Linux kernel mirror (for testing)
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1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Copyright (C) 2013 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 */
6
7#ifndef __MSM_GPU_H__
8#define __MSM_GPU_H__
9
10#include <linux/adreno-smmu-priv.h>
11#include <linux/clk.h>
12#include <linux/devfreq.h>
13#include <linux/interconnect.h>
14#include <linux/pm_opp.h>
15#include <linux/regulator/consumer.h>
16
17#include "msm_drv.h"
18#include "msm_fence.h"
19#include "msm_ringbuffer.h"
20#include "msm_gem.h"
21
22struct msm_gem_submit;
23struct msm_gpu_perfcntr;
24struct msm_gpu_state;
25struct msm_file_private;
26
27struct msm_gpu_config {
28 const char *ioname;
29 unsigned int nr_rings;
30};
31
32/* So far, with hardware that I've seen to date, we can have:
33 * + zero, one, or two z180 2d cores
34 * + a3xx or a2xx 3d core, which share a common CP (the firmware
35 * for the CP seems to implement some different PM4 packet types
36 * but the basics of cmdstream submission are the same)
37 *
38 * Which means that the eventual complete "class" hierarchy, once
39 * support for all past and present hw is in place, becomes:
40 * + msm_gpu
41 * + adreno_gpu
42 * + a3xx_gpu
43 * + a2xx_gpu
44 * + z180_gpu
45 */
46struct msm_gpu_funcs {
47 int (*get_param)(struct msm_gpu *gpu, struct msm_file_private *ctx,
48 uint32_t param, uint64_t *value, uint32_t *len);
49 int (*set_param)(struct msm_gpu *gpu, struct msm_file_private *ctx,
50 uint32_t param, uint64_t value, uint32_t len);
51 int (*hw_init)(struct msm_gpu *gpu);
52 int (*pm_suspend)(struct msm_gpu *gpu);
53 int (*pm_resume)(struct msm_gpu *gpu);
54 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit);
55 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
56 irqreturn_t (*irq)(struct msm_gpu *irq);
57 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
58 void (*recover)(struct msm_gpu *gpu);
59 void (*destroy)(struct msm_gpu *gpu);
60#if defined(CONFIG_DEBUG_FS) || defined(CONFIG_DEV_COREDUMP)
61 /* show GPU status in debugfs: */
62 void (*show)(struct msm_gpu *gpu, struct msm_gpu_state *state,
63 struct drm_printer *p);
64 /* for generation specific debugfs: */
65 void (*debugfs_init)(struct msm_gpu *gpu, struct drm_minor *minor);
66#endif
67 u64 (*gpu_busy)(struct msm_gpu *gpu, unsigned long *out_sample_rate);
68 struct msm_gpu_state *(*gpu_state_get)(struct msm_gpu *gpu);
69 int (*gpu_state_put)(struct msm_gpu_state *state);
70 unsigned long (*gpu_get_freq)(struct msm_gpu *gpu);
71 void (*gpu_set_freq)(struct msm_gpu *gpu, struct dev_pm_opp *opp);
72 struct msm_gem_address_space *(*create_address_space)
73 (struct msm_gpu *gpu, struct platform_device *pdev);
74 struct msm_gem_address_space *(*create_private_address_space)
75 (struct msm_gpu *gpu);
76 uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
77};
78
79/* Additional state for iommu faults: */
80struct msm_gpu_fault_info {
81 u64 ttbr0;
82 unsigned long iova;
83 int flags;
84 const char *type;
85 const char *block;
86};
87
88/**
89 * struct msm_gpu_devfreq - devfreq related state
90 */
91struct msm_gpu_devfreq {
92 /** devfreq: devfreq instance */
93 struct devfreq *devfreq;
94
95 /**
96 * idle_constraint:
97 *
98 * A PM QoS constraint to limit max freq while the GPU is idle.
99 */
100 struct dev_pm_qos_request idle_freq;
101
102 /**
103 * boost_constraint:
104 *
105 * A PM QoS constraint to boost min freq for a period of time
106 * until the boost expires.
107 */
108 struct dev_pm_qos_request boost_freq;
109
110 /**
111 * busy_cycles: Last busy counter value, for calculating elapsed busy
112 * cycles since last sampling period.
