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1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Copyright (C) 2013-2016 Red Hat
4 * Author: Rob Clark <robdclark@gmail.com>
5 */
6
7#ifndef __MSM_FENCE_H__
8#define __MSM_FENCE_H__
9
10#include "msm_drv.h"
11
12/**
13 * struct msm_fence_context - fence context for gpu
14 *
15 * Each ringbuffer has a single fence context, with the GPU writing an
16 * incrementing fence seqno at the end of each submit
17 */
18struct msm_fence_context {
19 struct drm_device *dev;
20 /** name: human readable name for fence timeline */
21 char name[32];
22 /** context: see dma_fence_context_alloc() */
23 unsigned context;
24
25 /**
26 * last_fence:
27 *
28 * Last assigned fence, incremented each time a fence is created
29 * on this fence context. If last_fence == completed_fence,
30 * there is no remaining pending work
31 */
32 uint32_t last_fence;
33
34 /**
35 * completed_fence:
36 *
37 * The last completed fence, updated from the CPU after interrupt
38 * from GPU
39 */
40 uint32_t completed_fence;
41
42 /**
43 * fenceptr:
44 *
45 * The address that the GPU directly writes with completed fence
46 * seqno. This can be ahead of completed_fence. We can peek at
47 * this to see if a fence has already signaled but the CPU hasn't
48 * gotten around to handling the irq and updating completed_fence
49 */
50 volatile uint32_t *fenceptr;
51
52 spinlock_t spinlock;
53};
54
55struct msm_fence_context * msm_fence_context_alloc(struct drm_device *dev,
56 volatile uint32_t *fenceptr, const char *name);
57void msm_fence_context_free(struct msm_fence_context *fctx);
58
59void msm_update_fence(struct msm_fence_context *fctx, uint32_t fence);
60
61struct dma_fence * msm_fence_alloc(struct msm_fence_context *fctx);
62
63#endif