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1#ifndef CEPH_CRUSH_CRUSH_H 2#define CEPH_CRUSH_CRUSH_H 3 4#ifdef __KERNEL__ 5# include <linux/types.h> 6#else 7# include "crush_compat.h" 8#endif 9 10/* 11 * CRUSH is a pseudo-random data distribution algorithm that 12 * efficiently distributes input values (typically, data objects) 13 * across a heterogeneous, structured storage cluster. 14 * 15 * The algorithm was originally described in detail in this paper 16 * (although the algorithm has evolved somewhat since then): 17 * 18 * http://www.ssrc.ucsc.edu/Papers/weil-sc06.pdf 19 * 20 * LGPL2 21 */ 22 23 24#define CRUSH_MAGIC 0x00010000ul /* for detecting algorithm revisions */ 25 26#define CRUSH_MAX_DEPTH 10 /* max crush hierarchy depth */ 27#define CRUSH_MAX_RULESET (1<<8) /* max crush ruleset number */ 28#define CRUSH_MAX_RULES CRUSH_MAX_RULESET /* should be the same as max rulesets */ 29 30#define CRUSH_MAX_DEVICE_WEIGHT (100u * 0x10000u) 31#define CRUSH_MAX_BUCKET_WEIGHT (65535u * 0x10000u) 32 33#define CRUSH_ITEM_UNDEF 0x7ffffffe /* undefined result (internal use only) */ 34#define CRUSH_ITEM_NONE 0x7fffffff /* no result */ 35 36/* 37 * CRUSH uses user-defined "rules" to describe how inputs should be 38 * mapped to devices. A rule consists of sequence of steps to perform 39 * to generate the set of output devices. 40 */ 41struct crush_rule_step { 42 __u32 op; 43 __s32 arg1; 44 __s32 arg2; 45}; 46 47/* step op codes */ 48enum { 49 CRUSH_RULE_NOOP = 0, 50 CRUSH_RULE_TAKE = 1, /* arg1 = value to start with */ 51 CRUSH_RULE_CHOOSE_FIRSTN = 2, /* arg1 = num items to pick */ 52 /* arg2 = type */ 53 CRUSH_RULE_CHOOSE_INDEP = 3, /* same */ 54 CRUSH_RULE_EMIT = 4, /* no args */ 55 CRUSH_RULE_CHOOSELEAF_FIRSTN = 6, 56 CRUSH_RULE_CHOOSELEAF_INDEP = 7, 57 58 CRUSH_RULE_SET_CHOOSE_TRIES = 8, /* override choose_total_tries */ 59 CRUSH_RULE_SET_CHOOSELEAF_TRIES = 9, /* override chooseleaf_descend_once */ 60 CRUSH_RULE_SET_CHOOSE_LOCAL_TRIES = 10, 61 CRUSH_RULE_SET_CHOOSE_LOCAL_FALLBACK_TRIES = 11, 62 CRUSH_RULE_SET_CHOOSELEAF_VARY_R = 12, 63 CRUSH_RULE_SET_CHOOSELEAF_STABLE = 13 64}; 65 66/* 67 * for specifying choose num (arg1) relative to the max parameter 68 * passed to do_rule 69 */ 70#define CRUSH_CHOOSE_N 0 71#define CRUSH_CHOOSE_N_MINUS(x) (-(x)) 72 73/* 74 * The rule mask is used to describe what the rule is intended for. 75 * Given a ruleset and size of output set, we search through the 76 * rule list for a matching rule_mask. 77 */ 78struct crush_rule_mask { 79 __u8 ruleset; 80 __u8 type; 81 __u8 min_size; 82 __u8 max_size; 83}; 84 85struct crush_rule { 86 __u32 len; 87 struct crush_rule_mask mask; 88 struct crush_rule_step steps[0]; 89}; 90 91#define crush_rule_size(len) (sizeof(struct crush_rule) + \ 92 (len)*sizeof(struct crush_rule_step)) 93 94 95 96/* 97 * A bucket is a named container of other items (either devices or 98 * other buckets). Items within a bucket are chosen using one of a 99 * few different algorithms. The table summarizes how the speed of 100 * each option measures up against mapping stability when items are 101 * added or removed. 102 * 103 * Bucket Alg Speed Additions Removals 104 * ------------------------------------------------ 105 * uniform O(1) poor poor 106 * list O(n) optimal poor 107 * tree O(log n) good good 108 * straw O(n) better better 109 * straw2 O(n) optimal optimal 110 */ 111enum { 112 CRUSH_BUCKET_UNIFORM = 1, 113 CRUSH_BUCKET_LIST = 2, 114 CRUSH_BUCKET_TREE = 3, 115 CRUSH_BUCKET_STRAW = 4, 116 CRUSH_BUCKET_STRAW2 = 5, 117}; 118extern const char *crush_bucket_alg_name(int alg); 119 120/* 121 * although tree was a legacy algorithm, it has been buggy, so 122 * exclude it. 123 */ 124#define CRUSH_LEGACY_ALLOWED_BUCKET_ALGS ( \ 125 (1 << CRUSH_BUCKET_UNIFORM) | \ 126 (1 << CRUSH_BUCKET_LIST) | \ 127 (1 << CRUSH_BUCKET_STRAW)) 128 129struct crush_bucket { 130 __s32 id; /* this'll be negative */ 131 __u16 type; /* non-zero; type=0 is reserved for devices */ 132 __u8 alg; /* one of CRUSH_BUCKET_* */ 133 __u8 hash; /* which hash function to use, CRUSH_HASH_* */ 134 __u32 weight; /* 16-bit fixed point */ 135 __u32 size; /* num items */ 136 __s32 *items; 137 138 /* 139 * cached random permutation: used for uniform bucket and for 140 * the linear search fallback for the other bucket types. 