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1/* SPDX-License-Identifier: GPL-2.0-only */ 2/* 3 * Copyright (C) 2015 Broadcom 4 */ 5#ifndef _VC4_DRV_H_ 6#define _VC4_DRV_H_ 7 8#include <linux/delay.h> 9#include <linux/refcount.h> 10#include <linux/uaccess.h> 11 12#include <drm/drm_atomic.h> 13#include <drm/drm_debugfs.h> 14#include <drm/drm_device.h> 15#include <drm/drm_encoder.h> 16#include <drm/drm_gem_cma_helper.h> 17#include <drm/drm_managed.h> 18#include <drm/drm_mm.h> 19#include <drm/drm_modeset_lock.h> 20 21#include "uapi/drm/vc4_drm.h" 22 23struct drm_device; 24struct drm_gem_object; 25 26/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 27 * this. 28 */ 29enum vc4_kernel_bo_type { 30 /* Any kernel allocation (gem_create_object hook) before it 31 * gets another type set. 32 */ 33 VC4_BO_TYPE_KERNEL, 34 VC4_BO_TYPE_V3D, 35 VC4_BO_TYPE_V3D_SHADER, 36 VC4_BO_TYPE_DUMB, 37 VC4_BO_TYPE_BIN, 38 VC4_BO_TYPE_RCL, 39 VC4_BO_TYPE_BCL, 40 VC4_BO_TYPE_KERNEL_CACHE, 41 VC4_BO_TYPE_COUNT 42}; 43 44/* Performance monitor object. The perform lifetime is controlled by userspace 45 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 46 * request, and when this is the case, HW perf counters will be activated just 47 * before the submit_cl is submitted to the GPU and disabled when the job is 48 * done. This way, only events related to a specific job will be counted. 49 */ 50struct vc4_perfmon { 51 /* Tracks the number of users of the perfmon, when this counter reaches 52 * zero the perfmon is destroyed. 53 */ 54 refcount_t refcnt; 55 56 /* Number of counters activated in this perfmon instance 57 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 58 */ 59 u8 ncounters; 60 61 /* Events counted by the HW perf counters. */ 62 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 63 64 /* Storage for counter values. Counters are incremented by the HW 65 * perf counter values every time the perfmon is attached to a GPU job. 66 * This way, perfmon users don't have to retrieve the results after 67 * each job if they want to track events covering several submissions. 68 * Note that counter values can't be reset, but you can fake a reset by 69 * destroying the perfmon and creating a new one. 70 */ 71 u64 counters[]; 72}; 73 74struct vc4_dev { 75 struct drm_device base; 76 77 struct vc4_hvs *hvs; 78 struct vc4_v3d *v3d; 79 struct vc4_dpi *dpi; 80 struct vc4_vec *vec; 81 struct vc4_txp *txp; 82 83 struct vc4_hang_state *hang_state; 84 85 /* The kernel-space BO cache. Tracks buffers that have been 86 * unreferenced by all other users (refcounts of 0!) but not 87 * yet freed, so we can do cheap allocations. 88 */ 89 struct vc4_bo_cache { 90 /* Array of list heads for entries in the BO cache, 91 * based on number of pages, so we can do O(1) lookups 92 * in the cache when allocating. 93 */ 94 struct list_head *size_list; 95 uint32_t size_list_size; 96 97 /* List of all BOs in the cache, ordered by age, so we 98 * can do O(1) lookups when trying to free old 99 * buffers. 100 */ 101 struct list_head time_list; 102 struct work_struct time_work; 103 struct timer_list time_timer; 104 } bo_cache; 105 106 u32 num_labels; 107 struct vc4_label { 108 const char *name; 109 u32 num_allocated; 110 u32 size_allocated; 111 } *bo_labels; 112 113 /* Protects bo_cache and bo_labels. */ 114 struct mutex bo_lock; 115 116 /* Purgeable BO pool. All BOs in this pool can have their memory 117 * reclaimed if the driver is unable to allocate new BOs. We also 118 * keep stats related to the purge mechanism here. 119 */ 120 struct { 121 struct list_head list; 122 unsigned int num; 123 size_t size; 124 unsigned int purged_num; 125 size_t purged_size; 126 struct mutex lock; 127 } purgeable; 128 129 uint64_t dma_fence_context; 130 131 /* Sequence number for the last job queued in bin_job_list. 132 * Starts at 0 (no jobs emitted). 