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1/* SPDX-License-Identifier: GPL-2.0-only */ 2/* 3 * Copyright (C) 2015 Broadcom 4 */ 5#ifndef _VC4_DRV_H_ 6#define _VC4_DRV_H_ 7 8#include <linux/delay.h> 9#include <linux/of.h> 10#include <linux/refcount.h> 11#include <linux/uaccess.h> 12 13#include <drm/drm_atomic.h> 14#include <drm/drm_debugfs.h> 15#include <drm/drm_device.h> 16#include <drm/drm_encoder.h> 17#include <drm/drm_gem_dma_helper.h> 18#include <drm/drm_managed.h> 19#include <drm/drm_mm.h> 20#include <drm/drm_modeset_lock.h> 21 22#include "uapi/drm/vc4_drm.h" 23 24struct drm_device; 25struct drm_gem_object; 26 27/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 28 * this. 29 */ 30enum vc4_kernel_bo_type { 31 /* Any kernel allocation (gem_create_object hook) before it 32 * gets another type set. 33 */ 34 VC4_BO_TYPE_KERNEL, 35 VC4_BO_TYPE_V3D, 36 VC4_BO_TYPE_V3D_SHADER, 37 VC4_BO_TYPE_DUMB, 38 VC4_BO_TYPE_BIN, 39 VC4_BO_TYPE_RCL, 40 VC4_BO_TYPE_BCL, 41 VC4_BO_TYPE_KERNEL_CACHE, 42 VC4_BO_TYPE_COUNT 43}; 44 45/* Performance monitor object. The perform lifetime is controlled by userspace 46 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 47 * request, and when this is the case, HW perf counters will be activated just 48 * before the submit_cl is submitted to the GPU and disabled when the job is 49 * done. This way, only events related to a specific job will be counted. 50 */ 51struct vc4_perfmon { 52 struct vc4_dev *dev; 53 54 /* Tracks the number of users of the perfmon, when this counter reaches 55 * zero the perfmon is destroyed. 56 */ 57 refcount_t refcnt; 58 59 /* Number of counters activated in this perfmon instance 60 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 61 */ 62 u8 ncounters; 63 64 /* Events counted by the HW perf counters. */ 65 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 66 67 /* Storage for counter values. Counters are incremented by the HW 68 * perf counter values every time the perfmon is attached to a GPU job. 69 * This way, perfmon users don't have to retrieve the results after 70 * each job if they want to track events covering several submissions. 71 * Note that counter values can't be reset, but you can fake a reset by 72 * destroying the perfmon and creating a new one. 73 */ 74 u64 counters[]; 75}; 76 77struct vc4_dev { 78 struct drm_device base; 79 struct device *dev; 80 81 bool is_vc5; 82 83 unsigned int irq; 84 85 struct vc4_hvs *hvs; 86 struct vc4_v3d *v3d; 87 88 struct vc4_hang_state *hang_state; 89 90 /* The kernel-space BO cache. Tracks buffers that have been 91 * unreferenced by all other users (refcounts of 0!) but not 92 * yet freed, so we can do cheap allocations. 93 */ 94 struct vc4_bo_cache { 95 /* Array of list heads for entries in the BO cache, 96 * based on number of pages, so we can do O(1) lookups 97 * in the cache when allocating. 98 */ 99 struct list_head *size_list; 100 uint32_t size_list_size; 101 102 /* List of all BOs in the cache, ordered by age, so we 103 * can do O(1) lookups when trying to free old 104 * buffers. 105 */ 106 struct list_head time_list; 107 struct work_struct time_work; 108 struct timer_list time_timer; 109 } bo_cache; 110 111 u32 num_labels; 112 struct vc4_label { 113 const char *name; 114 u32 num_allocated; 115 u32 size_allocated; 116 } *bo_labels; 117 118 /* Protects bo_cache and bo_labels. */ 119 struct mutex bo_lock; 120 121 /* Purgeable BO pool. All BOs in this pool can have their memory 122 * reclaimed if the driver is unable to allocate new BOs. We also 123 * keep stats related to the purge mechanism here. 124 */ 125 struct { 126 struct list_head list; 127 unsigned int num; 128 size_t size; 129 unsigned int purged_num; 130 size_t purged_size; 131 struct mutex lock; 132 } purgeable; 133 134 uint64_t dma_fence_context; 135 136 /* Sequence number for the last job queued in bin_job_list. 137 * Starts at 0 (no jobs emitted). 138 */ 139 uint64_t emit_seqno; 140 141 /* Sequence number for the last completed job on the GPU. 142 * Starts at 0 (no jobs completed). 