Linux kernel mirror (for testing) git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
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1/* SPDX-License-Identifier: GPL-2.0 OR MIT */ 2/********************************************************** 3 * Copyright 1998-2020 VMware, Inc. 4 * 5 * Permission is hereby granted, free of charge, to any person 6 * obtaining a copy of this software and associated documentation 7 * files (the "Software"), to deal in the Software without 8 * restriction, including without limitation the rights to use, copy, 9 * modify, merge, publish, distribute, sublicense, and/or sell copies 10 * of the Software, and to permit persons to whom the Software is 11 * furnished to do so, subject to the following conditions: 12 * 13 * The above copyright notice and this permission notice shall be 14 * included in all copies or substantial portions of the Software. 15 * 16 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, 17 * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF 18 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND 19 * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS 20 * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN 21 * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 23 * SOFTWARE. 24 * 25 **********************************************************/ 26 27/* 28 * svga3d_cmd.h -- 29 * 30 * SVGA 3d hardware cmd definitions 31 */ 32 33#ifndef _SVGA3D_CMD_H_ 34#define _SVGA3D_CMD_H_ 35 36#define INCLUDE_ALLOW_MODULE 37#define INCLUDE_ALLOW_USERLEVEL 38#define INCLUDE_ALLOW_VMCORE 39 40#include "includeCheck.h" 41#include "svga3d_types.h" 42 43/* 44 * Identifiers for commands in the command FIFO. 45 * 46 * IDs between 1000 and 1039 (inclusive) were used by obsolete versions of 47 * the SVGA3D protocol and remain reserved; they should not be used in the 48 * future. 49 * 50 * IDs between 1040 and 2999 (inclusive) are available for use by the 51 * current SVGA3D protocol. 52 * 53 * FIFO clients other than SVGA3D should stay below 1000, or at 3000 54 * and up. 55 */ 56 57typedef enum { 58 SVGA_3D_CMD_LEGACY_BASE = 1000, 59 SVGA_3D_CMD_BASE = 1040, 60 61 SVGA_3D_CMD_SURFACE_DEFINE = 1040, 62 SVGA_3D_CMD_SURFACE_DESTROY = 1041, 63 SVGA_3D_CMD_SURFACE_COPY = 1042, 64 SVGA_3D_CMD_SURFACE_STRETCHBLT = 1043, 65 SVGA_3D_CMD_SURFACE_DMA = 1044, 66 SVGA_3D_CMD_CONTEXT_DEFINE = 1045, 67 SVGA_3D_CMD_CONTEXT_DESTROY = 1046, 68 SVGA_3D_CMD_SETTRANSFORM = 1047, 69 SVGA_3D_CMD_SETZRANGE = 1048, 70 SVGA_3D_CMD_SETRENDERSTATE = 1049, 71 SVGA_3D_CMD_SETRENDERTARGET = 1050, 72 SVGA_3D_CMD_SETTEXTURESTATE = 1051, 73 SVGA_3D_CMD_SETMATERIAL = 1052, 74 SVGA_3D_CMD_SETLIGHTDATA = 1053, 75 SVGA_3D_CMD_SETLIGHTENABLED = 1054, 76 SVGA_3D_CMD_SETVIEWPORT = 1055, 77 SVGA_3D_CMD_SETCLIPPLANE = 1056, 78 SVGA_3D_CMD_CLEAR = 1057, 79 SVGA_3D_CMD_PRESENT = 1058, 80 SVGA_3D_CMD_SHADER_DEFINE = 1059, 81 SVGA_3D_CMD_SHADER_DESTROY = 1060, 82 SVGA_3D_CMD_SET_SHADER = 1061, 83 SVGA_3D_CMD_SET_SHADER_CONST = 1062, 84 SVGA_3D_CMD_DRAW_PRIMITIVES = 1063, 85 SVGA_3D_CMD_SETSCISSORRECT = 1064, 86 SVGA_3D_CMD_BEGIN_QUERY = 1065, 87 SVGA_3D_CMD_END_QUERY = 1066, 88 SVGA_3D_CMD_WAIT_FOR_QUERY = 1067, 89 SVGA_3D_CMD_PRESENT_READBACK = 1068, 90 SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN = 1069, 91 SVGA_3D_CMD_SURFACE_DEFINE_V2 = 1070, 92 SVGA_3D_CMD_GENERATE_MIPMAPS = 1071, 93 SVGA_3D_CMD_DEAD4 = 1072, 94 SVGA_3D_CMD_DEAD5 = 1073, 95 SVGA_3D_CMD_DEAD6 = 1074, 96 SVGA_3D_CMD_DEAD7 = 1075, 97 SVGA_3D_CMD_DEAD8 = 1076, 98 SVGA_3D_CMD_DEAD9 = 1077, 99 SVGA_3D_CMD_DEAD10 = 1078, 100 SVGA_3D_CMD_DEAD11 = 1079, 101 SVGA_3D_CMD_ACTIVATE_SURFACE = 1080, 102 SVGA_3D_CMD_DEACTIVATE_SURFACE = 1081, 103 SVGA_3D_CMD_SCREEN_DMA = 1082, 104 SVGA_3D_CMD_DEAD1 = 1083, 105 SVGA_3D_CMD_DEAD2 = 1084, 106 107 SVGA_3D_CMD_DEAD12 = 1085, 108 SVGA_3D_CMD_DEAD13 = 1086, 109 SVGA_3D_CMD_DEAD14 = 1087, 110 SVGA_3D_CMD_DEAD15 = 1088, 111 SVGA_3D_CMD_DEAD16 = 1089, 112 SVGA_3D_CMD_DEAD17 = 1090, 113 114 SVGA_3D_CMD_SET_OTABLE_BASE = 1091, 115 SVGA_3D_CMD_READBACK_OTABLE = 1092, 116 117 SVGA_3D_CMD_DEFINE_GB_MOB = 1093, 118 SVGA_3D_CMD_DESTROY_GB_MOB = 1094, 119 SVGA_3D_CMD_DEAD3 = 1095, 120 SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING = 1096, 121 122 SVGA_3D_CMD_DEFINE_GB_SURFACE = 1097, 123 SVGA_3D_CMD_DESTROY_GB_SURFACE = 1098, 124 SVGA_3D_CMD_BIND_GB_SURFACE = 1099, 125 SVGA_3D_CMD_COND_BIND_GB_SURFACE = 1100, 126 SVGA_3D_CMD_UPDATE_GB_IMAGE = 1101, 127 SVGA_3D_CMD_UPDATE_GB_SURFACE = 1102, 128 SVGA_3D_CMD_READBACK_GB_IMAGE = 1103, 129 SVGA_3D_CMD_READBACK_GB_SURFACE = 1104, 130 SVGA_3D_CMD_INVALIDATE_GB_IMAGE = 1105, 131 SVGA_3D_CMD_INVALIDATE_GB_SURFACE = 1106, 132 133 SVGA_3D_CMD_DEFINE_GB_CONTEXT = 1107, 134 SVGA_3D_CMD_DESTROY_GB_CONTEXT = 1108, 135 SVGA_3D_CMD_BIND_GB_CONTEXT = 1109, 136 SVGA_3D_CMD_READBACK_GB_CONTEXT = 1110, 137 SVGA_3D_CMD_INVALIDATE_GB_CONTEXT = 1111, 138 139 SVGA_3D_CMD_DEFINE_GB_SHADER = 1112, 140 SVGA_3D_CMD_DESTROY_GB_SHADER = 1113, 141 SVGA_3D_CMD_BIND_GB_SHADER = 1114, 142 143 SVGA_3D_CMD_SET_OTABLE_BASE64 = 1115, 144 145 SVGA_3D_CMD_BEGIN_GB_QUERY = 1116, 146 SVGA_3D_CMD_END_GB_QUERY = 1117, 147 SVGA_3D_CMD_WAIT_FOR_GB_QUERY = 1118, 148 149 SVGA_3D_CMD_NOP = 1119, 150 151 SVGA_3D_CMD_ENABLE_GART = 1120, 152 SVGA_3D_CMD_DISABLE_GART = 1121, 153 SVGA_3D_CMD_MAP_MOB_INTO_GART = 1122, 154 SVGA_3D_CMD_UNMAP_GART_RANGE = 1123, 155 156 SVGA_3D_CMD_DEFINE_GB_SCREENTARGET = 1124, 157 SVGA_3D_CMD_DESTROY_GB_SCREENTARGET = 1125, 158 SVGA_3D_CMD_BIND_GB_SCREENTARGET = 1126, 159 SVGA_3D_CMD_UPDATE_GB_SCREENTARGET = 1127, 160 161 SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL = 1128, 162 SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL = 1129, 163 164 SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE = 1130, 165 166 SVGA_3D_CMD_GB_SCREEN_DMA = 1131, 167 SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH = 1132, 168 SVGA_3D_CMD_GB_MOB_FENCE = 1133, 169 SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 = 1134, 170 SVGA_3D_CMD_DEFINE_GB_MOB64 = 1135, 171 SVGA_3D_CMD_REDEFINE_GB_MOB64 = 1136, 172 SVGA_3D_CMD_NOP_ERROR = 1137, 173 174 SVGA_3D_CMD_SET_VERTEX_STREAMS = 1138, 175 SVGA_3D_CMD_SET_VERTEX_DECLS = 1139, 176 SVGA_3D_CMD_SET_VERTEX_DIVISORS = 1140, 177 SVGA_3D_CMD_DRAW = 1141, 178 SVGA_3D_CMD_DRAW_INDEXED = 1142, 179 180 /* 181 * DX10 Commands 182 */ 183 SVGA_3D_CMD_DX_MIN = 1143, 184 SVGA_3D_CMD_DX_DEFINE_CONTEXT = 1143, 185 SVGA_3D_CMD_DX_DESTROY_CONTEXT = 1144, 186 SVGA_3D_CMD_DX_BIND_CONTEXT = 1145, 187 SVGA_3D_CMD_DX_READBACK_CONTEXT = 1146, 188 SVGA_3D_CMD_DX_INVALIDATE_CONTEXT = 1147, 189 SVGA_3D_CMD_DX_SET_SINGLE_CONSTANT_BUFFER = 1148, 190 SVGA_3D_CMD_DX_SET_SHADER_RESOURCES = 1149, 191 SVGA_3D_CMD_DX_SET_SHADER = 1150, 192 SVGA_3D_CMD_DX_SET_SAMPLERS = 1151, 193 SVGA_3D_CMD_DX_DRAW = 1152, 194 SVGA_3D_CMD_DX_DRAW_INDEXED = 1153, 195 SVGA_3D_CMD_DX_DRAW_INSTANCED = 1154, 196 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED = 1155, 197 SVGA_3D_CMD_DX_DRAW_AUTO = 1156, 198 SVGA_3D_CMD_DX_SET_INPUT_LAYOUT = 1157, 199 SVGA_3D_CMD_DX_SET_VERTEX_BUFFERS = 1158, 200 SVGA_3D_CMD_DX_SET_INDEX_BUFFER = 1159, 201 SVGA_3D_CMD_DX_SET_TOPOLOGY = 1160, 202 SVGA_3D_CMD_DX_SET_RENDERTARGETS = 1161, 203 SVGA_3D_CMD_DX_SET_BLEND_STATE = 1162, 204 SVGA_3D_CMD_DX_SET_DEPTHSTENCIL_STATE = 1163, 205 SVGA_3D_CMD_DX_SET_RASTERIZER_STATE = 1164, 206 SVGA_3D_CMD_DX_DEFINE_QUERY = 1165, 207 SVGA_3D_CMD_DX_DESTROY_QUERY = 1166, 208 SVGA_3D_CMD_DX_BIND_QUERY = 1167, 209 SVGA_3D_CMD_DX_SET_QUERY_OFFSET = 1168, 210 SVGA_3D_CMD_DX_BEGIN_QUERY = 1169, 211 SVGA_3D_CMD_DX_END_QUERY = 1170, 212 SVGA_3D_CMD_DX_READBACK_QUERY = 1171, 213 SVGA_3D_CMD_DX_SET_PREDICATION = 1172, 214 SVGA_3D_CMD_DX_SET_SOTARGETS = 1173, 215 SVGA_3D_CMD_DX_SET_VIEWPORTS = 1174, 216 SVGA_3D_CMD_DX_SET_SCISSORRECTS = 1175, 217 SVGA_3D_CMD_DX_CLEAR_RENDERTARGET_VIEW = 1176, 218 SVGA_3D_CMD_DX_CLEAR_DEPTHSTENCIL_VIEW = 1177, 219 SVGA_3D_CMD_DX_PRED_COPY_REGION = 1178, 220 SVGA_3D_CMD_DX_PRED_COPY = 1179, 221 SVGA_3D_CMD_DX_PRESENTBLT = 1180, 222 SVGA_3D_CMD_DX_GENMIPS = 1181, 223 SVGA_3D_CMD_DX_UPDATE_SUBRESOURCE = 1182, 224 SVGA_3D_CMD_DX_READBACK_SUBRESOURCE = 1183, 225 