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1/* SPDX-License-Identifier: GPL-2.0 */ 2 3#ifndef _LINUX_OBJPOOL_H 4#define _LINUX_OBJPOOL_H 5 6#include <linux/types.h> 7#include <linux/refcount.h> 8#include <linux/atomic.h> 9#include <linux/cpumask.h> 10#include <linux/irqflags.h> 11#include <linux/smp.h> 12 13/* 14 * objpool: ring-array based lockless MPMC queue 15 * 16 * Copyright: wuqiang.matt@bytedance.com,mhiramat@kernel.org 17 * 18 * objpool is a scalable implementation of high performance queue for 19 * object allocation and reclamation, such as kretprobe instances. 20 * 21 * With leveraging percpu ring-array to mitigate hot spots of memory 22 * contention, it delivers near-linear scalability for high parallel 23 * scenarios. The objpool is best suited for the following cases: 24 * 1) Memory allocation or reclamation are prohibited or too expensive 25 * 2) Consumers are of different priorities, such as irqs and threads 26 * 27 * Limitations: 28 * 1) Maximum objects (capacity) is fixed after objpool creation 29 * 2) All pre-allocated objects are managed in percpu ring array, 30 * which consumes more memory than linked lists 31 */ 32 33/** 34 * struct objpool_slot - percpu ring array of objpool 35 * @head: head sequence of the local ring array (to retrieve at) 36 * @tail: tail sequence of the local ring array (to append at) 37 * @last: the last sequence number marked as ready for retrieve 38 * @mask: bits mask for modulo capacity to compute array indexes 39 * @entries: object entries on this slot 40 * 41 * Represents a cpu-local array-based ring buffer, its size is specialized 42 * during initialization of object pool. The percpu objpool node is to be 43 * allocated from local memory for NUMA system, and to be kept compact in 44 * continuous memory: CPU assigned number of objects are stored just after 45 * the body of objpool_node. 46 * 47 * Real size of the ring array is far too smaller than the value range of 48 * head and tail, typed as uint32_t: [0, 2^32), so only lower bits (mask) 49 * of head and tail are used as the actual position in the ring array. In 50 * general the ring array is acting like a small sliding window, which is 51 * always moving forward in the loop of [0, 2^32). 52 */ 53struct objpool_slot { 54 uint32_t head; 55 uint32_t tail; 56 uint32_t last; 57 uint32_t mask; 58 void *entries[]; 59} __packed; 60 61struct objpool_head; 62 63/* 64 * caller-specified callback for object initial setup, it's only called 65 * once for each object (just after the memory allocation of the object) 66 */ 67typedef int (*objpool_init_obj_cb)(void *obj, void *context); 68 69/* caller-specified cleanup callback for objpool destruction */ 70typedef int (*objpool_fini_cb)(struct objpool_head *head, void *context); 71 72/** 73 * struct objpool_head - object pooling metadata 74 * @obj_size: object size, aligned to sizeof(void *) 75 * @nr_objs: total objs (to be pre-allocated with objpool) 76 * @nr_possible_cpus: cached value of num_possible_cpus() 77 * @capacity: max objs can be managed by one objpool_slot 78 * @gfp: gfp flags for kmalloc & vmalloc 79 * @ref: refcount of objpool 80 * @flags: flags for objpool management 81 * @cpu_slots: pointer to the array of objpool_slot 82 * @release: resource cleanup callback 83 * @context: caller-provided context 84 */ 85struct objpool_head { 86 int obj_size; 87 int nr_objs; 88 int nr_possible_cpus; 89 int capacity; 90 gfp_t gfp; 91 refcount_t ref; 92 unsigned long flags; 93 struct objpool_slot **cpu_slots; 94 objpool_fini_cb release; 95 void *context; 96}; 97 98#define OBJPOOL_NR_OBJECT_MAX (1UL << 24) /* maximum numbers of total objects */ 99#define OBJPOOL_OBJECT_SIZE_MAX (1UL << 16) /* maximum size of an object */ 100 101/** 102 * objpool_init() - initialize objpool and pre-allocated objects 103 * @pool: the object pool to be initialized, declared by caller 104 * @nr_objs: total objects to be pre-allocated by this object pool 105 * @object_size: size of an object (should be > 0) 106 * @gfp: flags for memory allocation (via kmalloc or vmalloc) 107 * @context: user context for object initialization callback 108 * @objinit: object initialization callback for extra setup 109 * @release: cleanup callback for extra cleanup task 110 * 111 * return value: 0 for success, otherwise error code 112 * 113 * All pre-allocated objects are to be zeroed after memory allocation. 114 * Caller could do extra initialization in objinit callback. objinit() 115 * will be called just after slot allocation and called only once for 116 * each object. After that the objpool won't touch any content of the 117 * objects. It's caller's duty to perform reinitialization after each 118 * pop (object allocation) or do clearance before each push (object 119 * reclamation). 