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1/* SPDX-License-Identifier: GPL-2.0 */ 2/* Copyright 2018 Marty E. Plummer <hanetzer@startmail.com> */ 3/* Copyright 2019 Linaro, Ltd, Rob Herring <robh@kernel.org> */ 4/* 5 * Register definitions based on mali_midg_regmap.h 6 * (C) COPYRIGHT 2010-2018 ARM Limited. All rights reserved. 7 */ 8#ifndef __PANFROST_REGS_H__ 9#define __PANFROST_REGS_H__ 10 11#define GPU_ID 0x00 12#define GPU_L2_FEATURES 0x004 /* (RO) Level 2 cache features */ 13#define GPU_CORE_FEATURES 0x008 /* (RO) Shader Core Features */ 14#define GPU_TILER_FEATURES 0x00C /* (RO) Tiler Features */ 15#define GPU_MEM_FEATURES 0x010 /* (RO) Memory system features */ 16#define GROUPS_L2_COHERENT BIT(0) /* Cores groups are l2 coherent */ 17 18#define GPU_MMU_FEATURES 0x014 /* (RO) MMU features */ 19#define GPU_MMU_FEATURES_VA_BITS(x) ((x) & GENMASK(7, 0)) 20#define GPU_MMU_FEATURES_PA_BITS(x) (((x) >> 8) & GENMASK(7, 0)) 21#define GPU_AS_PRESENT 0x018 /* (RO) Address space slots present */ 22#define GPU_JS_PRESENT 0x01C /* (RO) Job slots present */ 23 24#define GPU_INT_RAWSTAT 0x20 25#define GPU_INT_CLEAR 0x24 26#define GPU_INT_MASK 0x28 27#define GPU_INT_STAT 0x2c 28#define GPU_IRQ_FAULT BIT(0) 29#define GPU_IRQ_MULTIPLE_FAULT BIT(7) 30#define GPU_IRQ_RESET_COMPLETED BIT(8) 31#define GPU_IRQ_POWER_CHANGED BIT(9) 32#define GPU_IRQ_POWER_CHANGED_ALL BIT(10) 33#define GPU_IRQ_PERFCNT_SAMPLE_COMPLETED BIT(16) 34#define GPU_IRQ_CLEAN_CACHES_COMPLETED BIT(17) 35#define GPU_IRQ_MASK_ALL \ 36 (GPU_IRQ_FAULT |\ 37 GPU_IRQ_MULTIPLE_FAULT |\ 38 GPU_IRQ_RESET_COMPLETED |\ 39 GPU_IRQ_POWER_CHANGED |\ 40 GPU_IRQ_POWER_CHANGED_ALL |\ 41 GPU_IRQ_PERFCNT_SAMPLE_COMPLETED |\ 42 GPU_IRQ_CLEAN_CACHES_COMPLETED) 43#define GPU_IRQ_MASK_ERROR \ 44 ( \ 45 GPU_IRQ_FAULT |\ 46 GPU_IRQ_MULTIPLE_FAULT) 47#define GPU_CMD 0x30 48#define GPU_CMD_SOFT_RESET 0x01 49#define GPU_CMD_HARD_RESET 0x02 50#define GPU_CMD_PERFCNT_CLEAR 0x03 51#define GPU_CMD_PERFCNT_SAMPLE 0x04 52#define GPU_CMD_CYCLE_COUNT_START 0x05 53#define GPU_CMD_CYCLE_COUNT_STOP 0x06 54#define GPU_CMD_CLEAN_CACHES 0x07 55#define GPU_CMD_CLEAN_INV_CACHES 0x08 56#define GPU_STATUS 0x34 57#define GPU_STATUS_PRFCNT_ACTIVE BIT(2) 58#define GPU_LATEST_FLUSH_ID 0x38 59#define GPU_PWR_KEY 0x50 /* (WO) Power manager key register */ 60#define GPU_PWR_KEY_UNLOCK 0x2968A819 61#define GPU_PWR_OVERRIDE0 0x54 /* (RW) Power manager override settings */ 62#define GPU_PWR_OVERRIDE1 0x58 /* (RW) Power manager override settings */ 63#define GPU_FAULT_STATUS 0x3C 64#define GPU_FAULT_ADDRESS_LO 0x40 65#define GPU_FAULT_ADDRESS_HI 0x44 66 67#define GPU_PERFCNT_BASE_LO 0x60 68#define GPU_PERFCNT_BASE_HI 0x64 69#define GPU_PERFCNT_CFG 0x68 70#define GPU_PERFCNT_CFG_MODE(x) (x) 71#define GPU_PERFCNT_CFG_MODE_OFF 0 72#define GPU_PERFCNT_CFG_MODE_MANUAL 1 73#define GPU_PERFCNT_CFG_MODE_TILE 2 74#define GPU_PERFCNT_CFG_AS(x) ((x) << 4) 75#define GPU_PERFCNT_CFG_SETSEL(x) ((x) << 8) 76#define GPU_PRFCNT_JM_EN 0x6c 77#define GPU_PRFCNT_SHADER_EN 0x70 78#define GPU_PRFCNT_TILER_EN 0x74 79#define GPU_PRFCNT_MMU_L2_EN 0x7c 80 81#define GPU_CYCLE_COUNT_LO 0x90 82#define GPU_CYCLE_COUNT_HI 0x94 