)load("glVertexAttribL1dv");
1382 glad_glVertexAttribL2dv = (PFNGLVERTEXATTRIBL2DVPROC)load("glVertexAttribL2dv");
1383 glad_glVertexAttribL3dv = (PFNGLVERTEXATTRIBL3DVPROC)load("glVertexAttribL3dv");
1384 glad_glVertexAttribL4dv = (PFNGLVERTEXATTRIBL4DVPROC)load("glVertexAttribL4dv");
1385 glad_glVertexAttribLPointer = (PFNGLVERTEXATTRIBLPOINTERPROC)load("glVertexAttribLPointer");
1386 glad_glGetVertexAttribLdv = (PFNGLGETVERTEXATTRIBLDVPROC)load("glGetVertexAttribLdv");
1387 glad_glViewportArrayv = (PFNGLVIEWPORTARRAYVPROC)load("glViewportArrayv");
1388 glad_glViewportIndexedf = (PFNGLVIEWPORTINDEXEDFPROC)load("glViewportIndexedf");
1389 glad_glViewportIndexedfv = (PFNGLVIEWPORTINDEXEDFVPROC)load("glViewportIndexedfv");
1390 glad_glScissorArrayv = (PFNGLSCISSORARRAYVPROC)load("glScissorArrayv");
1391 glad_glScissorIndexed = (PFNGLSCISSORINDEXEDPROC)load("glScissorIndexed");
1392 glad_glScissorIndexedv = (PFNGLSCISSORINDEXEDVPROC)load("glScissorIndexedv");
1393 glad_glDepthRangeArrayv = (PFNGLDEPTHRANGEARRAYVPROC)load("glDepthRangeArrayv");
1394 glad_glDepthRangeIndexed = (PFNGLDEPTHRANGEINDEXEDPROC)load("glDepthRangeIndexed");
1395 glad_glGetFloati_v = (PFNGLGETFLOATI_VPROC)load("glGetFloati_v");
1396 glad_glGetDoublei_v = (PFNGLGETDOUBLEI_VPROC)load("glGetDoublei_v");
1397}
1398static void load_GL_AMD_debug_output(GLADloadproc load) {
1399 if(!GLAD_GL_AMD_debug_output) return;
1400 glad_glDebugMessageEnableAMD = (PFNGLDEBUGMESSAGEENABLEAMDPROC)load("glDebugMessageEnableAMD");
1401 glad_glDebugMessageInsertAMD = (PFNGLDEBUGMESSAGEINSERTAMDPROC)load("glDebugMessageInsertAMD");
1402 glad_glDebugMessageCallbackAMD = (PFNGLDEBUGMESSAGECALLBACKAMDPROC)load("glDebugMessageCallbackAMD");
1403 glad_glGetDebugMessageLogAMD = (PFNGLGETDEBUGMESSAGELOGAMDPROC)load("glGetDebugMessageLogAMD");
1404}
1405static void load_GL_ARB_buffer_storage(GLADloadproc load) {
1406 if(!GLAD_GL_ARB_buffer_storage) return;
1407 glad_glBufferStorage = (PFNGLBUFFERSTORAGEPROC)load("glBufferStorage");
1408}
1409static void load_GL_ARB_debug_output(GLADloadproc load) {
1410 if(!GLAD_GL_ARB_debug_output) return;
1411 glad_glDebugMessageControlARB = (PFNGLDEBUGMESSAGECONTROLARBPROC)load("glDebugMessageControlARB");
1412 glad_glDebugMessageInsertARB = (PFNGLDEBUGMESSAGEINSERTARBPROC)load("glDebugMessageInsertARB");
1413 glad_glDebugMessageCallbackARB = (PFNGLDEBUGMESSAGECALLBACKARBPROC)load("glDebugMessageCallbackARB");
1414 glad_glGetDebugMessageLogARB = (PFNGLGETDEBUGMESSAGELOGARBPROC)load("glGetDebugMessageLogARB");
1415}
1416static void load_GL_ARB_internalformat_query(GLADloadproc load) {
1417 if(!GLAD_GL_ARB_internalformat_query) return;
