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A rhythm game net ranking service built on ATproto.
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tsunagite
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game-example
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at
main
5 folders
17 files
LemmaEOF
oh I am in over my head
2mo ago
090e9946
fishyflip
keep attempting to debug whatever is going on here
1 month ago
manual
thread so it's at least a *bit* faster...?
1 month ago
microcosm
it wad ipv6, clean up all the debugging code
1 month ago
score
do not just forget to serialize score components
1 month ago
util
my god it actually works.
1 month ago
Judgment.cs
what if I used a real api instead (but still broken...)
1 month ago
Judgment.cs.uid
what if I used a real api instead (but still broken...)
1 month ago
Lamp.cs
what if I used a real api instead (but still broken...)
1 month ago
Lamp.cs.uid
what if I used a real api instead (but still broken...)
1 month ago
Main.cs
fix example data lol
1 month ago
Main.cs.uid
oh I am in over my head
2 months ago
ScoreDisplay.cs
add microcosm-based scoreboard display!
1 month ago
ScoreDisplay.cs.uid
add microcosm-based scoreboard display!
1 month ago
ScoreDisplay.tscn
add microcosm-based scoreboard display!
1 month ago
Tsunagite Game Example.csproj
got bored so wrote a bunch of lexicons again lol
2 days ago
Tsunagite Game Example.sln
oh I am in over my head
2 months ago
TsunagiteHandler.cs
what if I used a real api instead (but still broken...)
1 month ago
TsunagiteHandler.cs.uid
what if I used a real api instead (but still broken...)
1 month ago
icon.svg
oh I am in over my head
2 months ago
icon.svg.import
oh I am in over my head
2 months ago
main.tscn
thread so it's at least a *bit* faster...?
1 month ago
project.godot
trying to implement a minimal-dependencies atproto oauth client in a video game might be a mistake.
1 month ago