143 */ 144 uint64_t finished_seqno; 145 146 /* List of all struct vc4_exec_info for jobs to be executed in 147 * the binner. The first job in the list is the one currently 148 * programmed into ct0ca for execution. 149 */ 150 struct list_head bin_job_list; 151 152 /* List of all struct vc4_exec_info for jobs that have 153 * completed binning and are ready for rendering. The first 154 * job in the list is the one currently programmed into ct1ca 155 * for execution. 156 */ 157 struct list_head render_job_list; 158 159 /* List of the finished vc4_exec_infos waiting to be freed by 160 * job_done_work. 161 */ 162 struct list_head job_done_list; 163 /* Spinlock used to synchronize the job_list and seqno 164 * accesses between the IRQ handler and GEM ioctls. 165 */ 166 spinlock_t job_lock; 167 wait_queue_head_t job_wait_queue; 168 struct work_struct job_done_work; 169 170 /* Used to track the active perfmon if any. Access to this field is 171 * protected by job_lock. 172 */ 173 struct vc4_perfmon *active_perfmon; 174 175 /* List of struct vc4_seqno_cb for callbacks to be made from a 176 * workqueue when the given seqno is passed. 177 */ 178 struct list_head seqno_cb_list; 179 180 /* The memory used for storing binner tile alloc, tile state, 181 * and overflow memory allocations. This is freed when V3D 182 * powers down. 183 */ 184 struct vc4_bo *bin_bo; 185 186 /* Size of blocks allocated within bin_bo. */ 187 uint32_t bin_alloc_size; 188 189 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 190 * used. 191 */ 192 uint32_t bin_alloc_used; 193 194 /* Bitmask of the current bin_alloc used for overflow memory. */ 195 uint32_t bin_alloc_overflow; 196 197 /* Incremented when an underrun error happened after an atomic commit. 198 * This is particularly useful to detect when a specific modeset is too 199 * demanding in term of memory or HVS bandwidth which is hard to guess 200 * at atomic check time. 201 */ 202 atomic_t underrun; 203 204 struct work_struct overflow_mem_work; 205 206 int power_refcount; 207 208 /* Set to true when the load tracker is active. */ 209 bool load_tracker_enabled; 210 211 /* Mutex controlling the power refcount. */ 212 struct mutex power_lock; 213 214 struct { 215 struct timer_list timer; 216 struct work_struct reset_work; 217 } hangcheck; 218 219 struct drm_modeset_lock ctm_state_lock; 220 struct drm_private_obj ctm_manager; 221 struct drm_private_obj hvs_channels; 222 struct drm_private_obj load_tracker; 223 224 /* List of vc4_debugfs_info_entry for adding to debugfs once 225 * the minor is available (after drm_dev_register()). 226 */ 227 struct list_head debugfs_list; 228 229 /* Mutex for binner bo allocation. */ 230 struct mutex bin_bo_lock; 231 /* Reference count for our binner bo. */ 232 struct kref bin_bo_kref; 233}; 234 235static inline struct vc4_dev * 236to_vc4_dev(struct drm_device *dev) 237{ 238 return container_of(dev, struct vc4_dev, base); 239} 240 241struct vc4_bo { 242 struct drm_gem_dma_object base; 243 244 /* seqno of the last job to render using this BO. */ 245 uint64_t seqno; 246 247 /* seqno of the last job to use the RCL to write to this BO. 248 * 249 * Note that this doesn't include binner overflow memory 250 * writes. 251 */ 252 uint64_t write_seqno; 253 254 bool t_format; 255 256 /* List entry for the BO's position in either 257 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 258 */ 259 struct list_head unref_head; 260 261 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 262 unsigned long free_time; 263 264 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 265 struct list_head size_head; 266 267 /* Struct for shader validation state, if created by 268 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 269 */ 270 struct vc4_validated_shader_info *validated_shader; 271 272 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 273 * for user-allocated labels. 