113 */
114 u64 busy_cycles;
115
116 /** time: Time of last sampling period. */
117 ktime_t time;
118
119 /** idle_time: Time of last transition to idle: */
120 ktime_t idle_time;
121
122 struct devfreq_dev_status average_status;
123
124 /**
125 * idle_work:
126 *
127 * Used to delay clamping to idle freq on active->idle transition.
128 */
129 struct msm_hrtimer_work idle_work;
130
131 /**
132 * boost_work:
133 *
134 * Used to reset the boost_constraint after the boost period has
135 * elapsed
136 */
137 struct msm_hrtimer_work boost_work;
138};
139
140struct msm_gpu {
141 const char *name;
142 struct drm_device *dev;
143 struct platform_device *pdev;
144 const struct msm_gpu_funcs *funcs;
145
146 struct adreno_smmu_priv adreno_smmu;
147
148 /* performance counters (hw & sw): */
149 spinlock_t perf_lock;
150 bool perfcntr_active;
151 struct {
152 bool active;
153 ktime_t time;
154 } last_sample;
155 uint32_t totaltime, activetime; /* sw counters */
156 uint32_t last_cntrs[5]; /* hw counters */
157 const struct msm_gpu_perfcntr *perfcntrs;
158 uint32_t num_perfcntrs;
159
160 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
161 int nr_rings;
162
163 /**
164 * sysprof_active:
165 *
166 * The count of contexts that have enabled system profiling.
167 */
168 refcount_t sysprof_active;
169
170 /**
171 * cur_ctx_seqno:
172 *
173 * The ctx->seqno value of the last context to submit rendering,
174 * and the one with current pgtables installed (for generations
175 * that support per-context pgtables). Tracked by seqno rather
176 * than pointer value to avoid dangling pointers, and cases where
177 * a ctx can be freed and a new one created with the same address.
178 */
179 int cur_ctx_seqno;
180
181 /*
182 * List of GEM active objects on this gpu. Protected by
183 * msm_drm_private::mm_lock
184 */
185 struct list_head active_list;
186
187 /**
188 * lock:
189 *
190 * General lock for serializing all the gpu things.
191 *
192 * TODO move to per-ring locking where feasible (ie. submit/retire
193 * path, etc)
194 */
195 struct mutex lock;
196
197 /**
198 * active_submits:
199 *
200 * The number of submitted but not yet retired submits, used to
201 * determine transitions between active and idle.
202 *
203 * Protected by active_lock
204 */
205 int active_submits;
206
207 /** lock: protects active_submits and idle/active transitions */
208 struct mutex active_lock;
209
210 /* does gpu need hw_init? */
211 bool needs_hw_init;
212
213 /**
214 * global_faults: number of GPU hangs not attributed to a particular
215 * address space
216 */
217 int global_faults;
218
219 void __iomem *mmio;
220 int irq;
221
222 struct msm_gem_address_space *aspace;
223
224 /* Power Control: */
225 struct regulator *gpu_reg, *gpu_cx;
226 struct clk_bulk_data *grp_clks;
227 int nr_clocks;
228 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
229 uint32_t fast_rate;
230
231 /* Hang and Inactivity Detection:
232 */
233#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
234
235#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
236 struct timer_list hangcheck_timer;
237
238 /* Fault info for most recent iova fault: */
239 struct msm_gpu_fault_info fault_info;
240
241 /* work for handling GPU ioval faults: */
242 struct kthread_work fault_work;
243
244 /* work for handling GPU recovery: */
245 struct kthread_work recover_work;
246
247 /** retire_event: notified when submits are retired: */
248 wait_queue_head_t retire_event;
249
250 /* work for handling active-list retiring: */
251 struct kthread_work retire_work;
252
253 /* worker for retire/recover: */
254 struct kthread_worker *worker;
255
256 struct drm_gem_object *memptrs_bo;
257
258 struct msm_gpu_devfreq devfreq;
259
260 uint32_t suspend_count;
261
262 struct msm_gpu_state *crashstate;
263
264 /* Enable clamping to idle freq when inactive: */
265 bool clamp_to_idle;
266
267 /* True if the hardware supports expanded apriv (a650 and newer) */
268 bool hw_apriv;
269
270 struct thermal_cooling_device *cooling;
271};
272
273static inline struct msm_gpu *dev_to_gpu(struct device *dev)
274{
275 struct adreno_smmu_priv *adreno_smmu = dev_get_drvdata(dev);
276 return container_of(adreno_smmu, struct msm_gpu, adreno_smmu);
277}
278
279/* It turns out that all targets use the same ringbuffer size */
280#define MSM_GPU_RINGBUFFER_SZ SZ_32K
281#define MSM_GPU_RINGBUFFER_BLKSIZE 32
282
283#define MSM_GPU_RB_CNTL_DEFAULT \
284 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
285 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
286
287static inline bool msm_gpu_active(struct msm_gpu *gpu)
288{
289 int i;
290
291 for (i = 0; i < gpu->nr_rings; i++) {
292 struct msm_ringbuffer *ring = gpu->rb[i];
293
294 if (fence_after(ring->fctx->last_fence, ring->memptrs->fence))
295 return true;
296 }
297
298 return false;
299}
300
301/* Perf-Counters:
302 * The select_reg and select_val are just there for the benefit of the child
303 * class that actually enables the perf counter.. but msm_gpu base class
304 * will handle sampling/displaying the counters.
