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1/*
2 * linux/drivers/video/skeletonfb.c -- Skeleton for a frame buffer device
3 *
4 * Modified to new api Jan 2001 by James Simmons (jsimmons@transvirtual.com)
5 *
6 * Created 28 Dec 1997 by Geert Uytterhoeven
7 *
8 *
9 * I have started rewriting this driver as a example of the upcoming new API
10 * The primary goal is to remove the console code from fbdev and place it
11 * into fbcon.c. This reduces the code and makes writing a new fbdev driver
12 * easy since the author doesn't need to worry about console internals. It
13 * also allows the ability to run fbdev without a console/tty system on top
14 * of it.
15 *
16 * First the roles of struct fb_info and struct display have changed. Struct
17 * display will go away. The way the new framebuffer console code will
18 * work is that it will act to translate data about the tty/console in
19 * struct vc_data to data in a device independent way in struct fb_info. Then
20 * various functions in struct fb_ops will be called to store the device
21 * dependent state in the par field in struct fb_info and to change the
22 * hardware to that state. This allows a very clean separation of the fbdev
23 * layer from the console layer. It also allows one to use fbdev on its own
24 * which is a bounus for embedded devices. The reason this approach works is
25 * for each framebuffer device when used as a tty/console device is allocated
26 * a set of virtual terminals to it. Only one virtual terminal can be active
27 * per framebuffer device. We already have all the data we need in struct
28 * vc_data so why store a bunch of colormaps and other fbdev specific data
29 * per virtual terminal.
30 *
31 * As you can see doing this makes the con parameter pretty much useless
32 * for struct fb_ops functions, as it should be. Also having struct
33 * fb_var_screeninfo and other data in fb_info pretty much eliminates the
34 * need for get_fix and get_var. Once all drivers use the fix, var, and cmap
35 * fbcon can be written around these fields. This will also eliminate the
36 * need to regenerate struct fb_var_screeninfo, struct fb_fix_screeninfo
37 * struct fb_cmap every time get_var, get_fix, get_cmap functions are called
38 * as many drivers do now.
39 *
40 * This file is subject to the terms and conditions of the GNU General Public
41 * License. See the file COPYING in the main directory of this archive for
42 * more details.
43 */
44
45#include <linux/module.h>
46#include <linux/kernel.h>
47#include <linux/errno.h>
48#include <linux/string.h>
49#include <linux/mm.h>
50#include <linux/slab.h>
51#include <linux/delay.h>
52#include <linux/fb.h>
53#include <linux/init.h>
54#include <linux/pci.h>
55
56 /*
57 * This is just simple sample code.
58 *
59 * No warranty that it actually compiles.
60 * Even less warranty that it actually works :-)
61 */
62
63/*
64 * Driver data
65 */
66static char *mode_option;
67
68/*
69 * If your driver supports multiple boards, you should make the
70 * below data types arrays, or allocate them dynamically (using kmalloc()).
71 */
72
73/*
74 * This structure defines the hardware state of the graphics card. Normally
75 * you place this in a header file in linux/include/video. This file usually
76 * also includes register information. That allows other driver subsystems
77 * and userland applications the ability to use the same header file to
78 * avoid duplicate work and easy porting of software.
79 */
80struct xxx_par;
81
82/*
83 * Here we define the default structs fb_fix_screeninfo and fb_var_screeninfo
84 * if we don't use modedb. If we do use modedb see xxxfb_init how to use it
85 * to get a fb_var_screeninfo. Otherwise define a default var as well.
86 */
87static const struct fb_fix_screeninfo xxxfb_fix = {
88 .id = "FB's name",
89 .type = FB_TYPE_PACKED_PIXELS,
90 .visual = FB_VISUAL_PSEUDOCOLOR,
91 .xpanstep = 1,
92 .ypanstep = 1,
93 .ywrapstep = 1,
94 .accel = FB_ACCEL_NONE,
95};
96
97 /*
98 * Modern graphical hardware not only supports pipelines but some
99 * also support multiple monitors where each display can have
100 * its own unique data. In this case each display could be
101 * represented by a separate framebuffer device thus a separate
102 * struct fb_info. Now the struct xxx_par represents the graphics
103 * hardware state thus only one exist per card. In this case the
104 * struct xxx_par for each graphics card would be shared between
105 * every struct fb_info that represents a framebuffer on that card.
106 * This allows when one display changes it video resolution (info->var)
107 * the other displays know instantly. Each display can always be
108 * aware of the entire hardware state that affects it because they share
109 * the same xxx_par struct. The other side of the coin is multiple
110 * graphics cards that pass data around until it is finally displayed
111 * on one monitor. Such examples are the voodoo 1 cards and high end
112 * NUMA graphics servers. For this case we have a bunch of pars, each
113 * one that represents a graphics state, that belong to one struct
114 * fb_info. Their you would want to have *par point to a array of device
115 * states and have each struct fb_ops function deal with all those
116 * states. I hope this covers every possible hardware design. If not
117 * feel free to send your ideas at jsimmons@users.sf.net
118 */
119
120 /*
121 * If your driver supports multiple boards or it supports multiple
122 * framebuffers, you should make these arrays, or allocate them
123 * dynamically using framebuffer_alloc() and free them with
124 * framebuffer_release().
