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1// SPDX-License-Identifier: GPL-2.0+ 2/* Copyright (C) 2017-2018 Broadcom */ 3 4#ifndef V3D_REGS_H 5#define V3D_REGS_H 6 7#include <linux/bitops.h> 8 9#define V3D_MASK(high, low) ((u32)GENMASK(high, low)) 10/* Using the GNU statement expression extension */ 11#define V3D_SET_FIELD(value, field) \ 12 ({ \ 13 u32 fieldval = (value) << field##_SHIFT; \ 14 WARN_ON((fieldval & ~field##_MASK) != 0); \ 15 fieldval & field##_MASK; \ 16 }) 17 18#define V3D_SET_FIELD_VER(value, field, ver) \ 19 ({ \ 20 typeof(ver) _ver = (ver); \ 21 u32 fieldval = (value) << field##_SHIFT(_ver); \ 22 WARN_ON((fieldval & ~field##_MASK(_ver)) != 0); \ 23 fieldval & field##_MASK(_ver); \ 24 }) 25 26#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ 27 field##_SHIFT) 28 29/* Hub registers for shared hardware between V3D cores. */ 30 31#define V3D_HUB_AXICFG 0x00000 32# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) 33# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 34#define V3D_HUB_UIFCFG 0x00004 35#define V3D_HUB_IDENT0 0x00008 36 37#define V3D_HUB_IDENT1 0x0000c 38# define V3D_HUB_IDENT1_WITH_MSO BIT(19) 39# define V3D_HUB_IDENT1_WITH_TSY BIT(18) 40# define V3D_HUB_IDENT1_WITH_TFU BIT(17) 41# define V3D_HUB_IDENT1_WITH_L3C BIT(16) 42# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) 43# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 44# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) 45# define V3D_HUB_IDENT1_NCORES_SHIFT 8 46# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) 47# define V3D_HUB_IDENT1_REV_SHIFT 4 48# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) 49# define V3D_HUB_IDENT1_TVER_SHIFT 0 50 51#define V3D_HUB_IDENT2 0x00010 52# define V3D_HUB_IDENT2_WITH_MMU BIT(8) 53# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) 54# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 55 56#define V3D_HUB_IDENT3 0x00014 57# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) 58# define V3D_HUB_IDENT3_IPREV_SHIFT 8 59# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) 60# define V3D_HUB_IDENT3_IPIDX_SHIFT 0 61 62#define V3D_HUB_INT_STS 0x00050 63#define V3D_HUB_INT_SET 0x00054 64#define V3D_HUB_INT_CLR 0x00058 65#define V3D_HUB_INT_MSK_STS 0x0005c 66#define V3D_HUB_INT_MSK_SET 0x00060 67#define V3D_HUB_INT_MSK_CLR 0x00064 68# define V3D_V7_HUB_INT_GMPV BIT(6) 69# define V3D_HUB_INT_MMU_WRV BIT(5) 70# define V3D_HUB_INT_MMU_PTI BIT(4) 71# define V3D_HUB_INT_MMU_CAP BIT(3) 72# define V3D_HUB_INT_MSO BIT(2) 73# define V3D_HUB_INT_TFUC BIT(1) 74# define V3D_HUB_INT_TFUF BIT(0) 75 76/* GCA registers only exist in V3D < 41 */ 77#define V3D_GCA_CACHE_CTRL 0x0000c 78# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) 