305 */
306
307struct msm_gpu_perfcntr {
308 uint32_t select_reg;
309 uint32_t sample_reg;
310 uint32_t select_val;
311 const char *name;
312};
313
314/*
315 * The number of priority levels provided by drm gpu scheduler. The
316 * DRM_SCHED_PRIORITY_KERNEL priority level is treated specially in some
317 * cases, so we don't use it (no need for kernel generated jobs).
318 */
319#define NR_SCHED_PRIORITIES (1 + DRM_SCHED_PRIORITY_HIGH - DRM_SCHED_PRIORITY_MIN)
320
321/**
322 * struct msm_file_private - per-drm_file context
323 *
324 * @queuelock: synchronizes access to submitqueues list
325 * @submitqueues: list of &msm_gpu_submitqueue created by userspace
326 * @queueid: counter incremented each time a submitqueue is created,
327 * used to assign &msm_gpu_submitqueue.id
328 * @aspace: the per-process GPU address-space
329 * @ref: reference count
330 * @seqno: unique per process seqno
331 */
332struct msm_file_private {
333 rwlock_t queuelock;
334 struct list_head submitqueues;
335 int queueid;
336 struct msm_gem_address_space *aspace;
337 struct kref ref;
338 int seqno;
339
340 /**
341 * sysprof:
342 *
343 * The value of MSM_PARAM_SYSPROF set by userspace. This is
344 * intended to be used by system profiling tools like Mesa's
345 * pps-producer (perfetto), and restricted to CAP_SYS_ADMIN.
346 *
347 * Setting a value of 1 will preserve performance counters across
348 * context switches. Setting a value of 2 will in addition
349 * suppress suspend. (Performance counters lose state across
350 * power collapse, which is undesirable for profiling in some
351 * cases.)
352 *
353 * The value automatically reverts to zero when the drm device
354 * file is closed.
355 */
356 int sysprof;
357
358 /** comm: Overridden task comm, see MSM_PARAM_COMM */
359 char *comm;
360
361 /** cmdline: Overridden task cmdline, see MSM_PARAM_CMDLINE */
362 char *cmdline;
363
364 /**
365 * entities:
366 *
367 * Table of per-priority-level sched entities used by submitqueues
368 * associated with this &drm_file. Because some userspace apps
369 * make assumptions about rendering from multiple gl contexts
370 * (of the same priority) within the process happening in FIFO
371 * order without requiring any fencing beyond MakeCurrent(), we
372 * create at most one &drm_sched_entity per-process per-priority-
373 * level.
374 */
375 struct drm_sched_entity *entities[NR_SCHED_PRIORITIES * MSM_GPU_MAX_RINGS];
376};
377
378/**
379 * msm_gpu_convert_priority - Map userspace priority to ring # and sched priority
380 *
381 * @gpu: the gpu instance
382 * @prio: the userspace priority level
383 * @ring_nr: [out] the ringbuffer the userspace priority maps to
384 * @sched_prio: [out] the gpu scheduler priority level which the userspace
385 * priority maps to
386 *
387 * With drm/scheduler providing it's own level of prioritization, our total
388 * number of available priority levels is (nr_rings * NR_SCHED_PRIORITIES).