1418 glad_glGetInternalformativ = (PFNGLGETINTERNALFORMATIVPROC)load("glGetInternalformativ");
1419}
1420static void load_GL_ARB_internalformat_query2(GLADloadproc load) {
1421 if(!GLAD_GL_ARB_internalformat_query2) return;
1422 glad_glGetInternalformati64v = (PFNGLGETINTERNALFORMATI64VPROC)load("glGetInternalformati64v");
1423}
1424static void load_GL_ARB_texture_storage(GLADloadproc load) {
1425 if(!GLAD_GL_ARB_texture_storage) return;
1426 glad_glTexStorage1D = (PFNGLTEXSTORAGE1DPROC)load("glTexStorage1D");
1427 glad_glTexStorage2D = (PFNGLTEXSTORAGE2DPROC)load("glTexStorage2D");
1428 glad_glTexStorage3D = (PFNGLTEXSTORAGE3DPROC)load("glTexStorage3D");
1429}
1430static void load_GL_ARB_texture_storage_multisample(GLADloadproc load) {
1431 if(!GLAD_GL_ARB_texture_storage_multisample) return;
1432 glad_glTexStorage2DMultisample = (PFNGLTEXSTORAGE2DMULTISAMPLEPROC)load("glTexStorage2DMultisample");
1433 glad_glTexStorage3DMultisample = (PFNGLTEXSTORAGE3DMULTISAMPLEPROC)load("glTexStorage3DMultisample");
1434}
1435static void load_GL_EXT_debug_label(GLADloadproc load) {
1436 if(!GLAD_GL_EXT_debug_label) return;
1437 glad_glLabelObjectEXT = (PFNGLLABELOBJECTEXTPROC)load("glLabelObjectEXT");
1438 glad_glGetObjectLabelEXT = (PFNGLGETOBJECTLABELEXTPROC)load("glGetObjectLabelEXT");
1439}
1440static void load_GL_EXT_debug_marker(GLADloadproc load) {
1441 if(!GLAD_GL_EXT_debug_marker) return;
1442 glad_glInsertEventMarkerEXT = (PFNGLINSERTEVENTMARKEREXTPROC)load("glInsertEventMarkerEXT");
1443 glad_glPushGroupMarkerEXT = (PFNGLPUSHGROUPMARKEREXTPROC)load("glPushGroupMarkerEXT");
1444 glad_glPopGroupMarkerEXT = (PFNGLPOPGROUPMARKEREXTPROC)load("glPopGroupMarkerEXT");
1445}
1446static void load_GL_KHR_debug(GLADloadproc load) {
1447 if(!GLAD_GL_KHR_debug) return;
1448 glad_glDebugMessageControl = (PFNGLDEBUGMESSAGECONTROLPROC)load("glDebugMessageControl");
1449 glad_glDebugMessageInsert = (PFNGLDEBUGMESSAGEINSERTPROC)load("glDebugMessageInsert");
1450 glad_glDebugMessageCallback = (PFNGLDEBUGMESSAGECALLBACKPROC)load("glDebugMessageCallback");
1451 glad_glGetDebugMessageLog = (PFNGLGETDEBUGMESSAGELOGPROC)load("glGetDebugMessageLog");
1452 glad_glPushDebugGroup = (PFNGLPUSHDEBUGGROUPPROC)load("glPushDebugGroup");
1453 glad_glPopDebugGroup = (PFNGLPOPDEBUGGROUPPROC)load("glPopDebugGroup");
1454 glad_glObjectLabel = (PFNGLOBJECTLABELPROC)load("glObjectLabel");
1455 glad_glGetObjectLabel = (PFNGLGETOBJECTLABELPROC)load("glGetObjectLabel");
1456 glad_glObjectPtrLabel = (PFNGLOBJECTPTRLABELPROC)load("glObjectPtrLabel");
1457 glad_glGetObjectPtrLabel = (PFNGLGETOBJECTPTRLABELPROC)load("glGetObjectPtrLabel");
