Linux kernel mirror (for testing) git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
kernel os linux
1
fork

Configure Feed

Select the types of activity you want to include in your feed.

at v5.10-rc3 985 lines 29 kB view raw
1/* SPDX-License-Identifier: GPL-2.0-only */ 2/* 3 * Copyright (C) 2015 Broadcom 4 */ 5#ifndef _VC4_DRV_H_ 6#define _VC4_DRV_H_ 7 8#include <linux/delay.h> 9#include <linux/refcount.h> 10#include <linux/uaccess.h> 11 12#include <drm/drm_atomic.h> 13#include <drm/drm_debugfs.h> 14#include <drm/drm_device.h> 15#include <drm/drm_encoder.h> 16#include <drm/drm_gem_cma_helper.h> 17#include <drm/drm_managed.h> 18#include <drm/drm_mm.h> 19#include <drm/drm_modeset_lock.h> 20 21#include "uapi/drm/vc4_drm.h" 22 23struct drm_device; 24struct drm_gem_object; 25 26/* Don't forget to update vc4_bo.c: bo_type_names[] when adding to 27 * this. 28 */ 29enum vc4_kernel_bo_type { 30 /* Any kernel allocation (gem_create_object hook) before it 31 * gets another type set. 32 */ 33 VC4_BO_TYPE_KERNEL, 34 VC4_BO_TYPE_V3D, 35 VC4_BO_TYPE_V3D_SHADER, 36 VC4_BO_TYPE_DUMB, 37 VC4_BO_TYPE_BIN, 38 VC4_BO_TYPE_RCL, 39 VC4_BO_TYPE_BCL, 40 VC4_BO_TYPE_KERNEL_CACHE, 41 VC4_BO_TYPE_COUNT 42}; 43 44/* Performance monitor object. The perform lifetime is controlled by userspace 45 * using perfmon related ioctls. A perfmon can be attached to a submit_cl 46 * request, and when this is the case, HW perf counters will be activated just 47 * before the submit_cl is submitted to the GPU and disabled when the job is 48 * done. This way, only events related to a specific job will be counted. 49 */ 50struct vc4_perfmon { 51 /* Tracks the number of users of the perfmon, when this counter reaches 52 * zero the perfmon is destroyed. 53 */ 54 refcount_t refcnt; 55 56 /* Number of counters activated in this perfmon instance 57 * (should be less than DRM_VC4_MAX_PERF_COUNTERS). 58 */ 59 u8 ncounters; 60 61 /* Events counted by the HW perf counters. */ 62 u8 events[DRM_VC4_MAX_PERF_COUNTERS]; 63 64 /* Storage for counter values. Counters are incremented by the HW 65 * perf counter values every time the perfmon is attached to a GPU job. 66 * This way, perfmon users don't have to retrieve the results after 67 * each job if they want to track events covering several submissions. 68 * Note that counter values can't be reset, but you can fake a reset by 69 * destroying the perfmon and creating a new one. 70 */ 71 u64 counters[]; 72}; 73 74struct vc4_dev { 75 struct drm_device base; 76 77 struct vc4_hvs *hvs; 78 struct vc4_v3d *v3d; 79 struct vc4_dpi *dpi; 80 struct vc4_dsi *dsi1; 81 struct vc4_vec *vec; 82 struct vc4_txp *txp; 83 84 struct vc4_hang_state *hang_state; 85 86 /* The kernel-space BO cache. Tracks buffers that have been 87 * unreferenced by all other users (refcounts of 0!) but not 88 * yet freed, so we can do cheap allocations. 89 */ 90 struct vc4_bo_cache { 91 /* Array of list heads for entries in the BO cache, 92 * based on number of pages, so we can do O(1) lookups 93 * in the cache when allocating. 94 */ 95 struct list_head *size_list; 96 uint32_t size_list_size; 97 98 /* List of all BOs in the cache, ordered by age, so we 99 * can do O(1) lookups when trying to free old 100 * buffers. 101 */ 102 struct list_head time_list; 103 struct work_struct time_work; 104 struct timer_list time_timer; 105 } bo_cache; 106 107 u32 num_labels; 108 struct vc4_label { 109 const char *name; 110 u32 num_allocated; 111 u32 size_allocated; 112 } *bo_labels; 113 114 /* Protects bo_cache and bo_labels. */ 115 struct mutex bo_lock; 116 117 /* Purgeable BO pool. All BOs in this pool can have their memory 118 * reclaimed if the driver is unable to allocate new BOs. We also 119 * keep stats related to the purge mechanism here. 120 */ 121 struct { 122 struct list_head list; 123 unsigned int num; 124 size_t size; 125 unsigned int purged_num; 126 size_t purged_size; 127 struct mutex lock; 128 } purgeable; 129 130 uint64_t dma_fence_context; 131 132 /* Sequence number for the last job queued in bin_job_list. 133 * Starts at 0 (no jobs emitted). 