79 80#define V3D_GCA_SAFE_SHUTDOWN 0x000b0 81# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) 82 83#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 84# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 85 86# define V3D_TOP_GR_BRIDGE_REVISION 0x00000 87# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) 88# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 89# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) 90# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 91 92/* 7268 reset reg */ 93# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 94# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) 95/* 7278 reset reg */ 96# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c 97# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) 98 99#define V3D_TFU_CS(ver) ((ver >= 71) ? 0x00700 : 0x00400) 100 101/* Stops current job, empties input fifo. */ 102# define V3D_TFU_CS_TFURST BIT(31) 103# define V3D_TFU_CS_CVTCT_MASK V3D_MASK(23, 16) 104# define V3D_TFU_CS_CVTCT_SHIFT 16 105# define V3D_TFU_CS_NFREE_MASK V3D_MASK(13, 8) 106# define V3D_TFU_CS_NFREE_SHIFT 8 107# define V3D_TFU_CS_BUSY BIT(0) 108 109#define V3D_TFU_SU(ver) ((ver >= 71) ? 0x00704 : 0x00404) 110/* Interrupt when FINTTHR input slots are free (0 = disabled) */ 111# define V3D_TFU_SU_FINTTHR_MASK V3D_MASK(13, 8) 112# define V3D_TFU_SU_FINTTHR_SHIFT 8 113/* Skips resetting the CRC at the start of CRC generation. */ 114# define V3D_TFU_SU_CRCCHAIN BIT(4) 115/* skips writes, computes CRC of the image. miplevels must be 0. */ 116# define V3D_TFU_SU_CRC BIT(3) 117# define V3D_TFU_SU_THROTTLE_MASK V3D_MASK(1, 0) 118# define V3D_TFU_SU_THROTTLE_SHIFT 0 119 120#define V3D_TFU_ICFG(ver) ((ver >= 71) ? 0x00708 : 0x00408) 121/* Interrupt when the conversion is complete. */ 122# define V3D_TFU_ICFG_IOC BIT(0) 123 124/* Input Image Address */ 125#define V3D_TFU_IIA(ver) ((ver >= 71) ? 0x0070c : 0x0040c) 126/* Input Chroma Address */ 127#define V3D_TFU_ICA(ver) ((ver >= 71) ? 0x00710 : 0x00410) 128/* Input Image Stride */ 129#define V3D_TFU_IIS(ver) ((ver >= 71) ? 0x00714 : 0x00414) 130/* Input Image U-Plane Address */ 131#define V3D_TFU_IUA(ver) ((ver >= 71) ? 0x00718 : 0x00418) 132/* Image output config (VD 7.x only) */ 133#define V3D_V7_TFU_IOC 0x0071c 134/* Output Image Address */ 135#define V3D_TFU_IOA(ver) ((ver >= 71) ? 0x00720 : 0x0041c) 136/* Image Output Size */ 137#define V3D_TFU_IOS(ver) ((ver >= 71) ? 0x00724 : 0x00420) 138/* TFU YUV Coefficient 0 */ 139#define V3D_TFU_COEF0(ver) ((ver >= 71) ? 0x00728 : 0x00424) 140/* Use these regs instead of the defaults (V3D 4.x only) */ 141# define V3D_TFU_COEF0_USECOEF BIT(31) 142/* TFU YUV Coefficient 1 */ 143#define V3D_TFU_COEF1(ver) ((ver >= 71) ? 