83#define GPU_TIMESTAMP_LO 0x98 84#define GPU_TIMESTAMP_HI 0x9C 85 86#define GPU_THREAD_MAX_THREADS 0x0A0 /* (RO) Maximum number of threads per core */ 87#define GPU_THREAD_MAX_WORKGROUP_SIZE 0x0A4 /* (RO) Maximum workgroup size */ 88#define GPU_THREAD_MAX_BARRIER_SIZE 0x0A8 /* (RO) Maximum threads waiting at a barrier */ 89#define GPU_THREAD_FEATURES 0x0AC /* (RO) Thread features */ 90#define GPU_THREAD_TLS_ALLOC 0x310 /* (RO) Number of threads per core that 91 * TLS must be allocated for */ 92 93#define GPU_TEXTURE_FEATURES(n) (0x0B0 + ((n) * 4)) 94#define GPU_JS_FEATURES(n) (0x0C0 + ((n) * 4)) 95#define GPU_AFBC_FEATURES (0x4C) /* (RO) AFBC support on Bifrost */ 96 97#define GPU_SHADER_PRESENT_LO 0x100 /* (RO) Shader core present bitmap, low word */ 98#define GPU_SHADER_PRESENT_HI 0x104 /* (RO) Shader core present bitmap, high word */ 99#define GPU_TILER_PRESENT_LO 0x110 /* (RO) Tiler core present bitmap, low word */ 100#define GPU_TILER_PRESENT_HI 0x114 /* (RO) Tiler core present bitmap, high word */ 101 102#define GPU_L2_PRESENT_LO 0x120 /* (RO) Level 2 cache present bitmap, low word */ 103#define GPU_L2_PRESENT_HI 0x124 /* (RO) Level 2 cache present bitmap, high word */ 104 105#define GPU_COHERENCY_FEATURES 0x300 /* (RO) Coherency features present */ 106#define COHERENCY_ACE_LITE BIT(0) 107#define COHERENCY_ACE BIT(1) 108 109#define GPU_STACK_PRESENT_LO 0xE00 /* (RO) Core stack present bitmap, low word */ 110#define GPU_STACK_PRESENT_HI 0xE04 /* (RO) Core stack present bitmap, high word */ 111 112#define SHADER_READY_LO 0x140 /* (RO) Shader core ready bitmap, low word */ 113#define SHADER_READY_HI 0x144 /* (RO) Shader core ready bitmap, high word */ 114 115#define TILER_READY_LO 0x150 /* (RO) Tiler core ready bitmap, low word */ 116#define TILER_READY_HI 0x154 /* (RO) Tiler core ready bitmap, high word */ 117 118#define L2_READY_LO 0x160 /* (RO) Level 2 cache ready bitmap, low word */ 119#define L2_READY_HI 0x164 /* (RO) Level 2 cache ready bitmap, high word */ 120 121#define STACK_READY_LO 0xE10 /* (RO) Core stack ready bitmap, low word */ 122#define STACK_READY_HI 0xE14 /* (RO) Core stack ready bitmap, high word */ 123 124 125#define SHADER_PWRON_LO 0x180 /* (WO) Shader core power on bitmap, low word */ 126#define SHADER_PWRON_HI 0x184 /* (WO) Shader core power on bitmap, high word */ 127 128#define TILER_PWRON_LO 0x190 /* (WO) Tiler core power on bitmap, low word */ 129#define TILER_PWRON_HI 0x194 /* (WO) Tiler core power on bitmap, high word */ 130 131#define L2_PWRON_LO 0x1A0 /* (WO) Level 2 cache power on bitmap, low word */ 132#define L2_PWRON_HI 0x1A4 /* (WO) Level 2 cache power on bitmap, high word */ 133 134#define STACK_PWRON_LO 0xE20 /* (RO) Core stack power on bitmap, low word */ 135#define STACK_PWRON_HI 0xE24 /* (RO) Core stack power on bitmap, high word */ 136 137 138#define SHADER_PWROFF_LO 0x1C0 /* (WO) Shader core power off bitmap, low word */ 139#define SHADER_PWROFF_HI 0x1C4 /* (WO) Shader core power off bitmap, high word */ 140 141#define TILER_PWROFF_LO 0x1D0 /* (WO) Tiler core power off bitmap, low word */ 142#define TILER_PWROFF_HI 0x1D4 /* (WO) Tiler core power off bitmap, high word */ 143 144#define L2_PWROFF_LO 0x1E0 /* (WO) Level 2 cache power off bitmap, low word */ 145#define L2_PWROFF_HI 0x1E4 /* (WO) Level 2 cache power off bitmap, high word */ 146 147#define STACK_PWROFF_LO 0xE30 /* (RO) Core stack power off bitmap, low word */ 148#define STACK_PWROFF_HI 0xE34 /* (RO) Core stack power off bitmap, high word */ 149 150 151#define SHADER_PWRTRANS_LO 0x200 /* (RO) Shader core power transition bitmap, low word */ 152#define SHADER_PWRTRANS_HI 0x204 /* (RO) Shader core power transition bitmap, high word */ 153 154#define TILER_PWRTRANS_LO 0x210 /* (RO) Tiler core power transition bitmap, low word */ 155#define TILER_PWRTRANS_HI 0x214 /* (RO) Tiler core power transition bitmap, high word */ 156 157#define L2_PWRTRANS_LO 0x220 /* (RO) Level 2 cache power transition bitmap, low word */ 158#define L2_PWRTRANS_HI 0x224 /* (RO) Level 2 cache power transition bitmap, high word */ 159 160#define STACK_PWRTRANS_LO 0xE40 /* (RO) Core stack power transition bitmap, low word */ 161#define STACK_PWRTRANS_HI 0xE44 /* (RO) Core stack power transition bitmap, high word */ 162 163 164#define SHADER_PWRACTIVE_LO 0x240 /* (RO) Shader core active bitmap, low word */ 165#define SHADER_PWRACTIVE_HI 0x244 /* (RO) Shader core active bitmap, high word */ 166 167#define TILER_PWRACTIVE_LO 0x250 /* (RO) Tiler core active bitmap, low word */ 168#define TILER_PWRACTIVE_HI 0x254 /* (RO) Tiler core active bitmap, high word */ 169 170#define L2_PWRACTIVE_LO 0x260 /* (RO) Level 2 cache active bitmap, low word */ 171#define L2_PWRACTIVE_HI 0x264 /* (RO) Level 2 cache active bitmap, high word */ 172 173#define GPU_JM_CONFIG 0xF00 /* (RW) Job Manager configuration register (Implementation specific register) */ 174#define GPU_SHADER_CONFIG 0xF04 /* (RW) Shader core configuration settings (Implementation specific register) */ 175#define GPU_TILER_CONFIG 0xF08 /* (RW) Tiler core configuration settings (Implementation specific register) */ 176#define GPU_L2_MMU_CONFIG 0xF0C /* (RW) Configuration of the L2 cache and MMU (Implementation specific register) */ 177 178/* L2_MMU_CONFIG register */ 179#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT 23 180#define L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY (0x1 << L2_MMU_CONFIG_ALLOW_SNOOP_DISPARITY_SHIFT) 181#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT 24 182#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) 183#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_OCTANT (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) 184#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_QUARTER (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) 185#define L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_HALF (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) 186 187#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT 26 188#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) 189#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_OCTANT (0x1 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) 190#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_QUARTER (0x2 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) 191#define