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1/* SPDX-License-Identifier: GPL-2.0-only */
2/*
3 * Fast and scalable bitmaps.
4 *
5 * Copyright (C) 2016 Facebook
6 * Copyright (C) 2013-2014 Jens Axboe
7 */
8
9#ifndef __LINUX_SCALE_BITMAP_H
10#define __LINUX_SCALE_BITMAP_H
11
12#include <linux/kernel.h>
13#include <linux/slab.h>
14
15struct seq_file;
16
17/**
18 * struct sbitmap_word - Word in a &struct sbitmap.
19 */
20struct sbitmap_word {
21 /**
22 * @depth: Number of bits being used in @word/@cleared
23 */
24 unsigned long depth;
25
26 /**
27 * @word: word holding free bits
28 */
29 unsigned long word ____cacheline_aligned_in_smp;
30
31 /**
32 * @cleared: word holding cleared bits
33 */
34 unsigned long cleared ____cacheline_aligned_in_smp;
35} ____cacheline_aligned_in_smp;
36
37/**
38 * struct sbitmap - Scalable bitmap.
39 *
40 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This
41 * trades off higher memory usage for better scalability.
42 */
43struct sbitmap {
44 /**
45 * @depth: Number of bits used in the whole bitmap.
46 */
47 unsigned int depth;
48
49 /**
50 * @shift: log2(number of bits used per word)
51 */
52 unsigned int shift;
53
54 /**
55 * @map_nr: Number of words (cachelines) being used for the bitmap.
56 */
57 unsigned int map_nr;
58
59 /**
60 * @map: Allocated bitmap.
61 */
62 struct sbitmap_word *map;
63};
64
65#define SBQ_WAIT_QUEUES 8
66#define SBQ_WAKE_BATCH 8
67
68/**
69 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue.
70 */
71struct sbq_wait_state {
72 /**
73 * @wait_cnt: Number of frees remaining before we wake up.
74 */
75 atomic_t wait_cnt;
76
77 /**
78 * @wait: Wait queue.
79 */
80 wait_queue_head_t wait;
81} ____cacheline_aligned_in_smp;
82
83/**
84 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free
85 * bits.
86 *
87 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to
88 * avoid contention on the wait queue spinlock. This ensures that we don't hit a
89 * scalability wall when we run out of free bits and have to start putting tasks
90 * to sleep.
91 */
92struct sbitmap_queue {
93 /**
94 * @sb: Scalable bitmap.
95 */
96 struct sbitmap sb;
97
98 /*
99 * @alloc_hint: Cache of last successfully allocated or freed bit.
100 *
101 * This is per-cpu, which allows multiple users to stick to different
102 * cachelines until the map is exhausted.
103 */
104 unsigned int __percpu *alloc_hint;
105
106 /**
107 * @wake_batch: Number of bits which must be freed before we wake up any
108 * waiters.
109 */
110 unsigned int wake_batch;
111
112 /**
113 * @wake_index: Next wait queue in @ws to wake up.
114 */
115 atomic_t wake_index;
116
117 /**
118 * @ws: Wait queues.
119 */
120 struct sbq_wait_state *ws;
121
122 /*
123 * @ws_active: count of currently active ws waitqueues
124 */
125 atomic_t ws_active;
126
127 /**
128 * @round_robin: Allocate bits in strict round-robin order.
129 */
130 bool round_robin;
131
132 /**
133 * @min_shallow_depth: The minimum shallow depth which may be passed to
134 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
135 */
136 unsigned int min_shallow_depth;
137};
138
139/**
140 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node.
141 * @sb: Bitmap to initialize.
142 * @depth: Number of bits to allocate.
143 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if
144 * given, a good default is chosen.
145 * @flags: Allocation flags.
146 * @node: Memory node to allocate on.
147 *
148 * Return: Zero on success or negative errno on failure.
149 */
150int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift,
151 gfp_t flags, int node);
152
153/**
154 * sbitmap_free() - Free memory used by a &struct sbitmap.
155 * @sb: Bitmap to free.
156 */
157static inline void sbitmap_free(struct sbitmap *sb)
158{
159 kfree(sb->map);
160 sb->map = NULL;
161}
162
163/**
164 * sbitmap_resize() - Resize a &struct sbitmap.
