Linux kernel mirror (for testing)
git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
kernel
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linux
1/*
2 * Copyright (c) 2014 The Linux Foundation. All rights reserved.
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 *
6 * This program is free software; you can redistribute it and/or modify it
7 * under the terms of the GNU General Public License version 2 as published by
8 * the Free Software Foundation.
9 *
10 * This program is distributed in the hope that it will be useful, but WITHOUT
11 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
12 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
13 * more details.
14 *
15 * You should have received a copy of the GNU General Public License along with
16 * this program. If not, see <http://www.gnu.org/licenses/>.
17 */
18
19#include <linux/clk.h>
20#include <linux/component.h>
21#include <linux/pm_runtime.h>
22#include "vc4_drv.h"
23#include "vc4_regs.h"
24
25static const struct debugfs_reg32 v3d_regs[] = {
26 VC4_REG32(V3D_IDENT0),
27 VC4_REG32(V3D_IDENT1),
28 VC4_REG32(V3D_IDENT2),
29 VC4_REG32(V3D_SCRATCH),
30 VC4_REG32(V3D_L2CACTL),
31 VC4_REG32(V3D_SLCACTL),
32 VC4_REG32(V3D_INTCTL),
33 VC4_REG32(V3D_INTENA),
34 VC4_REG32(V3D_INTDIS),
35 VC4_REG32(V3D_CT0CS),
36 VC4_REG32(V3D_CT1CS),
37 VC4_REG32(V3D_CT0EA),
38 VC4_REG32(V3D_CT1EA),
39 VC4_REG32(V3D_CT0CA),
40 VC4_REG32(V3D_CT1CA),
41 VC4_REG32(V3D_CT00RA0),
42 VC4_REG32(V3D_CT01RA0),
43 VC4_REG32(V3D_CT0LC),
44 VC4_REG32(V3D_CT1LC),
45 VC4_REG32(V3D_CT0PC),
46 VC4_REG32(V3D_CT1PC),
47 VC4_REG32(V3D_PCS),
48 VC4_REG32(V3D_BFC),
49 VC4_REG32(V3D_RFC),
50 VC4_REG32(V3D_BPCA),
51 VC4_REG32(V3D_BPCS),
52 VC4_REG32(V3D_BPOA),
53 VC4_REG32(V3D_BPOS),
54 VC4_REG32(V3D_BXCF),
55 VC4_REG32(V3D_SQRSV0),
56 VC4_REG32(V3D_SQRSV1),
57 VC4_REG32(V3D_SQCNTL),
58 VC4_REG32(V3D_SRQPC),
59 VC4_REG32(V3D_SRQUA),
60 VC4_REG32(V3D_SRQUL),
61 VC4_REG32(V3D_SRQCS),
62 VC4_REG32(V3D_VPACNTL),
63 VC4_REG32(V3D_VPMBASE),
64 VC4_REG32(V3D_PCTRC),
65 VC4_REG32(V3D_PCTRE),
66 VC4_REG32(V3D_PCTR(0)),
67 VC4_REG32(V3D_PCTRS(0)),
68 VC4_REG32(V3D_PCTR(1)),
69 VC4_REG32(V3D_PCTRS(1)),
70 VC4_REG32(V3D_PCTR(2)),
71 VC4_REG32(V3D_PCTRS(2)),
72 VC4_REG32(V3D_PCTR(3)),
73 VC4_REG32(V3D_PCTRS(3)),
74 VC4_REG32(V3D_PCTR(4)),
75 VC4_REG32(V3D_PCTRS(4)),
76 VC4_REG32(V3D_PCTR(5)),
77 VC4_REG32(V3D_PCTRS(5)),
78 VC4_REG32(V3D_PCTR(6)),
79 VC4_REG32(V3D_PCTRS(6)),
80 VC4_REG32(V3D_PCTR(7)),
81 VC4_REG32(V3D_PCTRS(7)),
82 VC4_REG32(V3D_PCTR(8)),
