A modern Music Player Daemon based on Rockbox open source high quality audio player
libadwaita audio rust zig deno mpris rockbox mpd
at master 83 lines 3.6 kB view raw
1/* Emacs style mode select -*- C++ -*- 2 *----------------------------------------------------------------------------- 3 * 4 * 5 * PrBoom a Doom port merged with LxDoom and LSDLDoom 6 * based on BOOM, a modified and improved DOOM engine 7 * Copyright (C) 1999 by 8 * id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman 9 * Copyright (C) 1999-2000 by 10 * Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze 11 * 12 * This program is free software; you can redistribute it and/or 13 * modify it under the terms of the GNU General Public License 14 * as published by the Free Software Foundation; either version 2 15 * of the License, or (at your option) any later version. 16 * 17 * This program is distributed in the hope that it will be useful, 18 * but WITHOUT ANY WARRANTY; without even the implied warranty of 19 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 20 * GNU General Public License for more details. 21 * 22 * You should have received a copy of the GNU General Public License 23 * along with this program; if not, write to the Free Software 24 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 25 * 02111-1307, USA. 26 * 27 * DESCRIPTION: 28 * Globally defined strings. 29 * 30 *----------------------------------------------------------------------------- 31 */ 32 33#ifdef __GNUG__ 34#pragma implementation "dstrings.h" 35#endif 36#include "dstrings.h" 37 38 39// killough 1/18/98: remove hardcoded limit, add const: 40const char *const endmsg[]= 41 { 42 // DOOM1 43 QUITMSG, 44 "please don't leave, there's more\ndemons to toast!", 45 "let's beat it -- this is turning\ninto a bloodbath!", 46 "i wouldn't leave if i were you.\ndos is much worse.", 47 "you're trying to say you like dos\nbetter than me, right?", 48 "don't leave yet -- there's a\ndemon around that corner!", 49 "ya know, next time you come in here\ni'm gonna toast ya.", 50 "go ahead and leave. see if i care.", // 1/15/98 killough 51 52 // QuitDOOM II messages 53 "you want to quit?\nthen, thou hast lost an eighth!", 54 "don't go now, there's a \ndimensional shambler waiting\nat the dos prompt!", 55 "get outta here and go back\nto your boring programs.", 56 "if i were your boss, i'd \n deathmatch ya in a minute!", 57 "look, bud. you leave now\nand you forfeit your body count!", 58 "just leave. when you come\nback, i'll be waiting with a bat.", 59 "you're lucky i don't smack\nyou for thinking about leaving.", // 1/15/98 killough 60 61 // FinalDOOM? 62 63 // Note that these ending "bad taste" strings were commented out 64 // in the original id code as the #else case of an #if 1 65 // Obviously they were internal playthings before the release of 66 // DOOM2 and were not intended for public use. 67 // 68 // Following messages commented out for now. Bad taste. // phares 69 70 // "fuck you, pussy!\nget the fuck out!", 71 // "you quit and i'll jizz\nin your cystholes!", 72 // "if you leave, i'll make\nthe lord drink my jizz.", 73 // "hey, ron! can we say\n'fuck' in the game?", 74 // "i'd leave: this is just\nmore monsters and levels.\nwhat a load.", 75 // "suck it down, asshole!\nyou're a fucking wimp!", 76 // "don't quit now! we're \nstill spending your money!", 77 78 // Internal debug. Different style, too. 79 "THIS IS NO MESSAGE!\nPage intentionally left blank.", // 1/15/98 killough 80 }; 81 82// killough 1/18/98: remove hardcoded limit and replace with var (silly hack): 83const size_t NUM_QUITMESSAGES = sizeof(endmsg)/sizeof(*endmsg) - 1;