{ lib, stdenv, fetchFromGitHub, cmake, libGLU, libGL, libglut, }: stdenv.mkDerivation rec { pname = "bullet"; version = "3.25"; src = fetchFromGitHub { owner = "bulletphysics"; repo = "bullet3"; rev = version; sha256 = "sha256-AGP05GoxLjHqlnW63/KkZe+TjO3IKcgBi+Qb/osQuCM="; }; nativeBuildInputs = [ cmake ]; buildInputs = [ libGLU libGL libglut ]; postPatch = '' substituteInPlace examples/ThirdPartyLibs/Gwen/CMakeLists.txt \ --replace "-DGLEW_STATIC" "-DGLEW_STATIC -Wno-narrowing" ''; cmakeFlags = [ "-DBUILD_SHARED_LIBS=ON" "-DBUILD_CPU_DEMOS=OFF" "-DINSTALL_EXTRA_LIBS=ON" ] ++ lib.optionals stdenv.hostPlatform.isDarwin [ "-DBUILD_BULLET2_DEMOS=OFF" "-DBUILD_UNIT_TESTS=OFF" "-DBUILD_BULLET_ROBOTICS_GUI_EXTRA=OFF" ]; env.NIX_CFLAGS_COMPILE = lib.optionalString stdenv.cc.isClang "-Wno-error=argument-outside-range -Wno-error=c++11-narrowing"; meta = with lib; { description = "Professional free 3D Game Multiphysics Library"; longDescription = '' Bullet 3D Game Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics. ''; homepage = "http://bulletphysics.org"; license = licenses.zlib; maintainers = with maintainers; [ aforemny ]; platforms = platforms.unix; }; }