274 */ 275 int label; 276 277 /* Count the number of active users. This is needed to determine 278 * whether we can move the BO to the purgeable list or not (when the BO 279 * is used by the GPU or the display engine we can't purge it). 280 */ 281 refcount_t usecnt; 282 283 /* Store purgeable/purged state here */ 284 u32 madv; 285 struct mutex madv_lock; 286}; 287 288static inline struct vc4_bo * 289to_vc4_bo(struct drm_gem_object *bo) 290{ 291 return container_of(to_drm_gem_dma_obj(bo), struct vc4_bo, base); 292} 293 294struct vc4_fence { 295 struct dma_fence base; 296 struct drm_device *dev; 297 /* vc4 seqno for signaled() test */ 298 uint64_t seqno; 299}; 300 301static inline struct vc4_fence * 302to_vc4_fence(struct dma_fence *fence) 303{ 304 return container_of(fence, struct vc4_fence, base); 305} 306 307struct vc4_seqno_cb { 308 struct work_struct work; 309 uint64_t seqno; 310 void (*func)(struct vc4_seqno_cb *cb); 311}; 312 313struct vc4_v3d { 314 struct vc4_dev *vc4; 315 struct platform_device *pdev; 316 void __iomem *regs; 317 struct clk *clk; 318 struct debugfs_regset32 regset; 319}; 320 321struct vc4_hvs { 322 struct vc4_dev *vc4; 323 struct platform_device *pdev; 324 void __iomem *regs; 325 u32 __iomem *dlist; 326 327 struct clk *core_clk; 328 329 unsigned long max_core_rate; 330 331 /* Memory manager for CRTCs to allocate space in the display 332 * list. Units are dwords. 333 */ 334 struct drm_mm dlist_mm; 335 /* Memory manager for the LBM memory used by HVS scaling. */ 336 struct drm_mm lbm_mm; 337 spinlock_t mm_lock; 338 339 struct drm_mm_node mitchell_netravali_filter; 340 341 struct debugfs_regset32 regset; 342 343 /* 344 * Even if HDMI0 on the RPi4 can output modes requiring a pixel 345 * rate higher than 297MHz, it needs some adjustments in the 346 * config.txt file to be able to do so and thus won't always be 347 * available. 348 */ 349 bool vc5_hdmi_enable_hdmi_20; 350 351 /* 352 * 4096x2160@60 requires a core overclock to work, so register 353 * whether that is sufficient. 354 */ 355 bool vc5_hdmi_enable_4096by2160; 356}; 357 358struct vc4_plane { 359 struct drm_plane base; 360}; 361 362static inline struct vc4_plane * 363to_vc4_plane(struct drm_plane *plane) 364{ 365 return container_of(plane, struct vc4_plane, base); 366} 367 368enum vc4_scaling_mode { 369 VC4_SCALING_NONE, 370 VC4_SCALING_TPZ, 371 VC4_SCALING_PPF, 372}; 373 374struct vc4_plane_state { 375 struct drm_plane_state base; 376 /* System memory copy of the display list for this element, computed 377 * at atomic_check time. 378 */ 379 u32 *dlist; 380 u32 dlist_size; /* Number of dwords allocated for the display list */ 381 u32 dlist_count; /* Number of used dwords in the display list. */ 382 383 /* Offset in the dlist to various words, for pageflip or 384 * cursor updates. 385 */ 386 u32 pos0_offset; 387 u32 pos2_offset; 388 u32 ptr0_offset; 389 u32 lbm_offset; 390 391 /* Offset where the plane's dlist was last stored in the 392 * hardware at vc4_crtc_atomic_flush() time. 393 */ 394 u32 __iomem *hw_dlist; 395 396 /* Clipped coordinates of the plane on the display. */ 397 int crtc_x, crtc_y, crtc_w, crtc_h; 398 /* Clipped area being scanned from in the FB. */ 399 u32 src_x, src_y; 400 401 u32 src_w[2], src_h[2]; 402 403 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 404 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 405 bool is_unity; 406 bool is_yuv; 407 408 /* Offset to start scanning out from the start of the plane's 409 * BO. 410 */ 411 u32 offsets[3]; 412 413 /* Our allocation in LBM for temporary storage during scaling. */ 414 struct drm_mm_node lbm; 415 416 /* Set when the plane has per-pixel alpha content or does not cover 417 * the entire screen. This is a hint to the CRTC that it might need 418 * to enable background color fill. 419 */ 420 bool needs_bg_fill; 421 422 /* Mark the dlist as initialized. Useful to avoid initializing it twice 423 * when async update is not possible. 