120 */ 121int objpool_init(struct objpool_head *pool, int nr_objs, int object_size, 122 gfp_t gfp, void *context, objpool_init_obj_cb objinit, 123 objpool_fini_cb release); 124 125/* try to retrieve object from slot */ 126static inline void *__objpool_try_get_slot(struct objpool_head *pool, int cpu) 127{ 128 struct objpool_slot *slot = pool->cpu_slots[cpu]; 129 /* load head snapshot, other cpus may change it */ 130 uint32_t head = smp_load_acquire(&slot->head); 131 132 while (head != READ_ONCE(slot->last)) { 133 void *obj; 134 135 /* 136 * data visibility of 'last' and 'head' could be out of 137 * order since memory updating of 'last' and 'head' are 138 * performed in push() and pop() independently 139 * 140 * before any retrieving attempts, pop() must guarantee 141 * 'last' is behind 'head', that is to say, there must 142 * be available objects in slot, which could be ensured 143 * by condition 'last != head && last - head <= nr_objs' 144 * that is equivalent to 'last - head - 1 < nr_objs' as 145 * 'last' and 'head' are both unsigned int32 146 */ 147 if (READ_ONCE(slot->last) - head - 1 >= pool->nr_objs) { 148 head = READ_ONCE(slot->head); 149 continue; 150 } 151 152 /* obj must be retrieved before moving forward head */ 153 obj = READ_ONCE(slot->entries[head & slot->mask]); 154 155 /* move head forward to mark it's consumption */ 156 if (try_cmpxchg_release(&slot->head, &head, head + 1)) 157 return obj; 158 } 159 160 return NULL; 161} 162 163/** 164 * objpool_pop() - allocate an object from objpool 165 * @pool: object pool 166 * 167 * return value: object ptr or NULL if failed 168 */ 169static inline void *objpool_pop(struct objpool_head *pool) 170{ 171 void *obj = NULL; 172 unsigned long flags; 173 int start, cpu; 174 175 /* disable local irq to avoid preemption & interruption */ 176 raw_local_irq_save(flags); 177 178 start = raw_smp_processor_id(); 179 for_each_possible_cpu_wrap(cpu, start) { 180 obj = __objpool_try_get_slot(pool, cpu); 181 if (obj) 182 break; 183 } 184 raw_local_irq_restore(flags); 185 186 return obj; 187} 188 189/* adding object to slot, abort if the slot was already full */ 190static inline int 191__objpool_try_add_slot(void *obj, struct objpool_head *pool, int cpu) 192{ 193 struct objpool_slot *slot = pool->cpu_slots[cpu]; 194 uint32_t head, tail; 195 196 /* loading tail and head as a local snapshot, tail first */ 197 tail = READ_ONCE(slot->tail); 198 199 do { 200 head = READ_ONCE(slot->head); 201 /* fault caught: something must be wrong */ 202 WARN_ON_ONCE(tail - head > pool->nr_objs); 203 } while (!try_cmpxchg_acquire(&slot->tail, &tail, tail + 1)); 204 205 /* now the tail position is reserved for the given obj */ 206 WRITE_ONCE(slot->entries[tail & slot->mask], obj); 207 /* update sequence to make this obj available for pop() */ 208 smp_store_release(&slot->last, tail + 1); 209 210 return 0; 211} 212 213/** 214 * objpool_push() - reclaim the object and return back to objpool 215 * @obj: object ptr to be pushed to objpool 216 * @pool: object pool 217 * 218 * return: 0 or error code (it fails only when user tries to push 219 * the same object multiple times or wrong "objects" into objpool) 220 */ 221static inline int objpool_push(void *obj, struct objpool_head *pool) 222{ 223 unsigned long flags; 224 int rc; 225 226 /* disable local irq to avoid preemption & interruption */ 227 raw_local_irq_save(flags); 228 rc = __objpool_try_add_slot(obj, pool, raw_smp_processor_id()); 229 raw_local_irq_restore(flags); 230 231 return rc; 232} 233 234 235/** 236 * objpool_drop() - discard the object and deref objpool 237 * @obj: object ptr to be discarded 238 * @pool: object pool 239 * 240 * return: 0 if objpool was released; -EAGAIN if there are still 241 * outstanding objects 242 * 243 * objpool_drop is normally for the release of outstanding objects 244 * after objpool cleanup (objpool_fini). Thinking of this example: 245 * kretprobe is unregistered and objpool_fini() is called to release 246 * all remained objects, but there are still objects being used by 247 * unfinished kretprobes (like blockable function: sys_accept). So 248 * only when the last outstanding object is dropped could the whole 249 * objpool be released along with the call of objpool_drop() 250 */ 251int objpool_drop(void *obj, struct objpool_head *pool); 252 253/** 254 * objpool_free() - release objpool forcely (all objects to be freed) 255 * @pool: object pool to be released 256 */ 257void objpool_free(struct objpool_head *pool); 258 259/** 260 * objpool_fini() - deref object pool (also releasing unused objects) 261 * @pool: object pool to be dereferenced 262 * 263 * objpool_fini() will try to release all remained free objects and 264 * then drop an extra reference of the objpool. If all objects are 265 * already returned to objpool (so called synchronous use cases), 266 * the objpool itself will be freed together. But if there are still 267 * outstanding objects (so called asynchronous use cases, such like 268 * blockable kretprobe), the objpool won't be released until all 269 * the outstanding objects are dropped, but the caller must assure 270 * there are no concurrent objpool_push() on the fly. Normally RCU 271 * is being required to make sure all ongoing objpool_push() must 272 * be finished before calling objpool_fini(), so does test_objpool, 273 * kretprobe or rethook 274 */ 275void objpool_fini(struct objpool_head *pool); 276 277#endif /* _LINUX_OBJPOOL_H */