134 */ 135 uint64_t emit_seqno; 136 137 /* Sequence number for the last completed job on the GPU. 138 * Starts at 0 (no jobs completed). 139 */ 140 uint64_t finished_seqno; 141 142 /* List of all struct vc4_exec_info for jobs to be executed in 143 * the binner. The first job in the list is the one currently 144 * programmed into ct0ca for execution. 145 */ 146 struct list_head bin_job_list; 147 148 /* List of all struct vc4_exec_info for jobs that have 149 * completed binning and are ready for rendering. The first 150 * job in the list is the one currently programmed into ct1ca 151 * for execution. 152 */ 153 struct list_head render_job_list; 154 155 /* List of the finished vc4_exec_infos waiting to be freed by 156 * job_done_work. 157 */ 158 struct list_head job_done_list; 159 /* Spinlock used to synchronize the job_list and seqno 160 * accesses between the IRQ handler and GEM ioctls. 161 */ 162 spinlock_t job_lock; 163 wait_queue_head_t job_wait_queue; 164 struct work_struct job_done_work; 165 166 /* Used to track the active perfmon if any. Access to this field is 167 * protected by job_lock. 168 */ 169 struct vc4_perfmon *active_perfmon; 170 171 /* List of struct vc4_seqno_cb for callbacks to be made from a 172 * workqueue when the given seqno is passed. 173 */ 174 struct list_head seqno_cb_list; 175 176 /* The memory used for storing binner tile alloc, tile state, 177 * and overflow memory allocations. This is freed when V3D 178 * powers down. 179 */ 180 struct vc4_bo *bin_bo; 181 182 /* Size of blocks allocated within bin_bo. */ 183 uint32_t bin_alloc_size; 184 185 /* Bitmask of the bin_alloc_size chunks in bin_bo that are 186 * used. 187 */ 188 uint32_t bin_alloc_used; 189 190 /* Bitmask of the current bin_alloc used for overflow memory. */ 191 uint32_t bin_alloc_overflow; 192 193 /* Incremented when an underrun error happened after an atomic commit. 194 * This is particularly useful to detect when a specific modeset is too 195 * demanding in term of memory or HVS bandwidth which is hard to guess 196 * at atomic check time. 197 */ 198 atomic_t underrun; 199 200 struct work_struct overflow_mem_work; 201 202 int power_refcount; 203 204 /* Set to true when the load tracker is supported. */ 205 bool load_tracker_available; 206 207 /* Set to true when the load tracker is active. */ 208 bool load_tracker_enabled; 209 210 /* Mutex controlling the power refcount. */ 211 struct mutex power_lock; 212 213 struct { 214 struct timer_list timer; 215 struct work_struct reset_work; 216 } hangcheck; 217 218 struct semaphore async_modeset; 219 220 struct drm_modeset_lock ctm_state_lock; 221 struct drm_private_obj ctm_manager; 222 struct drm_private_obj load_tracker; 223 224 /* List of vc4_debugfs_info_entry for adding to debugfs once 225 * the minor is available (after drm_dev_register()). 226 */ 227 struct list_head debugfs_list; 228 229 /* Mutex for binner bo allocation. */ 230 struct mutex bin_bo_lock; 231 /* Reference count for our binner bo. */ 232 struct kref bin_bo_kref; 233}; 234 235static inline struct vc4_dev * 236to_vc4_dev(struct drm_device *dev) 237{ 238 return container_of(dev, struct vc4_dev, base); 239} 240 241struct vc4_bo { 242 struct drm_gem_cma_object base; 243 244 /* seqno of the last job to render using this BO. */ 245 uint64_t seqno; 246 247 /* seqno of the last job to use the RCL to write to this BO. 248 * 249 * Note that this doesn't include binner overflow memory 250 * writes. 