{ lib, stdenv, fetchzip, fetchpatch, cmake, pkg-config, SDL2, libpng, zlib, xz, freetype, fontconfig, curl, icu, harfbuzz, expat, glib, pcre2, withOpenGFX ? true, withOpenSFX ? true, withOpenMSX ? true, withFluidSynth ? true, fluidsynth, soundfont-fluid, soundfont-name ? "FluidR3_GM2-2", libsndfile, flac, libogg, libvorbis, libopus, libmpg123, pulseaudio, alsa-lib, libjack2, makeWrapper, buildPackages, }: let opengfx = fetchzip { url = "https://cdn.openttd.org/opengfx-releases/7.1/opengfx-7.1-all.zip"; hash = "sha256-daJ/Qwg/okpmLQkXcCjruIiP8GEwyyp02YWcGQepxzs="; }; opensfx = fetchzip { url = "https://cdn.openttd.org/opensfx-releases/1.0.3/opensfx-1.0.3-all.zip"; hash = "sha256-QmfXizrRTu/fUcVOY7tCndv4t4BVW+fb0yUi8LgSYzM="; }; openmsx = fetchzip { url = "https://cdn.openttd.org/openmsx-releases/0.4.2/openmsx-0.4.2-all.zip"; hash = "sha256-Cgrg2m+uTODFg39mKgX+hE8atV7v5bVyZd716vSZB8M="; }; # OpenTTD builds and uses some of its own tools during the build and we need those to be available for cross-compilation. # Build the tools for buildPlatform with minimal dependencies, using the "OPTION_TOOLS_ONLY" flag. crossTools = buildPackages.openttd.overrideAttrs (oldAttrs: { pname = "openttd-tools"; buildInputs = [ ]; cmakeFlags = oldAttrs.cmakeFlags or [ ] ++ [ (lib.cmakeBool "OPTION_TOOLS_ONLY" true) ]; installPhase = '' install -Dm555 src/strgen/strgen -t $out/bin install -Dm555 src/settingsgen/settingsgen -t $out/bin ''; }); in stdenv.mkDerivation (finalAttrs: { pname = "openttd"; version = "14.1"; src = fetchzip { url = "https://cdn.openttd.org/openttd-releases/${finalAttrs.version}/openttd-${finalAttrs.version}-source.tar.xz"; hash = "sha256-YT4IE/rJ9pnpeMWKbOra6AbSUwW19RwOKlXkxwoMeKY="; }; patches = [ # Fix build against icu-76: # https://github.com/OpenTTD/OpenTTD/pull/13048 (fetchpatch { name = "icu-75.patch"; url = "https://github.com/OpenTTD/OpenTTD/commit/14fac2ad37bfb9cec56b4f9169d864f6f1c7b96e.patch"; hash = "sha256-L35ybnTKPO+HVP/7ZYzWM2mA+s1RAywhofSuzpy/6sc="; }) ]; nativeBuildInputs = [ cmake pkg-config makeWrapper ] ++ lib.optionals (!stdenv.buildPlatform.canExecute stdenv.hostPlatform) [ crossTools ]; buildInputs = [ SDL2 libpng xz zlib freetype fontconfig curl icu harfbuzz expat glib pcre2 ] ++ lib.optionals withFluidSynth [ fluidsynth soundfont-fluid libsndfile flac libogg libvorbis libopus libmpg123 pulseaudio alsa-lib libjack2 ]; strictDeps = true; postPatch = '' substituteInPlace src/music/fluidsynth.cpp \ --replace-fail "/usr/share/soundfonts/default.sf2" \ "${soundfont-fluid}/share/soundfonts/${soundfont-name}.sf2" ''; postInstall = lib.optionalString withOpenGFX '' cp ${opengfx}/*.tar $out/share/games/openttd/baseset '' + lib.optionalString withOpenSFX '' cp ${opensfx}/*.tar $out/share/games/openttd/baseset '' + lib.optionalString withOpenMSX '' tar -xf ${openmsx}/*.tar -C $out/share/games/openttd/baseset ''; meta = { description = ''Open source clone of the Microprose game "Transport Tycoon Deluxe"''; mainProgram = "openttd"; longDescription = '' OpenTTD is a transportation economics simulator. In single player mode, players control a transportation business, and use rail, road, sea, and air transport to move goods and people around the simulated world. In multiplayer networked mode, players may: - play competitively as different businesses - play cooperatively controlling the same business - observe as spectators ''; homepage = "https://www.openttd.org/"; changelog = "https://cdn.openttd.org/openttd-releases/${finalAttrs.version}/changelog.txt"; license = lib.licenses.gpl2Only; platforms = lib.platforms.linux; maintainers = with lib.maintainers; [ jcumming fpletz ]; }; })