165 * @sb: Bitmap to resize.
166 * @depth: New number of bits to resize to.
167 *
168 * Doesn't reallocate anything. It's up to the caller to ensure that the new
169 * depth doesn't exceed the depth that the sb was initialized with.
170 */
171void sbitmap_resize(struct sbitmap *sb, unsigned int depth);
172
173/**
174 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap.
175 * @sb: Bitmap to allocate from.
176 * @alloc_hint: Hint for where to start searching for a free bit.
177 * @round_robin: If true, be stricter about allocation order; always allocate
178 * starting from the last allocated bit. This is less efficient
179 * than the default behavior (false).
180 *
181 * This operation provides acquire barrier semantics if it succeeds.
182 *
183 * Return: Non-negative allocated bit number if successful, -1 otherwise.
184 */
185int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin);
186
187/**
188 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap,
189 * limiting the depth used from each word.
190 * @sb: Bitmap to allocate from.
191 * @alloc_hint: Hint for where to start searching for a free bit.
192 * @shallow_depth: The maximum number of bits to allocate from a single word.
193 *
194 * This rather specific operation allows for having multiple users with
195 * different allocation limits. E.g., there can be a high-priority class that
196 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow()
197 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority
198 * class can only allocate half of the total bits in the bitmap, preventing it
199 * from starving out the high-priority class.
200 *
201 * Return: Non-negative allocated bit number if successful, -1 otherwise.
202 */
203int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint,
204 unsigned long shallow_depth);
205
206/**
207 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap.
208 * @sb: Bitmap to check.
209 *
210 * Return: true if any bit in the bitmap is set, false otherwise.
211 */
212bool sbitmap_any_bit_set(const struct sbitmap *sb);
213
214#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift)
215#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U))
216
217typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *);
218
219/**
220 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
221 * @start: Where to start the iteration.
222 * @sb: Bitmap to iterate over.
223 * @fn: Callback. Should return true to continue or false to break early.
224 * @data: Pointer to pass to callback.
225 *
226 * This is inline even though it's non-trivial so that the function calls to the
227 * callback will hopefully get optimized away.
228 */
229static inline void __sbitmap_for_each_set(struct sbitmap *sb,
230 unsigned int start,
231 sb_for_each_fn fn, void *data)
232{
233 unsigned int index;
234 unsigned int nr;
235 unsigned int scanned = 0;
236
237 if (start >= sb->depth)
238 start = 0;
239 index = SB_NR_TO_INDEX(sb, start);
240 nr = SB_NR_TO_BIT(sb, start);
241
242 while (scanned < sb->depth) {
243 unsigned long word;
244 unsigned int depth = min_t(unsigned int,
245 sb->map[index].depth - nr,
246 sb->depth - scanned);
247
248 scanned += depth;
249 word = sb->map[index].word & ~sb->map[index].cleared;
250 if (!word)
251 goto next;
252
253 /*
254 * On the first iteration of the outer loop, we need to add the
255 * bit offset back to the size of the word for find_next_bit().
256 * On all other iterations, nr is zero, so this is a noop.
257 */
258 depth += nr;
259 while (1) {
260 nr = find_next_bit(&word, depth, nr);
261 if (nr >= depth)
262 break;
263 if (!fn(sb, (index << sb->shift) + nr, data))
264 return;
265
266 nr++;
267 }
268next:
269 nr = 0;
270 if (++index >= sb->map_nr)
271 index = 0;
272 }
273}
274
275/**
276 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap.
277 * @sb: Bitmap to iterate over.
278 * @fn: Callback. Should return true to continue or false to break early.
279 * @data: Pointer to pass to callback.
280 */
281static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn,
282 void *data)
283{
284 __sbitmap_for_each_set(sb, 0, fn, data);
285}
286
287static inline unsigned long *__sbitmap_word(struct sbitmap *sb,
288 unsigned int bitnr)
289{
290 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word;
291}
292
293/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */
294
295static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr)
296{
297 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
298}
299
300static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr)
301{
302 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
303}
304
305/*
306 * This one is special, since it doesn't actually clear the bit, rather it
307 * sets the corresponding bit in the ->cleared mask instead. Paired with
308 * the caller doing sbitmap_deferred_clear() if a given index is full, which
309 * will clear the previously freed entries in the corresponding ->word.