251 */ 252 uint64_t write_seqno; 253 254 bool t_format; 255 256 /* List entry for the BO's position in either 257 * vc4_exec_info->unref_list or vc4_dev->bo_cache.time_list 258 */ 259 struct list_head unref_head; 260 261 /* Time in jiffies when the BO was put in vc4->bo_cache. */ 262 unsigned long free_time; 263 264 /* List entry for the BO's position in vc4_dev->bo_cache.size_list */ 265 struct list_head size_head; 266 267 /* Struct for shader validation state, if created by 268 * DRM_IOCTL_VC4_CREATE_SHADER_BO. 269 */ 270 struct vc4_validated_shader_info *validated_shader; 271 272 /* One of enum vc4_kernel_bo_type, or VC4_BO_TYPE_COUNT + i 273 * for user-allocated labels. 274 */ 275 int label; 276 277 /* Count the number of active users. This is needed to determine 278 * whether we can move the BO to the purgeable list or not (when the BO 279 * is used by the GPU or the display engine we can't purge it). 280 */ 281 refcount_t usecnt; 282 283 /* Store purgeable/purged state here */ 284 u32 madv; 285 struct mutex madv_lock; 286}; 287 288static inline struct vc4_bo * 289to_vc4_bo(struct drm_gem_object *bo) 290{ 291 return container_of(to_drm_gem_cma_obj(bo), struct vc4_bo, base); 292} 293 294struct vc4_fence { 295 struct dma_fence base; 296 struct drm_device *dev; 297 /* vc4 seqno for signaled() test */ 298 uint64_t seqno; 299}; 300 301static inline struct vc4_fence * 302to_vc4_fence(struct dma_fence *fence) 303{ 304 return container_of(fence, struct vc4_fence, base); 305} 306 307struct vc4_seqno_cb { 308 struct work_struct work; 309 uint64_t seqno; 310 void (*func)(struct vc4_seqno_cb *cb); 311}; 312 313struct vc4_v3d { 314 struct vc4_dev *vc4; 315 struct platform_device *pdev; 316 void __iomem *regs; 317 struct clk *clk; 318 struct debugfs_regset32 regset; 319}; 320 321struct vc4_hvs { 322 struct platform_device *pdev; 323 void __iomem *regs; 324 u32 __iomem *dlist; 325 326 struct clk *core_clk; 327 328 /* Memory manager for CRTCs to allocate space in the display 329 * list. Units are dwords. 330 */ 331 struct drm_mm dlist_mm; 332 /* Memory manager for the LBM memory used by HVS scaling. */ 333 struct drm_mm lbm_mm; 334 spinlock_t mm_lock; 335 336 struct drm_mm_node mitchell_netravali_filter; 337 338 struct debugfs_regset32 regset; 339 340 /* HVS version 5 flag, therefore requires updated dlist structures */ 341 bool hvs5; 342}; 343 344struct vc4_plane { 345 struct drm_plane base; 346}; 347 348static inline struct vc4_plane * 349to_vc4_plane(struct drm_plane *plane) 350{ 351 return container_of(plane, struct vc4_plane, base); 352} 353 354enum vc4_scaling_mode { 355 VC4_SCALING_NONE, 356 VC4_SCALING_TPZ, 357 VC4_SCALING_PPF, 358}; 359 360struct vc4_plane_state { 361 struct drm_plane_state base; 362 /* System memory copy of the display list for this element, computed 363 * at atomic_check time. 364 */ 365 u32 *dlist; 366 u32 dlist_size; /* Number of dwords allocated for the display list */ 367 u32 dlist_count; /* Number of used dwords in the display list. */ 368 369 /* Offset in the dlist to various words, for pageflip or 370 * cursor updates. 371 */ 372 u32 pos0_offset; 373 u32 pos2_offset; 374 u32 ptr0_offset; 375 u32 lbm_offset; 376 377 /* Offset where the plane's dlist was last stored in the 378 * hardware at vc4_crtc_atomic_flush() time. 379 */ 380 u32 __iomem *hw_dlist; 381 382 /* Clipped coordinates of the plane on the display. */ 383 int crtc_x, crtc_y, crtc_w, crtc_h; 384 /* Clipped area being scanned from in the FB. */ 385 u32 src_x, src_y; 386 387 u32 src_w[2], src_h[2]; 388 389 /* Scaling selection for the RGB/Y plane and the Cb/Cr planes. */ 390 enum vc4_scaling_mode x_scaling[2], y_scaling[2]; 391 bool is_unity; 392 bool is_yuv; 393 394 /* Offset to start scanning out from the start of the plane's 395 * BO. 396 */ 397 u32 offsets[3]; 398 399 /* Our allocation in LBM for temporary storage during scaling. */ 400 struct drm_mm_node lbm; 401 402 /* Set when the plane has per-pixel alpha content or does not cover 403 * the entire screen. This is a hint to the CRTC that it might need 404 * to enable background color fill. 405 */ 406 bool needs_bg_fill; 407 408 /* Mark the dlist as initialized. Useful to avoid initializing it twice 409 * when async update is not possible. 