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1{ lib, stdenv, fetchFromGitHub, cmake, SDL2, libGLU, luajit, curl, curlpp }: 2 3let 4 # Newer versions of sdl-gpu don't work with Riko4 (corrupted graphics), 5 # and this library does not have a proper release version, so let the 6 # derivation for this stay next to the Riko4 derivation for now. 7 sdl-gpu = stdenv.mkDerivation { 8 pname = "sdl-gpu"; 9 version = "2018-11-01"; 10 src = fetchFromGitHub { 11 owner = "grimfang4"; 12 repo = "sdl-gpu"; 13 rev = "a4ff1ab02410f154b004c29ec46e07b22890fa1f"; 14 sha256 = "1wdwg331s7r4dhq1l8w4dvlqf4iywskpdrscgbwrz9j0c6nqqi3v"; 15 }; 16 buildInputs = [ SDL2 libGLU ]; 17 nativeBuildInputs = [ cmake ]; 18 19 meta = with lib; { 20 homepage = "https://github.com/grimfang4/sdl-gpu"; 21 description = "A library for high-performance, modern 2D graphics with SDL written in C"; 22 license = licenses.mit; 23 maintainers = with maintainers; [ CrazedProgrammer ]; 24 }; 25 }; 26in 27 28stdenv.mkDerivation rec { 29 pname = "riko4"; 30 version = "0.1.0"; 31 src = fetchFromGitHub { 32 owner = "incinirate"; 33 repo = "Riko4"; 34 rev = "v${version}"; 35 sha256 = "008i9991sn616dji96jfwq6gszrspbx4x7cynxb1cjw66phyy5zp"; 36 }; 37 38 buildInputs = [ SDL2 luajit sdl-gpu curl curlpp ]; 39 nativeBuildInputs = [ cmake ]; 40 41 hardeningDisable = [ "fortify" ]; 42 cmakeFlags = [ "-DSDL2_gpu_INCLUDE_DIR=\"${sdl-gpu}/include\"" ]; 43 44 # Riko4 needs the data/ and scripts/ directories to be in its PWD. 45 installPhase = '' 46 install -Dm0755 riko4 $out/bin/.riko4-unwrapped 47 mkdir -p $out/lib/riko4 48 cp -r ../data $out/lib/riko4 49 cp -r ../scripts $out/lib/riko4 50 cat > $out/bin/riko4 <<EOF 51 #!/bin/sh 52 pushd $out/lib/riko4 > /dev/null 53 exec $out/bin/.riko4-unwrapped "\$@" 54 popd > /dev/null 55 EOF 56 chmod +x $out/bin/riko4 57 ''; 58 59 meta = with lib; { 60 homepage = "https://github.com/incinirate/Riko4"; 61 description = "Fantasy console for pixel art game development"; 62 license = licenses.mit; 63 maintainers = with maintainers; [ CrazedProgrammer ]; 64 }; 65}