0x0072c : 0x00428) 144/* TFU YUV Coefficient 2 */ 145#define V3D_TFU_COEF2(ver) ((ver >= 71) ? 0x00730 : 0x0042c) 146/* TFU YUV Coefficient 3 */ 147#define V3D_TFU_COEF3(ver) ((ver >= 71) ? 0x00734 : 0x00430) 148 149/* V3D 4.x only */ 150#define V3D_TFU_CRC 0x00434 151 152/* Per-MMU registers. */ 153 154#define V3D_MMUC_CONTROL 0x01000 155#define V3D_MMUC_CONTROL_CLEAR(ver) ((ver >= 71) ? BIT(11) : BIT(3)) 156# define V3D_MMUC_CONTROL_FLUSHING BIT(2) 157# define V3D_MMUC_CONTROL_FLUSH BIT(1) 158# define V3D_MMUC_CONTROL_ENABLE BIT(0) 159 160#define V3D_MMU_CTL 0x01200 161# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) 162# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) 163# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) 164# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) 165# define V3D_MMU_CTL_PT_INVALID BIT(20) 166# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) 167# define V3D_MMU_CTL_PT_INVALID_INT BIT(18) 168# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) 169# define V3D_MMU_CTL_PT_INVALID_ENABLE BIT(16) 170# define V3D_MMU_CTL_WRITE_VIOLATION BIT(12) 171# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) 172# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) 173# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) 174# define V3D_MMU_CTL_TLB_CLEARING BIT(7) 175# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) 176# define V3D_MMU_CTL_TLB_CLEAR BIT(2) 177# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) 178# define V3D_MMU_CTL_ENABLE BIT(0) 179 180#define V3D_MMU_PT_PA_BASE 0x01204 181#define V3D_MMU_HIT 0x01208 182#define V3D_MMU_MISSES 0x0120c 183#define V3D_MMU_STALLS 0x01210 184 185#define V3D_MMU_ADDR_CAP 0x01214 186# define V3D_MMU_ADDR_CAP_ENABLE BIT(31) 187# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) 188# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 189 190#define V3D_MMU_SHOOT_DOWN 0x01218 191# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) 192# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) 193# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) 194# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 195 196#define V3D_MMU_BYPASS_START 0x0121c 197#define V3D_MMU_BYPASS_END 0x01220 198 199/* AXI ID of the access that faulted */ 200#define V3D_MMU_VIO_ID 0x0122c 201 202/* Address for illegal PTEs to return */ 203#define V3D_MMU_ILLEGAL_ADDR 0x01230 204# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) 205 206/* Address that faulted */ 207#define V3D_MMU_VIO_ADDR 0x01234 208 209#define V3D_MMU_DEBUG_INFO 0x01238 210# define V3D_MMU_PA_WIDTH_MASK V3D_MASK(11, 8) 211# define V3D_MMU_PA_WIDTH_SHIFT 8 212# define V3D_MMU_VA_WIDTH_MASK V3D_MASK(7, 4) 213# define