133 */ 134 uint64_t emit_seqno; 135 136 /* Sequence number for the last completed job on the GPU. 137 * Starts at 0 (no jobs completed). 138 */ 139 uint64_t finished_seqno; 140 141 /* List of all struct vc4_exec_info for jobs to be executed in 142 * the binner. The first job in the list is the one currently 143 * programmed into ct0ca for execution. 144 */ 145 struct list_head bin_job_list; 146 147 /* List of all struct vc4_exec_info for jobs that have 148 * completed binning and are ready for rendering. The first 149 * job in the list is the one currently programmed into ct1ca 150 * for execution. 151 */ 152 struct list_head render_job_list; 153 154 /* List of the finished vc4_exec_infos waiting to be freed by 155 * job_done_work. 156 */ 157 struct list_head job_done_list; 158 /* Spinlock used to synchronize the job_list and seqno 159 * accesses between the IRQ handler and GEM ioctls. 160 */ 161 spinlock_t job_lock; 162 wait_queue_head_t job_wait_queue; 163 struct work_struct job_done_work; 164 165 /* Used to track the active perfmon if any. Access to this field is 166 * protected by job_lock. 167 */ 168 struct vc4_perfmon *active_perfmon; 169 170 /* List of struct vc4_seqno_cb for callbacks to be made from a 171 * workqueue when the given seqno is passed. 172 */ 173 struct list_head seqno_cb_list; 174 175 /* The memory used for storing binner tile alloc, tile state, 176 * and overflow memory allocations. This is freed when V3D 177 * powers down. 178 */ 179 struct vc4_bo *bin_bo; 180 181 /* Size of blocks allocated within bin_bo. */ 182 uint32_t bin_alloc_size; 183 184 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 185 * used. 186 */ 187 uint32_t bin_alloc_used; 188 189 /* Bitmask of the current bin_alloc used for overflow memory. */ 190 uint32_t bin_alloc_overflow; 191 192 /* Incremented when an underrun error happened after an atomic commit. 193 * This is particularly useful to detect when a specific modeset is too 194 * demanding in term of memory or HVS bandwidth which is hard to guess 195 * at atomic check time. 196 */ 197 atomic_t underrun; 198 199 struct work_struct overflow_mem_work; 200 201 int power_refcount; 202 203 /* Set to true when the load tracker is supported. */ 204 bool load_tracker_available; 205 206 /* Set to true when the load tracker is active. */ 207 bool load_tracker_enabled; 208 209 /* Mutex controlling the power refcount. */ 210 struct mutex power_lock; 211 212 struct { 213 struct timer_list timer; 214 struct work_struct reset_work; 215 } hangcheck; 216 217 struct drm_modeset_lock ctm_state_lock; 218 struct drm_private_obj ctm_manager; 219 struct drm_private_obj hvs_channels; 220 struct drm_private_obj load_tracker; 221 222 /* List of vc4_debugfs_info_entry for adding to debugfs once 223 * the minor is available (after drm_dev_register()). 224 */ 225 struct list_head debugfs_list; 226 227 /* Mutex for binner bo allocation. */ 228 struct mutex bin_bo_lock; 229 /* Reference count for our binner bo. */ 230 struct kref bin_bo_kref; 231}; 232 233static inline struct vc4_dev * 234to_vc4_dev(struct drm_device *dev) 235{ 236 return container_of(dev, struct vc4_dev, base); 237} 238 239struct vc4_bo { 240 struct drm_gem_cma_object base; 241 242 /* seqno of the last job to render using this BO. */ 243 uint64_t seqno; 244 245 /* seqno of the last job to use the RCL to write to this BO. 246 * 247 * Note that this doesn't include binner overflow memory 248 * writes. 