125 */
126static struct fb_info info;
127
128 /*
129 * Each one represents the state of the hardware. Most hardware have
130 * just one hardware state. These here represent the default state(s).
131 */
132static struct xxx_par __initdata current_par;
133
134/**
135 * xxxfb_open - Optional function. Called when the framebuffer is
136 * first accessed.
137 * @info: frame buffer structure that represents a single frame buffer
138 * @user: tell us if the userland (value=1) or the console is accessing
139 * the framebuffer.
140 *
141 * This function is the first function called in the framebuffer api.
142 * Usually you don't need to provide this function. The case where it
143 * is used is to change from a text mode hardware state to a graphics
144 * mode state.
145 *
146 * Returns negative errno on error, or zero on success.
147 */
148static int xxxfb_open(struct fb_info *info, int user)
149{
150 return 0;
151}
152
153/**
154 * xxxfb_release - Optional function. Called when the framebuffer
155 * device is closed.
156 * @info: frame buffer structure that represents a single frame buffer
157 * @user: tell us if the userland (value=1) or the console is accessing
158 * the framebuffer.
159 *
160 * Thus function is called when we close /dev/fb or the framebuffer
161 * console system is released. Usually you don't need this function.
162 * The case where it is usually used is to go from a graphics state
163 * to a text mode state.
164 *
165 * Returns negative errno on error, or zero on success.
166 */
167static int xxxfb_release(struct fb_info *info, int user)
168{
169 return 0;
170}
171
172/**
173 * xxxfb_check_var - Optional function. Validates a var passed in.
174 * @var: frame buffer variable screen structure
175 * @info: frame buffer structure that represents a single frame buffer
176 *
177 * Checks to see if the hardware supports the state requested by
178 * var passed in. This function does not alter the hardware state!!!
179 * This means the data stored in struct fb_info and struct xxx_par do
180 * not change. This includes the var inside of struct fb_info.
181 * Do NOT change these. This function can be called on its own if we
182 * intent to only test a mode and not actually set it. The stuff in
183 * modedb.c is a example of this. If the var passed in is slightly
184 * off by what the hardware can support then we alter the var PASSED in
185 * to what we can do.
186 *
187 * For values that are off, this function must round them _up_ to the
188 * next value that is supported by the hardware. If the value is
189 * greater than the highest value supported by the hardware, then this
190 * function must return -EINVAL.
191 *
192 * Exception to the above rule: Some drivers have a fixed mode, ie,
193 * the hardware is already set at boot up, and cannot be changed. In
194 * this case, it is more acceptable that this function just return
195 * a copy of the currently working var (info->var). Better is to not
196 * implement this function, as the upper layer will do the copying
197 * of the current var for you.
198 *
199 * Note: This is the only function where the contents of var can be
200 * freely adjusted after the driver has been registered. If you find
201 * that you have code outside of this function that alters the content
202 * of var, then you are doing something wrong. Note also that the
203 * contents of info->var must be left untouched at all times after
204 * driver registration.
205 *
206 * Returns negative errno on error, or zero on success.
207 */
208static int xxxfb_check_var(struct fb_var_screeninfo *var, struct fb_info *info)
209{
210 /* ... */
211 return 0;
212}
213
214/**
215 * xxxfb_set_par - Optional function. Alters the hardware state.
216 * @info: frame buffer structure that represents a single frame buffer
217 *
218 * Using the fb_var_screeninfo in fb_info we set the resolution of the
219 * this particular framebuffer. This function alters the par AND the
220 * fb_fix_screeninfo stored in fb_info. It doesn't not alter var in
221 * fb_info since we are using that data. This means we depend on the
222 * data in var inside fb_info to be supported by the hardware.
223 *
224 * This function is also used to recover/restore the hardware to a
225 * known working state.
226 *
227 * xxxfb_check_var is always called before xxxfb_set_par to ensure that
228 * the contents of var is always valid.
229 *
230 * Again if you can't change the resolution you don't need this function.
231 *
232 * However, even if your hardware does not support mode changing,
233 * a set_par might be needed to at least initialize the hardware to
234 * a known working state, especially if it came back from another
235 * process that also modifies the same hardware, such as X.
