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1/* SPDX-License-Identifier: GPL-2.0-only */ 2/* 3 * Fast and scalable bitmaps. 4 * 5 * Copyright (C) 2016 Facebook 6 * Copyright (C) 2013-2014 Jens Axboe 7 */ 8 9#ifndef __LINUX_SCALE_BITMAP_H 10#define __LINUX_SCALE_BITMAP_H 11 12#include <linux/kernel.h> 13#include <linux/slab.h> 14 15struct seq_file; 16 17/** 18 * struct sbitmap_word - Word in a &struct sbitmap. 19 */ 20struct sbitmap_word { 21 /** 22 * @depth: Number of bits being used in @word/@cleared 23 */ 24 unsigned long depth; 25 26 /** 27 * @word: word holding free bits 28 */ 29 unsigned long word ____cacheline_aligned_in_smp; 30 31 /** 32 * @cleared: word holding cleared bits 33 */ 34 unsigned long cleared ____cacheline_aligned_in_smp; 35} ____cacheline_aligned_in_smp; 36 37/** 38 * struct sbitmap - Scalable bitmap. 39 * 40 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 41 * trades off higher memory usage for better scalability. 42 */ 43struct sbitmap { 44 /** 45 * @depth: Number of bits used in the whole bitmap. 46 */ 47 unsigned int depth; 48 49 /** 50 * @shift: log2(number of bits used per word) 51 */ 52 unsigned int shift; 53 54 /** 55 * @map_nr: Number of words (cachelines) being used for the bitmap. 56 */ 57 unsigned int map_nr; 58 59 /** 60 * @map: Allocated bitmap. 61 */ 62 struct sbitmap_word *map; 63}; 64 65#define SBQ_WAIT_QUEUES 8 66#define SBQ_WAKE_BATCH 8 67 68/** 69 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 70 */ 71struct sbq_wait_state { 72 /** 73 * @wait_cnt: Number of frees remaining before we wake up. 74 */ 75 atomic_t wait_cnt; 76 77 /** 78 * @wait: Wait queue. 79 */ 80 wait_queue_head_t wait; 81} ____cacheline_aligned_in_smp; 82 83/** 84 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 85 * bits. 86 * 87 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 88 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 89 * scalability wall when we run out of free bits and have to start putting tasks 90 * to sleep. 91 */ 92struct sbitmap_queue { 93 /** 94 * @sb: Scalable bitmap. 95 */ 96 struct sbitmap sb; 97 98 /* 99 * @alloc_hint: Cache of last successfully allocated or freed bit. 100 * 101 * This is per-cpu, which allows multiple users to stick to different 102 * cachelines until the map is exhausted. 103 */ 104 unsigned int __percpu *alloc_hint; 105 106 /** 107 * @wake_batch: Number of bits which must be freed before we wake up any 108 * waiters. 109 */ 110 unsigned int wake_batch; 111 112 /** 113 * @wake_index: Next wait queue in @ws to wake up. 114 */ 115 atomic_t wake_index; 116 117 /** 118 * @ws: Wait queues. 119 */ 120 struct sbq_wait_state *ws; 121 122 /* 123 * @ws_active: count of currently active ws waitqueues 124 */ 125 atomic_t ws_active; 126 127 /** 128 * @round_robin: Allocate bits in strict round-robin order. 129 */ 130 bool round_robin; 131 132 /** 133 * @min_shallow_depth: The minimum shallow depth which may be passed to 134 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 135 */ 136 unsigned int min_shallow_depth; 137}; 138 139/** 140 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 141 * @sb: Bitmap to initialize. 142 * @depth: Number of bits to allocate. 143 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 144 * given, a good default is chosen. 145 * @flags: Allocation flags. 146 * @node: Memory node to allocate on. 147 * 148 * Return: Zero on success or negative errno on failure. 149 */ 150int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 151 gfp_t flags, int node); 152 153/** 154 * sbitmap_free() - Free memory used by a &struct sbitmap. 155 * @sb: Bitmap to free. 156 */ 157static inline void sbitmap_free(struct sbitmap *sb) 158{ 159 kfree(sb->map); 160 sb->map = NULL; 161} 162 163/** 164 * sbitmap_resize() - Resize a &struct sbitmap. 165 * @sb: Bitmap to resize. 166 * @depth: New number of bits to resize to. 167 * 168 * Doesn't reallocate anything. It's up to the caller to ensure that the new 169 * depth doesn't exceed the depth that the sb was initialized with. 170 */ 171void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 172 173/** 174 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 175 * @sb: Bitmap to allocate from. 176 * @alloc_hint: Hint for where to start searching for a free bit. 177 * @round_robin: If true, be stricter about allocation order; always allocate 178 * starting from the last allocated bit. This is less efficient 179 * than the default behavior (false). 180 * 181 * This operation provides acquire barrier semantics if it succeeds. 182 * 183 * Return: Non-negative allocated bit number if successful, -1 otherwise. 184 */ 185int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); 186 187/** 188 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, 189 * limiting the depth used from each word. 190 * @sb: Bitmap to allocate from. 191 * @alloc_hint: Hint for where to start searching for a free bit. 192 * @shallow_depth: The maximum number of bits to allocate from a single word. 193 * 194 * This rather specific operation allows for having multiple users with 195 * different allocation limits. E.g., there can be a high-priority class that 196 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() 197 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority 198 * class can only allocate half of the total bits in the bitmap, preventing it 199 * from starving out the high-priority class. 200 * 201 * Return: Non-negative allocated bit number if successful, -1 otherwise. 202 */ 203int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, 204 unsigned long shallow_depth); 205 206/** 207 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 208 * @sb: Bitmap to check. 