249 */ 250 uint64_t write_seqno; 251 252 bool t_format; 253 254 /* List entry for the BO's position in either 255 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 256 */ 257 struct list_head unref_head; 258 259 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 260 unsigned long free_time; 261 262 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 263 struct list_head size_head; 264 265 /* Struct for shader validation state, if created by 266 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 267 */ 268 struct vc4_validated_shader_info *validated_shader; 269 270 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 271 * for user-allocated labels. 272 */ 273 int label; 274 275 /* Count the number of active users. This is needed to determine 276 * whether we can move the BO to the purgeable list or not (when the BO 277 * is used by the GPU or the display engine we can't purge it). 278 */ 279 refcount_t usecnt; 280 281 /* Store purgeable/purged state here */ 282 u32 madv; 283 struct mutex madv_lock; 284}; 285 286static inline struct vc4_bo * 287to_vc4_bo(struct drm_gem_object *bo) 288{ 289 return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base); 290} 291 292struct vc4_fence { 293 struct dma_fence base; 294 struct drm_device *dev; 295 /* vc4 seqno for signaled() test */ 296 uint64_t seqno; 297}; 298 299static inline struct vc4_fence * 300to_vc4_fence(struct dma_fence *fence) 301{ 302 return container_of(fence, struct vc4_fence, base); 303} 304 305struct vc4_seqno_cb { 306 struct work_struct work; 307 uint64_t seqno; 308 void (*func)(struct vc4_seqno_cb *cb); 309}; 310 311struct vc4_v3d { 312 struct vc4_dev *vc4; 313 struct platform_device *pdev; 314 void __iomem *regs; 315 struct clk *clk; 316 struct debugfs_regset32 regset; 317}; 318 319struct vc4_hvs { 320 struct platform_device *pdev; 321 void __iomem *regs; 322 u32 __iomem *dlist; 323 324 struct clk *core_clk; 325 326 /* Memory manager for CRTCs to allocate space in the display 327 * list. Units are dwords. 328 */ 329 struct drm_mm dlist_mm; 330 /* Memory manager for the LBM memory used by HVS scaling. */ 331 struct drm_mm lbm_mm; 332 spinlock_t mm_lock; 333 334 struct drm_mm_node mitchell_netravali_filter; 335 336 struct debugfs_regset32 regset; 337 338 /* HVS version 5 flag, therefore requires updated dlist structures */ 339 bool hvs5; 340}; 341 342struct vc4_plane { 343 struct drm_plane base; 344}; 345 346static inline struct vc4_plane * 347to_vc4_plane(struct drm_plane *plane) 348{ 349 return container_of(plane, struct vc4_plane, base); 350} 351 352enum vc4_scaling_mode { 353 VC4_SCALING_NONE, 354 VC4_SCALING_TPZ, 355 VC4_SCALING_PPF, 356}; 357 358struct vc4_plane_state { 359 struct drm_plane_state base; 360 /* System memory copy of the display list for this element, computed 361 * at atomic_check time. 362 */ 363 u32 *dlist; 364 u32 dlist_size; /* Number of dwords allocated for the display list */ 365 u32 dlist_count; /* Number of used dwords in the display list. */ 366 367 /* Offset in the dlist to various words, for pageflip or 368 * cursor updates. 369 */ 370 u32 pos0_offset; 371 u32 pos2_offset; 372 u32 ptr0_offset; 373 u32 lbm_offset; 374 375 /* Offset where the plane's dlist was last stored in the 376 * hardware at vc4_crtc_atomic_flush() time. 377 */ 378 u32 __iomem *hw_dlist; 379 380 /* Clipped coordinates of the plane on the display. */ 381 int crtc_x, crtc_y, crtc_w, crtc_h; 382 /* Clipped area being scanned from in the FB. */ 383 u32 src_x, src_y; 384 385 u32 src_w[2], src_h[2]; 386 387 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 388 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 389 bool is_unity; 390 bool is_yuv; 391 392 /* Offset to start scanning out from the start of the plane's 393 * BO. 394 */ 395 u32 offsets[3]; 396 397 /* Our allocation in LBM for temporary storage during scaling. */ 398 struct drm_mm_node lbm; 399 400 /* Set when the plane has per-pixel alpha content or does not cover 401 * the entire screen. This is a hint to the CRTC that it might need 402 * to enable background color fill. 403 */ 404 bool needs_bg_fill; 405 406 /* Mark the dlist as initialized. Useful to avoid initializing it twice 407 * when async update is not possible. 