SVGA_3D_CMD_DX_INVALIDATE_SUBRESOURCE = 1184, 226 SVGA_3D_CMD_DX_DEFINE_SHADERRESOURCE_VIEW = 1185, 227 SVGA_3D_CMD_DX_DESTROY_SHADERRESOURCE_VIEW = 1186, 228 SVGA_3D_CMD_DX_DEFINE_RENDERTARGET_VIEW = 1187, 229 SVGA_3D_CMD_DX_DESTROY_RENDERTARGET_VIEW = 1188, 230 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW = 1189, 231 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_VIEW = 1190, 232 SVGA_3D_CMD_DX_DEFINE_ELEMENTLAYOUT = 1191, 233 SVGA_3D_CMD_DX_DESTROY_ELEMENTLAYOUT = 1192, 234 SVGA_3D_CMD_DX_DEFINE_BLEND_STATE = 1193, 235 SVGA_3D_CMD_DX_DESTROY_BLEND_STATE = 1194, 236 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_STATE = 1195, 237 SVGA_3D_CMD_DX_DESTROY_DEPTHSTENCIL_STATE = 1196, 238 SVGA_3D_CMD_DX_DEFINE_RASTERIZER_STATE = 1197, 239 SVGA_3D_CMD_DX_DESTROY_RASTERIZER_STATE = 1198, 240 SVGA_3D_CMD_DX_DEFINE_SAMPLER_STATE = 1199, 241 SVGA_3D_CMD_DX_DESTROY_SAMPLER_STATE = 1200, 242 SVGA_3D_CMD_DX_DEFINE_SHADER = 1201, 243 SVGA_3D_CMD_DX_DESTROY_SHADER = 1202, 244 SVGA_3D_CMD_DX_BIND_SHADER = 1203, 245 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT = 1204, 246 SVGA_3D_CMD_DX_DESTROY_STREAMOUTPUT = 1205, 247 SVGA_3D_CMD_DX_SET_STREAMOUTPUT = 1206, 248 SVGA_3D_CMD_DX_SET_COTABLE = 1207, 249 SVGA_3D_CMD_DX_READBACK_COTABLE = 1208, 250 SVGA_3D_CMD_DX_BUFFER_COPY = 1209, 251 SVGA_3D_CMD_DX_TRANSFER_FROM_BUFFER = 1210, 252 SVGA_3D_CMD_DX_SURFACE_COPY_AND_READBACK = 1211, 253 SVGA_3D_CMD_DX_MOVE_QUERY = 1212, 254 SVGA_3D_CMD_DX_BIND_ALL_QUERY = 1213, 255 SVGA_3D_CMD_DX_READBACK_ALL_QUERY = 1214, 256 SVGA_3D_CMD_DX_PRED_TRANSFER_FROM_BUFFER = 1215, 257 SVGA_3D_CMD_DX_MOB_FENCE_64 = 1216, 258 SVGA_3D_CMD_DX_BIND_ALL_SHADER = 1217, 259 SVGA_3D_CMD_DX_HINT = 1218, 260 SVGA_3D_CMD_DX_BUFFER_UPDATE = 1219, 261 SVGA_3D_CMD_DX_SET_VS_CONSTANT_BUFFER_OFFSET = 1220, 262 SVGA_3D_CMD_DX_SET_PS_CONSTANT_BUFFER_OFFSET = 1221, 263 SVGA_3D_CMD_DX_SET_GS_CONSTANT_BUFFER_OFFSET = 1222, 264 SVGA_3D_CMD_DX_SET_HS_CONSTANT_BUFFER_OFFSET = 1223, 265 SVGA_3D_CMD_DX_SET_DS_CONSTANT_BUFFER_OFFSET = 1224, 266 SVGA_3D_CMD_DX_SET_CS_CONSTANT_BUFFER_OFFSET = 1225, 267 268 SVGA_3D_CMD_DX_COND_BIND_ALL_SHADER = 1226, 269 SVGA_3D_CMD_DX_MAX = 1227, 270 271 SVGA_3D_CMD_SCREEN_COPY = 1227, 272 273 SVGA_3D_CMD_RESERVED1 = 1228, 274 SVGA_3D_CMD_RESERVED2 = 1229, 275 SVGA_3D_CMD_RESERVED3 = 1230, 276 SVGA_3D_CMD_RESERVED4 = 1231, 277 SVGA_3D_CMD_RESERVED5 = 1232, 278 SVGA_3D_CMD_RESERVED6 = 1233, 279 SVGA_3D_CMD_RESERVED7 = 1234, 280 SVGA_3D_CMD_RESERVED8 = 1235, 281 282 SVGA_3D_CMD_GROW_OTABLE = 1236, 283 SVGA_3D_CMD_DX_GROW_COTABLE = 1237, 284 SVGA_3D_CMD_INTRA_SURFACE_COPY = 1238, 285 286 SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 = 1239, 287 288 SVGA_3D_CMD_DX_RESOLVE_COPY = 1240, 289 SVGA_3D_CMD_DX_PRED_RESOLVE_COPY = 1241, 290 SVGA_3D_CMD_DX_PRED_CONVERT_REGION = 1242, 291 SVGA_3D_CMD_DX_PRED_CONVERT = 1243, 292 SVGA_3D_CMD_WHOLE_SURFACE_COPY = 1244, 293 294 SVGA_3D_CMD_DX_DEFINE_UA_VIEW = 1245, 295 SVGA_3D_CMD_DX_DESTROY_UA_VIEW = 1246, 296 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_UINT = 1247, 297 SVGA_3D_CMD_DX_CLEAR_UA_VIEW_FLOAT = 1248, 298 SVGA_3D_CMD_DX_COPY_STRUCTURE_COUNT = 1249, 299 SVGA_3D_CMD_DX_SET_UA_VIEWS = 1250, 300 301 SVGA_3D_CMD_DX_DRAW_INDEXED_INSTANCED_INDIRECT = 1251, 302 SVGA_3D_CMD_DX_DRAW_INSTANCED_INDIRECT = 1252, 303 SVGA_3D_CMD_DX_DISPATCH = 1253, 304 SVGA_3D_CMD_DX_DISPATCH_INDIRECT = 1254, 305 306 SVGA_3D_CMD_WRITE_ZERO_SURFACE = 1255, 307 SVGA_3D_CMD_HINT_ZERO_SURFACE = 1256, 308 SVGA_3D_CMD_DX_TRANSFER_TO_BUFFER = 1257, 309 SVGA_3D_CMD_DX_SET_STRUCTURE_COUNT = 1258, 310 311 SVGA_3D_CMD_LOGICOPS_BITBLT = 1259, 312 SVGA_3D_CMD_LOGICOPS_TRANSBLT = 1260, 313 SVGA_3D_CMD_LOGICOPS_STRETCHBLT = 1261, 314 SVGA_3D_CMD_LOGICOPS_COLORFILL = 1262, 315 SVGA_3D_CMD_LOGICOPS_ALPHABLEND = 1263, 316 SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND = 1264, 317 318 SVGA_3D_CMD_RESERVED2_1 = 1265, 319 320 SVGA_3D_CMD_RESERVED2_2 = 1266, 321 SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 = 1267, 322 SVGA_3D_CMD_DX_SET_CS_UA_VIEWS = 1268, 323 SVGA_3D_CMD_DX_SET_MIN_LOD = 1269, 324 SVGA_3D_CMD_RESERVED2_3 = 1270, 325 SVGA_3D_CMD_RESERVED2_4 = 1271, 326 SVGA_3D_CMD_DX_DEFINE_DEPTHSTENCIL_VIEW_V2 = 1272, 327 SVGA_3D_CMD_DX_DEFINE_STREAMOUTPUT_WITH_MOB = 1273, 328 SVGA_3D_CMD_DX_SET_SHADER_IFACE = 1274, 329 SVGA_3D_CMD_DX_BIND_STREAMOUTPUT = 1275, 330 SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS = 1276, 331 SVGA_3D_CMD_DX_BIND_SHADER_IFACE = 1277, 332 333 SVGA_3D_CMD_MAX = 1278, 334 SVGA_3D_CMD_FUTURE_MAX = 3000 335} SVGAFifo3dCmdId; 336 337#define SVGA_NUM_3D_CMD (SVGA_3D_CMD_MAX - SVGA_3D_CMD_BASE) 338 339/* 340 * FIFO command format definitions: 341 */ 342 343/* 344 * The data size header following cmdNum for every 3d command 345 */ 346typedef 347#include "vmware_pack_begin.h" 348struct { 349 uint32 id; 350 uint32 size; 351} 352#include "vmware_pack_end.h" 353SVGA3dCmdHeader; 354 355typedef 356#include "vmware_pack_begin.h" 357struct { 358 uint32 numMipLevels; 359} 360#include "vmware_pack_end.h" 361SVGA3dSurfaceFace; 362 363typedef 364#include "vmware_pack_begin.h" 365struct { 366 uint32 sid; 367 SVGA3dSurface1Flags surfaceFlags; 368 SVGA3dSurfaceFormat format; 369 370 /* 371 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace 372 * structures must have the same value of numMipLevels field. 373 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the 374 * numMipLevels set to 0. 375 */ 376 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; 377 378 /* 379 * Followed by an SVGA3dSize structure for each mip level in each face. 380 * 381 * A note on surface sizes: Sizes are always specified in pixels, 382 * even if the true surface size is not a multiple of the minimum 383 * block size of the surface's format. For example, a 3x3x1 DXT1 384 * compressed texture would actually be stored as a 4x4x1 image in 385 * memory. 386 */ 387} 388#include "vmware_pack_end.h" 389SVGA3dCmdDefineSurface; /* SVGA_3D_CMD_SURFACE_DEFINE */ 390 391typedef 392#include "vmware_pack_begin.h" 393struct { 394 uint32 sid; 395 SVGA3dSurface1Flags surfaceFlags; 396 SVGA3dSurfaceFormat format; 397 398 /* 399 * If surfaceFlags has SVGA3D_SURFACE_CUBEMAP bit set, all SVGA3dSurfaceFace 400 * structures must have the same value of numMipLevels field. 401 * Otherwise, all but the first SVGA3dSurfaceFace structures must have the 402 * numMipLevels set to 0. 403 */ 404 SVGA3dSurfaceFace face[SVGA3D_MAX_SURFACE_FACES]; 405 uint32 multisampleCount; 406 SVGA3dTextureFilter autogenFilter; 407 408 /* 409 * Followed by an SVGA3dSize structure for each mip level in each face. 410 * 411 * A note on surface sizes: Sizes are always specified in pixels, 412 * even if the true surface size is not a multiple of the minimum 413 * block size of the surface's format. For example, a 3x3x1 DXT1 414 * compressed texture would actually be stored as a 4x4x1 image in 415 * memory. 416 */ 417} 418#include "vmware_pack_end.h" 419SVGA3dCmdDefineSurface_v2; /* SVGA_3D_CMD_SURFACE_DEFINE_V2 */ 420 421typedef 422#include "vmware_pack_begin.h" 423struct { 424 uint32 sid; 425} 426#include "vmware_pack_end.h" 427SVGA3dCmdDestroySurface; /* SVGA_3D_CMD_SURFACE_DESTROY */ 428 429typedef 430#include "vmware_pack_begin.h" 431struct { 432 uint32 cid; 433} 434#include "vmware_pack_end.h" 435SVGA3dCmdDefineContext; /* SVGA_3D_CMD_CONTEXT_DEFINE */ 436 437typedef 438#include "vmware_pack_begin.h" 439struct { 440 uint32 cid; 441} 442#include "vmware_pack_end.h" 443SVGA3dCmdDestroyContext; /* SVGA_3D_CMD_CONTEXT_DESTROY */ 444 445typedef 446#include "vmware_pack_begin.h" 447struct { 448 uint32 cid; 449 SVGA3dClearFlag clearFlag; 450 uint32 color; 451 float depth; 452 uint32 stencil; 453 /* Followed by variable number of SVGA3dRect structures */ 454} 455#include "vmware_pack_end.h" 456SVGA3dCmdClear; /* SVGA_3D_CMD_CLEAR */ 457 458typedef 459#include "vmware_pack_begin.h" 460struct { 461 SVGA3dLightType type; 462 SVGA3dBool inWorldSpace; 463 float diffuse[4]; 464 float specular[4]; 465 float ambient[4]; 466 float position[4]; 467 float direction[4]; 468 float range; 469 float falloff; 470 float attenuation0; 471 