410 */ 411 bool dlist_initialized; 412 413 /* Load of this plane on the HVS block. The load is expressed in HVS 414 * cycles/sec. 415 */ 416 u64 hvs_load; 417 418 /* Memory bandwidth needed for this plane. This is expressed in 419 * bytes/sec. 420 */ 421 u64 membus_load; 422}; 423 424static inline struct vc4_plane_state * 425to_vc4_plane_state(struct drm_plane_state *state) 426{ 427 return container_of(state, struct vc4_plane_state, base); 428} 429 430enum vc4_encoder_type { 431 VC4_ENCODER_TYPE_NONE, 432 VC4_ENCODER_TYPE_HDMI0, 433 VC4_ENCODER_TYPE_HDMI1, 434 VC4_ENCODER_TYPE_VEC, 435 VC4_ENCODER_TYPE_DSI0, 436 VC4_ENCODER_TYPE_DSI1, 437 VC4_ENCODER_TYPE_SMI, 438 VC4_ENCODER_TYPE_DPI, 439}; 440 441struct vc4_encoder { 442 struct drm_encoder base; 443 enum vc4_encoder_type type; 444 u32 clock_select; 445 446 void (*pre_crtc_configure)(struct drm_encoder *encoder); 447 void (*pre_crtc_enable)(struct drm_encoder *encoder); 448 void (*post_crtc_enable)(struct drm_encoder *encoder); 449 450 void (*post_crtc_disable)(struct drm_encoder *encoder); 451 void (*post_crtc_powerdown)(struct drm_encoder *encoder); 452}; 453 454static inline struct vc4_encoder * 455to_vc4_encoder(struct drm_encoder *encoder) 456{ 457 return container_of(encoder, struct vc4_encoder, base); 458} 459 460struct vc4_crtc_data { 461 /* Bitmask of channels (FIFOs) of the HVS that the output can source from */ 462 unsigned int hvs_available_channels; 463 464 /* Which output of the HVS this pixelvalve sources from. */ 465 int hvs_output; 466}; 467 468struct vc4_pv_data { 469 struct vc4_crtc_data base; 470 471 /* Depth of the PixelValve FIFO in bytes */ 472 unsigned int fifo_depth; 473 474 /* Number of pixels output per clock period */ 475 u8 pixels_per_clock; 476 477 enum vc4_encoder_type encoder_types[4]; 478 const char *debugfs_name; 479 480}; 481 482struct vc4_crtc { 483 struct drm_crtc base; 484 struct platform_device *pdev; 485 const struct vc4_crtc_data *data; 486 void __iomem *regs; 487 488 /* Timestamp at start of vblank irq - unaffected by lock delays. */ 489 ktime_t t_vblank; 490 491 u8 lut_r[256]; 492 u8 lut_g[256]; 493 u8 lut_b[256]; 494 495 struct drm_pending_vblank_event *event; 496 497 struct debugfs_regset32 regset; 498}; 499 500static inline struct vc4_crtc * 501to_vc4_crtc(struct drm_crtc *crtc) 502{ 503 return container_of(crtc, struct vc4_crtc, base); 504} 505 506static inline const struct vc4_crtc_data * 507vc4_crtc_to_vc4_crtc_data(const struct vc4_crtc *crtc) 508{ 509 return crtc->data; 510} 511 512static inline const struct vc4_pv_data * 513vc4_crtc_to_vc4_pv_data(const struct vc4_crtc *crtc) 514{ 515 const struct vc4_crtc_data *data = vc4_crtc_to_vc4_crtc_data(crtc); 516 517 return container_of(data, struct vc4_pv_data, base); 518} 519 520struct vc4_crtc_state { 521 struct drm_crtc_state base; 522 /* Dlist area for this CRTC configuration. */ 523 struct drm_mm_node mm; 524 bool feed_txp; 525 bool txp_armed; 526 unsigned int assigned_channel; 527 528 struct { 529 unsigned int left; 530 unsigned int right; 531 unsigned int top; 532 unsigned int bottom; 533 } margins; 534}; 535 536#define VC4_HVS_CHANNEL_DISABLED ((unsigned int)-1) 537 538static inline struct vc4_crtc_state * 539to_vc4_crtc_state(struct drm_crtc_state *crtc_state) 540{ 541 return container_of(crtc_state, struct vc4_crtc_state, base); 542} 543 544#define V3D_READ(offset) readl(vc4->v3d->regs + offset) 545#define V3D_WRITE(offset, val) writel(val, vc4->v3d->regs + offset) 546#define HVS_READ(offset) readl(vc4->hvs->regs + offset) 547#define HVS_WRITE(offset, val) writel(val, vc4->hvs->regs + offset) 548 549#define VC4_REG32(reg) { .name = #reg, .offset = reg } 550 551struct vc4_exec_info { 552 /* Sequence number for this bin/render job. */ 553 uint64_t seqno; 554 555 /* Latest write_seqno of any BO that binning depends on. */ 556 uint64_t bin_dep_seqno; 557 558 struct dma_fence *fence; 559 560 /* Last current addresses the hardware was processing when the 561 * hangcheck timer checked on us. 562 */ 563 uint32_t last_ct0ca, last_ct1ca; 564 565 /* Kernel-space copy of the ioctl arguments */ 566 struct drm_vc4_submit_cl *args; 567 568 /* This is the array of BOs that were looked up at the start of exec. 569 * Command validation will use indices into this array. 