209 * 210 * Return: true if any bit in the bitmap is set, false otherwise. 211 */ 212bool sbitmap_any_bit_set(const struct sbitmap *sb); 213 214#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 215#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 216 217typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 218 219/** 220 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 221 * @start: Where to start the iteration. 222 * @sb: Bitmap to iterate over. 223 * @fn: Callback. Should return true to continue or false to break early. 224 * @data: Pointer to pass to callback. 225 * 226 * This is inline even though it's non-trivial so that the function calls to the 227 * callback will hopefully get optimized away. 228 */ 229static inline void __sbitmap_for_each_set(struct sbitmap *sb, 230 unsigned int start, 231 sb_for_each_fn fn, void *data) 232{ 233 unsigned int index; 234 unsigned int nr; 235 unsigned int scanned = 0; 236 237 if (start >= sb->depth) 238 start = 0; 239 index = SB_NR_TO_INDEX(sb, start); 240 nr = SB_NR_TO_BIT(sb, start); 241 242 while (scanned < sb->depth) { 243 unsigned long word; 244 unsigned int depth = min_t(unsigned int, 245 sb->map[index].depth - nr, 246 sb->depth - scanned); 247 248 scanned += depth; 249 word = sb->map[index].word & ~sb->map[index].cleared; 250 if (!word) 251 goto next; 252 253 /* 254 * On the first iteration of the outer loop, we need to add the 255 * bit offset back to the size of the word for find_next_bit(). 256 * On all other iterations, nr is zero, so this is a noop. 257 */ 258 depth += nr; 259 while (1) { 260 nr = find_next_bit(&word, depth, nr); 261 if (nr >= depth) 262 break; 263 if (!fn(sb, (index << sb->shift) + nr, data)) 264 return; 265 266 nr++; 267 } 268next: 269 nr = 0; 270 if (++index >= sb->map_nr) 271 index = 0; 272 } 273} 274 275/** 276 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 277 * @sb: Bitmap to iterate over. 278 * @fn: Callback. Should return true to continue or false to break early. 279 * @data: Pointer to pass to callback. 280 */ 281static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 282 void *data) 283{ 284 __sbitmap_for_each_set(sb, 0, fn, data); 285} 286 287static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 288 unsigned int bitnr) 289{ 290 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 291} 292 293/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 294 295static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 296{ 297 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 298} 299 300static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 301{ 302 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 303} 304 305/* 306 * This one is special, since it doesn't actually clear the bit, rather it 307 * sets the corresponding bit in the ->cleared mask instead. Paired with 308 * the caller doing sbitmap_deferred_clear() if a given index is full, which 309 * will clear the previously freed entries in the corresponding ->word. 310 */ 311static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr) 312{ 313 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared; 314 315 set_bit(SB_NR_TO_BIT(sb, bitnr), addr); 316} 317 318static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb, 319 unsigned int bitnr) 320{ 321 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 322} 323 324static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 325{ 326 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 327} 328 329/** 330 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 331 * @sb: Bitmap to show. 332 * @m: struct seq_file to write to. 333 * 334 * This is intended for debugging. The format may change at any time. 335 */ 336void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 337 338/** 339 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 340 * seq_file. 341 * @sb: Bitmap to show. 342 * @m: struct seq_file to write to. 343 * 344 * This is intended for debugging. The output isn't guaranteed to be internally 345 * consistent. 346 */ 347void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 348 349/** 350 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 351 * memory node. 352 * @sbq: Bitmap queue to initialize. 353 * @depth: See sbitmap_init_node(). 354 * @shift: See sbitmap_init_node(). 355 * @round_robin: See sbitmap_get(). 356 * @flags: Allocation flags. 357 * @node: Memory node to allocate on. 358 * 359 * Return: Zero on success or negative errno on failure. 360 */ 361int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 362 int shift, bool round_robin, gfp_t flags, int node); 363 364/** 365 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 366 * 367 * @sbq: Bitmap queue to free. 368 */ 369static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 370{ 371 kfree(sbq->ws); 372 free_percpu(sbq->alloc_hint); 373 sbitmap_free(&sbq->sb); 374} 375 376/** 377 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 378 * @sbq: Bitmap queue to resize. 379 * @depth: New number of bits to resize to. 380 * 381 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 382 * some extra work on the &struct sbitmap_queue, so it's not safe to just 383 * resize the underlying &struct sbitmap. 384 */ 385void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 386 387/** 388 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 389 * sbitmap_queue with preemption already disabled. 390 * @sbq: Bitmap queue to allocate from. 391 * 392 * Return: Non-negative allocated bit number if successful, -1 otherwise. 