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1The Framebuffer Console 2======================= 3 4 The framebuffer console (fbcon), as its name implies, is a text 5console running on top of the framebuffer device. It has the functionality of 6any standard text console driver, such as the VGA console, with the added 7features that can be attributed to the graphical nature of the framebuffer. 8 9 In the x86 architecture, the framebuffer console is optional, and 10some even treat it as a toy. For other architectures, it is the only available 11display device, text or graphical. 12 13 What are the features of fbcon? The framebuffer console supports 14high resolutions, varying font types, display rotation, primitive multihead, 15etc. Theoretically, multi-colored fonts, blending, aliasing, and any feature 16made available by the underlying graphics card are also possible. 17 18A. Configuration 19 20 The framebuffer console can be enabled by using your favorite kernel 21configuration tool. It is under Device Drivers->Graphics Support->Frame 22buffer Devices->Console display driver support->Framebuffer Console Support. 23Select 'y' to compile support statically or 'm' for module support. The 24module will be fbcon. 25 26 In order for fbcon to activate, at least one framebuffer driver is 27required, so choose from any of the numerous drivers available. For x86 28systems, they almost universally have VGA cards, so vga16fb and vesafb will 29always be available. However, using a chipset-specific driver will give you 30more speed and features, such as the ability to change the video mode 31dynamically. 32 33 To display the penguin logo, choose any logo available in Graphics 34support->Bootup logo. 35 36 Also, you will need to select at least one compiled-in font, but if 37you don't do anything, the kernel configuration tool will select one for you, 38usually an 8x16 font. 39 40GOTCHA: A common bug report is enabling the framebuffer without enabling the 41framebuffer console. Depending on the driver, you may get a blanked or 42garbled display, but the system still boots to completion. If you are 43fortunate to have a driver that does not alter the graphics chip, then you 44will still get a VGA console. 45 46B. Loading 47 48Possible scenarios: 49 501. Driver and fbcon are compiled statically 51 52 Usually, fbcon will automatically take over your console. The notable 53 exception is vesafb. It needs to be explicitly activated with the 54 vga= boot option parameter. 55 562. Driver is compiled statically, fbcon is compiled as a module 57 58 Depending on the driver, you either get a standard console, or a 59 garbled display, as mentioned above. To get a framebuffer console, 60 do a 'modprobe fbcon'. 61 623. Driver is compiled as a module, fbcon is compiled statically 63 64 You get your standard console. Once the driver is loaded with 65 'modprobe xxxfb', fbcon automatically takes over the console with 66 the possible exception of using the fbcon=map:n option. See below. 67 684. Driver and fbcon are compiled as a module. 69 70 You can load them in any order. Once both are loaded, fbcon will take 71 over the console. 72 73C. Boot options 74 75 The framebuffer console has several, largely unknown, boot options 76 that can change its behavior. 77 781. fbcon=font:<name> 79 80 Select the initial font to use. The value 'name' can be any of the 81 compiled-in fonts: 10x18, 6x10, 7x14, Acorn8x8, MINI4x6, 82 PEARL8x8, ProFont6x11, SUN12x22, SUN8x16, VGA8x16, VGA8x8. 83 84 Note, not all drivers can handle font with widths not divisible by 8, 85 such as vga16fb. 86 872. fbcon=scrollback:<value>[k] 88 89 The scrollback buffer is memory that is used to preserve display 90 contents that has already scrolled past your view. This is accessed 91 by using the Shift-PageUp key combination. The value 'value' is any 92 integer. It defaults to 32KB. The 'k' suffix is optional, and will 93 multiply the 'value' by 1024. 94 953. fbcon=map:<0123> 96 97 This is an interesting option. It tells which driver gets mapped to 98 which console. The value '0123' is a sequence that gets repeated until 99 the total length is 64 which is the number of consoles available. In 100 the above example, it is expanded to 012301230123... and the mapping 101 will be: 102 103 tty | 1 2 3 4 5 6 7 8 9 ... 104 fb | 0 1 2 3 0 1 2 3 0 ... 