L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_HALF (0x3 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) 192 193#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS_SHIFT 12 194#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_READS (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_READS_SHIFT) 195 196#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES_SHIFT 15 197#define L2_MMU_CONFIG_3BIT_LIMIT_EXTERNAL_WRITES (0x7 << L2_MMU_CONFIG_LIMIT_EXTERNAL_WRITES_SHIFT) 198 199/* SHADER_CONFIG register */ 200#define SC_ALT_COUNTERS BIT(3) 201#define SC_OVERRIDE_FWD_PIXEL_KILL BIT(4) 202#define SC_SDC_DISABLE_OQ_DISCARD BIT(6) 203#define SC_LS_ALLOW_ATTR_TYPES BIT(16) 204#define SC_LS_PAUSEBUFFER_DISABLE BIT(16) 205#define SC_TLS_HASH_ENABLE BIT(17) 206#define SC_LS_ATTR_CHECK_DISABLE BIT(18) 207#define SC_ENABLE_TEXGRD_FLAGS BIT(25) 208#define SC_VAR_ALGORITHM BIT(29) 209/* End SHADER_CONFIG register */ 210 211/* TILER_CONFIG register */ 212#define TC_CLOCK_GATE_OVERRIDE BIT(0) 213 214/* JM_CONFIG register */ 215#define JM_TIMESTAMP_OVERRIDE BIT(0) 216#define JM_CLOCK_GATE_OVERRIDE BIT(1) 217#define JM_JOB_THROTTLE_ENABLE BIT(2) 218#define JM_JOB_THROTTLE_LIMIT_SHIFT 3 219#define JM_MAX_JOB_THROTTLE_LIMIT 0x3F 220#define JM_FORCE_COHERENCY_FEATURES_SHIFT 2 221#define JM_IDVS_GROUP_SIZE_SHIFT 16 222#define JM_DEFAULT_IDVS_GROUP_SIZE 0xF 223#define JM_MAX_IDVS_GROUP_SIZE 0x3F 224 225 226/* Job Control regs */ 227#define JOB_INT_RAWSTAT 0x1000 228#define JOB_INT_CLEAR 0x1004 229#define JOB_INT_MASK 0x1008 230#define JOB_INT_STAT 0x100c 231#define JOB_INT_JS_STATE 0x1010 232#define JOB_INT_THROTTLE 0x1014 233 234#define MK_JS_MASK(j) (0x10001 << (j)) 235#define JOB_INT_MASK_ERR(j) BIT((j) + 16) 236#define JOB_INT_MASK_DONE(j) BIT(j) 237 238#define JS_BASE 0x1800 239#define JS_SLOT_STRIDE 0x80 240 241#define JS_HEAD_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x00) 242#define JS_HEAD_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x04) 243#define JS_TAIL_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x08) 244#define JS_TAIL_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x0c) 245#define JS_AFFINITY_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x10) 246#define JS_AFFINITY_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x14) 247#define JS_CONFIG(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x18) 248#define JS_XAFFINITY(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x1c) 249#define JS_COMMAND(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x20) 250#define JS_STATUS(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x24) 251#define JS_HEAD_NEXT_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x40) 252#define JS_HEAD_NEXT_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x44) 253#define JS_AFFINITY_NEXT_LO(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x50) 254#define JS_AFFINITY_NEXT_HI(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x54) 255#define JS_CONFIG_NEXT(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x58) 256#define JS_COMMAND_NEXT(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x60) 257#define