1458 glad_glGetPointerv = (PFNGLGETPOINTERVPROC)load("glGetPointerv");
1459 glad_glDebugMessageControlKHR = (PFNGLDEBUGMESSAGECONTROLKHRPROC)load("glDebugMessageControlKHR");
1460 glad_glDebugMessageInsertKHR = (PFNGLDEBUGMESSAGEINSERTKHRPROC)load("glDebugMessageInsertKHR");
1461 glad_glDebugMessageCallbackKHR = (PFNGLDEBUGMESSAGECALLBACKKHRPROC)load("glDebugMessageCallbackKHR");
1462 glad_glGetDebugMessageLogKHR = (PFNGLGETDEBUGMESSAGELOGKHRPROC)load("glGetDebugMessageLogKHR");
1463 glad_glPushDebugGroupKHR = (PFNGLPUSHDEBUGGROUPKHRPROC)load("glPushDebugGroupKHR");
1464 glad_glPopDebugGroupKHR = (PFNGLPOPDEBUGGROUPKHRPROC)load("glPopDebugGroupKHR");
1465 glad_glObjectLabelKHR = (PFNGLOBJECTLABELKHRPROC)load("glObjectLabelKHR");
1466 glad_glGetObjectLabelKHR = (PFNGLGETOBJECTLABELKHRPROC)load("glGetObjectLabelKHR");
1467 glad_glObjectPtrLabelKHR = (PFNGLOBJECTPTRLABELKHRPROC)load("glObjectPtrLabelKHR");
1468 glad_glGetObjectPtrLabelKHR = (PFNGLGETOBJECTPTRLABELKHRPROC)load("glGetObjectPtrLabelKHR");
1469 glad_glGetPointervKHR = (PFNGLGETPOINTERVKHRPROC)load("glGetPointervKHR");
1470}
1471static int find_extensionsGL(void) {
1472 if (!get_exts()) return 0;
1473 GLAD_GL_AMD_debug_output = has_ext("GL_AMD_debug_output");
1474 GLAD_GL_ARB_buffer_storage = has_ext("GL_ARB_buffer_storage");
1475 GLAD_GL_ARB_debug_output = has_ext("GL_ARB_debug_output");
1476 GLAD_GL_ARB_internalformat_query = has_ext("GL_ARB_internalformat_query");
1477 GLAD_GL_ARB_internalformat_query2 = has_ext("GL_ARB_internalformat_query2");
1478 GLAD_GL_ARB_texture_cube_map_array = has_ext("GL_ARB_texture_cube_map_array");
1479 GLAD_GL_ARB_texture_storage = has_ext("GL_ARB_texture_storage");
1480 GLAD_GL_ARB_texture_storage_multisample = has_ext("GL_ARB_texture_storage_multisample");
1481 GLAD_GL_EXT_debug_label = has_ext("GL_EXT_debug_label");
1482 GLAD_GL_EXT_debug_marker = has_ext("GL_EXT_debug_marker");
1483 GLAD_GL_KHR_debug = has_ext("GL_KHR_debug");
1484 free_exts();
1485 return 1;
1486}
1487
1488static void find_coreGL(void) {
1489
1490 /* Thank you @elmindreda
1491 * https://github.com/elmindreda/greg/blob/master/templates/greg.c.in#L176
1492 * https://github.com/glfw/glfw/blob/master/src/context.c#L36
1493 */
1494 int i, major, minor;
1495
1496 const char* version;
1497 const char* prefixes[] = {
1498 "OpenGL ES-CM ",
1499 "OpenGL ES-CL ",
1500 "OpenGL ES ",
1501 NULL
1502 };
1503
1504 version = (const char*) glGetString(GL_VERSION);
1505 if (!version) return;
1506
1507 for (i = 0; prefixes[i]; i++) {
1508 const size_t length = strlen(prefixes[i]);
1509 if (strncmp(version, prefixes[i], length) == 0) {
1510 version += length;