105 106 ('cat /proc/fb' should tell you what the fb numbers are) 107 108 One side effect that may be useful is using a map value that exceeds 109 the number of loaded fb drivers. For example, if only one driver is 110 available, fb0, adding fbcon=map:1 tells fbcon not to take over the 111 console. 112 113 Later on, when you want to map the console the to the framebuffer 114 device, you can use the con2fbmap utility. 115 1164. fbcon=vc:<n1>-<n2> 117 118 This option tells fbcon to take over only a range of consoles as 119 specified by the values 'n1' and 'n2'. The rest of the consoles 120 outside the given range will still be controlled by the standard 121 console driver. 122 123 NOTE: For x86 machines, the standard console is the VGA console which 124 is typically located on the same video card. Thus, the consoles that 125 are controlled by the VGA console will be garbled. 126 1274. fbcon=rotate:<n> 128 129 This option changes the orientation angle of the console display. The 130 value 'n' accepts the following: 131 132 0 - normal orientation (0 degree) 133 1 - clockwise orientation (90 degrees) 134 2 - upside down orientation (180 degrees) 135 3 - counterclockwise orientation (270 degrees) 136 137 The angle can be changed anytime afterwards by 'echoing' the same 138 numbers to any one of the 2 attributes found in 139 /sys/class/graphics/fbcon: 140 141 rotate - rotate the display of the active console 142 rotate_all - rotate the display of all consoles 143 144 Console rotation will only become available if Framebuffer Console 145 Rotation support is compiled in your kernel. 146 147 NOTE: This is purely console rotation. Any other applications that 148 use the framebuffer will remain at their 'normal' orientation. 149 Actually, the underlying fb driver is totally ignorant of console 150 rotation. 151 1525. fbcon=margin:<color> 153 154 This option specifies the color of the margins. The margins are the 155 leftover area at the right and the bottom of the screen that are not 156 used by text. By default, this area will be black. The 'color' value 157 is an integer number that depends on the framebuffer driver being used. 158 1596. fbcon=nodefer 160 161 If the kernel is compiled with deferred fbcon takeover support, normally 162 the framebuffer contents, left in place by the firmware/bootloader, will 163 be preserved until there actually is some text is output to the console. 164 This option causes fbcon to bind immediately to the fbdev device. 165 1667. fbcon=logo-pos:<location> 167 168 The only possible 'location' is 'center' (without quotes), and when 169 given, the bootup logo is moved from the default top-left corner 170 location to the center of the framebuffer. If more than one logo is 171 displayed due to multiple CPUs, the collected line of logos is moved 172 as a whole. 173 174C. Attaching, Detaching and Unloading 175 176Before going on to how to attach, detach and unload the framebuffer console, an 177illustration of the dependencies may help. 178 179The console layer, as with most subsystems, needs a driver that interfaces with 180the hardware. Thus, in a VGA console: 181 182console ---> VGA driver ---> hardware. 183 184Assuming the VGA driver can be unloaded, one must first unbind the VGA driver 185from the console layer before unloading the driver. The VGA driver cannot be 186unloaded if it is still bound to the console layer. (See 187Documentation/console/console.txt for more information). 188 189This is more complicated in the case of the framebuffer console (fbcon), 190because fbcon is an intermediate layer between the console and the drivers: 191 192console ---> fbcon ---> fbdev drivers ---> hardware 193 194The fbdev drivers cannot be unloaded if bound to fbcon, and fbcon cannot 195be unloaded if it's bound to the console layer. 196 197So to unload the fbdev drivers, one must first unbind fbcon from the console, 198then unbind the fbdev drivers from fbcon. Fortunately, unbinding fbcon from 199the console layer will automatically unbind framebuffer drivers from 200fbcon. Thus, there is no need to explicitly unbind the fbdev drivers from 201fbcon. 