141 */ 142 __u32 perm_x; /* @x for which *perm is defined */ 143 __u32 perm_n; /* num elements of *perm that are permuted/defined */ 144 __u32 *perm; 145}; 146 147struct crush_bucket_uniform { 148 struct crush_bucket h; 149 __u32 item_weight; /* 16-bit fixed point; all items equally weighted */ 150}; 151 152struct crush_bucket_list { 153 struct crush_bucket h; 154 __u32 *item_weights; /* 16-bit fixed point */ 155 __u32 *sum_weights; /* 16-bit fixed point. element i is sum 156 of weights 0..i, inclusive */ 157}; 158 159struct crush_bucket_tree { 160 struct crush_bucket h; /* note: h.size is _tree_ size, not number of 161 actual items */ 162 __u8 num_nodes; 163 __u32 *node_weights; 164}; 165 166struct crush_bucket_straw { 167 struct crush_bucket h; 168 __u32 *item_weights; /* 16-bit fixed point */ 169 __u32 *straws; /* 16-bit fixed point */ 170}; 171 172struct crush_bucket_straw2 { 173 struct crush_bucket h; 174 __u32 *item_weights; /* 16-bit fixed point */ 175}; 176 177 178 179/* 180 * CRUSH map includes all buckets, rules, etc. 181 */ 182struct crush_map { 183 struct crush_bucket **buckets; 184 struct crush_rule **rules; 185 186 __s32 max_buckets; 187 __u32 max_rules; 188 __s32 max_devices; 189 190 /* choose local retries before re-descent */ 191 __u32 choose_local_tries; 192 /* choose local attempts using a fallback permutation before 193 * re-descent */ 194 __u32 choose_local_fallback_tries; 195 /* choose attempts before giving up */ 196 __u32 choose_total_tries; 197 /* attempt chooseleaf inner descent once for firstn mode; on 198 * reject retry outer descent. Note that this does *not* 199 * apply to a collision: in that case we will retry as we used 200 * to. */ 201 __u32 chooseleaf_descend_once; 202 203 /* if non-zero, feed r into chooseleaf, bit-shifted right by (r-1) 204 * bits. a value of 1 is best for new clusters. for legacy clusters 205 * that want to limit reshuffling, a value of 3 or 4 will make the 206 * mappings line up a bit better with previous mappings. */ 207 __u8 chooseleaf_vary_r; 208 209 /* if true, it makes chooseleaf firstn to return stable results (if 210 * no local retry) so that data migrations would be optimal when some 211 * device fails. */ 212 __u8 chooseleaf_stable; 213 214#ifndef __KERNEL__ 215 /* 216 * version 0 (original) of straw_calc has various flaws. version 1 217 * fixes a few of them. 218 */ 219 __u8 straw_calc_version; 220 221 /* 222 * allowed bucket algs is a bitmask, here the bit positions 223 * are CRUSH_BUCKET_*. note that these are *bits* and 224 * CRUSH_BUCKET_* values are not, so we need to or together (1 225 * << CRUSH_BUCKET_WHATEVER). The 0th bit is not used to 226 * minimize confusion (bucket type values start at 1). 227 */ 228 __u32 allowed_bucket_algs; 229 230 __u32 *choose_tries; 231#endif 232}; 233 234 235/* crush.c */ 236extern int crush_get_bucket_item_weight(const struct crush_bucket *b, int pos); 237extern void crush_destroy_bucket_uniform(struct crush_bucket_uniform *b); 238extern void crush_destroy_bucket_list(struct crush_bucket_list *b); 239extern void crush_destroy_bucket_tree(struct crush_bucket_tree *b); 240extern void crush_destroy_bucket_straw(struct crush_bucket_straw *b); 241extern void crush_destroy_bucket_straw2(struct crush_bucket_straw2 *b); 242extern void crush_destroy_bucket(struct crush_bucket *b); 243extern void crush_destroy_rule(struct crush_rule *r); 244extern void crush_destroy(struct crush_map *map); 245 246static inline int crush_calc_tree_node(int i) 247{ 248 return ((i+1) << 1)-1; 249} 250 251#endif