236 *
237 * If this is the case, a combination such as the following should work:
238 *
239 * static int xxxfb_check_var(struct fb_var_screeninfo *var,
240 * struct fb_info *info)
241 * {
242 * *var = info->var;
243 * return 0;
244 * }
245 *
246 * static int xxxfb_set_par(struct fb_info *info)
247 * {
248 * init your hardware here
249 * }
250 *
251 * Returns negative errno on error, or zero on success.
252 */
253static int xxxfb_set_par(struct fb_info *info)
254{
255 struct xxx_par *par = info->par;
256 /* ... */
257 return 0;
258}
259
260/**
261 * xxxfb_setcolreg - Optional function. Sets a color register.
262 * @regno: Which register in the CLUT we are programming
263 * @red: The red value which can be up to 16 bits wide
264 * @green: The green value which can be up to 16 bits wide
265 * @blue: The blue value which can be up to 16 bits wide.
266 * @transp: If supported, the alpha value which can be up to 16 bits wide.
267 * @info: frame buffer info structure
268 *
269 * Set a single color register. The values supplied have a 16 bit
270 * magnitude which needs to be scaled in this function for the hardware.
271 * Things to take into consideration are how many color registers, if
272 * any, are supported with the current color visual. With truecolor mode
273 * no color palettes are supported. Here a pseudo palette is created
274 * which we store the value in pseudo_palette in struct fb_info. For
275 * pseudocolor mode we have a limited color palette. To deal with this
276 * we can program what color is displayed for a particular pixel value.
277 * DirectColor is similar in that we can program each color field. If
278 * we have a static colormap we don't need to implement this function.
279 *
280 * Returns negative errno on error, or zero on success.
281 */
282static int xxxfb_setcolreg(unsigned regno, unsigned red, unsigned green,
283 unsigned blue, unsigned transp,
284 struct fb_info *info)
285{
286 if (regno >= 256) /* no. of hw registers */
287 return -EINVAL;
288 /*
289 * Program hardware... do anything you want with transp
290 */
291
292 /* grayscale works only partially under directcolor */
293 if (info->var.grayscale) {
294 /* grayscale = 0.30*R + 0.59*G + 0.11*B */
295 red = green = blue = (red * 77 + green * 151 + blue * 28) >> 8;
296 }
297
298 /* Directcolor:
299 * var->{color}.offset contains start of bitfield
300 * var->{color}.length contains length of bitfield
301 * {hardwarespecific} contains width of DAC
302 * pseudo_palette[X] is programmed to (X << red.offset) |
303 * (X << green.offset) |
304 * (X << blue.offset)
305 * RAMDAC[X] is programmed to (red, green, blue)
306 * color depth = SUM(var->{color}.length)
307 *
308 * Pseudocolor:
309 * var->{color}.offset is 0 unless the palette index takes less than
310 * bits_per_pixel bits and is stored in the upper
311 * bits of the pixel value
312 * var->{color}.length is set so that 1 << length is the number of
313 * available palette entries
314 * pseudo_palette is not used
315 * RAMDAC[X] is programmed to (red, green, blue)
316 * color depth = var->{color}.length
317 *
318 * Static pseudocolor:
319 * same as Pseudocolor, but the RAMDAC is not programmed (read-only)
320 *
321 * Mono01/Mono10:
322 * Has only 2 values, black on white or white on black (fg on bg),
323 * var->{color}.offset is 0
324 * white = (1 << var->{color}.length) - 1, black = 0
325 * pseudo_palette is not used
326 * RAMDAC does not exist
327 * color depth is always 2
328 *
329 * Truecolor:
330 * does not use RAMDAC (usually has 3 of them).
331 * var->{color}.offset contains start of bitfield
332 * var->{color}.length contains length of bitfield
333 * pseudo_palette is programmed to (red << red.offset) |
334 * (green << green.offset) |
335 * (blue << blue.offset) |
336 * (transp << transp.offset)
337 * RAMDAC does not exist
338 * color depth = SUM(var->{color}.length})
339 *
340 * The color depth is used by fbcon for choosing the logo and also
341 * for color palette transformation if color depth < 4
342 *
343 * As can be seen from the above, the field bits_per_pixel is _NOT_
344 * a criteria for describing the color visual.
345 *
346 * A common mistake is assuming that bits_per_pixel <= 8 is pseudocolor,
347 * and higher than that, true/directcolor. This is incorrect, one needs
348 * to look at the fix->visual.
349 *
350 * Another common mistake is using bits_per_pixel to calculate the color
351 * depth. The bits_per_pixel field does not directly translate to color
352 * depth. You have to compute for the color depth (using the color
353 * bitfields) and fix->visual as seen above.
354 */
355
356 /*
357 * This is the point where the color is converted to something that
358 * is acceptable by the hardware.