570 */ 571 struct drm_gem_cma_object **bo; 572 uint32_t bo_count; 573 574 /* List of BOs that are being written by the RCL. Other than 575 * the binner temporary storage, this is all the BOs written 576 * by the job. 577 */ 578 struct drm_gem_cma_object *rcl_write_bo[4]; 579 uint32_t rcl_write_bo_count; 580 581 /* Pointers for our position in vc4->job_list */ 582 struct list_head head; 583 584 /* List of other BOs used in the job that need to be released 585 * once the job is complete. 586 */ 587 struct list_head unref_list; 588 589 /* Current unvalidated indices into @bo loaded by the non-hardware 590 * VC4_PACKET_GEM_HANDLES. 591 */ 592 uint32_t bo_index[2]; 593 594 /* This is the BO where we store the validated command lists, shader 595 * records, and uniforms. 596 */ 597 struct drm_gem_cma_object *exec_bo; 598 599 /** 600 * This tracks the per-shader-record state (packet 64) that 601 * determines the length of the shader record and the offset 602 * it's expected to be found at. It gets read in from the 603 * command lists. 604 */ 605 struct vc4_shader_state { 606 uint32_t addr; 607 /* Maximum vertex index referenced by any primitive using this 608 * shader state. 609 */ 610 uint32_t max_index; 611 } *shader_state; 612 613 /** How many shader states the user declared they were using. */ 614 uint32_t shader_state_size; 615 /** How many shader state records the validator has seen. */ 616 uint32_t shader_state_count; 617 618 bool found_tile_binning_mode_config_packet; 619 bool found_start_tile_binning_packet; 620 bool found_increment_semaphore_packet; 621 bool found_flush; 622 uint8_t bin_tiles_x, bin_tiles_y; 623 /* Physical address of the start of the tile alloc array 624 * (where each tile's binned CL will start) 625 */ 626 uint32_t tile_alloc_offset; 627 /* Bitmask of which binner slots are freed when this job completes. */ 628 uint32_t bin_slots; 629 630 /** 631 * Computed addresses pointing into exec_bo where we start the 632 * bin thread (ct0) and render thread (ct1). 633 */ 634 uint32_t ct0ca, ct0ea; 635 uint32_t ct1ca, ct1ea; 636 637 /* Pointer to the unvalidated bin CL (if present). */ 638 void *bin_u; 639 640 /* Pointers to the shader recs. These paddr gets incremented as CL 641 * packets are relocated in validate_gl_shader_state, and the vaddrs 642 * (u and v) get incremented and size decremented as the shader recs 643 * themselves are validated. 644 */ 645 void *shader_rec_u; 646 void *shader_rec_v; 647 uint32_t shader_rec_p; 648 uint32_t shader_rec_size; 649 650 /* Pointers to the uniform data. These pointers are incremented, and 651 * size decremented, as each batch of uniforms is uploaded. 652 */ 653 void *uniforms_u; 654 void *uniforms_v; 655 uint32_t uniforms_p; 656 uint32_t uniforms_size; 657 658 /* Pointer to a performance monitor object if the user requested it, 659 * NULL otherwise. 660 */ 661 struct vc4_perfmon *perfmon; 662 663 /* Whether the exec has taken a reference to the binner BO, which should 664 * happen with a VC4_PACKET_TILE_BINNING_MODE_CONFIG packet. 