424 */ 425 bool dlist_initialized; 426 427 /* Load of this plane on the HVS block. The load is expressed in HVS 428 * cycles/sec. 429 */ 430 u64 hvs_load; 431 432 /* Memory bandwidth needed for this plane. This is expressed in 433 * bytes/sec. 434 */ 435 u64 membus_load; 436}; 437 438static inline struct vc4_plane_state * 439to_vc4_plane_state(struct drm_plane_state *state) 440{ 441 return container_of(state, struct vc4_plane_state, base); 442} 443 444enum vc4_encoder_type { 445 VC4_ENCODER_TYPE_NONE, 446 VC4_ENCODER_TYPE_HDMI0, 447 VC4_ENCODER_TYPE_HDMI1, 448 VC4_ENCODER_TYPE_VEC, 449 VC4_ENCODER_TYPE_DSI0, 450 VC4_ENCODER_TYPE_DSI1, 451 VC4_ENCODER_TYPE_SMI, 452 VC4_ENCODER_TYPE_DPI, 453}; 454 455struct vc4_encoder { 456 struct drm_encoder base; 457 enum vc4_encoder_type type; 458 u32 clock_select; 459 460 void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state); 461 void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state); 462 void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state); 463 464 void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state); 465 void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state); 466}; 467 468static inline struct vc4_encoder * 469to_vc4_encoder(struct drm_encoder *encoder) 470{ 471 return container_of(encoder, struct vc4_encoder, base); 472} 473 474struct vc4_crtc_data { 475 const char *debugfs_name; 476 477 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */ 478 unsigned int hvs_available_channels; 479 480 /* Which output of the HVS this pixelvalve sources from. */ 481 int hvs_output; 482}; 483 484struct vc4_pv_data { 485 struct vc4_crtc_data base; 486 487 /* Depth of the PixelValve FIFO in bytes */ 488 unsigned int fifo_depth; 489 490 /* Number of pixels output per clock period */ 491 u8 pixels_per_clock; 492 493 enum vc4_encoder_type encoder_types[4]; 494}; 495 496struct vc4_crtc { 497 struct drm_crtc base; 498 struct platform_device *pdev; 499 const struct vc4_crtc_data *data; 500 void __iomem *regs; 501 502 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 503 ktime_t t_vblank; 504 505 u8 lut_r[256]; 506 u8 lut_g[256]; 507 u8 lut_b[256]; 508 509 struct drm_pending_vblank_event *event; 510 511 struct debugfs_regset32 regset; 512 513 /** 514 * @feeds_txp: True if the CRTC feeds our writeback controller. 515 */ 516 bool feeds_txp; 517 518 /** 519 * @irq_lock: Spinlock protecting the resources shared between 520 * the atomic code and our vblank handler. 521 */ 522 spinlock_t irq_lock; 523 524 /** 525 * @current_dlist: Start offset of the display list currently 526 * set in the HVS for that CRTC. Protected by @irq_lock, and 527 * copied in vc4_hvs_update_dlist() for the CRTC interrupt 528 * handler to have access to that value. 529 */ 530 unsigned int current_dlist; 531 532 /** 533 * @current_hvs_channel: HVS channel currently assigned to the 534 * CRTC. Protected by @irq_lock, and copied in 535 * vc4_hvs_atomic_begin() for the CRTC interrupt handler to have 536 * access to that value. 537 */ 538 unsigned int current_hvs_channel; 539}; 540 541static inline struct vc4_crtc * 542to_vc4_crtc(struct drm_crtc *crtc) 543{ 544 return container_of(crtc, struct vc4_crtc, base); 545} 546 547static inline const struct vc4_crtc_data * 548vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc) 549{ 550 return crtc->data; 551} 552 553static inline const struct vc4_pv_data * 554vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc) 555{ 556 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc); 557 558 return container_of(data, struct vc4_pv_data, base); 559} 560 561struct drm_encoder *vc4_get_crtc_encoder(struct drm_crtc *crtc, 562 struct drm_crtc_state *state); 563 564struct vc4_crtc_state { 565 struct drm_crtc_state base; 566 /* Dlist area for this CRTC configuration. */ 567 struct drm_mm_node mm; 568 bool txp_armed; 569 unsigned int assigned_channel; 570 571 struct { 572 unsigned int left; 573 unsigned int right; 574 unsigned int top; 575 unsigned int bottom; 576 } margins; 577 578 unsigned long hvs_load; 579 580 /* Transitional state