float attenuation1; 472 float attenuation2; 473 float theta; 474 float phi; 475} 476#include "vmware_pack_end.h" 477SVGA3dLightData; 478 479typedef 480#include "vmware_pack_begin.h" 481struct { 482 uint32 sid; 483 /* Followed by variable number of SVGA3dCopyRect structures */ 484} 485#include "vmware_pack_end.h" 486SVGA3dCmdPresent; /* SVGA_3D_CMD_PRESENT */ 487 488typedef 489#include "vmware_pack_begin.h" 490struct { 491 SVGA3dRenderStateName state; 492 union { 493 uint32 uintValue; 494 float floatValue; 495 }; 496} 497#include "vmware_pack_end.h" 498SVGA3dRenderState; 499 500typedef 501#include "vmware_pack_begin.h" 502struct { 503 uint32 cid; 504 /* Followed by variable number of SVGA3dRenderState structures */ 505} 506#include "vmware_pack_end.h" 507SVGA3dCmdSetRenderState; /* SVGA_3D_CMD_SETRENDERSTATE */ 508 509typedef 510#include "vmware_pack_begin.h" 511struct { 512 uint32 cid; 513 SVGA3dRenderTargetType type; 514 SVGA3dSurfaceImageId target; 515} 516#include "vmware_pack_end.h" 517SVGA3dCmdSetRenderTarget; /* SVGA_3D_CMD_SETRENDERTARGET */ 518 519typedef 520#include "vmware_pack_begin.h" 521struct { 522 SVGA3dSurfaceImageId src; 523 SVGA3dSurfaceImageId dest; 524 /* Followed by variable number of SVGA3dCopyBox structures */ 525} 526#include "vmware_pack_end.h" 527SVGA3dCmdSurfaceCopy; /* SVGA_3D_CMD_SURFACE_COPY */ 528 529/* 530 * Perform a surface copy within the same image. 531 * The src/dest boxes are allowed to overlap. 532 */ 533typedef 534#include "vmware_pack_begin.h" 535struct { 536 SVGA3dSurfaceImageId surface; 537 SVGA3dCopyBox box; 538} 539#include "vmware_pack_end.h" 540SVGA3dCmdIntraSurfaceCopy; /* SVGA_3D_CMD_INTRA_SURFACE_COPY */ 541 542typedef 543#include "vmware_pack_begin.h" 544struct { 545 uint32 srcSid; 546 uint32 destSid; 547} 548#include "vmware_pack_end.h" 549SVGA3dCmdWholeSurfaceCopy; /* SVGA_3D_CMD_WHOLE_SURFACE_COPY */ 550 551typedef 552#include "vmware_pack_begin.h" 553struct { 554 SVGA3dSurfaceImageId src; 555 SVGA3dSurfaceImageId dest; 556 SVGA3dBox boxSrc; 557 SVGA3dBox boxDest; 558} 559#include "vmware_pack_end.h" 560SVGA3dCmdSurfaceStretchBltNonMSToMS; 561/* SVGA_3D_CMD_SURFACE_STRETCHBLT_NON_MS_TO_MS */ 562 563typedef 564#include "vmware_pack_begin.h" 565struct { 566 SVGA3dSurfaceImageId src; 567 SVGA3dSurfaceImageId dest; 568 SVGA3dBox boxSrc; 569 SVGA3dBox boxDest; 570 SVGA3dStretchBltMode mode; 571} 572#include "vmware_pack_end.h" 573SVGA3dCmdSurfaceStretchBlt; /* SVGA_3D_CMD_SURFACE_STRETCHBLT */ 574 575typedef 576#include "vmware_pack_begin.h" 577struct { 578 /* 579 * If the discard flag is present in a surface DMA operation, the host may 580 * discard the contents of the current mipmap level and face of the target 581 * surface before applying the surface DMA contents. 582 */ 583 uint32 discard : 1; 584 585 /* 586 * If the unsynchronized flag is present, the host may perform this upload 587 * without syncing to pending reads on this surface. 588 */ 589 uint32 unsynchronized : 1; 590 591 /* 592 * Guests *MUST* set the reserved bits to 0 before submitting the command 593 * suffix as future flags may occupy these bits. 594 */ 595 uint32 reserved : 30; 596} 597#include "vmware_pack_end.h" 598SVGA3dSurfaceDMAFlags; 599 600typedef 601#include "vmware_pack_begin.h" 602struct { 603 SVGAGuestImage guest; 604 SVGA3dSurfaceImageId host; 605 SVGA3dTransferType transfer; 606 607 /* 608 * Followed by variable number of SVGA3dCopyBox structures. For consistency 609 * in all clipping logic and coordinate translation, we define the 610 * "source" in each copyBox as the guest image and the 611 * "destination" as the host image, regardless of transfer 612 * direction. 613 * 614 * For efficiency, the SVGA3D device is free to copy more data than 615 * specified. For example, it may round copy boxes outwards such 616 * that they lie on particular alignment boundaries. 617 */ 618} 619#include "vmware_pack_end.h" 620SVGA3dCmdSurfaceDMA; /* SVGA_3D_CMD_SURFACE_DMA */ 621 622/* 623 * SVGA3dCmdSurfaceDMASuffix -- 624 * 625 * This is a command suffix that will appear after a SurfaceDMA command in 626 * the FIFO. It contains some extra information that hosts may use to 627 * optimize performance or protect the guest. This suffix exists to preserve 628 * backwards compatibility while also allowing for new functionality to be 629 * implemented. 630 */ 631 632typedef 633#include "vmware_pack_begin.h" 634struct { 635 uint32 suffixSize; 636 637 /* 638 * The maximum offset is used to determine the maximum offset from the 639 * guestPtr base address that will be accessed or written to during this 640 * surfaceDMA. If the suffix is supported, the host will respect this 641 * boundary while performing surface DMAs. 642 * 643 * Defaults to MAX_UINT32 644 */ 645 uint32 maximumOffset; 646 647 /* 648 * A set of flags that describes optimizations that the host may perform 649 * while performing this surface DMA operation. The guest should never rely 650 * on behaviour that is different when these flags are set for correctness. 651 * 652 * Defaults to 0 653 */ 654 SVGA3dSurfaceDMAFlags flags; 655} 656#include "vmware_pack_end.h" 657SVGA3dCmdSurfaceDMASuffix; 658 659/* 660 * SVGA_3D_CMD_DRAW_PRIMITIVES -- 661 * 662 * This command is the SVGA3D device's generic drawing entry point. 663 * It can draw multiple ranges of primitives, optionally using an 664 * index buffer, using an arbitrary collection of vertex buffers. 665 * 666 * Each SVGA3dVertexDecl defines a distinct vertex array to bind 667 * during this draw call. The declarations specify which surface 668 * the vertex data lives in, what that vertex data is used for, 669 * and how to interpret it. 670 * 671 * Each SVGA3dPrimitiveRange defines a collection of primitives 672 * to render using the same vertex arrays. An index buffer is 673 * optional. 674 */ 675 676typedef 677#include "vmware_pack_begin.h" 678struct { 679 /* 680 * A range hint is an optional specification for the range of indices 681 * in an SVGA3dArray that will be used. If 'last' is zero, it is assumed 682 * that the entire array will be used. 683 * 684 * These are only hints. The SVGA3D device may use them for 685 * performance optimization if possible, but it's also allowed to 686 * ignore these values. 687 */ 688 uint32 first; 689 uint32 last; 690} 691#include "vmware_pack_end.h" 692SVGA3dArrayRangeHint; 693 694typedef 695#include "vmware_pack_begin.h" 696struct { 697 /* 698 * Define the origin and shape of a vertex or index array. Both 699 * 'offset' and 'stride' are in bytes. The provided surface will be 700 * reinterpreted as a flat array of bytes in the same format used 701 * by surface DMA operations. To avoid unnecessary conversions, the 702 * surface should be created with the SVGA3D_BUFFER format. 703 * 704 * Index 0 in the array starts 'offset' bytes into the surface. 705 * Index 1 begins at byte 'offset + stride', etc. Array indices may 706 * not be negative. 707 */ 708 uint32 surfaceId; 709 uint32 offset; 710 uint32 stride; 711} 712#include "vmware_pack_end.h" 713SVGA3dArray; 714 715typedef 716#include "vmware_pack_begin.h" 717struct { 718 /* 719 * Describe a vertex array's data type, and define how it is to be 720 * used by the fixed function pipeline or the vertex shader. It 721 * isn't useful to have two VertexDecls with the same 722 * VertexArrayIdentity in one draw call. 723 */ 724 SVGA3dDeclType type; 725 SVGA3dDeclMethod method; 726 SVGA3dDeclUsage usage; 727 uint32 usageIndex; 728} 729#include "vmware_pack_end.h" 730SVGA3dVertexArrayIdentity; 731 732typedef 733#include "vmware_pack_begin.h" 734struct SVGA3dVertexDecl { 735 SVGA3dVertexArrayIdentity identity; 736 SVGA3dArray array; 737 SVGA3dArrayRangeHint rangeHint; 738} 739#include "vmware_pack_end.h" 740SVGA3dVertexDecl; 741 742typedef 743#include "vmware_pack_begin.h" 744struct SVGA3dPrimitiveRange { 745 /* 746 * Define a group of primitives to render, from sequential indices. 747 * 748 * The value of 'primitiveType' and 'primitiveCount' imply the 749 * total number of vertices that will be rendered. 