389 * Each ring is associated with it's own scheduler instance. However, our
390 * UABI is that lower numerical values are higher priority. So mapping the
391 * single userspace priority level into ring_nr and sched_prio takes some
392 * care. The userspace provided priority (when a submitqueue is created)
393 * is mapped to ring nr and scheduler priority as such:
394 *
395 * ring_nr = userspace_prio / NR_SCHED_PRIORITIES
396 * sched_prio = NR_SCHED_PRIORITIES -
397 * (userspace_prio % NR_SCHED_PRIORITIES) - 1
398 *
399 * This allows generations without preemption (nr_rings==1) to have some
400 * amount of prioritization, and provides more priority levels for gens
401 * that do have preemption.
402 */
403static inline int msm_gpu_convert_priority(struct msm_gpu *gpu, int prio,
404 unsigned *ring_nr, enum drm_sched_priority *sched_prio)
405{
406 unsigned rn, sp;
407
408 rn = div_u64_rem(prio, NR_SCHED_PRIORITIES, &sp);
409
410 /* invert sched priority to map to higher-numeric-is-higher-
411 * priority convention
412 */
413 sp = NR_SCHED_PRIORITIES - sp - 1;
414
415 if (rn >= gpu->nr_rings)
416 return -EINVAL;
417
418 *ring_nr = rn;
419 *sched_prio = sp;
420
421 return 0;
422}
423
424/**
425 * struct msm_gpu_submitqueues - Userspace created context.
426 *
427 * A submitqueue is associated with a gl context or vk queue (or equiv)
428 * in userspace.
429 *
430 * @id: userspace id for the submitqueue, unique within the drm_file
431 * @flags: userspace flags for the submitqueue, specified at creation
432 * (currently unusued)
433 * @ring_nr: the ringbuffer used by this submitqueue, which is determined
434 * by the submitqueue's priority
435 * @faults: the number of GPU hangs associated with this submitqueue
436 * @last_fence: the sequence number of the last allocated fence (for error
437 * checking)
438 * @ctx: the per-drm_file context associated with the submitqueue (ie.
439 * which set of pgtables do submits jobs associated with the
440 * submitqueue use)
441 * @node: node in the context's list of submitqueues
442 * @fence_idr: maps fence-id to dma_fence for userspace visible fence
443 * seqno, protected by submitqueue lock
444 * @lock: submitqueue lock
445 * @ref: reference count
446 * @entity: the submit job-queue
447 */
448struct msm_gpu_submitqueue {
449 int id;
450 u32 flags;
451 u32 ring_nr;
452 int faults;
453 uint32_t last_fence;
454 struct msm_file_private *ctx;
455 struct list_head node;
456 struct idr fence_idr;
457 struct mutex lock;
458 struct kref ref;
459 struct drm_sched_entity *entity;
460};
461
462struct msm_gpu_state_bo {
463 u64 iova;
464 size_t size;
465 void *data;
466 bool encoded;
467};
468
469struct msm_gpu_state {
470 struct kref ref;
471 struct timespec64 time;
472
473 struct {
474 u64 iova;
475 u32 fence;
476 u32 seqno;
477 u32 rptr;
478 u32 wptr;
479 void *data;
480 int data_size;
481 bool encoded;
482 } ring[MSM_GPU_MAX_RINGS];
483
484 int nr_registers;
485 u32 *registers;
486
487 u32 rbbm_status;
488
489 char *comm;
490 char *cmd;
491
492 struct msm_gpu_fault_info fault_info;
493
494 int nr_bos;
495 struct msm_gpu_state_bo *bos;
496};
497
498static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
499{
500 msm_writel(data, gpu->mmio + (reg << 2));
501}
502
503static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
504{
505 return msm_readl(gpu->mmio + (reg << 2));
506}
507
508static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
509{
510 msm_rmw(gpu->mmio + (reg << 2), mask, or);
511}
512
513static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
514{
515 u64 val;
516
517 /*
518 * Why not a readq here? Two reasons: 1) many of the LO registers are
519 * not quad word aligned and 2) the GPU hardware designers have a bit
520 * of a history of putting registers where they fit, especially in
521 * spins. The longer a GPU family goes the higher the chance that
522 * we'll get burned. We could do a series of validity checks if we
523 * wanted to, but really is a readq() that much better? Nah.
