A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 591 lines 16 kB view raw
1/* 2** $Id: ltable.c,v 2.32.1.2 2007/12/28 15:32:23 roberto Exp $ 3** Lua tables (hash) 4** See Copyright Notice in lua.h 5*/ 6 7 8/* 9** Implementation of tables (aka arrays, objects, or hash tables). 10** Tables keep its elements in two parts: an array part and a hash part. 11** Non-negative integer keys are all candidates to be kept in the array 12** part. The actual size of the array is the largest `n' such that at 13** least half the slots between 0 and n are in use. 14** Hash uses a mix of chained scatter table with Brent's variation. 15** A main invariant of these tables is that, if an element is not 16** in its main position (i.e. the `original' position that its hash gives 17** to it), then the colliding element is in its own main position. 18** Hence even when the load factor reaches 100%, performance remains good. 19*/ 20 21#include <math.h> 22#include <string.h> 23 24#define ltable_c 25#define LUA_CORE 26 27#include "lua.h" 28 29#include "ldebug.h" 30#include "ldo.h" 31#include "lgc.h" 32#include "lmem.h" 33#include "lobject.h" 34#include "lstate.h" 35#include "ltable.h" 36 37 38/* 39** max size of array part is 2^MAXBITS 40*/ 41#if LUAI_BITSINT > 26 42#define MAXBITS 26 43#else 44#define MAXBITS (LUAI_BITSINT-2) 45#endif 46 47#define MAXASIZE (1 << MAXBITS) 48 49 50#define hashpow2(t,n) (gnode(t, lmod((n), sizenode(t)))) 51 52#define hashstr(t,str) hashpow2(t, (str)->tsv.hash) 53#define hashboolean(t,p) hashpow2(t, p) 54 55 56/* 57** for some types, it is better to avoid modulus by power of 2, as 58** they tend to have many 2 factors. 59*/ 60#define hashmod(t,n) (gnode(t, ((n) % ((sizenode(t)-1)|1)))) 61 62 63#define hashpointer(t,p) hashmod(t, IntPoint(p)) 64 65 66/* 67** number of ints inside a lua_Number 68*/ 69#define numints cast_int(sizeof(lua_Number)/sizeof(int)) 70 71 72 73#define dummynode (&dummynode_) 74 75static const Node dummynode_ = { 76 {{NULL}, LUA_TNIL}, /* value */ 77 {{{NULL}, LUA_TNIL, NULL}} /* key */ 78}; 79 80 81/* 82** hash for lua_Numbers 83*/ 84static Node *hashnum (const Table *t, lua_Number n) { 85 unsigned int a[numints]; 86 int i; 87 if (luai_numeq(n, 0)) /* avoid problems with -0 */ 88 return gnode(t, 0); 89 memcpy(a, &n, sizeof(a)); 90 for (i = 1; i < numints; i++) a[0] += a[i]; 91 return hashmod(t, a[0]); 92} 93 94 95 96/* 97** returns the `main' position of an element in a table (that is, the index 98** of its hash value) 99*/ 100static Node *mainposition (const Table *t, const TValue *key) { 101 switch (ttype(key)) { 102 case LUA_TNUMBER: 103 return hashnum(t, nvalue(key)); 104 case LUA_TSTRING: 105 return hashstr(t, rawtsvalue(key)); 106 case LUA_TBOOLEAN: 107 return hashboolean(t, bvalue(key)); 108 case LUA_TLIGHTUSERDATA: 109 return hashpointer(t, pvalue(key)); 110 default: 111 return hashpointer(t, gcvalue(key)); 112 } 113} 114 115 116/* 117** returns the index for `key' if `key' is an appropriate key to live in 118** the array part of the table, -1 otherwise. 119*/ 120static int arrayindex (const TValue *key) { 121 if (ttisnumber(key)) { 122 lua_Number n = nvalue(key); 123 int k; 124 lua_number2int(k, n); 125 if (luai_numeq(cast_num(k), n)) 126 return k; 127 } 128 return -1; /* `key' did not match some condition */ 129} 130 131 132/* 133** returns the index of a `key' for table traversals. First goes all 134** elements in the array part, then elements in the hash part. The 135** beginning of a traversal is signalled by -1. 