359 */
360#define CNVT_TOHW(val,width) ((((val)<<(width))+0x7FFF-(val))>>16)
361 red = CNVT_TOHW(red, info->var.red.length);
362 green = CNVT_TOHW(green, info->var.green.length);
363 blue = CNVT_TOHW(blue, info->var.blue.length);
364 transp = CNVT_TOHW(transp, info->var.transp.length);
365#undef CNVT_TOHW
366 /*
367 * This is the point where the function feeds the color to the hardware
368 * palette after converting the colors to something acceptable by
369 * the hardware. Note, only FB_VISUAL_DIRECTCOLOR and
370 * FB_VISUAL_PSEUDOCOLOR visuals need to write to the hardware palette.
371 * If you have code that writes to the hardware CLUT, and it's not
372 * any of the above visuals, then you are doing something wrong.
373 */
374 if (info->fix.visual == FB_VISUAL_DIRECTCOLOR ||
375 info->fix.visual == FB_VISUAL_TRUECOLOR)
376 write_{red|green|blue|transp}_to_clut();
377
378 /* This is the point were you need to fill up the contents of
379 * info->pseudo_palette. This structure is used _only_ by fbcon, thus
380 * it only contains 16 entries to match the number of colors supported
381 * by the console. The pseudo_palette is used only if the visual is
382 * in directcolor or truecolor mode. With other visuals, the
383 * pseudo_palette is not used. (This might change in the future.)
384 *
385 * The contents of the pseudo_palette is in raw pixel format. Ie, each
386 * entry can be written directly to the framebuffer without any conversion.
387 * The pseudo_palette is (void *). However, if using the generic
388 * drawing functions (cfb_imageblit, cfb_fillrect), the pseudo_palette
389 * must be casted to (u32 *) _regardless_ of the bits per pixel. If the
390 * driver is using its own drawing functions, then it can use whatever
391 * size it wants.
392 */
393 if (info->fix.visual == FB_VISUAL_TRUECOLOR ||
394 info->fix.visual == FB_VISUAL_DIRECTCOLOR) {
395 u32 v;
396
397 if (regno >= 16)
398 return -EINVAL;
399
400 v = (red << info->var.red.offset) |
401 (green << info->var.green.offset) |
402 (blue << info->var.blue.offset) |
403 (transp << info->var.transp.offset);
404
405 ((u32*)(info->pseudo_palette))[regno] = v;
406 }
407
408 /* ... */
409 return 0;
410}
411
412/**
413 * xxxfb_pan_display - NOT a required function. Pans the display.
414 * @var: frame buffer variable screen structure
415 * @info: frame buffer structure that represents a single frame buffer
416 *
417 * Pan (or wrap, depending on the `vmode' field) the display using the
418 * `xoffset' and `yoffset' fields of the `var' structure.
419 * If the values don't fit, return -EINVAL.
420 *
421 * Returns negative errno on error, or zero on success.
422 */
423static int xxxfb_pan_display(struct fb_var_screeninfo *var,
424 struct fb_info *info)
425{
426 /*
427 * If your hardware does not support panning, _do_ _not_ implement this
428 * function. Creating a dummy function will just confuse user apps.
429 */
430
431 /*
432 * Note that even if this function is fully functional, a setting of
433 * 0 in both xpanstep and ypanstep means that this function will never
434 * get called.
435 */
436
437 /* ... */
438 return 0;
439}
440
441/**
442 * xxxfb_blank - NOT a required function. Blanks the display.
443 * @blank_mode: the blank mode we want.
444 * @info: frame buffer structure that represents a single frame buffer
445 *
446 * Blank the screen if blank_mode != FB_BLANK_UNBLANK, else unblank.
447 * Return 0 if blanking succeeded, != 0 if un-/blanking failed due to
448 * e.g. a video mode which doesn't support it.
449 *
450 * Implements VESA suspend and powerdown modes on hardware that supports
451 * disabling hsync/vsync:
452 *
453 * FB_BLANK_NORMAL = display is blanked, syncs are on.
454 * FB_BLANK_HSYNC_SUSPEND = hsync off
455 * FB_BLANK_VSYNC_SUSPEND = vsync off
456 * FB_BLANK_POWERDOWN = hsync and vsync off
457 *
458 * If implementing this function, at least support FB_BLANK_UNBLANK.
459 * Return !0 for any modes that are unimplemented.
460 *
461 */
462static int xxxfb_blank(int blank_mode, struct fb_info *info)
463{
464 /* ... */
465 return 0;
466}
467
468/* ------------ Accelerated Functions --------------------- */
469
470/*
471 * We provide our own functions if we have hardware acceleration
472 * or non packed pixel format layouts. If we have no hardware
473 * acceleration, we can use a generic unaccelerated function. If using
474 * a pack pixel format just use the functions in cfb_*.c. Each file
475 * has one of the three different accel functions we support.
476 */
477
478/**
479 * xxxfb_fillrect - REQUIRED function. Can use generic routines if
480 * non acclerated hardware and packed pixel based.
481 * Draws a rectangle on the screen.