V3D_MMU_VA_WIDTH_SHIFT 4 214# define V3D_MMU_VERSION_MASK V3D_MASK(3, 0) 215# define V3D_MMU_VERSION_SHIFT 0 216 217/* Per-V3D-core registers */ 218 219#define V3D_CTL_IDENT0 0x00000 220# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) 221# define V3D_IDENT0_VER_SHIFT 24 222 223#define V3D_CTL_IDENT1 0x00004 224/* Multiples of 1kb */ 225# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) 226# define V3D_IDENT1_VPM_SIZE_SHIFT 28 227# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) 228# define V3D_IDENT1_NSEM_SHIFT 16 229# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) 230# define V3D_IDENT1_NTMU_SHIFT 12 231# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) 232# define V3D_IDENT1_QUPS_SHIFT 8 233# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) 234# define V3D_IDENT1_NSLC_SHIFT 4 235# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) 236# define V3D_IDENT1_REV_SHIFT 0 237 238#define V3D_CTL_IDENT2 0x00008 239# define V3D_IDENT2_BCG_INT BIT(28) 240 241#define V3D_CTL_MISCCFG 0x00018 242# define V3D_CTL_MISCCFG_QRMAXCNT_MASK V3D_MASK(3, 1) 243# define V3D_CTL_MISCCFG_QRMAXCNT_SHIFT 1 244# define V3D_MISCCFG_OVRTMUOUT BIT(0) 245 246#define V3D_CTL_L2CACTL 0x00020 247# define V3D_L2CACTL_L2CCLR BIT(2) 248# define V3D_L2CACTL_L2CDIS BIT(1) 249# define V3D_L2CACTL_L2CENA BIT(0) 250 251#define V3D_CTL_SLCACTL 0x00024 252# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) 253# define V3D_SLCACTL_TVCCS_SHIFT 24 254# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) 255# define V3D_SLCACTL_TDCCS_SHIFT 16 256# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) 257# define V3D_SLCACTL_UCC_SHIFT 8 258# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) 259# define V3D_SLCACTL_ICC_SHIFT 0 260 261#define V3D_CTL_L2TCACTL 0x00030 262# define V3D_L2TCACTL_TMUWCF BIT(8) 263/* Invalidates cache lines. */ 264# define V3D_L2TCACTL_FLM_FLUSH 0 265/* Removes cachelines without writing dirty lines back. */ 266# define V3D_L2TCACTL_FLM_CLEAR 1 267/* Writes out dirty cachelines and marks them clean, but doesn't invalidate. */ 268# define V3D_L2TCACTL_FLM_CLEAN 2 269# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) 270# define V3D_L2TCACTL_FLM_SHIFT 1 271# define V3D_L2TCACTL_L2TFLS BIT(0) 272#define V3D_CTL_L2TFLSTA 0x00034 273#define V3D_CTL_L2TFLEND 0x00038 274 275#define V3D_CTL_INT_STS 0x00050 276#define V3D_CTL_INT_SET 0x00054 277#define V3D_CTL_INT_CLR 0x00058 278#define V3D_CTL_INT_MSK_STS 0x0005c 279#define V3D_CTL_INT_MSK_SET 0x00060 280#define V3D_CTL_INT_MSK_CLR 0x00064 281# define V3D_INT_QPU_MASK V3D_MASK(27, 16) 282# define V3D_INT_QPU_SHIFT 16 283#define V3D_INT_CSDDONE(ver) ((ver >= 71) ? BIT(6) : BIT(7)) 284#define V3D_INT_PCTR(ver) ((ver >= 