750 */ 751 SVGA3dPrimitiveType primType; 752 uint32 primitiveCount; 753 754 /* 755 * Optional index buffer. If indexArray.surfaceId is 756 * SVGA3D_INVALID_ID, we render without an index buffer. Rendering 757 * without an index buffer is identical to rendering with an index 758 * buffer containing the sequence [0, 1, 2, 3, ...]. 759 * 760 * If an index buffer is in use, indexWidth specifies the width in 761 * bytes of each index value. It must be less than or equal to 762 * indexArray.stride. 763 * 764 * (Currently, the SVGA3D device requires index buffers to be tightly 765 * packed. In other words, indexWidth == indexArray.stride) 766 */ 767 SVGA3dArray indexArray; 768 uint32 indexWidth; 769 770 /* 771 * Optional index bias. This number is added to all indices from 772 * indexArray before they are used as vertex array indices. This 773 * can be used in multiple ways: 774 * 775 * - When not using an indexArray, this bias can be used to 776 * specify where in the vertex arrays to begin rendering. 777 * 778 * - A positive number here is equivalent to increasing the 779 * offset in each vertex array. 780 * 781 * - A negative number can be used to render using a small 782 * vertex array and an index buffer that contains large 783 * values. This may be used by some applications that 784 * crop a vertex buffer without modifying their index 785 * buffer. 786 * 787 * Note that rendering with a negative bias value may be slower and 788 * use more memory than rendering with a positive or zero bias. 789 */ 790 int32 indexBias; 791} 792#include "vmware_pack_end.h" 793SVGA3dPrimitiveRange; 794 795typedef 796#include "vmware_pack_begin.h" 797struct { 798 uint32 cid; 799 uint32 numVertexDecls; 800 uint32 numRanges; 801 802 /* 803 * There are two variable size arrays after the 804 * SVGA3dCmdDrawPrimitives structure. In order, 805 * they are: 806 * 807 * 1. SVGA3dVertexDecl, quantity 'numVertexDecls', but no more than 808 * SVGA3D_MAX_VERTEX_ARRAYS; 809 * 2. SVGA3dPrimitiveRange, quantity 'numRanges', but no more than 810 * SVGA3D_MAX_DRAW_PRIMITIVE_RANGES; 811 * 3. Optionally, SVGA3dVertexDivisor, quantity 'numVertexDecls' (contains 812 * the frequency divisor for the corresponding vertex decl). 813 */ 814} 815#include "vmware_pack_end.h" 816SVGA3dCmdDrawPrimitives; /* SVGA_3D_CMD_DRAWPRIMITIVES */ 817 818typedef 819#include "vmware_pack_begin.h" 820struct { 821 uint32 cid; 822 823 uint32 primitiveCount; /* How many primitives to render */ 824 uint32 startVertexLocation; /* Which vertex do we start rendering at. */ 825 826 uint8 primitiveType; /* SVGA3dPrimitiveType */ 827 uint8 padding[3]; 828} 829#include "vmware_pack_end.h" 830SVGA3dCmdDraw; 831 832typedef 833#include "vmware_pack_begin.h" 834struct { 835 uint32 cid; 836 837 uint8 primitiveType; /* SVGA3dPrimitiveType */ 838 839 uint32 indexBufferSid; /* Valid index buffer sid. */ 840 uint32 indexBufferOffset; /* Byte offset into the vertex buffer, almost */ 841 /* always 0 for pre SM guests, non-zero for OpenGL */ 842 /* guests. We can't represent non-multiple of */ 843 /* stride offsets in D3D9Renderer... */ 844 uint8 indexBufferStride; /* Allowable values = 1, 2, or 4 */ 845 846 int32 baseVertexLocation; /* Bias applied to the index when selecting a */ 847 /* vertex from the streams, may be negative */ 848 849 uint32 primitiveCount; /* How many primitives to render */ 850 uint32 pad0; 851 uint16 pad1; 852} 853#include "vmware_pack_end.h" 854SVGA3dCmdDrawIndexed; 855 856typedef 857#include "vmware_pack_begin.h" 858struct { 859 /* 860 * Describe a vertex array's data type, and define how it is to be 861 * used by the fixed function pipeline or the vertex shader. It 862 * isn't useful to have two VertexDecls with the same 863 * VertexArrayIdentity in one draw call. 864 */ 865 uint16 streamOffset; 866 uint8 stream; 867 uint8 type; /* SVGA3dDeclType */ 868 uint8 method; /* SVGA3dDeclMethod */ 869 uint8 usage; /* SVGA3dDeclUsage */ 870 uint8 usageIndex; 871 uint8 padding; 872 873} 874#include "vmware_pack_end.h" 875SVGA3dVertexElement; 876 877/* 878 * Should the vertex element respect the stream value? The high bit of the 879 * stream should be set to indicate that the stream should be respected. If 880 * the high bit is not set, the stream will be ignored and replaced by the index 881 * of the position of the currently considered vertex element. 882 * 883 * All guests should set this bit and correctly specify the stream going 884 * forward. 885 */ 886#define SVGA3D_VERTEX_ELEMENT_RESPECT_STREAM (1 << 7) 887 888typedef 889#include "vmware_pack_begin.h" 890struct { 891 uint32 cid; 892 893 uint32 numElements; 894 895 /* 896 * Followed by numElements SVGA3dVertexElement structures. 897 * 898 * If numElements < SVGA3D_MAX_VERTEX_ARRAYS, the remaining elements 899 * are cleared and will not be used by following draws. 900 */ 901} 902#include "vmware_pack_end.h" 903SVGA3dCmdSetVertexDecls; 904 905typedef 906#include "vmware_pack_begin.h" 907struct { 908 uint32 sid; 909 uint32 stride; 910 uint32 offset; 911} 912#include "vmware_pack_end.h" 913SVGA3dVertexStream; 914 915typedef 916#include "vmware_pack_begin.h" 917struct { 918 uint32 cid; 919 920 uint32 numStreams; 921 /* 922 * Followed by numStream SVGA3dVertexStream structures. 923 * 924 * If numStreams < SVGA3D_MAX_VERTEX_ARRAYS, the remaining streams 925 * are cleared and will not be used by following draws. 926 */ 927} 928#include "vmware_pack_end.h" 929SVGA3dCmdSetVertexStreams; 930 931typedef 932#include "vmware_pack_begin.h" 933struct { 934 uint32 cid; 935 uint32 numDivisors; 936} 937#include "vmware_pack_end.h" 938SVGA3dCmdSetVertexDivisors; 939 940typedef 941#include "vmware_pack_begin.h" 942struct { 943 uint32 stage; 944 SVGA3dTextureStateName name; 945 union { 946 uint32 value; 947 float floatValue; 948 }; 949} 950#include "vmware_pack_end.h" 951SVGA3dTextureState; 952 953typedef 954#include "vmware_pack_begin.h" 955struct { 956 uint32 cid; 957 /* Followed by variable number of SVGA3dTextureState structures */ 958} 959#include "vmware_pack_end.h" 960SVGA3dCmdSetTextureState; /* SVGA_3D_CMD_SETTEXTURESTATE */ 961 962typedef 963#include "vmware_pack_begin.h" 964struct { 965 uint32 cid; 966 SVGA3dTransformType type; 967 float matrix[16]; 968} 969#include "vmware_pack_end.h" 970SVGA3dCmdSetTransform; /* SVGA_3D_CMD_SETTRANSFORM */ 971 972typedef 973#include "vmware_pack_begin.h" 974struct { 975 float min; 976 float max; 977} 978#include "vmware_pack_end.h" 979SVGA3dZRange; 980 981typedef 982#include "vmware_pack_begin.h" 983struct { 984 uint32 cid; 985 SVGA3dZRange zRange; 986} 987#include "vmware_pack_end.h" 988SVGA3dCmdSetZRange; /* SVGA_3D_CMD_SETZRANGE */ 989 990typedef 991#include "vmware_pack_begin.h" 992struct { 993 float diffuse[4]; 994 float ambient[4]; 995 float specular[4]; 996 float emissive[4]; 997 float shininess; 998} 999#include "vmware_pack_end.h" 1000SVGA3dMaterial; 1001 1002typedef 1003#include "vmware_pack_begin.h" 1004struct { 1005 uint32 cid; 1006 SVGA3dFace face; 1007 SVGA3dMaterial material; 1008} 1009#include "vmware_pack_end.h" 1010SVGA3dCmdSetMaterial; /* SVGA_3D_CMD_SETMATERIAL */ 1011 1012typedef 1013#include "vmware_pack_begin.h" 1014struct { 1015 uint32 cid; 1016 uint32 index; 1017 SVGA3dLightData data; 1018} 1019#include "vmware_pack_end.h" 1020SVGA3dCmdSetLightData; /* SVGA_3D_CMD_SETLIGHTDATA */ 1021 1022typedef 1023#include "vmware_pack_begin.h" 1024struct { 1025 uint32 cid; 1026 uint32 index; 1027 uint32 enabled; 1028} 1029#include "vmware_pack_end.h" 1030SVGA3dCmdSetLightEnabled; /* SVGA_3D_CMD_SETLIGHTENABLED */ 1031 1032typedef 1033#include "vmware_pack_begin.h" 1034struct { 1035 uint32 cid; 1036 SVGA3dRect rect; 1037} 1038#include "vmware_pack_end.h" 1039SVGA3dCmdSetViewport; /* SVGA_3D_CMD_SETVIEWPORT */ 1040 1041typedef 1042#include "vmware_pack_begin.h" 1043struct { 1044 uint32 cid; 1045 SVGA3dRect rect; 1046} 1047#include "vmware_pack_end.h" 1048SVGA3dCmdSetScissorRect; /* SVGA_3D_CMD_SETSCISSORRECT */ 1049 1050typedef 1051#include "vmware_pack_begin.h" 1052struct { 1053 uint32 cid; 1054 uint32 index; 1055 float plane[4]; 1056} 1057#include "vmware_pack_end.h" 1058SVGA3dCmdSetClipPlane; /* SVGA_3D_CMD_SETCLIPPLANE */ 1059 1060typedef 1061#include "vmware_pack_begin.h" 1062struct { 1063 uint32 cid; 1064 uint32 shid; 1065 SVGA3dShaderType type; 1066 /* Followed by variable number of DWORDs for shader bycode */ 1067} 1068#include "vmware_pack_end.h" 1069SVGA3dCmdDefineShader; /* SVGA_3D_CMD_SHADER_DEFINE */ 1070 1071typedef 1072#include "vmware_pack_begin.h" 1073struct { 1074 uint32 cid; 1075 uint32 shid; 1076 SVGA3dShaderType type; 1077} 1078#include "vmware_pack_end.h" 1079SVGA3dCmdDestroyShader; /* SVGA_3D_CMD_SHADER_DESTROY */ 1080 1081typedef 1082#include "vmware_pack_begin.h" 1083struct { 1084 uint32 cid; 1085 uint32 reg; /* register number */ 1086 SVGA3dShaderType type; 1087 SVGA3dShaderConstType ctype; 1088 uint32 values[4]; 1089 1090 /* 1091 * Followed by a variable number of additional values. 