482 *
483 * @info: frame buffer structure that represents a single frame buffer
484 * @region: The structure representing the rectangular region we
485 * wish to draw to.
486 *
487 * This drawing operation places/removes a retangle on the screen
488 * depending on the rastering operation with the value of color which
489 * is in the current color depth format.
490 */
491void xxxfb_fillrect(struct fb_info *p, const struct fb_fillrect *region)
492{
493/* Meaning of struct fb_fillrect
494 *
495 * @dx: The x and y corrdinates of the upper left hand corner of the
496 * @dy: area we want to draw to.
497 * @width: How wide the rectangle is we want to draw.
498 * @height: How tall the rectangle is we want to draw.
499 * @color: The color to fill in the rectangle with.
500 * @rop: The raster operation. We can draw the rectangle with a COPY
501 * of XOR which provides erasing effect.
502 */
503}
504
505/**
506 * xxxfb_copyarea - REQUIRED function. Can use generic routines if
507 * non acclerated hardware and packed pixel based.
508 * Copies one area of the screen to another area.
509 *
510 * @info: frame buffer structure that represents a single frame buffer
511 * @area: Structure providing the data to copy the framebuffer contents
512 * from one region to another.
513 *
514 * This drawing operation copies a rectangular area from one area of the
515 * screen to another area.
516 */
517void xxxfb_copyarea(struct fb_info *p, const struct fb_copyarea *area)
518{
519/*
520 * @dx: The x and y coordinates of the upper left hand corner of the
521 * @dy: destination area on the screen.
522 * @width: How wide the rectangle is we want to copy.
523 * @height: How tall the rectangle is we want to copy.
524 * @sx: The x and y coordinates of the upper left hand corner of the
525 * @sy: source area on the screen.
526 */
527}
528
529
530/**
531 * xxxfb_imageblit - REQUIRED function. Can use generic routines if
532 * non acclerated hardware and packed pixel based.
533 * Copies a image from system memory to the screen.
534 *
535 * @info: frame buffer structure that represents a single frame buffer
536 * @image: structure defining the image.
537 *
538 * This drawing operation draws a image on the screen. It can be a
539 * mono image (needed for font handling) or a color image (needed for
540 * tux).
541 */
542void xxxfb_imageblit(struct fb_info *p, const struct fb_image *image)
543{
544/*
545 * @dx: The x and y coordinates of the upper left hand corner of the
546 * @dy: destination area to place the image on the screen.
547 * @width: How wide the image is we want to copy.
548 * @height: How tall the image is we want to copy.
549 * @fg_color: For mono bitmap images this is color data for
550 * @bg_color: the foreground and background of the image to
551 * write directly to the frmaebuffer.
552 * @depth: How many bits represent a single pixel for this image.
553 * @data: The actual data used to construct the image on the display.
554 * @cmap: The colormap used for color images.
555 */
556
557/*
558 * The generic function, cfb_imageblit, expects that the bitmap scanlines are
559 * padded to the next byte. Most hardware accelerators may require padding to
560 * the next u16 or the next u32. If that is the case, the driver can specify
561 * this by setting info->pixmap.scan_align = 2 or 4. See a more
562 * comprehensive description of the pixmap below.
563 */
564}
565
566/**
567 * xxxfb_cursor - OPTIONAL. If your hardware lacks support
568 * for a cursor, leave this field NULL.
569 *
570 * @info: frame buffer structure that represents a single frame buffer
571 * @cursor: structure defining the cursor to draw.
572 *
573 * This operation is used to set or alter the properities of the
574 * cursor.
575 *
576 * Returns negative errno on error, or zero on success.
577 */
578int xxxfb_cursor(struct fb_info *info, struct fb_cursor *cursor)
579{
580/*
581 * @set: Which fields we are altering in struct fb_cursor
582 * @enable: Disable or enable the cursor
583 * @rop: The bit operation we want to do.
584 * @mask: This is the cursor mask bitmap.
585 * @dest: A image of the area we are going to display the cursor.
586 * Used internally by the driver.
587 * @hot: The hot spot.
588 * @image: The actual data for the cursor image.
589 *
590 * NOTES ON FLAGS (cursor->set):
591 *
592 * FB_CUR_SETIMAGE - the cursor image has changed (cursor->image.data)
593 * FB_CUR_SETPOS - the cursor position has changed (cursor->image.dx|dy)
594 * FB_CUR_SETHOT - the cursor hot spot has changed (cursor->hot.dx|dy)
595 * FB_CUR_SETCMAP - the cursor colors has changed (cursor->fg_color|bg_color)
596 * FB_CUR_SETSHAPE - the cursor bitmask has changed (cursor->mask)
597 * FB_CUR_SETSIZE - the cursor size has changed (cursor->width|height)
598 * FB_CUR_SETALL - everything has changed
599 *
600 * NOTES ON ROPs (cursor->rop, Raster Operation)
601 *
602 * ROP_XOR - cursor->image.data XOR cursor->mask
603 * ROP_COPY - curosr->image.data AND cursor->mask
604 *
605 * OTHER NOTES:
606 *
607 * - fbcon only supports a 2-color cursor (cursor->image.depth = 1)
608 * - The fb_cursor structure, @cursor, _will_ always contain valid
609 * fields, whether any particular bitfields in cursor->set is set
610 * or not.