83 VC4_REG32(V3D_PCTRS(8)),
84 VC4_REG32(V3D_PCTR(9)),
85 VC4_REG32(V3D_PCTRS(9)),
86 VC4_REG32(V3D_PCTR(10)),
87 VC4_REG32(V3D_PCTRS(10)),
88 VC4_REG32(V3D_PCTR(11)),
89 VC4_REG32(V3D_PCTRS(11)),
90 VC4_REG32(V3D_PCTR(12)),
91 VC4_REG32(V3D_PCTRS(12)),
92 VC4_REG32(V3D_PCTR(13)),
93 VC4_REG32(V3D_PCTRS(13)),
94 VC4_REG32(V3D_PCTR(14)),
95 VC4_REG32(V3D_PCTRS(14)),
96 VC4_REG32(V3D_PCTR(15)),
97 VC4_REG32(V3D_PCTRS(15)),
98 VC4_REG32(V3D_DBGE),
99 VC4_REG32(V3D_FDBGO),
100 VC4_REG32(V3D_FDBGB),
101 VC4_REG32(V3D_FDBGR),
102 VC4_REG32(V3D_FDBGS),
103 VC4_REG32(V3D_ERRSTAT),
104};
105
106static int vc4_v3d_debugfs_ident(struct seq_file *m, void *unused)
107{
108 struct drm_info_node *node = (struct drm_info_node *)m->private;
109 struct drm_device *dev = node->minor->dev;
110 struct vc4_dev *vc4 = to_vc4_dev(dev);
111 int ret = vc4_v3d_pm_get(vc4);
112
113 if (ret == 0) {
114 uint32_t ident1 = V3D_READ(V3D_IDENT1);
115 uint32_t nslc = VC4_GET_FIELD(ident1, V3D_IDENT1_NSLC);
116 uint32_t tups = VC4_GET_FIELD(ident1, V3D_IDENT1_TUPS);
117 uint32_t qups = VC4_GET_FIELD(ident1, V3D_IDENT1_QUPS);
118
119 seq_printf(m, "Revision: %d\n",
120 VC4_GET_FIELD(ident1, V3D_IDENT1_REV));
121 seq_printf(m, "Slices: %d\n", nslc);
122 seq_printf(m, "TMUs: %d\n", nslc * tups);
123 seq_printf(m, "QPUs: %d\n", nslc * qups);
124 seq_printf(m, "Semaphores: %d\n",
125 VC4_GET_FIELD(ident1, V3D_IDENT1_NSEM));
126 vc4_v3d_pm_put(vc4);
127 }
128
129 return 0;
130}
131
132/**
133 * Wraps pm_runtime_get_sync() in a refcount, so that we can reliably
134 * get the pm_runtime refcount to 0 in vc4_reset().
135 */
136int
137vc4_v3d_pm_get(struct vc4_dev *vc4)
138{
139 mutex_lock(&vc4->power_lock);
140 if (vc4->power_refcount++ == 0) {
141 int ret = pm_runtime_get_sync(&vc4->v3d->pdev->dev);
142
143 if (ret < 0) {
144 vc4->power_refcount--;
145 mutex_unlock(&vc4->power_lock);
146 return ret;
147 }
148 }
149 mutex_unlock(&vc4->power_lock);
150
151 return 0;
152}
153
154void
155vc4_v3d_pm_put(struct vc4_dev *vc4)
156{
157 mutex_lock(&vc4->power_lock);
158 if (--vc4->power_refcount == 0) {
159 pm_runtime_mark_last_busy(&vc4->v3d->pdev->dev);
160 pm_runtime_put_autosuspend(&vc4->v3d->pdev->dev);
161 }
162 mutex_unlock(&vc4->power_lock);
163}
164
165static void vc4_v3d_init_hw(struct drm_device *dev)
166{
167 struct vc4_dev *vc4 = to_vc4_dev(dev);
168
169 /* Take all the memory that would have been reserved for user
170 * QPU programs, since we don't have an interface for running
171 * them, anyway.