71) ? BIT(5) : BIT(6)) 285# define V3D_INT_GMPV BIT(5) 286# define V3D_INT_TRFB BIT(4) 287# define V3D_INT_SPILLUSE BIT(3) 288# define V3D_INT_OUTOMEM BIT(2) 289# define V3D_INT_FLDONE BIT(1) 290# define V3D_INT_FRDONE BIT(0) 291 292#define V3D_CLE_CT0CS 0x00100 293#define V3D_CLE_CT1CS 0x00104 294#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) 295#define V3D_CLE_CT0EA 0x00108 296#define V3D_CLE_CT1EA 0x0010c 297#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) 298#define V3D_CLE_CT0CA 0x00110 299#define V3D_CLE_CT1CA 0x00114 300#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) 301#define V3D_CLE_CT0RA 0x00118 302#define V3D_CLE_CT1RA 0x0011c 303#define V3D_CLE_CTNRA(n) (V3D_CLE_CT0RA + 4 * n) 304#define V3D_CLE_CT0LC 0x00120 305#define V3D_CLE_CT1LC 0x00124 306#define V3D_CLE_CT0PC 0x00128 307#define V3D_CLE_CT1PC 0x0012c 308#define V3D_CLE_PCS 0x00130 309#define V3D_CLE_BFC 0x00134 310#define V3D_CLE_RFC 0x00138 311#define V3D_CLE_TFBC 0x0013c 312#define V3D_CLE_TFIT 0x00140 313#define V3D_CLE_CT1CFG 0x00144 314#define V3D_CLE_CT1TILECT 0x00148 315#define V3D_CLE_CT1TSKIP 0x0014c 316#define V3D_CLE_CT1PTCT 0x00150 317#define V3D_CLE_CT0SYNC 0x00154 318#define V3D_CLE_CT1SYNC 0x00158 319#define V3D_CLE_CT0QTS 0x0015c 320# define V3D_CLE_CT0QTS_ENABLE BIT(1) 321#define V3D_CLE_CT0QBA 0x00160 322#define V3D_CLE_CT1QBA 0x00164 323#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) 324#define V3D_CLE_CT0QEA 0x00168 325#define V3D_CLE_CT1QEA 0x0016c 326#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) 327#define V3D_CLE_CT0QMA 0x00170 328#define V3D_CLE_CT0QMS 0x00174 329#define V3D_CLE_CT1QCFG 0x00178 330/* If set without ETPROC, entirely skip tiles with no primitives. */ 331# define V3D_CLE_QCFG_ETFILT BIT(7) 332/* If set with ETFILT, just write the clear color to tiles with no 333 * primitives. 334 */ 335# define V3D_CLE_QCFG_ETPROC BIT(6) 336# define V3D_CLE_QCFG_ETSFLUSH BIT(1) 337# define V3D_CLE_QCFG_MCDIS BIT(0) 338 339#define V3D_PTB_BPCA 0x00300 340#define V3D_PTB_BPCS 0x00304 341#define V3D_PTB_BPOA 0x00308 342#define V3D_PTB_BPOS 0x0030c 343 344#define V3D_PTB_BXCF 0x00310 345# define V3D_PTB_BXCF_RWORDERDISA BIT(1) 346# define V3D_PTB_BXCF_CLIPDISA BIT(0) 347 348#define V3D_V3_PCTR_0_EN 0x00674 349#define V3D_V3_PCTR_0_EN_ENABLE BIT(31) 350#define V3D_V4_PCTR_0_EN 0x00650 351/* When a bit is set, resets the counter to 0. */ 352#define V3D_V3_PCTR_0_CLR 0x00670 353#define V3D_V4_PCTR_0_CLR 0x00654 354#define V3D_PCTR_0_OVERFLOW 0x00658 355 356#define V3D_V3_PCTR_0_PCTRS0 0x00684 357#define V3D_V3_PCTR_0_PCTRS15 0x00660 358#define V3D_V3_PCTR_0_PCTRSX(x) (V3D_V3_PCTR_0_PCTRS0 + \ 359 4 * (x)) 360/* Each src reg muxes four counters each. */ 361#define