1511 break;
1512 }
1513 }
1514
1515/* PR #18 */
1516#ifdef _MSC_VER
1517 sscanf_s(version, "%d.%d", &major, &minor);
1518#else
1519 sscanf(version, "%d.%d", &major, &minor);
1520#endif
1521
1522 GLVersion.major = major; GLVersion.minor = minor;
1523 max_loaded_major = major; max_loaded_minor = minor;
1524 GLAD_GL_VERSION_1_0 = (major == 1 && minor >= 0) || major > 1;
1525 GLAD_GL_VERSION_1_1 = (major == 1 && minor >= 1) || major > 1;
1526 GLAD_GL_VERSION_1_2 = (major == 1 && minor >= 2) || major > 1;
1527 GLAD_GL_VERSION_1_3 = (major == 1 && minor >= 3) || major > 1;
1528 GLAD_GL_VERSION_1_4 = (major == 1 && minor >= 4) || major > 1;
1529 GLAD_GL_VERSION_1_5 = (major == 1 && minor >= 5) || major > 1;
1530 GLAD_GL_VERSION_2_0 = (major == 2 && minor >= 0) || major > 2;
1531 GLAD_GL_VERSION_2_1 = (major == 2 && minor >= 1) || major > 2;
1532 GLAD_GL_VERSION_3_0 = (major == 3 && minor >= 0) || major > 3;
1533 GLAD_GL_VERSION_3_1 = (major == 3 && minor >= 1) || major > 3;
1534 GLAD_GL_VERSION_3_2 = (major == 3 && minor >= 2) || major > 3;
1535 GLAD_GL_VERSION_3_3 = (major == 3 && minor >= 3) || major > 3;
1536 GLAD_GL_VERSION_4_0 = (major == 4 && minor >= 0) || major > 4;
1537 GLAD_GL_VERSION_4_1 = (major == 4 && minor >= 1) || major > 4;
1538 if (GLVersion.major > 4 || (GLVersion.major >= 4 && GLVersion.minor >= 1)) {
1539 max_loaded_major = 4;
1540 max_loaded_minor = 1;
1541 }
1542}
1543
1544int gladLoadGLLoader(GLADloadproc load) {
1545 GLVersion.major = 0; GLVersion.minor = 0;
1546 glGetString = (PFNGLGETSTRINGPROC)load("glGetString");
1547 if(glGetString == NULL) return 0;
1548 if(glGetString(GL_VERSION) == NULL) return 0;
1549 find_coreGL();
1550 load_GL_VERSION_1_0(load);
1551 load_GL_VERSION_1_1(load);
1552 load_GL_VERSION_1_2(load);
1553 load_GL_VERSION_1_3(load);
1554 load_GL_VERSION_1_4(load);
1555 load_GL_VERSION_1_5(load);
1556 load_GL_VERSION_2_0(load);
1557 load_GL_VERSION_2_1(load);
1558 load_GL_VERSION_3_0(load);
1559 load_GL_VERSION_3_1(load);
1560 load_GL_VERSION_3_2(load);
1561 load_GL_VERSION_3_3(load);
1562 load_GL_VERSION_4_0(load);
1563 load_GL_VERSION_4_1(load);
1564
1565 if (!find_extensionsGL()) return 0;
1566 load_GL_AMD_debug_output(load);
1567 load_GL_ARB_buffer_storage(load);
1568 load_GL_ARB_debug_output(load);
1569 load_GL_ARB_internalformat_query(load);
1570 load_GL_ARB_internalformat_query2(load);
1571 load_GL_ARB_texture_storage(load);
1572 load_GL_ARB_texture_storage_multisample(load);
1573 load_GL_EXT_debug_label(load);
1574 load_GL_EXT_debug_marker(load);
1575 load_GL_KHR_debug(load);
1576 return GLVersion.major != 0 || GLVersion.minor != 0;
1577}
1578