136*/ 137static int findindex (lua_State *L, Table *t, StkId key) { 138 int i; 139 if (ttisnil(key)) return -1; /* first iteration */ 140 i = arrayindex(key); 141 if (0 < i && i <= t->sizearray) /* is `key' inside array part? */ 142 return i-1; /* yes; that's the index (corrected to C) */ 143 else { 144 Node *n = mainposition(t, key); 145 do { /* check whether `key' is somewhere in the chain */ 146 /* key may be dead already, but it is ok to use it in `next' */ 147 if (luaO_rawequalObj(key2tval(n), key) || 148 (ttype(gkey(n)) == LUA_TDEADKEY && iscollectable(key) && 149 gcvalue(gkey(n)) == gcvalue(key))) { 150 i = cast_int(n - gnode(t, 0)); /* key index in hash table */ 151 /* hash elements are numbered after array ones */ 152 return i + t->sizearray; 153 } 154 else n = gnext(n); 155 } while (n); 156 luaG_runerror(L, "invalid key to " LUA_QL("next")); /* key not found */ 157 return 0; /* to avoid warnings */ 158 } 159} 160 161 162int luaH_next (lua_State *L, Table *t, StkId key) { 163 int i = findindex(L, t, key); /* find original element */ 164 for (i++; i < t->sizearray; i++) { /* try first array part */ 165 if (!ttisnil(&t->array[i])) { /* a non-nil value? */ 166 setnvalue(key, cast_num(i+1)); 167 setobj2s(L, key+1, &t->array[i]); 168 return 1; 169 } 170 } 171 for (i -= t->sizearray; i < sizenode(t); i++) { /* then hash part */ 172 if (!ttisnil(gval(gnode(t, i)))) { /* a non-nil value? */ 173 setobj2s(L, key, key2tval(gnode(t, i))); 174 setobj2s(L, key+1, gval(gnode(t, i))); 175 return 1; 176 } 177 } 178 return 0; /* no more elements */ 179} 180 181 182/* 183** {============================================================= 184** Rehash 185** ============================================================== 186*/ 187 188 189static int computesizes (int nums[], int *narray) { 190 int i; 191 int twotoi; /* 2^i */ 192 int a = 0; /* number of elements smaller than 2^i */ 193 int na = 0; /* number of elements to go to array part */ 194 int n = 0; /* optimal size for array part */ 195 for (i = 0, twotoi = 1; twotoi/2 < *narray; i++, twotoi *= 2) { 196 if (nums[i] > 0) { 197 a += nums[i]; 198 if (a > twotoi/2) { /* more than half elements present? */ 199 n = twotoi; /* optimal size (till now) */ 200 na = a; /* all elements smaller than n will go to array part */ 201 } 202 } 203 if (a == *narray) break; /* all elements already counted */ 204 } 205 *narray = n; 206 lua_assert(*narray/2 <= na && na <= *narray); 207 return na; 208} 209 210 211static int countint (const TValue *key, int *nums) { 212 int k = arrayindex(key); 213 if (0 < k && k <= MAXASIZE) { /* is `key' an appropriate array index? */ 214 nums[ceillog2(k)]++; /* count as such */ 215 return 1; 216 } 217 else 218 return 0; 219} 220 221 222static int numusearray (const Table *t, int *nums) { 223 int lg; 224 int ttlg; /* 2^lg */ 225 int ause = 0; /* summation of `nums' */ 226 int i = 1; /* count to traverse all array keys */ 227 for (lg=0, ttlg=1; lg<=MAXBITS; lg++, ttlg*=2) { /* for each slice */ 228 int lc = 0; /* counter */ 229 int lim = ttlg; 230 if (lim > t->sizearray) { 231 lim = t->sizearray; /* adjust upper limit */ 232 if (i > lim) 233 break; /* no more elements to count */ 234 } 235 /* count elements in range (2^(lg-1), 2^lg] */ 236 for (; i <= lim; i++) { 237 if (!ttisnil(&t->array[i-1])) 238 lc++; 