408 */ 409 bool dlist_initialized; 410 411 /* Load of this plane on the HVS block. The load is expressed in HVS 412 * cycles/sec. 413 */ 414 u64 hvs_load; 415 416 /* Memory bandwidth needed for this plane. This is expressed in 417 * bytes/sec. 418 */ 419 u64 membus_load; 420}; 421 422static inline struct vc4_plane_state * 423to_vc4_plane_state(struct drm_plane_state *state) 424{ 425 return container_of(state, struct vc4_plane_state, base); 426} 427 428enum vc4_encoder_type { 429 VC4_ENCODER_TYPE_NONE, 430 VC4_ENCODER_TYPE_HDMI0, 431 VC4_ENCODER_TYPE_HDMI1, 432 VC4_ENCODER_TYPE_VEC, 433 VC4_ENCODER_TYPE_DSI0, 434 VC4_ENCODER_TYPE_DSI1, 435 VC4_ENCODER_TYPE_SMI, 436 VC4_ENCODER_TYPE_DPI, 437}; 438 439struct vc4_encoder { 440 struct drm_encoder base; 441 enum vc4_encoder_type type; 442 u32 clock_select; 443 444 void (*pre_crtc_configure)(struct drm_encoder *encoder, struct drm_atomic_state *state); 445 void (*pre_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state); 446 void (*post_crtc_enable)(struct drm_encoder *encoder, struct drm_atomic_state *state); 447 448 void (*post_crtc_disable)(struct drm_encoder *encoder, struct drm_atomic_state *state); 449 void (*post_crtc_powerdown)(struct drm_encoder *encoder, struct drm_atomic_state *state); 450}; 451 452static inline struct vc4_encoder * 453to_vc4_encoder(struct drm_encoder *encoder) 454{ 455 return container_of(encoder, struct vc4_encoder, base); 456} 457 458struct vc4_crtc_data { 459 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */ 460 unsigned int hvs_available_channels; 461 462 /* Which output of the HVS this pixelvalve sources from. */ 463 int hvs_output; 464}; 465 466struct vc4_pv_data { 467 struct vc4_crtc_data base; 468 469 /* Depth of the PixelValve FIFO in bytes */ 470 unsigned int fifo_depth; 471 472 /* Number of pixels output per clock period */ 473 u8 pixels_per_clock; 474 475 enum vc4_encoder_type encoder_types[4]; 476 const char *debugfs_name; 477 478}; 479 480struct vc4_crtc { 481 struct drm_crtc base; 482 struct platform_device *pdev; 483 const struct vc4_crtc_data *data; 484 void __iomem *regs; 485 486 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 487 ktime_t t_vblank; 488 489 u8 lut_r[256]; 490 u8 lut_g[256]; 491 u8 lut_b[256]; 492 493 struct drm_pending_vblank_event *event; 494 495 struct debugfs_regset32 regset; 496}; 497 498static inline struct vc4_crtc * 499to_vc4_crtc(struct drm_crtc *crtc) 500{ 501 return container_of(crtc, struct vc4_crtc, base); 502} 503 504static inline const struct vc4_crtc_data * 505vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc) 506{ 507 return crtc->data; 508} 509 510static inline const struct vc4_pv_data * 511vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc) 512{ 513 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc); 514 515 return container_of(data, struct vc4_pv_data, base); 516} 517 518struct vc4_crtc_state { 519 struct drm_crtc_state base; 520 /* Dlist area for this CRTC configuration. */ 521 struct drm_mm_node mm; 522 bool feed_txp; 523 bool txp_armed; 524 unsigned int assigned_channel; 525 526 struct { 527 unsigned int left; 528 unsigned int right; 529 unsigned int top; 530 unsigned int bottom; 531 } margins; 532 533 /* Transitional state below, only valid during atomic commits */ 534 bool update_muxing; 535}; 536 537#define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1) 538 539static inline struct vc4_crtc_state * 540to_vc4_crtc_state(struct drm_crtc_state *crtc_state) 541{ 542 return container_of(crtc_state, struct