1092 */ 1093} 1094#include "vmware_pack_end.h" 1095SVGA3dCmdSetShaderConst; /* SVGA_3D_CMD_SET_SHADER_CONST */ 1096 1097typedef 1098#include "vmware_pack_begin.h" 1099struct { 1100 uint32 cid; 1101 SVGA3dShaderType type; 1102 uint32 shid; 1103} 1104#include "vmware_pack_end.h" 1105SVGA3dCmdSetShader; /* SVGA_3D_CMD_SET_SHADER */ 1106 1107typedef 1108#include "vmware_pack_begin.h" 1109struct { 1110 uint32 cid; 1111 SVGA3dQueryType type; 1112} 1113#include "vmware_pack_end.h" 1114SVGA3dCmdBeginQuery; /* SVGA_3D_CMD_BEGIN_QUERY */ 1115 1116typedef 1117#include "vmware_pack_begin.h" 1118struct { 1119 uint32 cid; 1120 SVGA3dQueryType type; 1121 SVGAGuestPtr guestResult; /* Points to an SVGA3dQueryResult structure */ 1122} 1123#include "vmware_pack_end.h" 1124SVGA3dCmdEndQuery; /* SVGA_3D_CMD_END_QUERY */ 1125 1126 1127/* 1128 * SVGA3D_CMD_WAIT_FOR_QUERY -- 1129 * 1130 * Will read the SVGA3dQueryResult structure pointed to by guestResult, 1131 * and if the state member is set to anything else than 1132 * SVGA3D_QUERYSTATE_PENDING, this command will always be a no-op. 1133 * 1134 * Otherwise, in addition to the query explicitly waited for, 1135 * All queries with the same type and issued with the same cid, for which 1136 * an SVGA_3D_CMD_END_QUERY command has previously been sent, will 1137 * be finished after execution of this command. 1138 * 1139 * A query will be identified by the gmrId and offset of the guestResult 1140 * member. If the device can't find an SVGA_3D_CMD_END_QUERY that has 1141 * been sent previously with an indentical gmrId and offset, it will 1142 * effectively end all queries with an identical type issued with the 1143 * same cid, and the SVGA3dQueryResult structure pointed to by 1144 * guestResult will not be written to. This property can be used to 1145 * implement a query barrier for a given cid and query type. 1146 */ 1147 1148typedef 1149#include "vmware_pack_begin.h" 1150struct { 1151 uint32 cid; /* Same parameters passed to END_QUERY */ 1152 SVGA3dQueryType type; 1153 SVGAGuestPtr guestResult; 1154} 1155#include "vmware_pack_end.h" 1156SVGA3dCmdWaitForQuery; /* SVGA_3D_CMD_WAIT_FOR_QUERY */ 1157 1158typedef 1159#include "vmware_pack_begin.h" 1160struct { 1161 uint32 totalSize; /* Set by guest before query is ended. */ 1162 SVGA3dQueryState state; /* Set by host or guest. See SVGA3dQueryState. */ 1163 union { /* Set by host on exit from PENDING state */ 1164 uint32 result32; 1165 uint32 queryCookie; /* May be used to identify which QueryGetData this 1166 result corresponds to. */ 1167 }; 1168} 1169#include "vmware_pack_end.h" 1170SVGA3dQueryResult; 1171 1172 1173/* 1174 * SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN -- 1175 * 1176 * This is a blit from an SVGA3D surface to a Screen Object. 1177 * This blit must be directed at a specific screen. 1178 * 1179 * The blit copies from a rectangular region of an SVGA3D surface 1180 * image to a rectangular region of a screen. 1181 * 1182 * This command takes an optional variable-length list of clipping 1183 * rectangles after the body of the command. If no rectangles are 1184 * specified, there is no clipping region. The entire destRect is 1185 * drawn to. If one or more rectangles are included, they describe 1186 * a clipping region. The clip rectangle coordinates are measured 1187 * relative to the top-left corner of destRect. 1188 * 1189 * The srcImage must be from mip=0 face=0. 1190 * 1191 * This supports scaling if the src and dest are of different sizes. 1192 * 1193 * Availability: 1194 * SVGA_FIFO_CAP_SCREEN_OBJECT 1195 */ 1196 1197typedef 1198#include "vmware_pack_begin.h" 1199struct { 1200 SVGA3dSurfaceImageId srcImage; 1201 SVGASignedRect srcRect; 1202 uint32 destScreenId; /* Screen Object ID */ 1203 SVGASignedRect destRect; 1204 /* Clipping: zero or more SVGASignedRects follow */ 1205} 1206#include "vmware_pack_end.h" 1207SVGA3dCmdBlitSurfaceToScreen; /* SVGA_3D_CMD_BLIT_SURFACE_TO_SCREEN */ 1208 1209typedef 1210#include "vmware_pack_begin.h" 1211struct { 1212 uint32 sid; 1213 SVGA3dTextureFilter filter; 1214} 1215#include "vmware_pack_end.h" 1216SVGA3dCmdGenerateMipmaps; /* SVGA_3D_CMD_GENERATE_MIPMAPS */ 1217 1218typedef 1219#include "vmware_pack_begin.h" 1220struct { 1221 uint32 sid; 1222} 1223#include "vmware_pack_end.h" 1224SVGA3dCmdActivateSurface; /* SVGA_3D_CMD_ACTIVATE_SURFACE */ 1225 1226typedef 1227#include "vmware_pack_begin.h" 1228struct { 1229 uint32 sid; 1230} 1231#include "vmware_pack_end.h" 1232SVGA3dCmdDeactivateSurface; /* SVGA_3D_CMD_DEACTIVATE_SURFACE */ 1233 1234/* 1235 * Screen DMA command 1236 * 1237 * Available with SVGA_FIFO_CAP_SCREEN_OBJECT_2. The SVGA_CAP_3D device 1238 * cap bit is not required. 1239 * 1240 * - refBuffer and destBuffer are 32bit BGRX; refBuffer and destBuffer could 1241 * be different, but it is required that guest makes sure refBuffer has 1242 * exactly the same contents that were written to when last time screen DMA 1243 * command is received by host. 1244 * 1245 * - changemap is generated by lib/blit, and it has the changes from last 1246 * received screen DMA or more. 1247 */ 1248 1249typedef 1250#include "vmware_pack_begin.h" 1251struct SVGA3dCmdScreenDMA { 1252 uint32 screenId; 1253 SVGAGuestImage refBuffer; 1254 SVGAGuestImage destBuffer; 1255 SVGAGuestImage changeMap; 1256} 1257#include "vmware_pack_end.h" 1258SVGA3dCmdScreenDMA; /* SVGA_3D_CMD_SCREEN_DMA */ 1259 1260/* 1261 * Logic ops 1262 */ 1263 1264#define SVGA3D_LOTRANSBLT_HONORALPHA (0x01) 1265#define SVGA3D_LOSTRETCHBLT_MIRRORX (0x01) 1266#define SVGA3D_LOSTRETCHBLT_MIRRORY (0x02) 1267#define SVGA3D_LOALPHABLEND_SRCHASALPHA (0x01) 1268 1269typedef 1270#include "vmware_pack_begin.h" 1271struct SVGA3dCmdLogicOpsBitBlt { 1272 /* 1273 * All LogicOps surfaces are one-level 1274 * surfaces so mipmap & face should always 1275 * be zero. 1276 */ 1277 SVGA3dSurfaceImageId src; 1278 SVGA3dSurfaceImageId dst; 1279 SVGA3dLogicOp logicOp; 1280 SVGA3dLogicOpRop3 logicOpRop3; 1281 /* Followed by variable number of SVGA3dCopyBox structures */ 1282} 1283#include "vmware_pack_end.h" 1284SVGA3dCmdLogicOpsBitBlt; /* SVGA_3D_CMD_LOGICOPS_BITBLT */ 1285 1286 1287typedef 1288#include "vmware_pack_begin.h" 1289struct SVGA3dCmdLogicOpsTransBlt { 1290 /* 1291 * All LogicOps surfaces are one-level 1292 * surfaces so mipmap & face should always 1293 * be zero. 1294 */ 1295 SVGA3dSurfaceImageId src; 1296 SVGA3dSurfaceImageId dst; 1297 uint32 color; 1298 uint32 flags; 1299 SVGA3dBox srcBox; 1300 SVGA3dSignedBox dstBox; 1301 SVGA3dBox clipBox; 1302} 1303#include "vmware_pack_end.h" 1304SVGA3dCmdLogicOpsTransBlt; /* SVGA_3D_CMD_LOGICOPS_TRANSBLT */ 1305 1306 1307typedef 1308#include "vmware_pack_begin.h" 1309struct SVGA3dCmdLogicOpsStretchBlt { 1310 /* 1311 * All LogicOps surfaces are one-level 1312 * surfaces so mipmap & face should always 1313 * be zero. 1314 */ 1315 SVGA3dSurfaceImageId src; 1316 SVGA3dSurfaceImageId dst; 1317 uint16 mode; 1318 uint16 flags; 1319 SVGA3dBox srcBox; 1320 SVGA3dSignedBox dstBox; 1321 SVGA3dBox clipBox; 1322} 1323#include "vmware_pack_end.h" 1324SVGA3dCmdLogicOpsStretchBlt; /* SVGA_3D_CMD_LOGICOPS_STRETCHBLT */ 1325 1326 1327typedef 1328#include "vmware_pack_begin.h" 1329struct SVGA3dCmdLogicOpsColorFill { 1330 /* 1331 * All LogicOps surfaces are one-level 1332 * surfaces so mipmap & face should always 1333 * be zero. 1334 */ 1335 SVGA3dSurfaceImageId