239 } 240 nums[lg] += lc; 241 ause += lc; 242 } 243 return ause; 244} 245 246 247static int numusehash (const Table *t, int *nums, int *pnasize) { 248 int totaluse = 0; /* total number of elements */ 249 int ause = 0; /* summation of `nums' */ 250 int i = sizenode(t); 251 while (i--) { 252 Node *n = &t->node[i]; 253 if (!ttisnil(gval(n))) { 254 ause += countint(key2tval(n), nums); 255 totaluse++; 256 } 257 } 258 *pnasize += ause; 259 return totaluse; 260} 261 262 263static void setarrayvector (lua_State *L, Table *t, int size) { 264 int i; 265 luaM_reallocvector(L, t->array, t->sizearray, size, TValue); 266 for (i=t->sizearray; i<size; i++) 267 setnilvalue(&t->array[i]); 268 t->sizearray = size; 269} 270 271 272static void setnodevector (lua_State *L, Table *t, int size) { 273 int lsize; 274 if (size == 0) { /* no elements to hash part? */ 275 t->node = cast(Node *, dummynode); /* use common `dummynode' */ 276 lsize = 0; 277 } 278 else { 279 int i; 280 lsize = ceillog2(size); 281 if (lsize > MAXBITS) 282 luaG_runerror(L, "table overflow"); 283 size = twoto(lsize); 284 t->node = luaM_newvector(L, size, Node); 285 for (i=0; i<size; i++) { 286 Node *n = gnode(t, i); 287 gnext(n) = NULL; 288 setnilvalue(gkey(n)); 289 setnilvalue(gval(n)); 290 } 291 } 292 t->lsizenode = cast_byte(lsize); 293 t->lastfree = gnode(t, size); /* all positions are free */ 294} 295 296 297static void resize (lua_State *L, Table *t, int nasize, int nhsize) { 298 int i; 299 int oldasize = t->sizearray; 300 int oldhsize = t->lsizenode; 301 Node *nold = t->node; /* save old hash ... */ 302 if (nasize > oldasize) /* array part must grow? */ 303 setarrayvector(L, t, nasize); 304 /* create new hash part with appropriate size */ 305 setnodevector(L, t, nhsize); 306 if (nasize < oldasize) { /* array part must shrink? */ 307 t->sizearray = nasize; 308 /* re-insert elements from vanishing slice */ 309 for (i=nasize; i<oldasize; i++) { 310 if (!ttisnil(&t->array[i])) 311 setobjt2t(L, luaH_setnum(L, t, i+1), &t->array[i]); 312 } 313 /* shrink array */ 314 luaM_reallocvector(L, t->array, oldasize, nasize, TValue); 315 } 316 /* re-insert elements from hash part */ 317 for (i = twoto(oldhsize) - 1; i >= 0; i--) { 318 Node *old = nold+i; 319 if (!ttisnil(gval(old))) 320 setobjt2t(L, luaH_set(L, t, key2tval(old)), gval(old)); 321 } 322 if (nold != dummynode) 323 luaM_freearray(L, nold, twoto(oldhsize), Node); /* free old array */ 324} 325 326 327void luaH_resizearray (lua_State *L, Table *t, int nasize) { 328 int nsize = (t->node == dummynode) ? 0 : sizenode(t); 329 resize(L, t, nasize, nsize); 330} 331 332 333static void rehash (lua_State *L, Table *t, const TValue *ek) { 334 int nasize, na; 335 int nums[MAXBITS+1]; /* nums[i] = number of keys between 2^(i-1) and 2^i */ 336 int i; 337 int totaluse; 338 for (i=0; i<=MAXBITS; i++) nums[i] = 0; /* reset counts */ 339 nasize = numusearray(t, nums); /* count keys in array part */ 340 totaluse = nasize; /* all those keys are integer keys */ 341 totaluse += numusehash(t, nums, &nasize); /* count keys in hash part */ 342 /* count extra key */ 343 nasize += countint(ek, nums); 344 totaluse++; 345 /* compute new size for array part */ 346 na = computesizes(nums, &nasize); 347 /* resize the table to new computed sizes */ 348 resize(L, t, nasize, totaluse - na); 349} 350 351 352 353/* 354** }============================================================= 355*/ 356 