vc4_crtc_state, base); 543} 544 545#define V3D_READ(offset) readl(vc4->v3d->regs + offset) 546#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 547#define HVS_READ(offset) readl(vc4->hvs->regs + offset) 548#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 549 550#define VC4_REG32(reg) { .name = #reg, .offset = reg } 551 552struct vc4_exec_info { 553 /* Sequence number for this bin/render job. */ 554 uint64_t seqno; 555 556 /* Latest write_seqno of any BO that binning depends on. */ 557 uint64_t bin_dep_seqno; 558 559 struct dma_fence *fence; 560 561 /* Last current addresses the hardware was processing when the 562 * hangcheck timer checked on us. 563 */ 564 uint32_t last_ct0ca, last_ct1ca; 565 566 /* Kernel-space copy of the ioctl arguments */ 567 struct drm_vc4_submit_cl *args; 568 569 /* This is the array of BOs that were looked up at the start of exec. 570 * Command validation will use indices into this array. 571 */ 572 struct drm_gem_cma_object **bo; 573 uint32_t bo_count; 574 575 /* List of BOs that are being written by the RCL. Other than 576 * the binner temporary storage, this is all the BOs written 577 * by the job. 578 */ 579 struct drm_gem_cma_object *rcl_write_bo[4]; 580 uint32_t rcl_write_bo_count; 581 582 /* Pointers for our position in vc4->job_list */ 583 struct list_head head; 584 585 /* List of other BOs used in the job that need to be released 586 * once the job is complete. 587 */ 588 struct list_head unref_list; 589 590 /* Current unvalidated indices into @bo loaded by the non-hardware 591 * VC4_PACKET_GEM_HANDLES. 592 */ 593 uint32_t bo_index[2]; 594 595 /* This is the BO where we store the validated command lists, shader 596 * records, and uniforms. 597 */ 598 struct drm_gem_cma_object *exec_bo; 599 600 /** 601 * This tracks the per-shader-record state (packet 64) that 602 * determines the length of the shader record and the offset 603 * it's expected to be found at. It gets read in from the 604 * command lists. 605 */ 606 struct vc4_shader_state { 607 uint32_t addr; 608 /* Maximum vertex index referenced by any primitive using this 609 * shader state. 610 */ 611 uint32_t max_index; 612 } *shader_state; 613 614 /** How many shader states the user declared they were using. */ 615 uint32_t shader_state_size; 616 /** How many shader state records the validator has seen. */ 617 uint32_t shader_state_count; 618 619 bool found_tile_binning_mode_config_packet; 620 bool found_start_tile_binning_packet; 621 bool found_increment_semaphore_packet; 622 bool found_flush; 623 uint8_t bin_tiles_x, bin_tiles_y; 624 /* Physical address of the start of the tile alloc array 625 * (where each tile's binned CL will start) 626 */ 627 uint32_t tile_alloc_offset; 628 /* Bitmask of which binner slots are freed when this job completes. */ 629 uint32_t bin_slots; 630 631 /** 632 * Computed addresses pointing into exec_bo where we start the 633 * bin thread (ct0) and render thread (ct1). 634 */ 635 uint32_t ct0ca, ct0ea; 636 uint32_t ct1ca, ct1ea; 637 638 /* Pointer to the unvalidated bin CL (if present). */ 639 void *bin_u; 640 641 /* Pointers to the shader recs. These paddr gets incremented as CL 642 * packets are relocated in validate_gl_shader_state, and the vaddrs 643 * (u and v) get incremented and size decremented as the shader recs 644 * themselves are validated. 645 */ 646 void *shader_rec_u; 647 void *shader_rec_v; 648 uint32_t shader_rec_p; 649 uint32_t shader_rec_size; 650 651 /* Pointers to the uniform data. These pointers are incremented, and 652 * size decremented, as each batch of uniforms is uploaded. 653 */ 654 void *uniforms_u; 655 void *uniforms_v; 656 uint32_t uniforms_p; 657 uint32_t uniforms_size; 658 659 /* Pointer to a performance monitor object if the user requested it, 660 * NULL otherwise. 