V3D_V4_PCTR_0_SRC_0_3 0x00660 362#define V3D_V4_PCTR_0_SRC_28_31 0x0067c 363#define V3D_V4_PCTR_0_SRC_X(x) (V3D_V4_PCTR_0_SRC_0_3 + \ 364 4 * (x)) 365# define V3D_PCTR_S0_MASK(ver) (((ver) >= 71) ? V3D_MASK(7, 0) : V3D_MASK(6, 0)) 366# define V3D_PCTR_S0_SHIFT(ver) 0 367# define V3D_PCTR_S1_MASK(ver) (((ver) >= 71) ? V3D_MASK(15, 8) : V3D_MASK(14, 8)) 368# define V3D_PCTR_S1_SHIFT(ver) 8 369# define V3D_PCTR_S2_MASK(ver) (((ver) >= 71) ? V3D_MASK(23, 16) : V3D_MASK(22, 16)) 370# define V3D_PCTR_S2_SHIFT(ver) 16 371# define V3D_PCTR_S3_MASK(ver) (((ver) >= 71) ? V3D_MASK(31, 24) : V3D_MASK(30, 24)) 372# define V3D_PCTR_S3_SHIFT(ver) 24 373 374#define V3D_PCTR_CYCLE_COUNT(ver) ((ver >= 71) ? 0 : 32) 375 376/* Output values of the counters. */ 377#define V3D_PCTR_0_PCTR0 0x00680 378#define V3D_PCTR_0_PCTR31 0x006fc 379#define V3D_PCTR_0_PCTRX(x) (V3D_PCTR_0_PCTR0 + \ 380 4 * (x)) 381#define V3D_GMP_STATUS(ver) ((ver >= 71) ? 0x00600 : 0x00800) 382# define V3D_GMP_STATUS_GMPRST BIT(31) 383# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) 384# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 385# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) 386# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 387# define V3D_GMP_STATUS_WR_ACTIVE BIT(5) 388# define V3D_GMP_STATUS_RD_ACTIVE BIT(4) 389# define V3D_GMP_STATUS_CFG_BUSY BIT(3) 390# define V3D_GMP_STATUS_CNTOVF BIT(2) 391# define V3D_GMP_STATUS_INVPROT BIT(1) 392# define V3D_GMP_STATUS_VIO BIT(0) 393 394#define V3D_GMP_CFG(ver) ((ver >= 71) ? 0x00604 : 0x00804) 395# define V3D_GMP_CFG_LBURSTEN BIT(3) 396# define V3D_GMP_CFG_PGCRSEN BIT() 397# define V3D_GMP_CFG_STOP_REQ BIT(1) 398# define V3D_GMP_CFG_PROT_ENABLE BIT(0) 399 400#define V3D_GMP_VIO_ADDR(ver) ((ver >= 71) ? 0x00608 : 0x00808) 401#define V3D_GMP_VIO_TYPE 0x0080c 402#define V3D_GMP_TABLE_ADDR 0x00810 403#define V3D_GMP_CLEAR_LOAD 0x00814 404#define V3D_GMP_PRESERVE_LOAD 0x00818 405#define V3D_GMP_VALID_LINES 0x00820 406 407#define V3D_CSD_STATUS 0x00900 408# define V3D_CSD_STATUS_NUM_COMPLETED_MASK V3D_MASK(11, 4) 409# define V3D_CSD_STATUS_NUM_COMPLETED_SHIFT 4 410# define V3D_CSD_STATUS_NUM_ACTIVE_MASK V3D_MASK(3, 2) 411# define V3D_CSD_STATUS_NUM_ACTIVE_SHIFT 2 412# define V3D_CSD_STATUS_HAVE_CURRENT_DISPATCH BIT(1) 413# define V3D_CSD_STATUS_HAVE_QUEUED_DISPATCH BIT(0) 414 415#define V3D_CSD_QUEUED_CFG0(ver) ((ver >= 71) ? 0x00930 : 0x00904) 416# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_MASK V3D_MASK(31, 16) 417# define V3D_CSD_QUEUED_CFG0_NUM_WGS_X_SHIFT 16 418# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_MASK V3D_MASK(15, 0) 419# define V3D_CSD_QUEUED_CFG0_WG_X_OFFSET_SHIFT 0 420 421#define V3D_CSD_QUEUED_CFG1(ver) ((ver >= 71) ? 