357 358Table *luaH_new (lua_State *L, int narray, int nhash) { 359 Table *t = luaM_new(L, Table); 360 luaC_link(L, obj2gco(t), LUA_TTABLE); 361 sethvalue2s(L, L->top, t); /* put table on stack */ 362 incr_top(L); 363 t->metatable = NULL; 364 t->flags = cast_byte(~0); 365 /* temporary values (kept only if some malloc fails) */ 366 t->array = NULL; 367 t->sizearray = 0; 368 t->lsizenode = 0; 369 t->node = cast(Node *, dummynode); 370 setarrayvector(L, t, narray); 371 setnodevector(L, t, nhash); 372 L->top--; /* remove table from stack */ 373 return t; 374} 375 376 377void luaH_free (lua_State *L, Table *t) { 378 if (t->node != dummynode) 379 luaM_freearray(L, t->node, sizenode(t), Node); 380 luaM_freearray(L, t->array, t->sizearray, TValue); 381 luaM_free(L, t); 382} 383 384 385static Node *getfreepos (Table *t) { 386 while (t->lastfree-- > t->node) { 387 if (ttisnil(gkey(t->lastfree))) 388 return t->lastfree; 389 } 390 return NULL; /* could not find a free place */ 391} 392 393 394 395/* 396** inserts a new key into a hash table; first, check whether key's main 397** position is free. If not, check whether colliding node is in its main 398** position or not: if it is not, move colliding node to an empty place and 399** put new key in its main position; otherwise (colliding node is in its main 400** position), new key goes to an empty position. 401*/ 402static TValue *newkey (lua_State *L, Table *t, const TValue *key) { 403 Node *mp = mainposition(t, key); 404 if (!ttisnil(gval(mp)) || mp == dummynode) { 405 Node *othern; 406 Node *n = getfreepos(t); /* get a free place */ 407 if (n == NULL) { /* cannot find a free place? */ 408 rehash(L, t, key); /* grow table */ 409 return luaH_set(L, t, key); /* re-insert key into grown table */ 410 } 411 lua_assert(n != dummynode); 412 othern = mainposition(t, key2tval(mp)); 413 if (othern != mp) { /* is colliding node out of its main position? */ 414 /* yes; move colliding node into free position */ 415 while (gnext(othern) != mp) othern = gnext(othern); /* find previous */ 416 gnext(othern) = n; /* redo the chain with `n' in place of `mp' */ 417 *n = *mp; /* copy colliding node into free pos. (mp->next also goes) */ 418 gnext(mp) = NULL; /* now `mp' is free */ 419 setnilvalue(gval(mp)); 420 } 421 else { /* colliding node is in its own main position */ 422 /* new node will go into free position */ 423 gnext(n) = gnext(mp); /* chain new position */ 424 gnext(mp) = n; 425 mp = n; 426 } 427 } 428 gkey(mp)->value = key->value; gkey(mp)->tt = key->tt; 429 luaC_barriert(L, t, key); 430 lua_assert(ttisnil(gval(mp))); 431 return gval(mp); 432} 433 434 435/* 436** search function for integers 437*/ 438const TValue *luaH_getnum (Table *t, int key) { 439 /* (1 <= key && key <= t->sizearray) */ 440 if (cast(unsigned int, key-1) < cast(unsigned int, t->sizearray)) 441 return &t->array[key-1]; 442 else { 443 lua_Number nk = cast_num(key); 444 Node *n = hashnum(t, nk); 445 do { /* check whether `key' is somewhere in the chain */ 446 if (ttisnumber(gkey(n)) && luai_numeq(nvalue(gkey(n)), nk)) 447 return gval(n); /* that's it */ 448 else n = gnext(n); 449 } while (n); 450 return luaO_nilobject; 451 } 452} 453 454 455/* 456** search function for strings 457*/ 458const TValue *luaH_getstr (Table *t, TString *key) { 459 Node *n = hashstr(t, key); 460 do { /* check whether `key' is somewhere in the chain */ 461 if (ttisstring(gkey(n)) && rawtsvalue(gkey(n)) == key) 