665 */ 666 bool bin_bo_used; 667}; 668 669/* Per-open file private data. Any driver-specific resource that has to be 670 * released when the DRM file is closed should be placed here. 671 */ 672struct vc4_file { 673 struct { 674 struct idr idr; 675 struct mutex lock; 676 } perfmon; 677 678 bool bin_bo_used; 679}; 680 681static inline struct vc4_exec_info * 682vc4_first_bin_job(struct vc4_dev *vc4) 683{ 684 return list_first_entry_or_null(&vc4->bin_job_list, 685 struct vc4_exec_info, head); 686} 687 688static inline struct vc4_exec_info * 689vc4_first_render_job(struct vc4_dev *vc4) 690{ 691 return list_first_entry_or_null(&vc4->render_job_list, 692 struct vc4_exec_info, head); 693} 694 695static inline struct vc4_exec_info * 696vc4_last_render_job(struct vc4_dev *vc4) 697{ 698 if (list_empty(&vc4->render_job_list)) 699 return NULL; 700 return list_last_entry(&vc4->render_job_list, 701 struct vc4_exec_info, head); 702} 703 704/** 705 * struct vc4_texture_sample_info - saves the offsets into the UBO for texture 706 * setup parameters. 707 * 708 * This will be used at draw time to relocate the reference to the texture 709 * contents in p0, and validate that the offset combined with 710 * width/height/stride/etc. from p1 and p2/p3 doesn't sample outside the BO. 711 * Note that the hardware treats unprovided config parameters as 0, so not all 712 * of them need to be set up for every texure sample, and we'll store ~0 as 713 * the offset to mark the unused ones. 714 * 715 * See the VC4 3D architecture guide page 41 ("Texture and Memory Lookup Unit 716 * Setup") for definitions of the texture parameters. 717 */ 718struct vc4_texture_sample_info { 719 bool is_direct; 720 uint32_t p_offset[4]; 721}; 722 723/** 724 * struct vc4_validated_shader_info - information about validated shaders that 725 * needs to be used from command list validation. 726 * 727 * For a given shader, each time a shader state record references it, we need 728 * to verify that the shader doesn't read more uniforms than the shader state 729 * record's uniform BO pointer can provide, and we need to apply relocations 730 * and validate the shader state record's uniforms that define the texture 731 * samples. 732 */ 733struct vc4_validated_shader_info { 734 uint32_t uniforms_size; 735 uint32_t uniforms_src_size; 736 uint32_t num_texture_samples; 737 struct vc4_texture_sample_info *texture_samples; 738 739 uint32_t num_uniform_addr_offsets; 740 uint32_t *uniform_addr_offsets; 741 742 bool is_threaded; 743}; 744 745/** 746 * __wait_for - magic wait macro 747 * 748 * Macro to help avoid open coding check/wait/timeout patterns. Note that it's 749 * important that we check the condition again after having timed out, since the 750 * timeout could be due to preemption or similar and we've never had a chance to 751 * check the condition before the timeout. 752 */ 753#define __wait_for(OP, COND, US, Wmin, Wmax) ({ \ 754 const ktime_t end__ = ktime_add_ns(ktime_get_raw(), 1000ll * (US)); \ 755 long wait__ = (Wmin); /* recommended min for usleep is 10 us */ \ 756 int ret__; \ 757 might_sleep(); \ 758 for (;;) { \ 759 const bool expired__ = ktime_after(ktime_get_raw(), end__); \ 760 OP; \ 761 /* Guarantee COND check prior to timeout */ \ 762 barrier(); \ 763 if (COND) { \ 764 ret__ = 0; \ 765 break; \ 766 } \ 767 if (expired__) { \ 768 ret__ = -ETIMEDOUT; \ 769 break; \ 770 } \ 771 usleep_range(wait__, wait__ * 2); \ 772 if (wait__ < (Wmax)) \ 773 wait__ <<= 1; \ 774 } \ 775 ret__; \ 776}) 777 778#define _wait_for(COND, US, Wmin, Wmax) __wait_for(, (COND), (US), (Wmin), \ 779 (Wmax)) 780#define wait_for(COND, MS) _wait_for((COND), (MS) * 1000, 10, 1000) 781 782/* vc4_bo.c */ 783struct drm_gem_object *vc4_create_object(struct drm_device *dev, size_t size); 784void vc4_free_object(struct drm_gem_object *gem_obj); 785struct vc4_bo *vc4_bo_create(struct drm_device *dev, size_t size, 786 bool from_cache, enum vc4_kernel_bo_type type); 787int vc4_dumb_create(struct drm_file *file_priv, 788 struct drm_device *dev, 789 struct drm_mode_create_dumb *args); 790struct dma_buf *vc4_prime_export(struct drm_gem_object *obj, int flags); 791int vc4_create_bo_ioctl(struct drm_device *dev, void *data, 792 struct drm_file *file_priv); 793int vc4_create_shader_bo_ioctl(struct