below, only valid during atomic commits */ 581 bool update_muxing; 582}; 583 584#define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1) 585 586static inline struct vc4_crtc_state * 587to_vc4_crtc_state(struct drm_crtc_state *crtc_state) 588{ 589 return container_of(crtc_state, struct vc4_crtc_state, base); 590} 591 592#define V3D_READ(offset) readl(vc4->v3d->regs + offset) 593#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 594#define HVS_READ(offset) readl(hvs->regs + offset) 595#define HVS_WRITE(offset, val) writel(val, hvs->regs + offset) 596 597#define VC4_REG32(reg) { .name = #reg, .offset = reg } 598 599struct vc4_exec_info { 600 struct vc4_dev *dev; 601 602 /* Sequence number for this bin/render job. */ 603 uint64_t seqno; 604 605 /* Latest write_seqno of any BO that binning depends on. */ 606 uint64_t bin_dep_seqno; 607 608 struct dma_fence *fence; 609 610 /* Last current addresses the hardware was processing when the 611 * hangcheck timer checked on us. 612 */ 613 uint32_t last_ct0ca, last_ct1ca; 614 615 /* Kernel-space copy of the ioctl arguments */ 616 struct drm_vc4_submit_cl *args; 617 618 /* This is the array of BOs that were looked up at the start of exec. 619 * Command validation will use indices into this array. 620 */ 621 struct drm_gem_dma_object **bo; 622 uint32_t bo_count; 623 624 /* List of BOs that are being written by the RCL. Other than 625 * the binner temporary storage, this is all the BOs written 626 * by the job. 627 */ 628 struct drm_gem_dma_object *rcl_write_bo[4]; 629 uint32_t rcl_write_bo_count; 630 631 /* Pointers for our position in vc4->job_list */ 632 struct list_head head; 633 634 /* List of other BOs used in the job that need to be released 635 * once the job is complete. 636 */ 637 struct list_head unref_list; 638 639 /* Current unvalidated indices into @bo loaded by the non-hardware 640 * VC4_PACKET_GEM_HANDLES. 641 */ 642 uint32_t bo_index[2]; 643 644 /* This is the BO where we store the validated command lists, shader 645 * records, and uniforms. 646 */ 647 struct drm_gem_dma_object *exec_bo; 648 649 /** 650 * This tracks the per-shader-record state (packet 64) that 651 * determines the length of the shader record and the offset 652 * it's expected to be found at. It gets read in from the 653 * command lists. 654 */ 655 struct vc4_shader_state { 656 uint32_t addr; 657 /* Maximum vertex index referenced by any primitive using this 658 * shader state. 659 */ 660 uint32_t max_index; 661 } *shader_state; 662 663 /** How many shader states the user declared they were using. */ 664 uint32_t shader_state_size; 665 /** How many shader state records the validator has seen. */ 666 uint32_t shader_state_count; 667 668 bool found_tile_binning_mode_config_packet; 669 bool found_start_tile_binning_packet; 670 bool found_increment_semaphore_packet; 671 bool found_flush; 672 uint8_t bin_tiles_x, bin_tiles_y; 673 /* Physical address of the start of the tile alloc array 674 * (where each tile's binned CL will start) 675 */ 676 uint32_t tile_alloc_offset; 677 /* Bitmask of which binner slots are freed when this job completes. */ 678 uint32_t bin_slots; 679 680 /** 681 * Computed addresses pointing into exec_bo where we start the 682 * bin thread (ct0) and render thread (ct1). 683 */ 684 uint32_t ct0ca, ct0ea; 685 uint32_t ct1ca, ct1ea; 686 687 /* Pointer to the unvalidated bin CL (if present). */ 688 void *bin_u; 689 690 /* Pointers to the shader recs. These paddr gets incremented as CL 691 * packets are relocated in validate_gl_shader_state, and the vaddrs 692 * (u and v) get incremented and size decremented as the shader recs 693 * themselves are validated. 694 */ 695 void *shader_rec_u; 696 void *shader_rec_v; 697 uint32_t shader_rec_p; 698 uint32_t shader_rec_size; 699 700 /* Pointers to the uniform data. These pointers are incremented, and 701 * size decremented, as each batch of uniforms is uploaded. 