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1/* 2 * Fast and scalable bitmaps. 3 * 4 * Copyright (C) 2016 Facebook 5 * Copyright (C) 2013-2014 Jens Axboe 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public 9 * License v2 as published by the Free Software Foundation. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see <https://www.gnu.org/licenses/>. 18 */ 19 20#ifndef __LINUX_SCALE_BITMAP_H 21#define __LINUX_SCALE_BITMAP_H 22 23#include <linux/kernel.h> 24#include <linux/slab.h> 25 26struct seq_file; 27 28/** 29 * struct sbitmap_word - Word in a &struct sbitmap. 30 */ 31struct sbitmap_word { 32 /** 33 * @word: The bitmap word itself. 34 */ 35 unsigned long word; 36 37 /** 38 * @depth: Number of bits being used in @word. 39 */ 40 unsigned long depth; 41} ____cacheline_aligned_in_smp; 42 43/** 44 * struct sbitmap - Scalable bitmap. 45 * 46 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 47 * trades off higher memory usage for better scalability. 48 */ 49struct sbitmap { 50 /** 51 * @depth: Number of bits used in the whole bitmap. 52 */ 53 unsigned int depth; 54 55 /** 56 * @shift: log2(number of bits used per word) 57 */ 58 unsigned int shift; 59 60 /** 61 * @map_nr: Number of words (cachelines) being used for the bitmap. 62 */ 63 unsigned int map_nr; 64 65 /** 66 * @map: Allocated bitmap. 67 */ 68 struct sbitmap_word *map; 69}; 70 71#define SBQ_WAIT_QUEUES 8 72#define SBQ_WAKE_BATCH 8 73 74/** 75 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 76 */ 77struct sbq_wait_state { 78 /** 79 * @wait_cnt: Number of frees remaining before we wake up. 80 */ 81 atomic_t wait_cnt; 82 83 /** 84 * @wait: Wait queue. 85 */ 86 wait_queue_head_t wait; 87} ____cacheline_aligned_in_smp; 88 89/** 90 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 91 * bits. 92 * 93 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 94 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 95 * scalability wall when we run out of free bits and have to start putting tasks 96 * to sleep. 97 */ 98struct sbitmap_queue { 99 /** 100 * @sb: Scalable bitmap. 101 */ 102 struct sbitmap sb; 103 104 /* 105 * @alloc_hint: Cache of last successfully allocated or freed bit. 106 * 107 * This is per-cpu, which allows multiple users to stick to different 108 * cachelines until the map is exhausted. 109 */ 110 unsigned int __percpu *alloc_hint; 111 112 /** 113 * @wake_batch: Number of bits which must be freed before we wake up any 114 * waiters. 115 */ 116 unsigned int wake_batch; 117 118 /** 119 * @wake_index: Next wait queue in @ws to wake up. 120 */ 121 atomic_t wake_index; 122 123 /** 124 * @ws: Wait queues. 125 */ 126 struct sbq_wait_state *ws; 127 128 /** 129 * @round_robin: Allocate bits in strict round-robin order. 130 */ 131 bool round_robin; 132 133 /** 134 * @min_shallow_depth: The minimum shallow depth which may be passed to 135 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 136 */ 137 unsigned int min_shallow_depth; 138}; 139 140/** 141 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 142 * @sb: Bitmap to initialize. 143 * @depth: Number of bits to allocate. 144 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 145 * given, a good default is chosen. 146 * @flags: Allocation flags. 147 * @node: Memory node to allocate on. 148 * 149 * Return: Zero on success or negative errno on failure. 150 */ 151int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 152 gfp_t flags, int node); 153 154/** 155 * sbitmap_free() - Free memory used by a &struct sbitmap. 156 * @sb: Bitmap to free. 157 */ 158static inline void sbitmap_free(struct sbitmap *sb) 159{ 160 kfree(sb->map); 161 sb->map = NULL; 162} 163 164/** 165 * sbitmap_resize() - Resize a &struct sbitmap. 166 * @sb: Bitmap to resize. 167 * @depth: New number of bits to resize to. 168 * 169 * Doesn't reallocate anything. It's up to the caller to ensure that the new 170 * depth doesn't exceed the depth that the sb was initialized with. 171 */ 172void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 173 174/** 175 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 176 * @sb: Bitmap to allocate from. 177 * @alloc_hint: Hint for where to start searching for a free bit. 178 * @round_robin: If true, be stricter about allocation order; always allocate 179 * starting from the last allocated bit. This is less efficient 180 * than the default behavior (false). 181 * 182 * This operation provides acquire barrier semantics if it succeeds. 183 * 184 * Return: Non-negative allocated bit number if successful, -1 otherwise. 185 */ 186int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); 187 188/** 189 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, 190 * limiting the depth used from each word. 191 * @sb: Bitmap to allocate from. 192 * @alloc_hint: Hint for where to start searching for a free bit. 193 * @shallow_depth: The maximum number of bits to allocate from a single word. 194 * 195 * This rather specific operation allows for having multiple users with 196 * different allocation limits. E.g., there can be a high-priority class that 197 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() 198 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority 199 * class can only allocate half of the total bits in the bitmap, preventing it 200 * from starving out the high-priority class. 