JS_FLUSH_ID_NEXT(n) (JS_BASE + ((n) * JS_SLOT_STRIDE) + 0x70) 258 259/* Possible values of JS_CONFIG and JS_CONFIG_NEXT registers */ 260#define JS_CONFIG_START_FLUSH_CLEAN BIT(8) 261#define JS_CONFIG_START_FLUSH_CLEAN_INVALIDATE (3u << 8) 262#define JS_CONFIG_START_MMU BIT(10) 263#define JS_CONFIG_JOB_CHAIN_FLAG BIT(11) 264#define JS_CONFIG_END_FLUSH_CLEAN BIT(12) 265#define JS_CONFIG_END_FLUSH_CLEAN_INVALIDATE (3u << 12) 266#define JS_CONFIG_ENABLE_FLUSH_REDUCTION BIT(14) 267#define JS_CONFIG_DISABLE_DESCRIPTOR_WR_BK BIT(15) 268#define JS_CONFIG_THREAD_PRI(n) ((n) << 16) 269 270#define JS_COMMAND_NOP 0x00 271#define JS_COMMAND_START 0x01 272#define JS_COMMAND_SOFT_STOP 0x02 /* Gently stop processing a job chain */ 273#define JS_COMMAND_HARD_STOP 0x03 /* Rudely stop processing a job chain */ 274#define JS_COMMAND_SOFT_STOP_0 0x04 /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 0 */ 275#define JS_COMMAND_HARD_STOP_0 0x05 /* Execute HARD_STOP if JOB_CHAIN_FLAG is 0 */ 276#define JS_COMMAND_SOFT_STOP_1 0x06 /* Execute SOFT_STOP if JOB_CHAIN_FLAG is 1 */ 277#define JS_COMMAND_HARD_STOP_1 0x07 /* Execute HARD_STOP if JOB_CHAIN_FLAG is 1 */ 278 279/* MMU regs */ 280#define MMU_INT_RAWSTAT 0x2000 281#define MMU_INT_CLEAR 0x2004 282#define MMU_INT_MASK 0x2008 283#define MMU_INT_STAT 0x200c 284 285/* AS_COMMAND register commands */ 286#define AS_COMMAND_NOP 0x00 /* NOP Operation */ 287#define AS_COMMAND_UPDATE 0x01 /* Broadcasts the values in AS_TRANSTAB and ASn_MEMATTR to all MMUs */ 288#define AS_COMMAND_LOCK 0x02 /* Issue a lock region command to all MMUs */ 289#define AS_COMMAND_UNLOCK 0x03 /* Issue a flush region command to all MMUs */ 290#define AS_COMMAND_FLUSH 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs 291 (deprecated - only for use with T60x) */ 292#define AS_COMMAND_FLUSH_PT 0x04 /* Flush all L2 caches then issue a flush region command to all MMUs */ 293#define AS_COMMAND_FLUSH_MEM 0x05 /* Wait for memory accesses to complete, flush all the L1s cache then 294 flush all L2 caches then issue a flush region command to all MMUs */ 295 296#define MMU_BASE 0x2400 297#define MMU_AS_SHIFT 0x06 298#define MMU_AS(as) (MMU_BASE + ((as) << MMU_AS_SHIFT)) 299 300#define AS_TRANSTAB_LO(as) (MMU_AS(as) + 0x00) /* (RW) Translation Table Base Address for address space n, low word */ 301#define AS_TRANSTAB_HI(as) (MMU_AS(as) + 0x04) /* (RW) Translation Table Base Address for address space n, high word */ 302#define AS_MEMATTR_LO(as) (MMU_AS(as) + 0x08) /* (RW) Memory attributes for address space n, low word. */ 303#define AS_MEMATTR_HI(as) (MMU_AS(as) + 0x0C) /* (RW) Memory attributes for address space n, high word. */ 304#define AS_MEMATTR_AARCH64_INNER_ALLOC_IMPL (2 << 2) 305#define AS_MEMATTR_AARCH64_INNER_ALLOC_EXPL(w, r) ((3 << 2) | \ 306 ((w) ? BIT(0) : 0) | \ 307 ((r) ? BIT(1) : 0)) 308#define AS_MEMATTR_AARCH64_SH_MIDGARD_INNER (0 << 4) 309#define AS_MEMATTR_AARCH64_SH_CPU_INNER (1 << 4) 310#define AS_MEMATTR_AARCH64_SH_CPU_INNER_SHADER_COH (2 << 4) 311#define AS_MEMATTR_AARCH64_SHARED (0 << 6) 312#define AS_MEMATTR_AARCH64_INNER_OUTER_NC (1 << 6) 313#define AS_MEMATTR_AARCH64_INNER_OUTER_WB (2 << 6) 