dst; 1336 uint32 color; 1337 SVGA3dLogicOp logicOp; 1338 SVGA3dLogicOpRop3 logicOpRop3; 1339 /* Followed by variable number of SVGA3dRect structures. */ 1340} 1341#include "vmware_pack_end.h" 1342SVGA3dCmdLogicOpsColorFill; /* SVGA_3D_CMD_LOGICOPS_COLORFILL */ 1343 1344 1345typedef 1346#include "vmware_pack_begin.h" 1347struct SVGA3dCmdLogicOpsAlphaBlend { 1348 /* 1349 * All LogicOps surfaces are one-level 1350 * surfaces so mipmap & face should always 1351 * be zero. 1352 */ 1353 SVGA3dSurfaceImageId src; 1354 SVGA3dSurfaceImageId dst; 1355 uint32 alphaVal; 1356 uint32 flags; 1357 SVGA3dBox srcBox; 1358 SVGA3dSignedBox dstBox; 1359 SVGA3dBox clipBox; 1360} 1361#include "vmware_pack_end.h" 1362SVGA3dCmdLogicOpsAlphaBlend; /* SVGA_3D_CMD_LOGICOPS_ALPHABLEND */ 1363 1364#define SVGA3D_CLEARTYPE_INVALID_GAMMA_INDEX 0xFFFFFFFF 1365 1366#define SVGA3D_CLEARTYPE_GAMMA_WIDTH 512 1367#define SVGA3D_CLEARTYPE_GAMMA_HEIGHT 16 1368 1369typedef 1370#include "vmware_pack_begin.h" 1371struct SVGA3dCmdLogicOpsClearTypeBlend { 1372 /* 1373 * All LogicOps surfaces are one-level 1374 * surfaces so mipmap & face should always 1375 * be zero. 1376 */ 1377 SVGA3dSurfaceImageId tmp; 1378 SVGA3dSurfaceImageId dst; 1379 SVGA3dSurfaceImageId gammaSurf; 1380 SVGA3dSurfaceImageId alphaSurf; 1381 uint32 gamma; 1382 uint32 color; 1383 uint32 color2; 1384 int32 alphaOffsetX; 1385 int32 alphaOffsetY; 1386 /* Followed by variable number of SVGA3dBox structures */ 1387} 1388#include "vmware_pack_end.h" 1389SVGA3dCmdLogicOpsClearTypeBlend; /* SVGA_3D_CMD_LOGICOPS_CLEARTYPEBLEND */ 1390 1391 1392/* 1393 * Guest-backed objects definitions. 1394 */ 1395 1396typedef 1397#include "vmware_pack_begin.h" 1398struct { 1399 SVGAMobFormat ptDepth; 1400 uint32 sizeInBytes; 1401 PPN64 base; 1402} 1403#include "vmware_pack_end.h" 1404SVGAOTableMobEntry; 1405#define SVGA3D_OTABLE_MOB_ENTRY_SIZE (sizeof(SVGAOTableMobEntry)) 1406 1407typedef 1408#include "vmware_pack_begin.h" 1409struct { 1410 SVGA3dSurfaceFormat format; 1411 SVGA3dSurface1Flags surface1Flags; 1412 uint32 numMipLevels; 1413 uint32 multisampleCount; 1414 SVGA3dTextureFilter autogenFilter; 1415 SVGA3dSize size; 1416 SVGAMobId mobid; 1417 uint32 arraySize; 1418 uint32 mobPitch; 1419 SVGA3dSurface2Flags surface2Flags; 1420 uint8 multisamplePattern; 1421 uint8 qualityLevel; 1422 uint16 bufferByteStride; 1423 float minLOD; 1424 uint32 pad0[2]; 1425} 1426#include "vmware_pack_end.h" 1427SVGAOTableSurfaceEntry; 1428#define SVGA3D_OTABLE_SURFACE_ENTRY_SIZE (sizeof(SVGAOTableSurfaceEntry)) 1429 1430typedef 1431#include "vmware_pack_begin.h" 1432struct { 1433 uint32 cid; 1434 SVGAMobId mobid; 1435} 1436#include "vmware_pack_end.h" 1437SVGAOTableContextEntry; 1438#define SVGA3D_OTABLE_CONTEXT_ENTRY_SIZE (sizeof(SVGAOTableContextEntry)) 1439 1440typedef 1441#include "vmware_pack_begin.h" 1442struct { 1443 SVGA3dShaderType type; 1444 uint32 sizeInBytes; 1445 uint32 offsetInBytes; 1446 SVGAMobId mobid; 1447} 1448#include "vmware_pack_end.h" 1449SVGAOTableShaderEntry; 1450#define SVGA3D_OTABLE_SHADER_ENTRY_SIZE (sizeof(SVGAOTableShaderEntry)) 1451 1452#define SVGA_STFLAG_PRIMARY (1 << 0) 1453#define SVGA_STFLAG_RESERVED (1 << 1) /* Added with cap SVGA_CAP_HP_CMD_QUEUE */ 1454typedef uint32 SVGAScreenTargetFlags; 1455 1456typedef 1457#include "vmware_pack_begin.h" 1458struct { 1459 SVGA3dSurfaceImageId image; 1460 uint32 width; 1461 uint32 height; 1462 int32 xRoot; 1463 int32 yRoot; 1464 SVGAScreenTargetFlags flags; 1465 uint32 dpi; 1466 uint32 pad[7]; 1467} 1468#include "vmware_pack_end.h" 1469SVGAOTableScreenTargetEntry; 1470#define SVGA3D_OTABLE_SCREEN_TARGET_ENTRY_SIZE \ 1471 (sizeof(SVGAOTableScreenTargetEntry)) 1472 1473typedef 1474#include "vmware_pack_begin.h" 1475struct { 1476 float value[4]; 1477} 1478#include "vmware_pack_end.h" 1479SVGA3dShaderConstFloat; 1480 1481typedef 1482#include "vmware_pack_begin.h" 1483struct { 1484 int32 value[4]; 1485} 1486#include "vmware_pack_end.h" 1487SVGA3dShaderConstInt; 1488 1489typedef 1490#include "vmware_pack_begin.h" 1491struct { 1492 uint32 value; 1493} 1494#include "vmware_pack_end.h" 1495SVGA3dShaderConstBool; 1496 1497typedef 1498#include "vmware_pack_begin.h" 1499struct { 1500 uint16 streamOffset; 1501 uint8 stream; 1502 uint8 type; 1503 uint8 methodUsage; 1504 uint8 usageIndex; 1505} 1506#include "vmware_pack_end.h" 1507SVGAGBVertexElement; 1508 1509typedef 1510#include "vmware_pack_begin.h" 1511struct { 1512 uint32 sid; 1513 uint16 stride; 1514 uint32 offset; 1515} 1516#include "vmware_pack_end.h" 1517SVGAGBVertexStream; 1518typedef 1519#include "vmware_pack_begin.h" 1520struct { 1521 SVGA3dRect viewport; 1522 SVGA3dRect scissorRect; 1523 SVGA3dZRange zRange; 1524 1525 SVGA3dSurfaceImageId renderTargets[SVGA3D_RT_MAX]; 1526 SVGAGBVertexElement decl1[4]; 1527 1528 uint32 renderStates[SVGA3D_RS_MAX]; 1529 SVGAGBVertexElement decl2[18]; 1530 uint32 pad0[2]; 1531 1532 struct { 1533 SVGA3dFace face; 1534 SVGA3dMaterial material; 1535 } material; 1536 1537 float clipPlanes[SVGA3D_NUM_CLIPPLANES][4]; 1538 float matrices[SVGA3D_TRANSFORM_MAX][16]; 1539 1540 SVGA3dBool lightEnabled[SVGA3D_NUM_LIGHTS]; 1541 SVGA3dLightData lightData[SVGA3D_NUM_LIGHTS]; 1542 1543 /* 1544 * Shaders currently bound 1545 */ 1546 uint32 shaders[SVGA3D_NUM_SHADERTYPE_PREDX]; 1547 SVGAGBVertexElement decl3[10]; 1548 uint32 pad1[3]; 1549 1550 uint32 occQueryActive; 1551 uint32 occQueryValue; 1552 1553 /* 1554 * Int/Bool Shader constants 1555 */ 1556 SVGA3dShaderConstInt pShaderIValues[SVGA3D_CONSTINTREG_MAX]; 1557 SVGA3dShaderConstInt vShaderIValues[SVGA3D_CONSTINTREG_MAX]; 1558 uint16 pShaderBValues; 1559 uint16 vShaderBValues; 1560 1561 1562 SVGAGBVertexStream streams[SVGA3D_MAX_VERTEX_ARRAYS]; 1563 SVGA3dVertexDivisor divisors[SVGA3D_MAX_VERTEX_ARRAYS]; 1564 uint32 numVertexDecls; 1565 uint32 numVertexStreams; 1566 uint32 numVertexDivisors; 1567 uint32 pad2[30]; 1568 1569 /* 1570 * Texture Stages 1571 * 1572 * SVGA3D_TS_INVALID through SVGA3D_TS_CONSTANT are in the 1573 * textureStages array. 1574 * SVGA3D_TS_COLOR_KEY is in tsColorKey. 1575 */ 1576 uint32 tsColorKey[SVGA3D_NUM_TEXTURE_UNITS]; 1577 uint32 textureStages[SVGA3D_NUM_TEXTURE_UNITS][SVGA3D_TS_CONSTANT + 1]; 1578 uint32 tsColorKeyEnable[SVGA3D_NUM_TEXTURE_UNITS]; 1579 1580 /* 1581 * Float Shader constants. 1582 */ 1583 SVGA3dShaderConstFloat pShaderFValues[SVGA3D_CONSTREG_MAX]; 1584 SVGA3dShaderConstFloat vShaderFValues[SVGA3D_CONSTREG_MAX]; 1585} 1586#include "vmware_pack_end.h" 1587SVGAGBContextData; 1588#define SVGA3D_CONTEXT_DATA_SIZE (sizeof(SVGAGBContextData)) 1589 1590/* 1591 * SVGA3dCmdSetOTableBase -- 1592 * 1593 * This command allows the guest to specify the base PPN of the 1594 * specified object table. 1595 */ 1596 1597typedef 1598#include "vmware_pack_begin.h" 1599struct { 1600 SVGAOTableType type; 1601 PPN32 baseAddress; 1602 uint32 sizeInBytes; 1603 uint32 validSizeInBytes; 1604 SVGAMobFormat ptDepth; 1605} 1606#include "vmware_pack_end.h" 1607SVGA3dCmdSetOTableBase; /* SVGA_3D_CMD_SET_OTABLE_BASE */ 1608 1609typedef 1610#include "vmware_pack_begin.h" 1611struct { 1612 SVGAOTableType type; 1613 PPN64 baseAddress; 1614 uint32 sizeInBytes; 1615 uint32 validSizeInBytes; 1616 SVGAMobFormat ptDepth; 1617} 1618#include "vmware_pack_end.h" 1619SVGA3dCmdSetOTableBase64; /* SVGA_3D_CMD_SET_OTABLE_BASE64 */ 1620 1621/* 1622 * Guests using SVGA_3D_CMD_GROW_OTABLE are promising that 1623 * the new OTable contains the same contents as the old one, except possibly 1624 * for some new invalid entries at the end. 1625 * 1626 * (Otherwise, guests should use one of the SetOTableBase commands.) 1627 */ 1628typedef 1629#include "vmware_pack_begin.h" 1630struct { 1631 SVGAOTableType type; 1632 PPN64 baseAddress; 1633 uint32 sizeInBytes; 1634 uint32 validSizeInBytes; 1635 SVGAMobFormat ptDepth; 1636} 1637#include "vmware_pack_end.h" 1638SVGA3dCmdGrowOTable; /* SVGA_3D_CMD_GROW_OTABLE */ 1639 1640typedef 1641#include "vmware_pack_begin.h" 1642struct { 1643 SVGAOTableType type; 1644} 1645#include "vmware_pack_end.h" 1646SVGA3dCmdReadbackOTable; /* SVGA_3D_CMD_READBACK_OTABLE */ 1647 1648/* 1649 * Define a memory object (Mob) in the OTable. 