201 * 202 * Return: Non-negative allocated bit number if successful, -1 otherwise. 203 */ 204int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, 205 unsigned long shallow_depth); 206 207/** 208 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 209 * @sb: Bitmap to check. 210 * 211 * Return: true if any bit in the bitmap is set, false otherwise. 212 */ 213bool sbitmap_any_bit_set(const struct sbitmap *sb); 214 215/** 216 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct 217 * sbitmap. 218 * @sb: Bitmap to check. 219 * 220 * Return: true if any bit in the bitmap is clear, false otherwise. 221 */ 222bool sbitmap_any_bit_clear(const struct sbitmap *sb); 223 224#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 225#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 226 227typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 228 229/** 230 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 231 * @start: Where to start the iteration. 232 * @sb: Bitmap to iterate over. 233 * @fn: Callback. Should return true to continue or false to break early. 234 * @data: Pointer to pass to callback. 235 * 236 * This is inline even though it's non-trivial so that the function calls to the 237 * callback will hopefully get optimized away. 238 */ 239static inline void __sbitmap_for_each_set(struct sbitmap *sb, 240 unsigned int start, 241 sb_for_each_fn fn, void *data) 242{ 243 unsigned int index; 244 unsigned int nr; 245 unsigned int scanned = 0; 246 247 if (start >= sb->depth) 248 start = 0; 249 index = SB_NR_TO_INDEX(sb, start); 250 nr = SB_NR_TO_BIT(sb, start); 251 252 while (scanned < sb->depth) { 253 struct sbitmap_word *word = &sb->map[index]; 254 unsigned int depth = min_t(unsigned int, word->depth - nr, 255 sb->depth - scanned); 256 257 scanned += depth; 258 if (!word->word) 259 goto next; 260 261 /* 262 * On the first iteration of the outer loop, we need to add the 263 * bit offset back to the size of the word for find_next_bit(). 264 * On all other iterations, nr is zero, so this is a noop. 265 */ 266 depth += nr; 267 while (1) { 268 nr = find_next_bit(&word->word, depth, nr); 269 if (nr >= depth) 270 break; 271 if (!fn(sb, (index << sb->shift) + nr, data)) 272 return; 273 274 nr++; 275 } 276next: 277 nr = 0; 278 if (++index >= sb->map_nr) 279 index = 0; 280 } 281} 282 283/** 284 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 285 * @sb: Bitmap to iterate over. 286 * @fn: Callback. Should return true to continue or false to break early. 287 * @data: Pointer to pass to callback. 288 */ 289static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 290 void *data) 291{ 292 __sbitmap_for_each_set(sb, 0, fn, data); 293} 294 295static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 296 unsigned int bitnr) 297{ 298 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 299} 300 301/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 302 303static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 304{ 305 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 306} 307 308static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 309{ 310 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 311} 312 313static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb, 314 unsigned int bitnr) 315{ 316 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 317} 318 319static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 320{ 321 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 322} 323 324unsigned int sbitmap_weight(const struct sbitmap *sb); 325 326/** 327 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 328 * @sb: Bitmap to show. 329 * @m: struct seq_file to write to. 330 * 331 * This is intended for debugging. The format may change at any time. 332 */ 333void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 334 335/** 336 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 337 * seq_file. 338 * @sb: Bitmap to show. 339 * @m: struct seq_file to write to. 340 * 341 * This is intended for debugging. The output isn't guaranteed to be internally 342 * consistent. 343 */ 344void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 345 346/** 347 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 348 * memory node. 349 * @sbq: Bitmap queue to initialize. 350 * @depth: See sbitmap_init_node(). 351 * @shift: See sbitmap_init_node(). 352 * @round_robin: See sbitmap_get(). 353 * @flags: Allocation flags. 354 * @node: Memory node to allocate on. 355 * 356 * Return: Zero on success or negative errno on failure. 357 */ 358int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 359 int shift, bool round_robin, gfp_t flags, int node); 360 361/** 362 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 363 * 364 * @sbq: Bitmap queue to free. 365 */ 366static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 367{ 368 kfree(sbq->ws); 369 free_percpu(sbq->alloc_hint); 370 sbitmap_free(&sbq->sb); 371} 372 373/** 374 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 375 * @sbq: Bitmap queue to resize. 