611 */
612}
613
614/**
615 * xxxfb_sync - NOT a required function. Normally the accel engine
616 * for a graphics card take a specific amount of time.
617 * Often we have to wait for the accelerator to finish
618 * its operation before we can write to the framebuffer
619 * so we can have consistent display output.
620 *
621 * @info: frame buffer structure that represents a single frame buffer
622 *
623 * If the driver has implemented its own hardware-based drawing function,
624 * implementing this function is highly recommended.
625 */
626int xxxfb_sync(struct fb_info *info)
627{
628 return 0;
629}
630
631 /*
632 * Frame buffer operations
633 */
634
635static const struct fb_ops xxxfb_ops = {
636 .owner = THIS_MODULE,
637 .fb_open = xxxfb_open,
638 .fb_read = xxxfb_read,
639 .fb_write = xxxfb_write,
640 .fb_release = xxxfb_release,
641 .fb_check_var = xxxfb_check_var,
642 .fb_set_par = xxxfb_set_par,
643 .fb_setcolreg = xxxfb_setcolreg,
644 .fb_blank = xxxfb_blank,
645 .fb_pan_display = xxxfb_pan_display,
646 .fb_fillrect = xxxfb_fillrect, /* Needed !!! */
647 .fb_copyarea = xxxfb_copyarea, /* Needed !!! */
648 .fb_imageblit = xxxfb_imageblit, /* Needed !!! */
649 .fb_cursor = xxxfb_cursor, /* Optional !!! */
650 .fb_sync = xxxfb_sync,
651 .fb_ioctl = xxxfb_ioctl,
652 .fb_mmap = xxxfb_mmap,
653};
654
655/* ------------------------------------------------------------------------- */
656
657 /*
658 * Initialization
659 */
660
661/* static int __init xxfb_probe (struct platform_device *pdev) -- for platform devs */
662static int xxxfb_probe(struct pci_dev *dev, const struct pci_device_id *ent)
663{
664 struct fb_info *info;
665 struct xxx_par *par;
666 struct device *device = &dev->dev; /* or &pdev->dev */
667 int cmap_len, retval;
668
669 /*
670 * Dynamically allocate info and par
671 */
672 info = framebuffer_alloc(sizeof(struct xxx_par), device);
673
674 if (!info) {
675 /* goto error path */
676 }
677
678 par = info->par;
679
680 /*
681 * Here we set the screen_base to the virtual memory address
682 * for the framebuffer. Usually we obtain the resource address
683 * from the bus layer and then translate it to virtual memory
684 * space via ioremap. Consult ioport.h.
685 */
686 info->screen_base = framebuffer_virtual_memory;
687 info->fbops = &xxxfb_ops;
688 info->fix = xxxfb_fix;
689 info->pseudo_palette = pseudo_palette; /* The pseudopalette is an
690 * 16-member array
691 */
692 /*
693 * Set up flags to indicate what sort of acceleration your
694 * driver can provide (pan/wrap/copyarea/etc.) and whether it
695 * is a module -- see FBINFO_* in include/linux/fb.h
696 *
697 * If your hardware can support any of the hardware accelerated functions
698 * fbcon performance will improve if info->flags is set properly.
699 *
700 * FBINFO_HWACCEL_COPYAREA - hardware moves
701 * FBINFO_HWACCEL_FILLRECT - hardware fills
702 * FBINFO_HWACCEL_IMAGEBLIT - hardware mono->color expansion
703 * FBINFO_HWACCEL_YPAN - hardware can pan display in y-axis
704 * FBINFO_HWACCEL_YWRAP - hardware can wrap display in y-axis
705 * FBINFO_HWACCEL_DISABLED - supports hardware accels, but disabled
706 * FBINFO_READS_FAST - if set, prefer moves over mono->color expansion
707 * FBINFO_MISC_TILEBLITTING - hardware can do tile blits
708 *
709 * NOTE: These are for fbcon use only.
710 */
711 info->flags = FBINFO_DEFAULT;
712
713/********************* This stage is optional ******************************/
714 /*
715 * The struct pixmap is a scratch pad for the drawing functions. This
716 * is where the monochrome bitmap is constructed by the higher layers
717 * and then passed to the accelerator. For drivers that uses
718 * cfb_imageblit, you can skip this part. For those that have a more
719 * rigorous requirement, this stage is needed
720 */
721
722 /* PIXMAP_SIZE should be small enough to optimize drawing, but not
723 * large enough that memory is wasted. A safe size is
724 * (max_xres * max_font_height/8). max_xres is driver dependent,
725 * max_font_height is 32.