172 */
173 V3D_WRITE(V3D_VPMBASE, 0);
174}
175
176int vc4_v3d_get_bin_slot(struct vc4_dev *vc4)
177{
178 struct drm_device *dev = vc4->dev;
179 unsigned long irqflags;
180 int slot;
181 uint64_t seqno = 0;
182 struct vc4_exec_info *exec;
183
184try_again:
185 spin_lock_irqsave(&vc4->job_lock, irqflags);
186 slot = ffs(~vc4->bin_alloc_used);
187 if (slot != 0) {
188 /* Switch from ffs() bit index to a 0-based index. */
189 slot--;
190 vc4->bin_alloc_used |= BIT(slot);
191 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
192 return slot;
193 }
194
195 /* Couldn't find an open slot. Wait for render to complete
196 * and try again.
197 */
198 exec = vc4_last_render_job(vc4);
199 if (exec)
200 seqno = exec->seqno;
201 spin_unlock_irqrestore(&vc4->job_lock, irqflags);
202
203 if (seqno) {
204 int ret = vc4_wait_for_seqno(dev, seqno, ~0ull, true);
205
206 if (ret == 0)
207 goto try_again;
208
209 return ret;
210 }
211
212 return -ENOMEM;
213}
214
215/**
216 * vc4_allocate_bin_bo() - allocates the memory that will be used for
217 * tile binning.
218 *
219 * The binner has a limitation that the addresses in the tile state
220 * buffer that point into the tile alloc buffer or binner overflow
221 * memory only have 28 bits (256MB), and the top 4 on the bus for
222 * tile alloc references end up coming from the tile state buffer's
223 * address.
224 *
225 * To work around this, we allocate a single large buffer while V3D is
226 * in use, make sure that it has the top 4 bits constant across its
227 * entire extent, and then put the tile state, tile alloc, and binner
228 * overflow memory inside that buffer.
229 *
230 * This creates a limitation where we may not be able to execute a job
231 * if it doesn't fit within the buffer that we allocated up front.
232 * However, it turns out that 16MB is "enough for anybody", and
233 * real-world applications run into allocation failures from the
234 * overall CMA pool before they make scenes complicated enough to run
235 * out of bin space.
236 */
237static int vc4_allocate_bin_bo(struct drm_device *drm)
238{
239 struct vc4_dev *vc4 = to_vc4_dev(drm);
240 struct vc4_v3d *v3d = vc4->v3d;
241 uint32_t size = 16 * 1024 * 1024;
242 int ret = 0;
243 struct list_head list;
244
245 /* We may need to try allocating more than once to get a BO
246 * that doesn't cross 256MB. Track the ones we've allocated
247 * that failed so far, so that we can free them when we've got
248 * one that succeeded (if we freed them right away, our next
249 * allocation would probably be the same chunk of memory).
250 */
251 INIT_LIST_HEAD(&list);
252
253 while (true) {
254 struct vc4_bo *bo = vc4_bo_create(drm, size, true,
255 VC4_BO_TYPE_BIN);
256
257 if (IS_ERR(bo)) {
258 ret = PTR_ERR(bo);
259
260 dev_err(&v3d->pdev->dev,
261 "Failed to allocate memory for tile binning: "
262 "%d. You may need to enable CMA or give it "
263 "more memory.",
264 ret);
265 break;
266 }
267
268 /* Check if this BO won't trigger the addressing bug. */
269 if ((bo->base.paddr & 0xf0000000) ==
270 ((bo->base.paddr + bo->base.base.size - 1) & 0xf0000000)) {
271 vc4->bin_bo = bo;
272
273 /* Set up for allocating 512KB chunks of
274 * binner memory. The biggest allocation we
275 * need to do is for the initial tile alloc +
276 * tile state buffer. We can render to a
277 * maximum of ((2048*2048) / (32*32) = 4096
278 * tiles in a frame (until we do floating
279 * point rendering, at which point it would be
280 * 8192). Tile state is 48b/tile (rounded to
281 * a page), and tile alloc is 32b/tile
282 * (rounded to a page), plus a page of extra,
283 * for a total of 320kb for our worst-case.