310 */
311static inline void sbitmap_deferred_clear_bit(struct sbitmap *sb, unsigned int bitnr)
312{
313 unsigned long *addr = &sb->map[SB_NR_TO_INDEX(sb, bitnr)].cleared;
314
315 set_bit(SB_NR_TO_BIT(sb, bitnr), addr);
316}
317
318static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb,
319 unsigned int bitnr)
320{
321 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
322}
323
324static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr)
325{
326 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr));
327}
328
329/**
330 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file.
331 * @sb: Bitmap to show.
332 * @m: struct seq_file to write to.
333 *
334 * This is intended for debugging. The format may change at any time.
335 */
336void sbitmap_show(struct sbitmap *sb, struct seq_file *m);
337
338/**
339 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct
340 * seq_file.
341 * @sb: Bitmap to show.
342 * @m: struct seq_file to write to.
343 *
344 * This is intended for debugging. The output isn't guaranteed to be internally
345 * consistent.
346 */
347void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m);
348
349/**
350 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific
351 * memory node.
352 * @sbq: Bitmap queue to initialize.
353 * @depth: See sbitmap_init_node().
354 * @shift: See sbitmap_init_node().
355 * @round_robin: See sbitmap_get().
356 * @flags: Allocation flags.
357 * @node: Memory node to allocate on.
358 *
359 * Return: Zero on success or negative errno on failure.
360 */
361int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth,
362 int shift, bool round_robin, gfp_t flags, int node);
363
364/**
365 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue.
366 *
367 * @sbq: Bitmap queue to free.
368 */
369static inline void sbitmap_queue_free(struct sbitmap_queue *sbq)
370{
371 kfree(sbq->ws);
372 free_percpu(sbq->alloc_hint);
373 sbitmap_free(&sbq->sb);
374}
375
376/**
377 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue.
378 * @sbq: Bitmap queue to resize.
379 * @depth: New number of bits to resize to.
380 *
381 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do
382 * some extra work on the &struct sbitmap_queue, so it's not safe to just
383 * resize the underlying &struct sbitmap.
384 */
385void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth);
386
387/**
388 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct
389 * sbitmap_queue with preemption already disabled.
390 * @sbq: Bitmap queue to allocate from.
391 *
392 * Return: Non-negative allocated bit number if successful, -1 otherwise.
393 */
394int __sbitmap_queue_get(struct sbitmap_queue *sbq);
395
396/**
397 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
398 * sbitmap_queue, limiting the depth used from each word, with preemption
399 * already disabled.
400 * @sbq: Bitmap queue to allocate from.
401 * @shallow_depth: The maximum number of bits to allocate from a single word.
402 * See sbitmap_get_shallow().
403 *
404 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
405 * initializing @sbq.
406 *
407 * Return: Non-negative allocated bit number if successful, -1 otherwise.
408 */
409int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
410 unsigned int shallow_depth);
411
412/**
413 * sbitmap_queue_get() - Try to allocate a free bit from a &struct
414 * sbitmap_queue.
415 * @sbq: Bitmap queue to allocate from.
416 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
417 * sbitmap_queue_clear()).
418 *
419 * Return: Non-negative allocated bit number if successful, -1 otherwise.
420 */
421static inline int sbitmap_queue_get(struct sbitmap_queue *sbq,
422 unsigned int *cpu)
423{
424 int nr;
425
426 *cpu = get_cpu();
427 nr = __sbitmap_queue_get(sbq);
428 put_cpu();
429 return nr;
430}
431
432/**
433 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct
434 * sbitmap_queue, limiting the depth used from each word.
435 * @sbq: Bitmap queue to allocate from.
436 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to
437 * sbitmap_queue_clear()).
438 * @shallow_depth: The maximum number of bits to allocate from a single word.
439 * See sbitmap_get_shallow().
440 *
441 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after
442 * initializing @sbq.
443 *
444 * Return: Non-negative allocated bit number if successful, -1 otherwise.