462 return gval(n); /* that's it */ 463 else n = gnext(n); 464 } while (n); 465 return luaO_nilobject; 466} 467 468 469/* 470** main search function 471*/ 472const TValue *luaH_get (Table *t, const TValue *key) { 473 switch (ttype(key)) { 474 case LUA_TNIL: return luaO_nilobject; 475 case LUA_TSTRING: return luaH_getstr(t, rawtsvalue(key)); 476 case LUA_TNUMBER: { 477 int k; 478 lua_Number n = nvalue(key); 479 lua_number2int(k, n); 480 if (luai_numeq(cast_num(k), nvalue(key))) /* index is int? */ 481 return luaH_getnum(t, k); /* use specialized version */ 482 /* else go through */ 483 } 484 default: { 485 Node *n = mainposition(t, key); 486 do { /* check whether `key' is somewhere in the chain */ 487 if (luaO_rawequalObj(key2tval(n), key)) 488 return gval(n); /* that's it */ 489 else n = gnext(n); 490 } while (n); 491 return luaO_nilobject; 492 } 493 } 494} 495 496 497TValue *luaH_set (lua_State *L, Table *t, const TValue *key) { 498 const TValue *p = luaH_get(t, key); 499 t->flags = 0; 500 if (p != luaO_nilobject) 501 return cast(TValue *, p); 502 else { 503 if (ttisnil(key)) luaG_runerror(L, "table index is nil"); 504 else if (ttisnumber(key) && luai_numisnan(nvalue(key))) 505 luaG_runerror(L, "table index is NaN"); 506 return newkey(L, t, key); 507 } 508} 509 510 511TValue *luaH_setnum (lua_State *L, Table *t, int key) { 512 const TValue *p = luaH_getnum(t, key); 513 if (p != luaO_nilobject) 514 return cast(TValue *, p); 515 else { 516 TValue k; 517 setnvalue(&k, cast_num(key)); 518 return newkey(L, t, &k); 519 } 520} 521 522 523TValue *luaH_setstr (lua_State *L, Table *t, TString *key) { 524 const TValue *p = luaH_getstr(t, key); 525 if (p != luaO_nilobject) 526 return cast(TValue *, p); 527 else { 528 TValue k; 529 setsvalue(L, &k, key); 530 return newkey(L, t, &k); 531 } 532} 533 534 535static int unbound_search (Table *t, unsigned int j) { 536 unsigned int i = j; /* i is zero or a present index */ 537 j++; 538 /* find `i' and `j' such that i is present and j is not */ 539 while (!ttisnil(luaH_getnum(t, j))) { 540 i = j; 541 j *= 2; 542 if (j > cast(unsigned int, MAX_INT)) { /* overflow? */ 543 /* table was built with bad purposes: resort to linear search */ 544 i = 1; 545 while (!ttisnil(luaH_getnum(t, i))) i++; 546 return i - 1; 547 } 548 } 549 /* now do a binary search between them */ 550 while (j - i > 1) { 551 unsigned int m = (i+j)/2; 552 if (ttisnil(luaH_getnum(t, m))) j = m; 553 else i = m; 554 } 555 return i; 556} 557 558 559/* 560** Try to find a boundary in table `t'. A `boundary' is an integer index 561** such that t[i] is non-nil and t[i+1] is nil (and 0 if t[1] is nil). 562*/ 563int luaH_getn (Table *t) { 564 unsigned int j = t->sizearray; 565 if (j > 0 && ttisnil(&t->array[j - 1])) { 566 /* there is a boundary in the array part: (binary) search for it */ 567 unsigned int i = 0; 568 while (j - i > 1) { 569 unsigned int m = (i+j)/2; 570 if (ttisnil(&t->array[m - 1])) j = m; 571 else i = m; 572 } 573 return i; 574 } 575 /* else must find a boundary in hash part */ 576 else if (t->node == dummynode) /* hash part is empty? */ 577 return j; /* that is easy... */ 578 else return unbound_search(t, j); 579} 580 581 582 583#if defined(LUA_DEBUG) 584 585Node *luaH_mainposition (const Table *t, const TValue *key) { 586 return mainposition(t, key); 587} 588 589int luaH_isdummy (Node *n) { return n == dummynode; } 590 591#endif