314#define AS_MEMATTR_AARCH64_FAULT (3 << 6) 315#define AS_LOCKADDR_LO(as) (MMU_AS(as) + 0x10) /* (RW) Lock region address for address space n, low word */ 316#define AS_LOCKADDR_HI(as) (MMU_AS(as) + 0x14) /* (RW) Lock region address for address space n, high word */ 317#define AS_COMMAND(as) (MMU_AS(as) + 0x18) /* (WO) MMU command register for address space n */ 318#define AS_FAULTSTATUS(as) (MMU_AS(as) + 0x1C) /* (RO) MMU fault status register for address space n */ 319#define AS_FAULTADDRESS_LO(as) (MMU_AS(as) + 0x20) /* (RO) Fault Address for address space n, low word */ 320#define AS_FAULTADDRESS_HI(as) (MMU_AS(as) + 0x24) /* (RO) Fault Address for address space n, high word */ 321#define AS_STATUS(as) (MMU_AS(as) + 0x28) /* (RO) Status flags for address space n */ 322/* Additional Bifrost AS registers */ 323#define AS_TRANSCFG_LO(as) (MMU_AS(as) + 0x30) /* (RW) Translation table configuration for address space n, low word */ 324#define AS_TRANSCFG_HI(as) (MMU_AS(as) + 0x34) /* (RW) Translation table configuration for address space n, high word */ 325#define AS_TRANSCFG_ADRMODE_LEGACY (0 << 0) 326#define AS_TRANSCFG_ADRMODE_UNMAPPED (1 << 0) 327#define AS_TRANSCFG_ADRMODE_IDENTITY (2 << 0) 328#define AS_TRANSCFG_ADRMODE_AARCH64_4K (6 << 0) 329#define AS_TRANSCFG_ADRMODE_AARCH64_64K (8 << 0) 330#define AS_TRANSCFG_INA_BITS(x) ((x) << 6) 331#define AS_TRANSCFG_OUTA_BITS(x) ((x) << 14) 332#define AS_TRANSCFG_SL_CONCAT BIT(22) 333#define AS_TRANSCFG_PTW_MEMATTR_NC (1 << 24) 334#define AS_TRANSCFG_PTW_MEMATTR_WB (2 << 24) 335#define AS_TRANSCFG_PTW_SH_NS (0 << 28) 336#define AS_TRANSCFG_PTW_SH_OS (2 << 28) 337#define AS_TRANSCFG_PTW_SH_IS (3 << 28) 338#define AS_TRANSCFG_PTW_RA BIT(30) 339#define AS_TRANSCFG_DISABLE_HIER_AP BIT(33) 340#define AS_TRANSCFG_DISABLE_AF_FAULT BIT(34) 341#define AS_TRANSCFG_WXN BIT(35) 342#define AS_TRANSCFG_XREADABLE BIT(36) 343#define AS_FAULTEXTRA_LO(as) (MMU_AS(as) + 0x38) /* (RO) Secondary fault address for address space n, low word */ 344#define AS_FAULTEXTRA_HI(as) (MMU_AS(as) + 0x3C) /* (RO) Secondary fault address for address space n, high word */ 345 346#define MMU_AS_STRIDE (1 << MMU_AS_SHIFT) 347 348/* 349 * Begin LPAE MMU TRANSTAB register values 350 */ 351#define AS_TRANSTAB_LPAE_ADDR_SPACE_MASK 0xfffffffffffff000 352#define AS_TRANSTAB_LPAE_ADRMODE_IDENTITY 0x2 353#define AS_TRANSTAB_LPAE_ADRMODE_TABLE 0x3 354#define AS_TRANSTAB_LPAE_ADRMODE_MASK 0x3 355#define AS_TRANSTAB_LPAE_READ_INNER BIT(2) 356#define AS_TRANSTAB_LPAE_SHARE_OUTER BIT(4) 357 358/* 359 * Begin AARCH64_4K MMU TRANSTAB register values 360 */ 361#define AS_TRANSTAB_AARCH64_4K_ADDR_MASK 0xfffffffffffffff0 362 363#define AS_STATUS_AS_ACTIVE 0x01 364 365#define AS_FAULTSTATUS_ACCESS_TYPE_MASK (0x3 << 8) 366#define AS_FAULTSTATUS_ACCESS_TYPE_ATOMIC (0x0 << 8) 367#define AS_FAULTSTATUS_ACCESS_TYPE_EX (0x1 << 8) 368#define AS_FAULTSTATUS_ACCESS_TYPE_READ (0x2 << 8) 369#define AS_FAULTSTATUS_ACCESS_TYPE_WRITE (0x3 << 8) 370 371#define AS_LOCK_REGION_MIN_SIZE (1ULL << 15) 372 373#define gpu_write(dev, reg, data) writel(data, dev->iomem + reg) 374#define gpu_read(dev, reg) readl(dev->iomem + reg) 375 376#endif