393 */ 394int __sbitmap_queue_get(struct sbitmap_queue *sbq); 395 396/** 397 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 398 * sbitmap_queue, limiting the depth used from each word, with preemption 399 * already disabled. 400 * @sbq: Bitmap queue to allocate from. 401 * @shallow_depth: The maximum number of bits to allocate from a single word. 402 * See sbitmap_get_shallow(). 403 * 404 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 405 * initializing @sbq. 406 * 407 * Return: Non-negative allocated bit number if successful, -1 otherwise. 408 */ 409int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 410 unsigned int shallow_depth); 411 412/** 413 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 414 * sbitmap_queue. 415 * @sbq: Bitmap queue to allocate from. 416 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 417 * sbitmap_queue_clear()). 418 * 419 * Return: Non-negative allocated bit number if successful, -1 otherwise. 420 */ 421static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 422 unsigned int *cpu) 423{ 424 int nr; 425 426 *cpu = get_cpu(); 427 nr = __sbitmap_queue_get(sbq); 428 put_cpu(); 429 return nr; 430} 431 432/** 433 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 434 * sbitmap_queue, limiting the depth used from each word. 435 * @sbq: Bitmap queue to allocate from. 436 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 437 * sbitmap_queue_clear()). 438 * @shallow_depth: The maximum number of bits to allocate from a single word. 439 * See sbitmap_get_shallow(). 440 * 441 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 442 * initializing @sbq. 443 * 444 * Return: Non-negative allocated bit number if successful, -1 otherwise. 445 */ 446static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 447 unsigned int *cpu, 448 unsigned int shallow_depth) 449{ 450 int nr; 451 452 *cpu = get_cpu(); 453 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); 454 put_cpu(); 455 return nr; 456} 457 458/** 459 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the 460 * minimum shallow depth that will be used. 461 * @sbq: Bitmap queue in question. 462 * @min_shallow_depth: The minimum shallow depth that will be passed to 463 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 464 * 465 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size 466 * depends on the depth of the bitmap. Since the shallow allocation functions 467 * effectively operate with a different depth, the shallow depth must be taken 468 * into account when calculating the batch size. This function must be called 469 * with the minimum shallow depth that will be used. Failure to do so can result 470 * in missed wakeups. 471 */ 472void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, 473 unsigned int min_shallow_depth); 474 475/** 476 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 477 * &struct sbitmap_queue. 478 * @sbq: Bitmap to free from. 479 * @nr: Bit number to free. 480 * @cpu: CPU the bit was allocated on. 481 */ 482void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 483 unsigned int cpu); 484 485static inline int sbq_index_inc(int index) 486{ 487 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 488} 489 490static inline void sbq_index_atomic_inc(atomic_t *index) 491{ 492 int old = atomic_read(index); 493 int new = sbq_index_inc(old); 494 atomic_cmpxchg(index, old, new); 495} 496 497/** 498 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 499 * sbitmap_queue. 500 * @sbq: Bitmap queue to wait on. 501 * @wait_index: A counter per "user" of @sbq. 502 */ 503static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 504 atomic_t *wait_index) 505{ 506 struct sbq_wait_state *ws; 507 508 ws = &sbq->ws[atomic_read(wait_index)]; 509 sbq_index_atomic_inc(wait_index); 510 return ws; 511} 512 513/** 514 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 515 * sbitmap_queue. 516 * @sbq: Bitmap queue to wake up. 517 */ 518void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 519 520/** 521 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue 522 * on a &struct sbitmap_queue. 523 * @sbq: Bitmap queue to wake up. 524 */ 525void sbitmap_queue_wake_up(struct sbitmap_queue *sbq); 526 527/** 528 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 529 * seq_file. 530 * @sbq: Bitmap queue to show. 531 * @m: struct seq_file to write to. 532 * 533 * This is intended for debugging. The format may change at any time. 534 */ 535void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 536 537struct sbq_wait { 538 struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */ 539 struct wait_queue_entry wait; 540}; 541 542#define DEFINE_SBQ_WAIT(name) \ 543 struct sbq_wait name = { \ 544 .sbq = NULL, \ 545 .wait = { \ 546 .private = current, \ 547 .func = autoremove_wake_function, \ 548 .entry = LIST_HEAD_INIT((name).wait.entry), \ 549 } \ 550 } 551 552/* 553 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra 554 * internal state. 555 */ 556void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq, 557 struct sbq_wait_state *ws, 558 struct sbq_wait *sbq_wait, int state); 559 560/* 561 * Must be paired with sbitmap_prepare_to_wait(). 562 */ 563void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws, 564 struct sbq_wait *sbq_wait); 565 566/* 567 * Wrapper around add_wait_queue(), which maintains some extra internal state 568 */ 569void sbitmap_add_wait_queue(struct sbitmap_queue *sbq, 570 struct sbq_wait_state *ws, 571 struct sbq_wait *sbq_wait); 572 573/* 574 * Must be paired with sbitmap_add_wait_queue() 575 */ 576void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait); 577 578#endif /* __LINUX_SCALE_BITMAP_H */