661 */ 662 struct vc4_perfmon *perfmon; 663 664 /* Whether the exec has taken a reference to the binner BO, which should 665 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. 666 */ 667 bool bin_bo_used; 668}; 669 670/* Per-open file private data. Any driver-specific resource that has to be 671 * released when the DRM file is closed should be placed here. 672 */ 673struct vc4_file { 674 struct { 675 struct idr idr; 676 struct mutex lock; 677 } perfmon; 678 679 bool bin_bo_used; 680}; 681 682static inline struct vc4_exec_info * 683vc4_first_bin_job(struct vc4_dev *vc4) 684{ 685 return list_first_entry_or_null(&vc4->bin_job_list, 686 struct vc4_exec_info, head); 687} 688 689static inline struct vc4_exec_info * 690vc4_first_render_job(struct vc4_dev *vc4) 691{ 692 return list_first_entry_or_null(&vc4->render_job_list, 693 struct vc4_exec_info, head); 694} 695 696static inline struct vc4_exec_info * 697vc4_last_render_job(struct vc4_dev *vc4) 698{ 699 if (list_empty(&vc4->render_job_list)) 700 return NULL; 701 return list_last_entry(&vc4->render_job_list, 702 struct vc4_exec_info, head); 703} 704 705/** 706 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 707 * setup parameters. 708 * 709 * This will be used at draw time to relocate the reference to the texture 710 * contents in p0, and validate that the offset combined with 711 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 712 * Note that the hardware treats unprovided config parameters as 0, so not all 713 * of them need to be set up for every texure sample, and we'll store ~0 as 714 * the offset to mark the unused ones. 715 * 716 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 717 * Setup") for definitions of the texture parameters. 718 */ 719struct vc4_texture_sample_info { 720 bool is_direct; 721 uint32_t p_offset[4]; 722}; 723 724/** 725 * struct vc4_validated_shader_info - information about validated shaders that 726 * needs to be used from command list validation. 727 * 728 * For a given shader, each time a shader state record references it, we need 729 * to verify that the shader doesn't read more uniforms than the shader state 730 * record's uniform BO pointer can provide, and we need to apply relocations 731 * and validate the shader state record's uniforms that define the texture 732 * samples. 733 */ 734struct vc4_validated_shader_info { 735 uint32_t uniforms_size; 736 uint32_t uniforms_src_size; 737 uint32_t num_texture_samples; 738 struct vc4_texture_sample_info *texture_samples; 739 740 uint32_t num_uniform_addr_offsets; 741 uint32_t *uniform_addr_offsets; 742 743 bool is_threaded; 744}; 745 746/** 747 * __wait_for - magic wait macro 748 * 749 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's 750 * important that we check the condition again after having timed out, since the 751 * timeout could be due to preemption or similar and we've never had a chance to 752 * check the condition before the timeout. 753 */ 754#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \ 755 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \ 756 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \ 757 int ret__; \ 758 might_sleep(); \ 759 for (;;) { \ 760 const bool expired__ = ktime_after(ktime_get_raw(), end__); \ 761 OP; \ 762 /* Guarantee COND check prior to timeout */ \ 763 barrier(); \ 764 if (COND) { \ 765 ret__ = 0; \ 766 break; \ 767 } \ 768 if (expired__) { \ 769 ret__ = -ETIMEDOUT; \ 770 break; \ 771 } \ 772 usleep_range(wait__, wait__ * 2); \ 773 if (wait__ < (Wmax)) \ 774 wait__ <<= 1; \ 775 } \ 776 ret__; \ 777}) 778 779#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \ 780 (Wmax)) 781#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000) 782 783/* vc4_bo.c */ 784struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 785struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 786 bool from_cache, enum vc4_kernel_bo_type type); 787int vc4_dumb_create(struct drm_file *file_priv, 788 struct drm_device *dev, 789 struct drm_mode_create_dumb *args); 790int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 791 struct drm_file *file_priv); 792int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 793 struct drm_file *file_priv); 794int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 795 struct drm_file *file_priv); 796int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 797 struct drm_file *file_priv); 798int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 799 struct drm_file *file_priv); 800int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 801 struct drm_file *file_priv); 802int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 803 struct drm_file *file_priv); 804int vc4_bo_cache_init(struct drm_device *dev); 805int vc4_bo_inc_usecnt(struct vc4_bo *bo); 806void vc4_bo_dec_usecnt(struct vc4_bo *bo); 807void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 808void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 809 810/* vc4_crtc.c */ 811extern struct platform_driver vc4_crtc_driver; 812int vc4_crtc_disable_at_boot(struct drm_crtc *crtc); 813int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc, 814 const struct drm_crtc_funcs *crtc_funcs, 815 const struct drm_crtc_helper_funcs *crtc_helper_funcs); 816void vc4_crtc_destroy(struct drm_crtc *crtc); 817int vc4_page_flip(struct drm_crtc *crtc, 818 struct drm_framebuffer *fb, 819 struct drm_pending_vblank_event *event, 820 uint32_t flags, 821 struct drm_modeset_acquire_ctx *ctx); 822struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc); 823void vc4_crtc_destroy_state(struct drm_crtc *crtc, 824 struct drm_crtc_state *state); 825void vc4_crtc_reset(struct drm_crtc *crtc); 826void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 827void vc4_crtc_get_margins(struct drm_crtc_state *state, 828 unsigned int *right, unsigned int *left, 829 unsigned int *top, unsigned int *bottom); 830 831/* vc4_debugfs.c */ 832void vc4_debugfs_init(struct drm_minor *minor); 833#ifdef CONFIG_DEBUG_FS 834void vc4_debugfs_add_file(struct drm_device *drm, 835 const char *filename, 836 int (*show)(struct seq_file*, void*), 837 void *data); 838void vc4_debugfs_add_regset32(struct drm_device *drm, 839 const char *filename, 840 struct debugfs_regset32 *regset); 841#else 842static inline void vc4_debugfs_add_file(struct drm_device *drm, 843 const char *filename, 844 int (*show)(struct seq_file*, void*), 845 void *data) 846{ 847} 848 849static inline void vc4_debugfs_add_regset32(struct drm_device *drm, 850 const char *filename, 851 struct debugfs_regset32 *regset) 852{ 853} 854#endif 855 856/* vc4_drv.c */ 857void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 858 859/* vc4_dpi.c */ 860extern struct platform_driver vc4_dpi_driver; 861 862/* vc4_dsi.c */ 863extern struct platform_driver vc4_dsi_driver; 864 865/* vc4_fence.c */ 866extern const struct dma_fence_ops vc4_fence_ops; 867 868/* vc4_gem.c */ 869int vc4_gem_init(struct drm_device *dev); 870int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 871 struct drm_file *file_priv); 872int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 873 struct drm_file *file_priv); 874int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 875 struct drm_file *file_priv); 876void vc4_submit_next_bin_job(struct drm_device *dev); 877void vc4_submit_next_render_job(struct drm_device *dev); 878void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 879int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 880 uint64_t timeout_ns, bool interruptible); 881void vc4_job_handle_completed(struct