524 */
525
526 /*
527 * For some lo/hi registers (like perfcounters), the hi value is latched
528 * when the lo is read, so make sure to read the lo first to trigger
529 * that
530 */
531 val = (u64) msm_readl(gpu->mmio + (lo << 2));
532 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
533
534 return val;
535}
536
537static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
538{
539 /* Why not a writeq here? Read the screed above */
540 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
541 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
542}
543
544int msm_gpu_pm_suspend(struct msm_gpu *gpu);
545int msm_gpu_pm_resume(struct msm_gpu *gpu);
546
547int msm_submitqueue_init(struct drm_device *drm, struct msm_file_private *ctx);
548struct msm_gpu_submitqueue *msm_submitqueue_get(struct msm_file_private *ctx,
549 u32 id);
550int msm_submitqueue_create(struct drm_device *drm,
551 struct msm_file_private *ctx,
552 u32 prio, u32 flags, u32 *id);
553int msm_submitqueue_query(struct drm_device *drm, struct msm_file_private *ctx,
554 struct drm_msm_submitqueue_query *args);
555int msm_submitqueue_remove(struct msm_file_private *ctx, u32 id);
556void msm_submitqueue_close(struct msm_file_private *ctx);
557
558void msm_submitqueue_destroy(struct kref *kref);
559
560int msm_file_private_set_sysprof(struct msm_file_private *ctx,
561 struct msm_gpu *gpu, int sysprof);
562void __msm_file_private_destroy(struct kref *kref);
563
564static inline void msm_file_private_put(struct msm_file_private *ctx)
565{
566 kref_put(&ctx->ref, __msm_file_private_destroy);
567}
568
569static inline struct msm_file_private *msm_file_private_get(
570 struct msm_file_private *ctx)
571{
572 kref_get(&ctx->ref);
573 return ctx;
574}
575
576void msm_devfreq_init(struct msm_gpu *gpu);
577void msm_devfreq_cleanup(struct msm_gpu *gpu);
578void msm_devfreq_resume(struct msm_gpu *gpu);
579void msm_devfreq_suspend(struct msm_gpu *gpu);
580void msm_devfreq_boost(struct msm_gpu *gpu, unsigned factor);
581void msm_devfreq_active(struct msm_gpu *gpu);
582void msm_devfreq_idle(struct msm_gpu *gpu);
583
584int msm_gpu_hw_init(struct msm_gpu *gpu);
585
586void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
587void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
588int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
589 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
590
591void msm_gpu_retire(struct msm_gpu *gpu);
592void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit);
593
594int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
595 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
596 const char *name, struct msm_gpu_config *config);
597
598struct msm_gem_address_space *
599msm_gpu_create_private_address_space(struct msm_gpu *gpu, struct task_struct *task);
600
601void msm_gpu_cleanup(struct msm_gpu *gpu);
602
603struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
604void __init adreno_register(void);
605void __exit adreno_unregister(void);
606
607static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
608{
609 if (queue)
610 kref_put(&queue->ref, msm_submitqueue_destroy);
611}
612
613static inline struct msm_gpu_state *msm_gpu_crashstate_get(struct msm_gpu *gpu)
614{
615 struct msm_gpu_state *state = NULL;
616
617 mutex_lock(&gpu->lock);
618
619 if (gpu->crashstate) {
620 kref_get(&gpu->crashstate->ref);
621 state = gpu->crashstate;
622 }
623
624 mutex_unlock(&gpu->lock);
625
626 return state;
627}
628
629static inline void msm_gpu_crashstate_put(struct msm_gpu *gpu)
630{
631 mutex_lock(&gpu->lock);
632
633 if (gpu->crashstate) {
634 if (gpu->funcs->gpu_state_put(gpu->crashstate))
635 gpu->crashstate = NULL;
636 }
637
638 mutex_unlock(&gpu->lock);
639}
640
641/*
642 * Simple macro to semi-cleanly add the MAP_PRIV flag for targets that can
643 * support expanded privileges
644 */
645#define check_apriv(gpu, flags) \
646 (((gpu)->hw_apriv ? MSM_BO_MAP_PRIV : 0) | (flags))
647
648
649#endif /* __MSM_GPU_H__ */