376 * @depth: New number of bits to resize to. 377 * 378 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 379 * some extra work on the &struct sbitmap_queue, so it's not safe to just 380 * resize the underlying &struct sbitmap. 381 */ 382void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 383 384/** 385 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 386 * sbitmap_queue with preemption already disabled. 387 * @sbq: Bitmap queue to allocate from. 388 * 389 * Return: Non-negative allocated bit number if successful, -1 otherwise. 390 */ 391int __sbitmap_queue_get(struct sbitmap_queue *sbq); 392 393/** 394 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 395 * sbitmap_queue, limiting the depth used from each word, with preemption 396 * already disabled. 397 * @sbq: Bitmap queue to allocate from. 398 * @shallow_depth: The maximum number of bits to allocate from a single word. 399 * See sbitmap_get_shallow(). 400 * 401 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 402 * initializing @sbq. 403 * 404 * Return: Non-negative allocated bit number if successful, -1 otherwise. 405 */ 406int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 407 unsigned int shallow_depth); 408 409/** 410 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 411 * sbitmap_queue. 412 * @sbq: Bitmap queue to allocate from. 413 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 414 * sbitmap_queue_clear()). 415 * 416 * Return: Non-negative allocated bit number if successful, -1 otherwise. 417 */ 418static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 419 unsigned int *cpu) 420{ 421 int nr; 422 423 *cpu = get_cpu(); 424 nr = __sbitmap_queue_get(sbq); 425 put_cpu(); 426 return nr; 427} 428 429/** 430 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 431 * sbitmap_queue, limiting the depth used from each word. 432 * @sbq: Bitmap queue to allocate from. 433 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 434 * sbitmap_queue_clear()). 435 * @shallow_depth: The maximum number of bits to allocate from a single word. 436 * See sbitmap_get_shallow(). 437 * 438 * If you call this, make sure to call sbitmap_queue_min_shallow_depth() after 439 * initializing @sbq. 440 * 441 * Return: Non-negative allocated bit number if successful, -1 otherwise. 442 */ 443static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 444 unsigned int *cpu, 445 unsigned int shallow_depth) 446{ 447 int nr; 448 449 *cpu = get_cpu(); 450 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); 451 put_cpu(); 452 return nr; 453} 454 455/** 456 * sbitmap_queue_min_shallow_depth() - Inform a &struct sbitmap_queue of the 457 * minimum shallow depth that will be used. 458 * @sbq: Bitmap queue in question. 459 * @min_shallow_depth: The minimum shallow depth that will be passed to 460 * sbitmap_queue_get_shallow() or __sbitmap_queue_get_shallow(). 461 * 462 * sbitmap_queue_clear() batches wakeups as an optimization. The batch size 463 * depends on the depth of the bitmap. Since the shallow allocation functions 464 * effectively operate with a different depth, the shallow depth must be taken 465 * into account when calculating the batch size. This function must be called 466 * with the minimum shallow depth that will be used. Failure to do so can result 467 * in missed wakeups. 468 */ 469void sbitmap_queue_min_shallow_depth(struct sbitmap_queue *sbq, 470 unsigned int min_shallow_depth); 471 472/** 473 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 474 * &struct sbitmap_queue. 475 * @sbq: Bitmap to free from. 476 * @nr: Bit number to free. 477 * @cpu: CPU the bit was allocated on. 478 */ 479void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 480 unsigned int cpu); 481 482static inline int sbq_index_inc(int index) 483{ 484 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 485} 486 487static inline void sbq_index_atomic_inc(atomic_t *index) 488{ 489 int old = atomic_read(index); 490 int new = sbq_index_inc(old); 491 atomic_cmpxchg(index, old, new); 492} 493 494/** 495 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 496 * sbitmap_queue. 497 * @sbq: Bitmap queue to wait on. 498 * @wait_index: A counter per "user" of @sbq. 499 */ 500static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 501 atomic_t *wait_index) 502{ 503 struct sbq_wait_state *ws; 504 505 ws = &sbq->ws[atomic_read(wait_index)]; 506 sbq_index_atomic_inc(wait_index); 507 return ws; 508} 509 510/** 511 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 512 * sbitmap_queue. 513 * @sbq: Bitmap queue to wake up. 514 */ 515void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 516 517/** 518 * sbitmap_queue_wake_up() - Wake up some of waiters in one waitqueue 519 * on a &struct sbitmap_queue. 520 * @sbq: Bitmap queue to wake up. 521 */ 522void sbitmap_queue_wake_up(struct sbitmap_queue *sbq); 523 524/** 525 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 526 * seq_file. 527 * @sbq: Bitmap queue to show. 528 * @m: struct seq_file to write to. 529 * 530 * This is intended for debugging. The format may change at any time. 531 */ 532void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 533 534#endif /* __LINUX_SCALE_BITMAP_H */