726 */
727 info->pixmap.addr = kmalloc(PIXMAP_SIZE, GFP_KERNEL);
728 if (!info->pixmap.addr) {
729 /* goto error */
730 }
731
732 info->pixmap.size = PIXMAP_SIZE;
733
734 /*
735 * FB_PIXMAP_SYSTEM - memory is in system ram
736 * FB_PIXMAP_IO - memory is iomapped
737 * FB_PIXMAP_SYNC - if set, will call fb_sync() per access to pixmap,
738 * usually if FB_PIXMAP_IO is set.
739 *
740 * Currently, FB_PIXMAP_IO is unimplemented.
741 */
742 info->pixmap.flags = FB_PIXMAP_SYSTEM;
743
744 /*
745 * scan_align is the number of padding for each scanline. It is in bytes.
746 * Thus for accelerators that need padding to the next u32, put 4 here.
747 */
748 info->pixmap.scan_align = 4;
749
750 /*
751 * buf_align is the amount to be padded for the buffer. For example,
752 * the i810fb needs a scan_align of 2 but expects it to be fed with
753 * dwords, so a buf_align = 4 is required.
754 */
755 info->pixmap.buf_align = 4;
756
757 /* access_align is how many bits can be accessed from the framebuffer
758 * ie. some epson cards allow 16-bit access only. Most drivers will
759 * be safe with u32 here.
760 *
761 * NOTE: This field is currently unused.
762 */
763 info->pixmap.access_align = 32;
764/***************************** End optional stage ***************************/
765
766 /*
767 * This should give a reasonable default video mode. The following is
768 * done when we can set a video mode.
769 */
770 if (!mode_option)
771 mode_option = "640x480@60";
772
773 retval = fb_find_mode(&info->var, info, mode_option, NULL, 0, NULL, 8);
774
775 if (!retval || retval == 4)
776 return -EINVAL;
777
778 /* This has to be done! */
779 if (fb_alloc_cmap(&info->cmap, cmap_len, 0))
780 return -ENOMEM;
781
782 /*
783 * The following is done in the case of having hardware with a static
784 * mode. If we are setting the mode ourselves we don't call this.
785 */
786 info->var = xxxfb_var;
787
788 /*
789 * For drivers that can...
790 */
791 xxxfb_check_var(&info->var, info);
792
793 /*
794 * Does a call to fb_set_par() before register_framebuffer needed? This
795 * will depend on you and the hardware. If you are sure that your driver
796 * is the only device in the system, a call to fb_set_par() is safe.
797 *
798 * Hardware in x86 systems has a VGA core. Calling set_par() at this
799 * point will corrupt the VGA console, so it might be safer to skip a
800 * call to set_par here and just allow fbcon to do it for you.
801 */
802 /* xxxfb_set_par(info); */
803
804 if (register_framebuffer(info) < 0) {
805 fb_dealloc_cmap(&info->cmap);
806 return -EINVAL;
807 }
808 fb_info(info, "%s frame buffer device\n", info->fix.id);
809 pci_set_drvdata(dev, info); /* or platform_set_drvdata(pdev, info) */
810 return 0;
811}
812
813 /*
814 * Cleanup
815 */
816/* static void xxxfb_remove(struct platform_device *pdev) */
817static void xxxfb_remove(struct pci_dev *dev)
818{
819 struct fb_info *info = pci_get_drvdata(dev);
820 /* or platform_get_drvdata(pdev); */
821
822 if (info) {
823 unregister_framebuffer(info);
824 fb_dealloc_cmap(&info->cmap);
825 /* ... */
826 framebuffer_release(info);
827 }
828}
829
830#ifdef CONFIG_PCI
831#ifdef CONFIG_PM
832/**
833 * xxxfb_suspend - Optional but recommended function. Suspend the device.
834 * @dev: PCI device
835 * @msg: the suspend event code.
836 *
837 * See Documentation/driver-api/pm/devices.rst for more information
838 */
839static int xxxfb_suspend(struct device *dev)
840{
841 struct fb_info *info = dev_get_drvdata(dev);
842 struct xxxfb_par *par = info->par;
843
844 /* suspend here */
845 return 0;
846}
847
848/**
849 * xxxfb_resume - Optional but recommended function. Resume the device.