445 */
446static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq,
447 unsigned int *cpu,
448 unsigned int shallow_depth)
449{
450 int nr;
451
452 *cpu = get_cpu();
453 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth);
454 put_cpu();
455 return nr;
456}
457
458/**
459 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the
460 * minimum shallow depth that will be used.
461 * @sbq: Bitmap queue in question.
462 * @min_shallow_depth: The minimum shallow depth that will be passed to
463 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow().
464 *
465 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size
466 * depends on the depth of the bitmap. Since the shallow allocation functions
467 * effectively operate with a different depth, the shallow depth must be taken
468 * into account when calculating the batch size. This function must be called
469 * with the minimum shallow depth that will be used. Failure to do so can result
470 * in missed wakeups.
471 */
472void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq,
473 unsigned int min_shallow_depth);
474
475/**
476 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a
477 * &struct sbitmap_queue.
478 * @sbq: Bitmap to free from.
479 * @nr: Bit number to free.
480 * @cpu: CPU the bit was allocated on.
481 */
482void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr,
483 unsigned int cpu);
484
485static inline int sbq_index_inc(int index)
486{
487 return (index + 1) & (SBQ_WAIT_QUEUES - 1);
488}
489
490static inline void sbq_index_atomic_inc(atomic_t *index)
491{
492 int old = atomic_read(index);
493 int new = sbq_index_inc(old);
494 atomic_cmpxchg(index, old, new);
495}
496
497/**
498 * sbq_wait_ptr() - Get the next wait queue to use for a &struct
499 * sbitmap_queue.
500 * @sbq: Bitmap queue to wait on.
501 * @wait_index: A counter per "user" of @sbq.
502 */
503static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq,
504 atomic_t *wait_index)
505{
506 struct sbq_wait_state *ws;
507
508 ws = &sbq->ws[atomic_read(wait_index)];
509 sbq_index_atomic_inc(wait_index);
510 return ws;
511}
512
513/**
514 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct
515 * sbitmap_queue.
516 * @sbq: Bitmap queue to wake up.
517 */
518void sbitmap_queue_wake_all(struct sbitmap_queue *sbq);
519
520/**
521 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue
522 * on a &struct sbitmap_queue.
523 * @sbq: Bitmap queue to wake up.
524 */
525void sbitmap_queue_wake_up(struct sbitmap_queue *sbq);
526
527/**
528 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct
529 * seq_file.
530 * @sbq: Bitmap queue to show.
531 * @m: struct seq_file to write to.
532 *
533 * This is intended for debugging. The format may change at any time.
534 */
535void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m);
536
537struct sbq_wait {
538 struct sbitmap_queue *sbq; /* if set, sbq_wait is accounted */
539 struct wait_queue_entry wait;
540};
541
542#define DEFINE_SBQ_WAIT(name) \
543 struct sbq_wait name = { \
544 .sbq = NULL, \
545 .wait = { \
546 .private = current, \
547 .func = autoremove_wake_function, \
548 .entry = LIST_HEAD_INIT((name).wait.entry), \
549 } \
550 }
551
552/*
553 * Wrapper around prepare_to_wait_exclusive(), which maintains some extra
554 * internal state.
555 */
556void sbitmap_prepare_to_wait(struct sbitmap_queue *sbq,
557 struct sbq_wait_state *ws,
558 struct sbq_wait *sbq_wait, int state);
559
560/*
561 * Must be paired with sbitmap_prepare_to_wait().
562 */
563void sbitmap_finish_wait(struct sbitmap_queue *sbq, struct sbq_wait_state *ws,
564 struct sbq_wait *sbq_wait);
565
566/*
567 * Wrapper around add_wait_queue(), which maintains some extra internal state
568 */
569void sbitmap_add_wait_queue(struct sbitmap_queue *sbq,
570 struct sbq_wait_state *ws,
571 struct sbq_wait *sbq_wait);
572
573/*
574 * Must be paired with sbitmap_add_wait_queue()
575 */
576void sbitmap_del_wait_queue(struct sbq_wait *sbq_wait);
577
578#endif /* __LINUX_SCALE_BITMAP_H */