702 */ 703 void *uniforms_u; 704 void *uniforms_v; 705 uint32_t uniforms_p; 706 uint32_t uniforms_size; 707 708 /* Pointer to a performance monitor object if the user requested it, 709 * NULL otherwise. 710 */ 711 struct vc4_perfmon *perfmon; 712 713 /* Whether the exec has taken a reference to the binner BO, which should 714 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. 715 */ 716 bool bin_bo_used; 717}; 718 719/* Per-open file private data. Any driver-specific resource that has to be 720 * released when the DRM file is closed should be placed here. 721 */ 722struct vc4_file { 723 struct vc4_dev *dev; 724 725 struct { 726 struct idr idr; 727 struct mutex lock; 728 } perfmon; 729 730 bool bin_bo_used; 731}; 732 733static inline struct vc4_exec_info * 734vc4_first_bin_job(struct vc4_dev *vc4) 735{ 736 return list_first_entry_or_null(&vc4->bin_job_list, 737 struct vc4_exec_info, head); 738} 739 740static inline struct vc4_exec_info * 741vc4_first_render_job(struct vc4_dev *vc4) 742{ 743 return list_first_entry_or_null(&vc4->render_job_list, 744 struct vc4_exec_info, head); 745} 746 747static inline struct vc4_exec_info * 748vc4_last_render_job(struct vc4_dev *vc4) 749{ 750 if (list_empty(&vc4->render_job_list)) 751 return NULL; 752 return list_last_entry(&vc4->render_job_list, 753 struct vc4_exec_info, head); 754} 755 756/** 757 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 758 * setup parameters. 759 * 760 * This will be used at draw time to relocate the reference to the texture 761 * contents in p0, and validate that the offset combined with 762 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 763 * Note that the hardware treats unprovided config parameters as 0, so not all 764 * of them need to be set up for every texure sample, and we'll store ~0 as 765 * the offset to mark the unused ones. 766 * 767 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 768 * Setup") for definitions of the texture parameters. 769 */ 770struct vc4_texture_sample_info { 771 bool is_direct; 772 uint32_t p_offset[4]; 773}; 774 775/** 776 * struct vc4_validated_shader_info - information about validated shaders that 777 * needs to be used from command list validation. 778 * 779 * For a given shader, each time a shader state record references it, we need 780 * to verify that the shader doesn't read more uniforms than the shader state 781 * record's uniform BO pointer can provide, and we need to apply relocations 782 * and validate the shader state record's uniforms that define the texture 783 * samples. 784 */ 785struct vc4_validated_shader_info { 786 uint32_t uniforms_size; 787 uint32_t uniforms_src_size; 788 uint32_t num_texture_samples; 789 struct vc4_texture_sample_info *texture_samples; 790 791 uint32_t num_uniform_addr_offsets; 792 uint32_t *uniform_addr_offsets; 793 794 bool is_threaded; 795}; 796 797/** 798 * __wait_for - magic wait macro 799 * 800 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's 801 * important that we check the condition again after having timed out, since the 802 * timeout could be due to preemption or similar and we've never had a chance to 803 * check the condition before the timeout. 804 */ 805#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \ 806 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \ 807 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \ 808 int ret__; \ 809 might_sleep(); \ 810 for (;;) { \ 811 const bool expired__ = ktime_after(ktime_get_raw(), end__); \ 812 OP; \ 813 /* Guarantee COND check prior to timeout */ \ 814 barrier(); \ 815 if (COND) { \ 816 ret__ = 0; \ 817 break; \ 818 } \ 819 if (expired__) { \ 820 ret__ = -ETIMEDOUT; \ 821 break; \ 822 } \ 823 usleep_range(wait__, wait__ * 2); \ 824 if (wait__ < (Wmax)) \ 825 wait__ <<= 1; \ 826 } \ 827 ret__; \ 828}) 829 830#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \ 831 (Wmax)) 832#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000) 833 834/* vc4_bo.c */ 835struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 836struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 