850 * @dev: PCI device
851 *
852 * See Documentation/driver-api/pm/devices.rst for more information
853 */
854static int xxxfb_resume(struct device *dev)
855{
856 struct fb_info *info = dev_get_drvdata(dev);
857 struct xxxfb_par *par = info->par;
858
859 /* resume here */
860 return 0;
861}
862#else
863#define xxxfb_suspend NULL
864#define xxxfb_resume NULL
865#endif /* CONFIG_PM */
866
867static const struct pci_device_id xxxfb_id_table[] = {
868 { PCI_VENDOR_ID_XXX, PCI_DEVICE_ID_XXX,
869 PCI_ANY_ID, PCI_ANY_ID, PCI_BASE_CLASS_DISPLAY << 16,
870 PCI_CLASS_MASK, 0 },
871 { 0, }
872};
873
874static SIMPLE_DEV_PM_OPS(xxxfb_pm_ops, xxxfb_suspend, xxxfb_resume);
875
876/* For PCI drivers */
877static struct pci_driver xxxfb_driver = {
878 .name = "xxxfb",
879 .id_table = xxxfb_id_table,
880 .probe = xxxfb_probe,
881 .remove = xxxfb_remove,
882 .driver.pm = xxxfb_pm_ops, /* optional but recommended */
883};
884
885MODULE_DEVICE_TABLE(pci, xxxfb_id_table);
886
887static int __init xxxfb_init(void)
888{
889 /*
890 * For kernel boot options (in 'video=xxxfb:<options>' format)
891 */
892#ifndef MODULE
893 char *option = NULL;
894
895 if (fb_get_options("xxxfb", &option))
896 return -ENODEV;
897 xxxfb_setup(option);
898#endif
899
900 return pci_register_driver(&xxxfb_driver);
901}
902
903static void __exit xxxfb_exit(void)
904{
905 pci_unregister_driver(&xxxfb_driver);
906}
907#else /* non PCI, platform drivers */
908#include <linux/platform_device.h>
909/* for platform devices */
910
911#ifdef CONFIG_PM
912/**
913 * xxxfb_suspend - Optional but recommended function. Suspend the device.
914 * @dev: platform device
915 * @msg: the suspend event code.
916 *
917 * See Documentation/driver-api/pm/devices.rst for more information
918 */
919static int xxxfb_suspend(struct platform_device *dev, pm_message_t msg)
920{
921 struct fb_info *info = platform_get_drvdata(dev);
922 struct xxxfb_par *par = info->par;
923
924 /* suspend here */
925 return 0;
926}
927
928/**
929 * xxxfb_resume - Optional but recommended function. Resume the device.
930 * @dev: platform device
931 *
932 * See Documentation/driver-api/pm/devices.rst for more information
933 */
934static int xxxfb_resume(struct platform_dev *dev)
935{
936 struct fb_info *info = platform_get_drvdata(dev);
937 struct xxxfb_par *par = info->par;
938
939 /* resume here */
940 return 0;
941}
942#else
943#define xxxfb_suspend NULL
944#define xxxfb_resume NULL
945#endif /* CONFIG_PM */
946
947static struct platform_device_driver xxxfb_driver = {
948 .probe = xxxfb_probe,
949 .remove = xxxfb_remove,
950 .suspend = xxxfb_suspend, /* optional but recommended */
951 .resume = xxxfb_resume, /* optional but recommended */
952 .driver = {
953 .name = "xxxfb",
954 },
955};
956
957static struct platform_device *xxxfb_device;
958
959#ifndef MODULE
960 /*
961 * Setup
962 */
963
964/*
965 * Only necessary if your driver takes special options,
966 * otherwise we fall back on the generic fb_setup().
967 */
968static int __init xxxfb_setup(char *options)
969{
970 /* Parse user specified options (`video=xxxfb:') */
971}
972#endif /* MODULE */
973
974static int __init xxxfb_init(void)
975{
976 int ret;
977 /*
978 * For kernel boot options (in 'video=xxxfb:<options>' format)
979 */
980#ifndef MODULE
981 char *option = NULL;
982
983 if (fb_get_options("xxxfb", &option))
984 return -ENODEV;
985 xxxfb_setup(option);
986#endif
987 ret = platform_driver_register(&xxxfb_driver);
988
989 if (!ret) {
990 xxxfb_device = platform_device_register_simple("xxxfb", 0,
991 NULL, 0);
992
993 if (IS_ERR(xxxfb_device)) {
994 platform_driver_unregister(&xxxfb_driver);
995 ret = PTR_ERR(xxxfb_device);
996 }
997 }
998
999 return ret;
1000}
1001
1002static void __exit xxxfb_exit(void)
1003{
1004 platform_device_unregister(xxxfb_device);
1005 platform_driver_unregister(&xxxfb_driver);
1006}
1007#endif /* CONFIG_PCI */
1008
1009/* ------------------------------------------------------------------------- */
1010
1011
1012 /*
1013 * Modularization
1014 */
1015
1016module_init(xxxfb_init);
1017module_exit(xxxfb_exit);
1018
1019MODULE_LICENSE("GPL");