284 * We choose 512kb so that it divides evenly
285 * into our 16MB, and the rest of the 512kb
286 * will be used as storage for the overflow
287 * from the initial 32b CL per bin.
288 */
289 vc4->bin_alloc_size = 512 * 1024;
290 vc4->bin_alloc_used = 0;
291 vc4->bin_alloc_overflow = 0;
292 WARN_ON_ONCE(sizeof(vc4->bin_alloc_used) * 8 !=
293 bo->base.base.size / vc4->bin_alloc_size);
294
295 break;
296 }
297
298 /* Put it on the list to free later, and try again. */
299 list_add(&bo->unref_head, &list);
300 }
301
302 /* Free all the BOs we allocated but didn't choose. */
303 while (!list_empty(&list)) {
304 struct vc4_bo *bo = list_last_entry(&list,
305 struct vc4_bo, unref_head);
306
307 list_del(&bo->unref_head);
308 drm_gem_object_put_unlocked(&bo->base.base);
309 }
310
311 return ret;
312}
313
314#ifdef CONFIG_PM
315static int vc4_v3d_runtime_suspend(struct device *dev)
316{
317 struct vc4_v3d *v3d = dev_get_drvdata(dev);
318 struct vc4_dev *vc4 = v3d->vc4;
319
320 vc4_irq_uninstall(vc4->dev);
321
322 drm_gem_object_put_unlocked(&vc4->bin_bo->base.base);
323 vc4->bin_bo = NULL;
324
325 clk_disable_unprepare(v3d->clk);
326
327 return 0;
328}
329
330static int vc4_v3d_runtime_resume(struct device *dev)
331{
332 struct vc4_v3d *v3d = dev_get_drvdata(dev);
333 struct vc4_dev *vc4 = v3d->vc4;
334 int ret;
335
336 ret = vc4_allocate_bin_bo(vc4->dev);
337 if (ret)
338 return ret;
339
340 ret = clk_prepare_enable(v3d->clk);
341 if (ret != 0)
342 return ret;
343
344 vc4_v3d_init_hw(vc4->dev);
345
346 /* We disabled the IRQ as part of vc4_irq_uninstall in suspend. */
347 enable_irq(vc4->dev->irq);
348 vc4_irq_postinstall(vc4->dev);
349
350 return 0;
351}
352#endif
353
354static int vc4_v3d_bind(struct device *dev, struct device *master, void *data)
355{
356 struct platform_device *pdev = to_platform_device(dev);
357 struct drm_device *drm = dev_get_drvdata(master);
358 struct vc4_dev *vc4 = to_vc4_dev(drm);
359 struct vc4_v3d *v3d = NULL;
360 int ret;
361
362 v3d = devm_kzalloc(&pdev->dev, sizeof(*v3d), GFP_KERNEL);
363 if (!v3d)
364 return -ENOMEM;
365
366 dev_set_drvdata(dev, v3d);
367
368 v3d->pdev = pdev;
369
370 v3d->regs = vc4_ioremap_regs(pdev, 0);
371 if (IS_ERR(v3d->regs))
372 return PTR_ERR(v3d->regs);
373 v3d->regset.base = v3d->regs;
374 v3d->regset.regs = v3d_regs;
375 v3d->regset.nregs = ARRAY_SIZE(v3d_regs);
376
377 vc4->v3d = v3d;
378 v3d->vc4 = vc4;
379
380 v3d->clk = devm_clk_get(dev, NULL);
381 if (IS_ERR(v3d->clk)) {
382 int ret = PTR_ERR(v3d->clk);
383
384 if (ret == -ENOENT) {
385 /* bcm2835 didn't have a clock reference in the DT. */
386 ret = 0;
387 v3d->clk = NULL;
388 } else {
389 if (ret != -EPROBE_DEFER)
390 dev_err(dev, "Failed to get V3D clock: %d\n",
391 ret);
392 return ret;
393 }
394 }
395
396 if (V3D_READ(V3D_IDENT0) != V3D_EXPECTED_IDENT0) {
397 DRM_ERROR("V3D_IDENT0 read 0x%08x instead of 0x%08x\n",
398 V3D_READ(V3D_IDENT0), V3D_EXPECTED_IDENT0);
399 return -EINVAL;
400 }
401
402 ret = clk_prepare_enable(v3d->clk);
403 if (ret != 0)
404 return ret;
405
406 ret = vc4_allocate_bin_bo(drm);
407 if (ret) {
408 clk_disable_unprepare(v3d->clk);
409 return ret;
410 }
411
412 /* Reset the binner overflow address/size at setup, to be sure
413 * we don't reuse an old one.