drm_device *dev, void *data, 794 struct drm_file *file_priv); 795int vc4_mmap_bo_ioctl(struct drm_device *dev, void *data, 796 struct drm_file *file_priv); 797int vc4_set_tiling_ioctl(struct drm_device *dev, void *data, 798 struct drm_file *file_priv); 799int vc4_get_tiling_ioctl(struct drm_device *dev, void *data, 800 struct drm_file *file_priv); 801int vc4_get_hang_state_ioctl(struct drm_device *dev, void *data, 802 struct drm_file *file_priv); 803int vc4_label_bo_ioctl(struct drm_device *dev, void *data, 804 struct drm_file *file_priv); 805vm_fault_t vc4_fault(struct vm_fault *vmf); 806int vc4_mmap(struct file *filp, struct vm_area_struct *vma); 807int vc4_prime_mmap(struct drm_gem_object *obj, struct vm_area_struct *vma); 808struct drm_gem_object *vc4_prime_import_sg_table(struct drm_device *dev, 809 struct dma_buf_attachment *attach, 810 struct sg_table *sgt); 811void *vc4_prime_vmap(struct drm_gem_object *obj); 812int vc4_bo_cache_init(struct drm_device *dev); 813int vc4_bo_inc_usecnt(struct vc4_bo *bo); 814void vc4_bo_dec_usecnt(struct vc4_bo *bo); 815void vc4_bo_add_to_purgeable_pool(struct vc4_bo *bo); 816void vc4_bo_remove_from_purgeable_pool(struct vc4_bo *bo); 817 818/* vc4_crtc.c */ 819extern struct platform_driver vc4_crtc_driver; 820int vc4_crtc_disable_at_boot(struct drm_crtc *crtc); 821int vc4_crtc_init(struct drm_device *drm, struct vc4_crtc *vc4_crtc, 822 const struct drm_crtc_funcs *crtc_funcs, 823 const struct drm_crtc_helper_funcs *crtc_helper_funcs); 824void vc4_crtc_destroy(struct drm_crtc *crtc); 825int vc4_page_flip(struct drm_crtc *crtc, 826 struct drm_framebuffer *fb, 827 struct drm_pending_vblank_event *event, 828 uint32_t flags, 829 struct drm_modeset_acquire_ctx *ctx); 830struct drm_crtc_state *vc4_crtc_duplicate_state(struct drm_crtc *crtc); 831void vc4_crtc_destroy_state(struct drm_crtc *crtc, 832 struct drm_crtc_state *state); 833void vc4_crtc_reset(struct drm_crtc *crtc); 834void vc4_crtc_handle_vblank(struct vc4_crtc *crtc); 835void vc4_crtc_get_margins(struct drm_crtc_state *state, 836 unsigned int *right, unsigned int *left, 837 unsigned int *top, unsigned int *bottom); 838 839/* vc4_debugfs.c */ 840void vc4_debugfs_init(struct drm_minor *minor); 841#ifdef CONFIG_DEBUG_FS 842void vc4_debugfs_add_file(struct drm_device *drm, 843 const char *filename, 844 int (*show)(struct seq_file*, void*), 845 void *data); 846void vc4_debugfs_add_regset32(struct drm_device *drm, 847 const char *filename, 848 struct debugfs_regset32 *regset); 849#else 850static inline void vc4_debugfs_add_file(struct drm_device *drm, 851 const char *filename, 852 int (*show)(struct seq_file*, void*), 853 void *data) 854{ 855} 856 857static inline void vc4_debugfs_add_regset32(struct drm_device *drm, 858 const char *filename, 859 struct debugfs_regset32 *regset) 860{ 861} 862#endif 863 864/* vc4_drv.c */ 865void __iomem *vc4_ioremap_regs(struct platform_device *dev, int index); 866 867/* vc4_dpi.c */ 868extern struct platform_driver vc4_dpi_driver; 869 870/* vc4_dsi.c */ 871extern struct platform_driver vc4_dsi_driver; 872 873/* vc4_fence.c */ 874extern const struct dma_fence_ops vc4_fence_ops; 875 876/* vc4_gem.c */ 877int vc4_gem_init(struct drm_device *dev); 878int vc4_submit_cl_ioctl(struct drm_device *dev, void *data, 879 struct drm_file *file_priv); 880int vc4_wait_seqno_ioctl(struct drm_device *dev, void *data, 881 struct drm_file *file_priv); 882int vc4_wait_bo_ioctl(struct drm_device *dev, void *data, 883 struct drm_file *file_priv); 884void vc4_submit_next_bin_job(struct drm_device *dev); 885void vc4_submit_next_render_job(struct drm_device *dev); 886void vc4_move_job_to_render(struct drm_device *dev, struct vc4_exec_info *exec); 887int vc4_wait_for_seqno(struct drm_device *dev, uint64_t seqno, 888 uint64_t timeout_ns, bool interruptible); 889void vc4_job_handle_completed(struct vc4_dev *vc4); 890int vc4_queue_seqno_cb(struct