1{
2 lib,
3 stdenv,
4 fetchzip,
5 fetchFromGitHub,
6 cmake,
7}:
8
9let
10 common = import ./common.nix { inherit fetchzip; };
11in
12
13stdenv.mkDerivation {
14 pname = "irrlicht-mac";
15 version = common.version;
16
17 src = fetchFromGitHub {
18 owner = "quiark";
19 repo = "IrrlichtCMake";
20 rev = "523a5e6ef84be67c3014f7b822b97acfced536ce";
21 sha256 = "10ahnry2zl64wphs233gxhvs6c0345pyf5nwa29mc6yn49x7bidi";
22 };
23
24 postUnpack = ''
25 cp -r ${common.src}/* $sourceRoot/
26 chmod -R 777 $sourceRoot
27 '';
28
29 patches = [ ./mac_device.patch ];
30 dontFixCmake = true;
31
32 cmakeFlags = [
33 "-DIRRLICHT_STATIC_LIBRARY=ON"
34 "-DIRRLICHT_BUILD_EXAMPLES=OFF"
35 "-DIRRLICHT_INSTALL_MEDIA_FILES=OFF"
36 "-DIRRLICHT_ENABLE_X11_SUPPORT=OFF"
37 "-DIRRLICHT_BUILD_TOOLS=OFF"
38 ];
39
40 nativeBuildInputs = [ cmake ];
41
42 meta = {
43 homepage = "https://irrlicht.sourceforge.net/";
44 license = lib.licenses.zlib;
45 description = "Open source high performance realtime 3D engine written in C++";
46 platforms = lib.platforms.darwin;
47 };
48}