202 203So, how do we unbind fbcon from the console? Part of the answer is in 204Documentation/console/console.txt. To summarize: 205 206Echo a value to the bind file that represents the framebuffer console 207driver. So assuming vtcon1 represents fbcon, then: 208 209echo 1 > sys/class/vtconsole/vtcon1/bind - attach framebuffer console to 210 console layer 211echo 0 > sys/class/vtconsole/vtcon1/bind - detach framebuffer console from 212 console layer 213 214If fbcon is detached from the console layer, your boot console driver (which is 215usually VGA text mode) will take over. A few drivers (rivafb and i810fb) will 216restore VGA text mode for you. With the rest, before detaching fbcon, you 217must take a few additional steps to make sure that your VGA text mode is 218restored properly. The following is one of the several methods that you can do: 219 2201. Download or install vbetool. This utility is included with most 221 distributions nowadays, and is usually part of the suspend/resume tool. 222 2232. In your kernel configuration, ensure that CONFIG_FRAMEBUFFER_CONSOLE is set 224 to 'y' or 'm'. Enable one or more of your favorite framebuffer drivers. 225 2263. Boot into text mode and as root run: 227 228 vbetool vbestate save > <vga state file> 229 230 The above command saves the register contents of your graphics 231 hardware to <vga state file>. You need to do this step only once as 232 the state file can be reused. 233 2344. If fbcon is compiled as a module, load fbcon by doing: 235 236 modprobe fbcon 237 2385. Now to detach fbcon: 239 240 vbetool vbestate restore < <vga state file> && \ 241 echo 0 > /sys/class/vtconsole/vtcon1/bind 242 2436. That's it, you're back to VGA mode. And if you compiled fbcon as a module, 244 you can unload it by 'rmmod fbcon'. 245 2467. To reattach fbcon: 247 248 echo 1 > /sys/class/vtconsole/vtcon1/bind 249 2508. Once fbcon is unbound, all drivers registered to the system will also 251become unbound. This means that fbcon and individual framebuffer drivers 252can be unloaded or reloaded at will. Reloading the drivers or fbcon will 253automatically bind the console, fbcon and the drivers together. Unloading 254all the drivers without unloading fbcon will make it impossible for the 255console to bind fbcon. 256 257Notes for vesafb users: 258======================= 259 260Unfortunately, if your bootline includes a vga=xxx parameter that sets the 261hardware in graphics mode, such as when loading vesafb, vgacon will not load. 262Instead, vgacon will replace the default boot console with dummycon, and you 263won't get any display after detaching fbcon. Your machine is still alive, so 264you can reattach vesafb. However, to reattach vesafb, you need to do one of 265the following: 266 267Variation 1: 268 269 a. Before detaching fbcon, do 270 271 vbetool vbemode save > <vesa state file> # do once for each vesafb mode, 272 # the file can be reused 273 274 b. Detach fbcon as in step 5. 275 276 c. Attach fbcon 277 278 vbetool vbestate restore < <vesa state file> && \ 279 echo 1 > /sys/class/vtconsole/vtcon1/bind 280 281Variation 2: 282 283 a. Before detaching fbcon, do: 284 echo <ID> > /sys/class/tty/console/bind 285 286 287 vbetool vbemode get 288 289 b. Take note of the mode number 290 291 b. Detach fbcon as in step 5. 292 293 c. Attach fbcon: 294 295 vbetool vbemode set <mode number> && \ 296 echo 1 > /sys/class/vtconsole/vtcon1/bind 297 298Samples: 299======== 300 301Here are 2 sample bash scripts that you can use to bind or unbind the 302framebuffer console driver if you are on an X86 box: 303 304--------------------------------------------------------------------------- 305#!/bin/bash 306# Unbind fbcon 307 308# Change this to where your actual vgastate file is located 309# Or Use VGASTATE=$1 to indicate the state file at runtime 310VGASTATE=/tmp/vgastate 311 312# path to vbetool 313VBETOOL=/usr/local/bin 314 315 316for (( i = 0; i < 16; i++)) 317do 318 if test -x /sys/class/vtconsole/vtcon$i; then 319 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 320 = 1 ]; then 321 if test -x $VBETOOL/vbetool; then 322 echo Unbinding vtcon$i 323 $VBETOOL/vbetool vbestate restore < $VGASTATE 324 echo 0 > /sys/class/vtconsole/vtcon$i/bind 325 fi 326 fi 327 fi 328done 329 330--------------------------------------------------------------------------- 331#!/bin/bash 332# Bind fbcon 333 334for (( i = 0; i < 16; i++)) 335do 336 if test -x /sys/class/vtconsole/vtcon$i; then 337 if [ `cat /sys/class/vtconsole/vtcon$i/name | grep -c "frame buffer"` \ 338 = 1 ]; then 339 echo Unbinding vtcon$i 340 echo 1 > /sys/class/vtconsole/vtcon$i/bind 341 fi 342 fi 343done 344--------------------------------------------------------------------------- 345 346-- 347Antonino Daplas <adaplas@pol.net>