1diff --git a/SConstruct b/SConstruct
2index 48fd080..419b40d 100644
3--- a/SConstruct
4+++ b/SConstruct
5@@ -55,7 +55,7 @@ sky = env.Program("endless-sky", Glob("build/" + env["mode"] + "/*.cpp"))
6
7
8 # Install the binary:
9-env.Install("$DESTDIR$PREFIX/games", sky)
10+env.Install("$DESTDIR$PREFIX/bin", sky)
11
12 # Install the desktop file:
13 env.Install("$DESTDIR$PREFIX/share/applications", "endless-sky.desktop")
14diff --git a/source/Files.cpp b/source/Files.cpp
15index c8c8957..d196459 100644
16--- a/source/Files.cpp
17+++ b/source/Files.cpp
18@@ -114,15 +114,9 @@ void Files::Init(const char * const *argv)
19 if(resources.back() != '/')
20 resources += '/';
21 #if defined __linux__ || defined __FreeBSD__ || defined __DragonFly__
22- // Special case, for Linux: the resource files are not in the same place as
23- // the executable, but are under the same prefix (/usr or /usr/local).
24- static const string LOCAL_PATH = "/usr/local/";
25- static const string STANDARD_PATH = "/usr/";
26- static const string RESOURCE_PATH = "share/games/endless-sky/";
27- if(!resources.compare(0, LOCAL_PATH.length(), LOCAL_PATH))
28- resources = LOCAL_PATH + RESOURCE_PATH;
29- else if(!resources.compare(0, STANDARD_PATH.length(), STANDARD_PATH))
30- resources = STANDARD_PATH + RESOURCE_PATH;
31+ // Workaround for NixOS. Not sure how to proceed with other OSes, feedback
32+ // is welcome.
33+ resources += "../share/games/endless-sky/";
34 #elif defined __APPLE__
35 // Special case for Mac OS X: the resources are in ../Resources relative to
36 // the folder the binary is in.