drm_device *dev, 891 struct vc4_seqno_cb *cb, uint64_t seqno, 892 void (*func)(struct vc4_seqno_cb *cb)); 893int vc4_gem_madvise_ioctl(struct drm_device *dev, void *data, 894 struct drm_file *file_priv); 895 896/* vc4_hdmi.c */ 897extern struct platform_driver vc4_hdmi_driver; 898 899/* vc4_vec.c */ 900extern struct platform_driver vc4_vec_driver; 901 902/* vc4_txp.c */ 903extern struct platform_driver vc4_txp_driver; 904 905/* vc4_irq.c */ 906irqreturn_t vc4_irq(int irq, void *arg); 907void vc4_irq_preinstall(struct drm_device *dev); 908int vc4_irq_postinstall(struct drm_device *dev); 909void vc4_irq_uninstall(struct drm_device *dev); 910void vc4_irq_reset(struct drm_device *dev); 911 912/* vc4_hvs.c */ 913extern struct platform_driver vc4_hvs_driver; 914void vc4_hvs_stop_channel(struct drm_device *dev, unsigned int output); 915int vc4_hvs_get_fifo_from_output(struct drm_device *dev, unsigned int output); 916int vc4_hvs_atomic_check(struct drm_crtc *crtc, struct drm_crtc_state *state); 917void vc4_hvs_atomic_enable(struct drm_crtc *crtc, struct drm_crtc_state *old_state); 918void vc4_hvs_atomic_disable(struct drm_crtc *crtc, struct drm_crtc_state *old_state); 919void vc4_hvs_atomic_flush(struct drm_crtc *crtc, struct drm_crtc_state *state); 920void vc4_hvs_dump_state(struct drm_device *dev); 921void vc4_hvs_unmask_underrun(struct drm_device *dev, int channel); 922void vc4_hvs_mask_underrun(struct drm_device *dev, int channel); 923 924/* vc4_kms.c */ 925int vc4_kms_load(struct drm_device *dev); 926 927/* vc4_plane.c */ 928struct drm_plane *vc4_plane_init(struct drm_device *dev, 929 enum drm_plane_type type); 930int vc4_plane_create_additional_planes(struct drm_device *dev); 931u32 vc4_plane_write_dlist(struct drm_plane *plane, u32 __iomem *dlist); 932u32 vc4_plane_dlist_size(const struct drm_plane_state *state); 933void vc4_plane_async_set_fb(struct drm_plane *plane, 934 struct drm_framebuffer *fb); 935 936/* vc4_v3d.c */ 937extern struct platform_driver vc4_v3d_driver; 938extern const struct of_device_id vc4_v3d_dt_match[]; 939int vc4_v3d_get_bin_slot(struct vc4_dev *vc4); 940int vc4_v3d_bin_bo_get(struct vc4_dev *vc4, bool *used); 941void vc4_v3d_bin_bo_put(struct vc4_dev *vc4); 942int vc4_v3d_pm_get(struct vc4_dev *vc4); 943void vc4_v3d_pm_put(struct vc4_dev *vc4); 944 945/* vc4_validate.c */ 946int 947vc4_validate_bin_cl(struct drm_device *dev, 948 void *validated, 949 void *unvalidated, 950 struct vc4_exec_info *exec); 951 952int 953vc4_validate_shader_recs(struct drm_device *dev, struct vc4_exec_info *exec); 954 955struct drm_gem_cma_object *vc4_use_bo(struct vc4_exec_info *exec, 956 uint32_t hindex); 957 958int vc4_get_rcl(struct drm_device *dev, struct vc4_exec_info *exec); 959 960bool vc4_check_tex_size(struct vc4_exec_info *exec, 961 struct drm_gem_cma_object *fbo, 962 uint32_t offset, uint8_t tiling_format, 963 uint32_t width, uint32_t height, uint8_t cpp); 964 965/* vc4_validate_shader.c */ 966struct vc4_validated_shader_info * 967vc4_validate_shader(struct drm_gem_cma_object *shader_obj); 968 969/* vc4_perfmon.c */ 970void vc4_perfmon_get(struct vc4_perfmon *perfmon); 971void vc4_perfmon_put(struct vc4_perfmon *perfmon); 972void vc4_perfmon_start(struct vc4_dev *vc4, struct vc4_perfmon *perfmon); 973void vc4_perfmon_stop(struct vc4_dev *vc4, struct vc4_perfmon *perfmon, 974 bool capture); 975struct vc4_perfmon *vc4_perfmon_find(struct vc4_file *vc4file, int id); 976void vc4_perfmon_open_file(struct vc4_file *vc4file); 977void vc4_perfmon_close_file(struct vc4_file *vc4file); 978int vc4_perfmon_create_ioctl(struct drm_device *dev, void *data, 979 struct drm_file *file_priv); 980int vc4_perfmon_destroy_ioctl(struct drm_device *dev, void *data, 981 struct drm_file *file_priv); 982int vc4_perfmon_get_values_ioctl(struct drm_device *dev, void *data, 983 struct drm_file *file_priv); 984 985#endif /* _VC4_DRV_H_ */