414 */
415 V3D_WRITE(V3D_BPOA, 0);
416 V3D_WRITE(V3D_BPOS, 0);
417
418 vc4_v3d_init_hw(drm);
419
420 ret = drm_irq_install(drm, platform_get_irq(pdev, 0));
421 if (ret) {
422 DRM_ERROR("Failed to install IRQ handler\n");
423 return ret;
424 }
425
426 pm_runtime_set_active(dev);
427 pm_runtime_use_autosuspend(dev);
428 pm_runtime_set_autosuspend_delay(dev, 40); /* a little over 2 frames. */
429 pm_runtime_enable(dev);
430
431 vc4_debugfs_add_file(drm, "v3d_ident", vc4_v3d_debugfs_ident, NULL);
432 vc4_debugfs_add_regset32(drm, "v3d_regs", &v3d->regset);
433
434 return 0;
435}
436
437static void vc4_v3d_unbind(struct device *dev, struct device *master,
438 void *data)
439{
440 struct drm_device *drm = dev_get_drvdata(master);
441 struct vc4_dev *vc4 = to_vc4_dev(drm);
442
443 pm_runtime_disable(dev);
444
445 drm_irq_uninstall(drm);
446
447 /* Disable the binner's overflow memory address, so the next
448 * driver probe (if any) doesn't try to reuse our old
449 * allocation.
450 */
451 V3D_WRITE(V3D_BPOA, 0);
452 V3D_WRITE(V3D_BPOS, 0);
453
454 vc4->v3d = NULL;
455}
456
457static const struct dev_pm_ops vc4_v3d_pm_ops = {
458 SET_RUNTIME_PM_OPS(vc4_v3d_runtime_suspend, vc4_v3d_runtime_resume, NULL)
459};
460
461static const struct component_ops vc4_v3d_ops = {
462 .bind = vc4_v3d_bind,
463 .unbind = vc4_v3d_unbind,
464};
465
466static int vc4_v3d_dev_probe(struct platform_device *pdev)
467{
468 return component_add(&pdev->dev, &vc4_v3d_ops);
469}
470
471static int vc4_v3d_dev_remove(struct platform_device *pdev)
472{
473 component_del(&pdev->dev, &vc4_v3d_ops);
474 return 0;
475}
476
477const struct of_device_id vc4_v3d_dt_match[] = {
478 { .compatible = "brcm,bcm2835-v3d" },
479 { .compatible = "brcm,cygnus-v3d" },
480 { .compatible = "brcm,vc4-v3d" },
481 {}
482};
483
484struct platform_driver vc4_v3d_driver = {
485 .probe = vc4_v3d_dev_probe,
486 .remove = vc4_v3d_dev_remove,
487 .driver = {
488 .name = "vc4_v3d",
489 .of_match_table = vc4_v3d_dt_match,
490 .pm = &vc4_v3d_pm_ops,
491 },
492};