1650 */ 1651 1652typedef 1653#include "vmware_pack_begin.h" 1654struct SVGA3dCmdDefineGBMob { 1655 SVGAMobId mobid; 1656 SVGAMobFormat ptDepth; 1657 PPN32 base; 1658 uint32 sizeInBytes; 1659} 1660#include "vmware_pack_end.h" 1661SVGA3dCmdDefineGBMob; /* SVGA_3D_CMD_DEFINE_GB_MOB */ 1662 1663 1664/* 1665 * Destroys an object in the OTable. 1666 */ 1667 1668typedef 1669#include "vmware_pack_begin.h" 1670struct SVGA3dCmdDestroyGBMob { 1671 SVGAMobId mobid; 1672} 1673#include "vmware_pack_end.h" 1674SVGA3dCmdDestroyGBMob; /* SVGA_3D_CMD_DESTROY_GB_MOB */ 1675 1676/* 1677 * Define a memory object (Mob) in the OTable with a PPN64 base. 1678 */ 1679 1680typedef 1681#include "vmware_pack_begin.h" 1682struct SVGA3dCmdDefineGBMob64 { 1683 SVGAMobId mobid; 1684 SVGAMobFormat ptDepth; 1685 PPN64 base; 1686 uint32 sizeInBytes; 1687} 1688#include "vmware_pack_end.h" 1689SVGA3dCmdDefineGBMob64; /* SVGA_3D_CMD_DEFINE_GB_MOB64 */ 1690 1691/* 1692 * Redefine an object in the OTable with PPN64 base. 1693 */ 1694 1695typedef 1696#include "vmware_pack_begin.h" 1697struct SVGA3dCmdRedefineGBMob64 { 1698 SVGAMobId mobid; 1699 SVGAMobFormat ptDepth; 1700 PPN64 base; 1701 uint32 sizeInBytes; 1702} 1703#include "vmware_pack_end.h" 1704SVGA3dCmdRedefineGBMob64; /* SVGA_3D_CMD_REDEFINE_GB_MOB64 */ 1705 1706/* 1707 * Notification that the page tables have been modified. 1708 */ 1709 1710typedef 1711#include "vmware_pack_begin.h" 1712struct SVGA3dCmdUpdateGBMobMapping { 1713 SVGAMobId mobid; 1714} 1715#include "vmware_pack_end.h" 1716SVGA3dCmdUpdateGBMobMapping; /* SVGA_3D_CMD_UPDATE_GB_MOB_MAPPING */ 1717 1718/* 1719 * Define a guest-backed surface. 1720 */ 1721 1722typedef 1723#include "vmware_pack_begin.h" 1724struct SVGA3dCmdDefineGBSurface { 1725 uint32 sid; 1726 SVGA3dSurface1Flags surfaceFlags; 1727 SVGA3dSurfaceFormat format; 1728 uint32 numMipLevels; 1729 uint32 multisampleCount; 1730 SVGA3dTextureFilter autogenFilter; 1731 SVGA3dSize size; 1732} 1733#include "vmware_pack_end.h" 1734SVGA3dCmdDefineGBSurface; /* SVGA_3D_CMD_DEFINE_GB_SURFACE */ 1735 1736/* 1737 * Defines a guest-backed surface, adding the arraySize field. 1738 */ 1739typedef 1740#include "vmware_pack_begin.h" 1741struct SVGA3dCmdDefineGBSurface_v2 { 1742 uint32 sid; 1743 SVGA3dSurface1Flags surfaceFlags; 1744 SVGA3dSurfaceFormat format; 1745 uint32 numMipLevels; 1746 uint32 multisampleCount; 1747 SVGA3dTextureFilter autogenFilter; 1748 SVGA3dSize size; 1749 uint32 arraySize; 1750 uint32 pad; 1751} 1752#include "vmware_pack_end.h" 1753SVGA3dCmdDefineGBSurface_v2; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V2 */ 1754 1755/* 1756 * Defines a guest-backed surface, adding the larger flags. 1757 */ 1758typedef 1759#include "vmware_pack_begin.h" 1760struct SVGA3dCmdDefineGBSurface_v3 { 1761 uint32 sid; 1762 SVGA3dSurfaceAllFlags surfaceFlags; 1763 SVGA3dSurfaceFormat format; 1764 uint32 numMipLevels; 1765 uint32 multisampleCount; 1766 SVGA3dMSPattern multisamplePattern; 1767 SVGA3dMSQualityLevel qualityLevel; 1768 SVGA3dTextureFilter autogenFilter; 1769 SVGA3dSize size; 1770 uint32 arraySize; 1771} 1772#include "vmware_pack_end.h" 1773SVGA3dCmdDefineGBSurface_v3; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V3 */ 1774 1775/* 1776 * Defines a guest-backed surface, adding buffer byte stride. 1777 */ 1778typedef 1779#include "vmware_pack_begin.h" 1780struct SVGA3dCmdDefineGBSurface_v4 { 1781 uint32 sid; 1782 SVGA3dSurfaceAllFlags surfaceFlags; 1783 SVGA3dSurfaceFormat format; 1784 uint32 numMipLevels; 1785 uint32 multisampleCount; 1786 SVGA3dMSPattern multisamplePattern; 1787 SVGA3dMSQualityLevel qualityLevel; 1788 SVGA3dTextureFilter autogenFilter; 1789 SVGA3dSize size; 1790 uint32 arraySize; 1791 uint32 bufferByteStride; 1792} 1793#include "vmware_pack_end.h" 1794SVGA3dCmdDefineGBSurface_v4; /* SVGA_3D_CMD_DEFINE_GB_SURFACE_V4 */ 1795 1796/* 1797 * Destroy a guest-backed surface. 1798 */ 1799 1800typedef 1801#include "vmware_pack_begin.h" 1802struct SVGA3dCmdDestroyGBSurface { 1803 uint32 sid; 1804} 1805#include "vmware_pack_end.h" 1806SVGA3dCmdDestroyGBSurface; /* SVGA_3D_CMD_DESTROY_GB_SURFACE */ 1807 1808/* 1809 * Bind a guest-backed surface to a mob. 1810 */ 1811 1812typedef 1813#include "vmware_pack_begin.h" 1814struct SVGA3dCmdBindGBSurface { 1815 uint32 sid; 1816 SVGAMobId mobid; 1817} 1818#include "vmware_pack_end.h" 1819SVGA3dCmdBindGBSurface; /* SVGA_3D_CMD_BIND_GB_SURFACE */ 1820 1821typedef 1822#include "vmware_pack_begin.h" 1823struct SVGA3dCmdBindGBSurfaceWithPitch { 1824 uint32 sid; 1825 SVGAMobId mobid; 1826 uint32 baseLevelPitch; 1827} 1828#include "vmware_pack_end.h" 1829SVGA3dCmdBindGBSurfaceWithPitch; /* SVGA_3D_CMD_BIND_GB_SURFACE_WITH_PITCH */ 1830 1831/* 1832 * Conditionally bind a mob to a guest-backed surface if testMobid 1833 * matches the currently bound mob. Optionally issue a 1834 * readback/update on the surface while it is still bound to the old 1835 * mobid if the mobid is changed by this command. 1836 */ 1837 1838#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_READBACK (1 << 0) 1839#define SVGA3D_COND_BIND_GB_SURFACE_FLAG_UPDATE (1 << 1) 1840 1841typedef 1842#include "vmware_pack_begin.h" 1843struct SVGA3dCmdCondBindGBSurface { 1844 uint32 sid; 1845 SVGAMobId testMobid; 1846 SVGAMobId mobid; 1847 uint32 flags; 1848} 1849#include "vmware_pack_end.h" 1850SVGA3dCmdCondBindGBSurface; /* SVGA_3D_CMD_COND_BIND_GB_SURFACE */ 1851 1852/* 1853 * Update an image in a guest-backed surface. 1854 * (Inform the device that the guest-contents have been updated.) 1855 */ 1856 1857typedef 1858#include "vmware_pack_begin.h" 1859struct SVGA3dCmdUpdateGBImage { 1860 SVGA3dSurfaceImageId image; 1861 SVGA3dBox box; 1862} 1863#include "vmware_pack_end.h" 1864SVGA3dCmdUpdateGBImage; /* SVGA_3D_CMD_UPDATE_GB_IMAGE */ 1865 1866/* 1867 * Update an entire guest-backed surface. 1868 * (Inform the device that the guest-contents have been updated.) 1869 */ 1870 1871typedef 1872#include "vmware_pack_begin.h" 1873struct SVGA3dCmdUpdateGBSurface { 1874 uint32 sid; 1875} 1876#include "vmware_pack_end.h" 1877SVGA3dCmdUpdateGBSurface; /* SVGA_3D_CMD_UPDATE_GB_SURFACE */ 1878 1879/* 1880 * Readback an image in a guest-backed surface. 1881 * (Request the device to flush the dirty contents into the guest.) 1882 */ 1883 1884typedef 1885#include "vmware_pack_begin.h" 1886struct SVGA3dCmdReadbackGBImage { 1887 SVGA3dSurfaceImageId image; 1888} 1889#include "vmware_pack_end.h" 1890SVGA3dCmdReadbackGBImage; /* SVGA_3D_CMD_READBACK_GB_IMAGE */ 1891 1892/* 1893 * Readback an entire guest-backed surface. 1894 * (Request the device to flush the dirty contents into the guest.) 1895 */ 1896 1897typedef 1898#include "vmware_pack_begin.h" 1899struct SVGA3dCmdReadbackGBSurface { 1900 uint32 sid; 1901} 1902#include "vmware_pack_end.h" 1903SVGA3dCmdReadbackGBSurface; /* SVGA_3D_CMD_READBACK_GB_SURFACE */ 1904 1905/* 1906 * Readback a sub rect of an image in a guest-backed surface. After 1907 * issuing this command the driver is required to issue an update call 1908 * of the same region before issuing any other commands that reference 1909 * this surface or rendering is not guaranteed. 1910 */ 1911 1912typedef 1913#include "vmware_pack_begin.h" 1914struct SVGA3dCmdReadbackGBImagePartial { 1915 SVGA3dSurfaceImageId image; 1916 SVGA3dBox box; 1917 uint32 invertBox; 1918} 1919#include "vmware_pack_end.h" 1920SVGA3dCmdReadbackGBImagePartial; /* SVGA_3D_CMD_READBACK_GB_IMAGE_PARTIAL */ 1921 1922 1923/* 1924 * Invalidate an image in a guest-backed surface. 1925 * (Notify the device that the contents can be lost.) 1926 */ 1927 1928typedef 1929#include "vmware_pack_begin.h" 1930struct SVGA3dCmdInvalidateGBImage { 1931 SVGA3dSurfaceImageId image; 1932} 1933#include "vmware_pack_end.h" 1934SVGA3dCmdInvalidateGBImage; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE */ 1935 1936/* 1937 * Invalidate an entire guest-backed surface. 