0x00934 : 0x00908) 422# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_MASK V3D_MASK(31, 16) 423# define V3D_CSD_QUEUED_CFG1_NUM_WGS_Y_SHIFT 16 424# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_MASK V3D_MASK(15, 0) 425# define V3D_CSD_QUEUED_CFG1_WG_Y_OFFSET_SHIFT 0 426 427#define V3D_CSD_QUEUED_CFG2(ver) ((ver >= 71) ? 0x00938 : 0x0090c) 428# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_MASK V3D_MASK(31, 16) 429# define V3D_CSD_QUEUED_CFG2_NUM_WGS_Z_SHIFT 16 430# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_MASK V3D_MASK(15, 0) 431# define V3D_CSD_QUEUED_CFG2_WG_Z_OFFSET_SHIFT 0 432 433#define V3D_CSD_QUEUED_CFG3(ver) ((ver >= 71) ? 0x0093c : 0x00910) 434# define V3D_CSD_QUEUED_CFG3_OVERLAP_WITH_PREV BIT(26) 435# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_MASK V3D_MASK(25, 20) 436# define V3D_CSD_QUEUED_CFG3_MAX_SG_ID_SHIFT 20 437# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_MASK V3D_MASK(19, 12) 438# define V3D_CSD_QUEUED_CFG3_BATCHES_PER_SG_M1_SHIFT 12 439# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_MASK V3D_MASK(11, 8) 440# define V3D_CSD_QUEUED_CFG3_WGS_PER_SG_SHIFT 8 441# define V3D_CSD_QUEUED_CFG3_WG_SIZE_MASK V3D_MASK(7, 0) 442# define V3D_CSD_QUEUED_CFG3_WG_SIZE_SHIFT 0 443 444/* Number of batches, minus 1 */ 445#define V3D_CSD_QUEUED_CFG4(ver) ((ver >= 71) ? 0x00940 : 0x00914) 446 447/* Shader address, pnan, singleseg, threading, like a shader record. */ 448#define V3D_CSD_QUEUED_CFG5(ver) ((ver >= 71) ? 0x00944 : 0x00918) 449 450/* Uniforms address (4 byte aligned) */ 451#define V3D_CSD_QUEUED_CFG6(ver) ((ver >= 71) ? 0x00948 : 0x0091c) 452 453/* V3D 7.x+ only */ 454#define V3D_V7_CSD_QUEUED_CFG7 0x0094c 455 456#define V3D_CSD_CURRENT_CFG0(ver) ((ver >= 71) ? 0x00958 : 0x00920) 457#define V3D_CSD_CURRENT_CFG1(ver) ((ver >= 71) ? 0x0095c : 0x00924) 458#define V3D_CSD_CURRENT_CFG2(ver) ((ver >= 71) ? 0x00960 : 0x00928) 459#define V3D_CSD_CURRENT_CFG3(ver) ((ver >= 71) ? 0x00964 : 0x0092c) 460#define V3D_CSD_CURRENT_CFG4(ver) ((ver >= 71) ? 0x00968 : 0x00930) 461#define V3D_CSD_CURRENT_CFG5(ver) ((ver >= 71) ? 0x0096c : 0x00934) 462#define V3D_CSD_CURRENT_CFG6(ver) ((ver >= 71) ? 0x00970 : 0x00938) 463/* V3D 7.x+ only */ 464#define V3D_V7_CSD_CURRENT_CFG7 0x00974 465 466#define V3D_CSD_CURRENT_ID0(ver) ((ver >= 71) ? 0x00978 : 0x0093c) 467# define V3D_CSD_CURRENT_ID0_WG_X_MASK V3D_MASK(31, 16) 468# define V3D_CSD_CURRENT_ID0_WG_X_SHIFT 16 469# define V3D_CSD_CURRENT_ID0_WG_IN_SG_MASK V3D_MASK(11, 8) 470# define V3D_CSD_CURRENT_ID0_WG_IN_SG_SHIFT 8 471# define V3D_CSD_CURRENT_ID0_L_IDX_MASK V3D_MASK(7, 0) 472# define V3D_CSD_CURRENT_ID0_L_IDX_SHIFT 0 473 474#define V3D_CSD_CURRENT_ID1(ver) ((ver >= 71) ? 