vc4_dev *vc4); 882int vc4_queue_seqno_cb(struct drm_device *dev, 883 struct vc4_seqno_cb *cb, uint64_t seqno, 884 void (*func)(struct vc4_seqno_cb *cb)); 885int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 886 struct drm_file *file_priv); 887 888/* vc4_hdmi.c */ 889extern struct platform_driver vc4_hdmi_driver; 890 891/* vc4_vec.c */ 892extern struct platform_driver vc4_vec_driver; 893 894/* vc4_txp.c */ 895extern struct platform_driver vc4_txp_driver; 896 897/* vc4_irq.c */ 898irqreturn_t vc4_irq(int irq, void *arg); 899void vc4_irq_preinstall(struct drm_device *dev); 900int vc4_irq_postinstall(struct drm_device *dev); 901void vc4_irq_uninstall(struct drm_device *dev); 902void vc4_irq_reset(struct drm_device *dev); 903 904/* vc4_hvs.c */ 905extern struct platform_driver vc4_hvs_driver; 906void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output); 907int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output); 908int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_atomic_state *state); 909void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_atomic_state *state); 910void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_atomic_state *state); 911void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_atomic_state *state); 912void vc4_hvs_dump_state(struct drm_device *dev); 913void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 914void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 915 916/* vc4_kms.c */ 917int vc4_kms_load(struct drm_device *dev); 918 919/* vc4_plane.c */ 920struct drm_plane *vc4_plane_init(struct drm_device *dev, 921 enum drm_plane_type type); 922int vc4_plane_create_additional_planes(struct drm_device *dev); 923u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 924u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 925void vc4_plane_async_set_fb(struct drm_plane *plane, 926 struct drm_framebuffer *fb); 927 928/* vc4_v3d.c */ 929extern struct platform_driver vc4_v3d_driver; 930extern const struct of_device_id vc4_v3d_dt_match[]; 931int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 932int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); 933void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); 934int vc4_v3d_pm_get(struct vc4_dev *vc4); 935void vc4_v3d_pm_put(struct vc4_dev *vc4); 936 937/* vc4_validate.c */ 938int 939vc4_validate_bin_cl(struct drm_device *dev, 940 void *validated, 941 void *unvalidated, 942 struct vc4_exec_info *exec); 943 944int 945vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 946 947struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 948 uint32_t hindex); 949 950int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 951 952bool vc4_check_tex_size(struct vc4_exec_info *exec, 953 struct drm_gem_cma_object *fbo, 954 uint32_t offset, uint8_t tiling_format, 955 uint32_t width, uint32_t height, uint8_t cpp); 956 957/* vc4_validate_shader.c */ 958struct vc4_validated_shader_info * 959vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 960 961/* vc4_perfmon.c */ 962void vc4_perfmon_get(struct vc4_perfmon *perfmon); 963void vc4_perfmon_put(struct vc4_perfmon *perfmon); 964void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 965void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 966 bool capture); 967struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 968void vc4_perfmon_open_file(struct vc4_file *vc4file); 969void vc4_perfmon_close_file(struct vc4_file *vc4file); 970int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 971 struct drm_file *file_priv); 972int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 973 struct drm_file *file_priv); 974int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 975 struct drm_file *file_priv); 976 977#endif /* _VC4_DRV_H_ */