1938 * (Notify the device that the contents if all images can be lost.) 1939 */ 1940 1941typedef 1942#include "vmware_pack_begin.h" 1943struct SVGA3dCmdInvalidateGBSurface { 1944 uint32 sid; 1945} 1946#include "vmware_pack_end.h" 1947SVGA3dCmdInvalidateGBSurface; /* SVGA_3D_CMD_INVALIDATE_GB_SURFACE */ 1948 1949/* 1950 * Invalidate a sub rect of an image in a guest-backed surface. After 1951 * issuing this command the driver is required to issue an update call 1952 * of the same region before issuing any other commands that reference 1953 * this surface or rendering is not guaranteed. 1954 */ 1955 1956typedef 1957#include "vmware_pack_begin.h" 1958struct SVGA3dCmdInvalidateGBImagePartial { 1959 SVGA3dSurfaceImageId image; 1960 SVGA3dBox box; 1961 uint32 invertBox; 1962} 1963#include "vmware_pack_end.h" 1964SVGA3dCmdInvalidateGBImagePartial; /* SVGA_3D_CMD_INVALIDATE_GB_IMAGE_PARTIAL */ 1965 1966 1967/* 1968 * Define a guest-backed context. 1969 */ 1970 1971typedef 1972#include "vmware_pack_begin.h" 1973struct SVGA3dCmdDefineGBContext { 1974 uint32 cid; 1975} 1976#include "vmware_pack_end.h" 1977SVGA3dCmdDefineGBContext; /* SVGA_3D_CMD_DEFINE_GB_CONTEXT */ 1978 1979/* 1980 * Destroy a guest-backed context. 1981 */ 1982 1983typedef 1984#include "vmware_pack_begin.h" 1985struct SVGA3dCmdDestroyGBContext { 1986 uint32 cid; 1987} 1988#include "vmware_pack_end.h" 1989SVGA3dCmdDestroyGBContext; /* SVGA_3D_CMD_DESTROY_GB_CONTEXT */ 1990 1991/* 1992 * Bind a guest-backed context. 1993 * 1994 * validContents should be set to 0 for new contexts, 1995 * and 1 if this is an old context which is getting paged 1996 * back on to the device. 1997 * 1998 * For new contexts, it is recommended that the driver 1999 * issue commands to initialize all interesting state 2000 * prior to rendering. 2001 */ 2002 2003typedef 2004#include "vmware_pack_begin.h" 2005struct SVGA3dCmdBindGBContext { 2006 uint32 cid; 2007 SVGAMobId mobid; 2008 uint32 validContents; 2009} 2010#include "vmware_pack_end.h" 2011SVGA3dCmdBindGBContext; /* SVGA_3D_CMD_BIND_GB_CONTEXT */ 2012 2013/* 2014 * Readback a guest-backed context. 2015 * (Request that the device flush the contents back into guest memory.) 2016 */ 2017 2018typedef 2019#include "vmware_pack_begin.h" 2020struct SVGA3dCmdReadbackGBContext { 2021 uint32 cid; 2022} 2023#include "vmware_pack_end.h" 2024SVGA3dCmdReadbackGBContext; /* SVGA_3D_CMD_READBACK_GB_CONTEXT */ 2025 2026/* 2027 * Invalidate a guest-backed context. 2028 */ 2029typedef 2030#include "vmware_pack_begin.h" 2031struct SVGA3dCmdInvalidateGBContext { 2032 uint32 cid; 2033} 2034#include "vmware_pack_end.h" 2035SVGA3dCmdInvalidateGBContext; /* SVGA_3D_CMD_INVALIDATE_GB_CONTEXT */ 2036 2037/* 2038 * Define a guest-backed shader. 2039 */ 2040 2041typedef 2042#include "vmware_pack_begin.h" 2043struct SVGA3dCmdDefineGBShader { 2044 uint32 shid; 2045 SVGA3dShaderType type; 2046 uint32 sizeInBytes; 2047} 2048#include "vmware_pack_end.h" 2049SVGA3dCmdDefineGBShader; /* SVGA_3D_CMD_DEFINE_GB_SHADER */ 2050 2051/* 2052 * Bind a guest-backed shader. 2053 */ 2054 2055typedef 2056#include "vmware_pack_begin.h" 2057struct SVGA3dCmdBindGBShader { 2058 uint32 shid; 2059 SVGAMobId mobid; 2060 uint32 offsetInBytes; 2061} 2062#include "vmware_pack_end.h" 2063SVGA3dCmdBindGBShader; /* SVGA_3D_CMD_BIND_GB_SHADER */ 2064 2065/* 2066 * Destroy a guest-backed shader. 2067 */ 2068 2069typedef 2070#include "vmware_pack_begin.h" 2071struct SVGA3dCmdDestroyGBShader { 2072 uint32 shid; 2073} 2074#include "vmware_pack_end.h" 2075SVGA3dCmdDestroyGBShader; /* SVGA_3D_CMD_DESTROY_GB_SHADER */ 2076 2077typedef 2078#include "vmware_pack_begin.h" 2079struct { 2080 uint32 cid; 2081 uint32 regStart; 2082 SVGA3dShaderType shaderType; 2083 SVGA3dShaderConstType constType; 2084 2085 /* 2086 * Followed by a variable number of shader constants. 2087 * 2088 * Note that FLOAT and INT constants are 4-dwords in length, while 2089 * BOOL constants are 1-dword in length. 2090 */ 2091} 2092#include "vmware_pack_end.h" 2093SVGA3dCmdSetGBShaderConstInline; /* SVGA_3D_CMD_SET_GB_SHADERCONSTS_INLINE */ 2094 2095 2096typedef 2097#include "vmware_pack_begin.h" 2098struct { 2099 uint32 cid; 2100 SVGA3dQueryType type; 2101} 2102#include "vmware_pack_end.h" 2103SVGA3dCmdBeginGBQuery; /* SVGA_3D_CMD_BEGIN_GB_QUERY */ 2104 2105typedef 2106#include "vmware_pack_begin.h" 2107struct { 2108 uint32 cid; 2109 SVGA3dQueryType type; 2110 SVGAMobId mobid; 2111 uint32 offset; 2112} 2113#include "vmware_pack_end.h" 2114SVGA3dCmdEndGBQuery; /* SVGA_3D_CMD_END_GB_QUERY */ 2115 2116 2117/* 2118 * SVGA_3D_CMD_WAIT_FOR_GB_QUERY -- 2119 * 2120 * The semantics of this command are identical to the 2121 * SVGA_3D_CMD_WAIT_FOR_QUERY except that the results are written 2122 * to a Mob instead of a GMR. 2123 */ 2124 2125typedef 2126#include "vmware_pack_begin.h" 2127struct { 2128 uint32 cid; 2129 SVGA3dQueryType type; 2130 SVGAMobId mobid; 2131 uint32 offset; 2132} 2133#include "vmware_pack_end.h" 2134SVGA3dCmdWaitForGBQuery; /* SVGA_3D_CMD_WAIT_FOR_GB_QUERY */ 2135 2136 2137typedef 2138#include "vmware_pack_begin.h" 2139struct { 2140 SVGAMobId mobid; 2141 uint32 mustBeZero; 2142 uint32 initialized; 2143} 2144#include "vmware_pack_end.h" 2145SVGA3dCmdEnableGart; /* SVGA_3D_CMD_ENABLE_GART */ 2146 2147typedef 2148#include "vmware_pack_begin.h" 2149struct { 2150 SVGAMobId mobid; 2151 uint32 gartOffset; 2152} 2153#include "vmware_pack_end.h" 2154SVGA3dCmdMapMobIntoGart; /* SVGA_3D_CMD_MAP_MOB_INTO_GART */ 2155 2156 2157typedef 2158#include "vmware_pack_begin.h" 2159struct { 2160 uint32 gartOffset; 2161 uint32 numPages; 2162} 2163#include "vmware_pack_end.h" 2164SVGA3dCmdUnmapGartRange; /* SVGA_3D_CMD_UNMAP_GART_RANGE */ 2165 2166 2167/* 2168 * Screen Targets 2169 */ 2170 2171typedef 2172#include "vmware_pack_begin.h" 2173struct { 2174 uint32 stid; 2175 uint32 width; 2176 uint32 height; 2177 int32 xRoot; 2178 int32 yRoot; 2179 SVGAScreenTargetFlags flags; 2180 2181 /* 2182 * The physical DPI that the guest expects this screen displayed at. 2183 * 2184 * Guests which are not DPI-aware should set this to zero. 2185 */ 2186 uint32 dpi; 2187} 2188#include "vmware_pack_end.h" 2189SVGA3dCmdDefineGBScreenTarget; /* SVGA_3D_CMD_DEFINE_GB_SCREENTARGET */ 2190 2191typedef 2192#include "vmware_pack_begin.h" 2193struct { 2194 uint32 stid; 2195} 2196#include "vmware_pack_end.h" 2197SVGA3dCmdDestroyGBScreenTarget; /* SVGA_3D_CMD_DESTROY_GB_SCREENTARGET */ 2198 2199typedef 2200#include "vmware_pack_begin.h" 2201struct { 2202 uint32 stid; 2203 SVGA3dSurfaceImageId image; 2204} 2205#include "vmware_pack_end.h" 2206SVGA3dCmdBindGBScreenTarget; /* SVGA_3D_CMD_BIND_GB_SCREENTARGET */ 2207 2208typedef 2209#include "vmware_pack_begin.h" 2210struct { 2211 uint32 stid; 2212 SVGA3dRect rect; 2213} 2214#include "vmware_pack_end.h" 2215SVGA3dCmdUpdateGBScreenTarget; /* SVGA_3D_CMD_UPDATE_GB_SCREENTARGET */ 2216 2217typedef 2218#include "vmware_pack_begin.h" 2219struct SVGA3dCmdGBScreenDMA { 2220 uint32 screenId; 2221 uint32 dead; 2222 SVGAMobId destMobID; 2223 uint32 destPitch; 2224 SVGAMobId changeMapMobID; 2225} 2226#include "vmware_pack_end.h" 2227SVGA3dCmdGBScreenDMA; /* SVGA_3D_CMD_GB_SCREEN_DMA */ 2228 2229typedef 2230#include "vmware_pack_begin.h" 2231struct { 2232 uint32 value; 2233 uint32 mobId; 2234 uint32 mobOffset; 2235} 2236#include "vmware_pack_end.h" 2237SVGA3dCmdGBMobFence; /* SVGA_3D_CMD_GB_MOB_FENCE */ 2238 2239typedef 2240#include "vmware_pack_begin.h" 2241struct { 2242 uint32 stid; 2243 SVGA3dSurfaceImageId dest; 2244 2245 uint32 statusMobId; 2246 uint32 statusMobOffset; 2247 2248 /* Reserved fields */ 2249 uint32 mustBeInvalidId; 2250 uint32 mustBeZero; 2251} 2252#include "vmware_pack_end.h" 2253SVGA3dCmdScreenCopy; /* SVGA_3D_CMD_SCREEN_COPY */ 2254 2255#define SVGA_SCREEN_COPY_STATUS_FAILURE 0x00 2256#define SVGA_SCREEN_COPY_STATUS_SUCCESS 0x01 2257#define SVGA_SCREEN_COPY_STATUS_INVALID 0xFFFFFFFF 2258 2259typedef 2260#include "vmware_pack_begin.h" 2261struct { 2262 uint32 sid; 2263} 2264#include "vmware_pack_end.h" 2265SVGA3dCmdWriteZeroSurface; /* SVGA_3D_CMD_WRITE_ZERO_SURFACE */ 2266 2267typedef 2268#include "vmware_pack_begin.h" 2269struct { 2270 uint32 sid; 2271} 2272#include "vmware_pack_end.h" 2273SVGA3dCmdHintZeroSurface; /* SVGA_3D_CMD_HINT_ZERO_SURFACE */ 2274 2275#endif /* _SVGA3D_CMD_H_ */