0x0097c : 0x00940) 475# define V3D_CSD_CURRENT_ID0_WG_Z_MASK V3D_MASK(31, 16) 476# define V3D_CSD_CURRENT_ID0_WG_Z_SHIFT 16 477# define V3D_CSD_CURRENT_ID0_WG_Y_MASK V3D_MASK(15, 0) 478# define V3D_CSD_CURRENT_ID0_WG_Y_SHIFT 0 479 480#define V3D_ERR_FDBGO 0x00f04 481#define V3D_ERR_FDBGB 0x00f08 482#define V3D_ERR_FDBGR 0x00f0c 483 484#define V3D_ERR_FDBGS 0x00f10 485# define V3D_ERR_FDBGS_INTERPZ_IP_STALL BIT(17) 486# define V3D_ERR_FDBGS_DEPTHO_FIFO_IP_STALL BIT(16) 487# define V3D_ERR_FDBGS_XYNRM_IP_STALL BIT(14) 488# define V3D_ERR_FDBGS_EZREQ_FIFO_OP_VALID BIT(13) 489# define V3D_ERR_FDBGS_QXYF_FIFO_OP_VALID BIT(12) 490# define V3D_ERR_FDBGS_QXYF_FIFO_OP_LAST BIT(11) 491# define V3D_ERR_FDBGS_EZTEST_ANYQVALID BIT(7) 492# define V3D_ERR_FDBGS_EZTEST_PASS BIT(6) 493# define V3D_ERR_FDBGS_EZTEST_QREADY BIT(5) 494# define V3D_ERR_FDBGS_EZTEST_VLF_OKNOVALID BIT(4) 495# define V3D_ERR_FDBGS_EZTEST_QSTALL BIT(3) 496# define V3D_ERR_FDBGS_EZTEST_IP_VLFSTALL BIT(2) 497# define V3D_ERR_FDBGS_EZTEST_IP_PRSTALL BIT(1) 498# define V3D_ERR_FDBGS_EZTEST_IP_QSTALL BIT(0) 499 500#define V3D_ERR_STAT 0x00f20 501# define V3D_ERR_L2CARE BIT(15) 502# define V3D_ERR_VCMBE BIT(14) 503# define V3D_ERR_VCMRE BIT(13) 504# define V3D_ERR_VCDI BIT(12) 505# define V3D_ERR_VCDE BIT(11) 506# define V3D_ERR_VDWE BIT(10) 507# define V3D_ERR_VPMEAS BIT(9) 508# define V3D_ERR_VPMEFNA BIT(8) 509# define V3D_ERR_VPMEWNA BIT(7) 510# define V3D_ERR_VPMERNA BIT(6) 511# define V3D_ERR_VPMERR BIT(5) 512# define V3D_ERR_VPMEWR BIT(4) 513# define V3D_ERR_VPAERRGL BIT(3) 514# define V3D_ERR_VPAEBRGL BIT(2) 515# define V3D_ERR_VPAERGS BIT(1) 516# define V3D_ERR_VPAEABB BIT(0) 517 518#define V3D_SMS_REE_CS 0x00000 519#define V3D_SMS_TEE_CS 0x00400 520# define V3D_SMS_INTERRUPT BIT(31) 521# define V3D_SMS_POWER_OFF BIT(30) 522# define V3D_SMS_CLEAR_POWER_OFF BIT(29) 523# define V3D_SMS_LOCK BIT(28) 524# define V3D_SMS_CLEAR_LOCK BIT(27) 525# define V3D_SMS_SVP_MODE_EXIT BIT(26) 526# define V3D_SMS_CLEAR_SVP_MODE_EXIT BIT(25) 527# define V3D_SMS_SVP_MODE_ENTER BIT(24) 528# define V3D_SMS_CLEAR_SVP_MODE_ENTER BIT(23) 529# define V3D_SMS_THEIR_MODE_EXIT BIT(22) 530# define V3D_SMS_THEIR_MODE_ENTER BIT(21) 531# define V3D_SMS_OUR_MODE_EXIT BIT(20) 532# define V3D_SMS_CLEAR_OUR_MODE_EXIT BIT(19) 533# define V3D_SMS_SEQ_PC_MASK V3D_MASK(16, 10) 534# define V3D_SMS_SEQ_PC_SHIFT 10 535# define V3D_SMS_HUBCORE_STATUS_MASK V3D_MASK(9, 8) 536# define V3D_SMS_HUBCORE_STATUS_SHIFT 8 537# define V3D_SMS_NEW_MODE_MASK V3D_MASK(7, 6) 538# define V3D_SMS_NEW_MODE_SHIFT 6 539# define V3D_SMS_OLD_MODE_MASK V3D_MASK(5, 4) 540# define V3D_SMS_OLD_MODE_SHIFT 4 541# define V3D_SMS_STATE_MASK V3D_MASK(3, 0) 542# define V3D_SMS_STATE_SHIFT 0 543 544#endif /* V3D_REGS_H */