837 bool from_cache, enum vc4_kernel_bo_type type); 838int vc4_bo_dumb_create(struct drm_file *file_priv, 839 struct drm_device *dev, 840 struct drm_mode_create_dumb *args); 841int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 842 struct drm_file *file_priv); 843int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 844 struct drm_file *file_priv); 845int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 846 struct drm_file *file_priv); 847int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 848 struct drm_file *file_priv); 849int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 850 struct drm_file *file_priv); 851int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 852 struct drm_file *file_priv); 853int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 854 struct drm_file *file_priv); 855int vc4_bo_cache_init(struct drm_device *dev); 856int vc4_bo_inc_usecnt(struct vc4_bo *bo); 857void vc4_bo_dec_usecnt(struct vc4_bo *bo); 858void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 859void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 860int vc4_bo_debugfs_init(struct drm_minor *minor); 861 862/* vc4_crtc.c */ 863extern struct platform_driver vc4_crtc_driver; 864int vc4_crtc_disable_at_boot(struct drm_crtc *crtc); 865int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc, 866 const struct drm_crtc_funcs *crtc_funcs, 867 const struct drm_crtc_helper_funcs *crtc_helper_funcs); 868int vc4_page_flip(struct drm_crtc *crtc, 869 struct drm_framebuffer *fb, 870 struct drm_pending_vblank_event *event, 871 uint32_t flags, 872 struct drm_modeset_acquire_ctx *ctx); 873struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc); 874void vc4_crtc_destroy_state(struct drm_crtc *crtc, 875 struct drm_crtc_state *state); 876void vc4_crtc_reset(struct drm_crtc *crtc); 877void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 878void vc4_crtc_send_vblank(struct drm_crtc *crtc); 879int vc4_crtc_late_register(struct drm_crtc *crtc); 880void vc4_crtc_get_margins(struct drm_crtc_state *state, 881 unsigned int *left, unsigned int *right, 882 unsigned int *top, unsigned int *bottom); 883 884/* vc4_debugfs.c */ 885void vc4_debugfs_init(struct drm_minor *minor); 886#ifdef CONFIG_DEBUG_FS 887int vc4_debugfs_add_file(struct drm_minor *minor, 888 const char *filename, 889 int (*show)(struct seq_file*, void*), 890 void *data); 891int vc4_debugfs_add_regset32(struct drm_minor *minor, 892 const char *filename, 893 struct debugfs_regset32 *regset); 894#else 895static inline int vc4_debugfs_add_file(struct drm_minor *minor, 896 const char *filename, 897 int (*show)(struct seq_file*, void*), 898 void *data) 899{ 900 return 0; 901} 902 903static inline int vc4_debugfs_add_regset32(struct drm_minor *minor, 904 const char *filename, 905 struct debugfs_regset32 *regset) 906{ 907 return 0; 908} 909#endif 910 911/* vc4_drv.c */ 912void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 913int vc4_dumb_fixup_args(struct drm_mode_create_dumb *args); 914 915/* vc4_dpi.c */ 916extern struct platform_driver vc4_dpi_driver; 917 918/* vc4_dsi.c */ 919extern struct platform_driver vc4_dsi_driver; 920 921/* vc4_fence.c */ 922extern const struct dma_fence_ops vc4_fence_ops; 923 924/* vc4_gem.c */ 925int vc4_gem_init(struct drm_device *dev); 926int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 927 struct drm_file *file_priv); 928int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 929 struct drm_file *file_priv); 930int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 931 struct drm_file *file_priv); 932void vc4_submit_next_bin_job(struct drm_device *dev); 933void vc4_submit_next_render_job(struct drm_device *dev); 934void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 935int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 936 uint64_t timeout_ns, bool interruptible); 937void vc4_job_handle_completed(struct vc4_dev *vc4); 938int vc4_queue_seqno_cb(struct drm_device *dev, 939 struct vc4_seqno_cb *cb, uint64_t seqno, 940 void (*func)(struct vc4_seqno_cb *cb)); 941int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 942 struct drm_file *file_priv); 943 944/* vc4_hdmi.c */ 945extern struct platform_driver vc4_hdmi_driver; 946 947/* vc4_vec.c */ 948extern struct platform_driver vc4_vec_driver; 949 950/* vc4_txp.c */ 951extern struct platform_driver vc4_txp_driver; 952 953/* vc4_irq.c */ 954void vc4_irq_enable(struct drm_device *dev); 955void vc4_irq_disable(struct drm_device *dev); 956int vc4_irq_install(struct drm_device *dev, int irq); 957void vc4_irq_uninstall(struct drm_device *dev); 958void vc4_irq_reset(struct drm_device *dev); 959 960/* vc4_hvs.c */ 961extern struct platform_driver vc4_hvs_driver; 962void vc4_hvs_stop_channel(struct vc4_hvs *hvs, unsigned int output); 963int vc4_hvs_get_fifo_from_output(struct vc4_hvs *hvs, unsigned int output); 964u8 vc4_hvs_get_fifo_frame_count(struct vc4_hvs *hvs, unsigned int fifo); 965int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state); 966void vc4_hvs_atomic_begin(struct drm_crtc *crtc, struct drm_atomic_state *state); 967void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state); 968void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state); 969void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state); 970void vc4_hvs_dump_state(struct vc4_hvs *hvs); 971void vc4_hvs_unmask_underrun(struct vc4_hvs *hvs, int channel); 972void vc4_hvs_mask_underrun(struct vc4_hvs *hvs, int channel); 973int vc4_hvs_debugfs_init(struct drm_minor *minor); 974 975/* vc4_kms.c */ 976int vc4_kms_load(struct drm_device *dev); 977 978/* vc4_plane.c */ 979struct drm_plane *vc4_plane_init(struct drm_device *dev, 980 enum drm_plane_type type, 981 uint32_t possible_crtcs); 982int vc4_plane_create_additional_planes(struct drm_device *dev); 983u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 984u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 985void vc4_plane_async_set_fb(struct drm_plane *plane, 986 struct drm_framebuffer *fb); 987 988/* vc4_v3d.c */ 989extern struct platform_driver vc4_v3d_driver; 990extern const struct of_device_id vc4_v3d_dt_match[]; 991int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 992int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); 993void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); 994int vc4_v3d_pm_get(struct vc4_dev *vc4); 995void vc4_v3d_pm_put(struct vc4_dev *vc4); 996int vc4_v3d_debugfs_init(struct drm_minor *minor); 997 998/* vc4_validate.c */ 999int 1000vc4_validate_bin_cl(struct drm_device *dev, 1001 void *validated, 1002 void *unvalidated, 1003 struct vc4_exec_info *exec); 1004 1005int 1006vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 1007 1008struct drm_gem_dma_object *vc4_use_bo(struct vc4_exec_info *exec, 1009 uint32_t hindex); 1010 1011int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 1012 1013bool vc4_check_tex_size(struct vc4_exec_info *exec, 1014 struct drm_gem_dma_object *fbo, 1015 uint32_t offset, uint8_t tiling_format, 1016 uint32_t width, uint32_t height, uint8_t cpp); 1017 1018/* vc4_validate_shader.c */ 1019struct vc4_validated_shader_info * 1020vc4_validate_shader(struct drm_gem_dma_object *shader_obj); 1021 1022/* vc4_perfmon.c */ 1023void vc4_perfmon_get(struct vc4_perfmon *perfmon); 1024void vc4_perfmon_put(struct vc4_perfmon *perfmon); 1025void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 1026void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 1027 bool capture); 1028struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 1029void vc4_perfmon_open_file(struct vc4_file *vc4file); 1030void vc4_perfmon_close_file(struct vc4_file *vc4file); 1031int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 1032 struct drm_file *file_priv); 1033int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 1034 struct drm_file *file_priv); 1035int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 1036 struct drm_file *file_priv); 1037 1038#endif /* _VC4_DRV_H_ */