Linux kernel mirror (for testing)
git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
kernel
os
linux
1// SPDX-License-Identifier: GPL-2.0+
2/* Copyright (C) 2017-2018 Broadcom */
3
4#ifndef V3D_REGS_H
5#define V3D_REGS_H
6
7#include <linux/bitops.h>
8
9#define V3D_MASK(high, low) ((u32)GENMASK(high, low))
10/* Using the GNU statement expression extension */
11#define V3D_SET_FIELD(value, field) \
12 ({ \
13 u32 fieldval = (value) << field##_SHIFT; \
14 WARN_ON((fieldval & ~field##_MASK) != 0); \
15 fieldval & field##_MASK; \
16 })
17
18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \
19 field##_SHIFT)
20
21/* Hub registers for shared hardware between V3D cores. */
22
23#define V3D_HUB_AXICFG 0x00000
24# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0)
25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0
26#define V3D_HUB_UIFCFG 0x00004
27#define V3D_HUB_IDENT0 0x00008
28
29#define V3D_HUB_IDENT1 0x0000c
30# define V3D_HUB_IDENT1_WITH_MSO BIT(19)
31# define V3D_HUB_IDENT1_WITH_TSY BIT(18)
32# define V3D_HUB_IDENT1_WITH_TFU BIT(17)
33# define V3D_HUB_IDENT1_WITH_L3C BIT(16)
34# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12)
35# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12
36# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8)
37# define V3D_HUB_IDENT1_NCORES_SHIFT 8
38# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4)
39# define V3D_HUB_IDENT1_REV_SHIFT 4
40# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0)
41# define V3D_HUB_IDENT1_TVER_SHIFT 0
42
43#define V3D_HUB_IDENT2 0x00010
44# define V3D_HUB_IDENT2_WITH_MMU BIT(8)
45# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0)
46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0
47
48#define V3D_HUB_IDENT3 0x00014
49# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8)
50# define V3D_HUB_IDENT3_IPREV_SHIFT 8
51# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0)
52# define V3D_HUB_IDENT3_IPIDX_SHIFT 0
53
54#define V3D_HUB_INT_STS 0x00050
55#define V3D_HUB_INT_SET 0x00054
56#define V3D_HUB_INT_CLR 0x00058
57#define V3D_HUB_INT_MSK_STS 0x0005c
58#define V3D_HUB_INT_MSK_SET 0x00060
59#define V3D_HUB_INT_MSK_CLR 0x00064
60# define V3D_HUB_INT_MMU_WRV BIT(5)
61# define V3D_HUB_INT_MMU_PTI BIT(4)
62# define V3D_HUB_INT_MMU_CAP BIT(3)
63# define V3D_HUB_INT_MSO BIT(2)
64# define V3D_HUB_INT_TFUC BIT(1)
65# define V3D_HUB_INT_TFUF BIT(0)
66
67#define V3D_GCA_CACHE_CTRL 0x0000c
68# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0)
69
70#define V3D_GCA_SAFE_SHUTDOWN 0x000b0
71# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0)
72
73#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4
74# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3
75
76# define V3D_TOP_GR_BRIDGE_REVISION 0x00000
77# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8)
78# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8
79# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0)
80# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0
81
82/* 7268 reset reg */
83# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008
84# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0)
85/* 7278 reset reg */
86# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c
87# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0)
88
89/* Per-MMU registers. */
90
91#define V3D_MMUC_CONTROL 0x01000
92# define V3D_MMUC_CONTROL_CLEAR BIT(3)
93# define V3D_MMUC_CONTROL_FLUSHING BIT(2)
94# define V3D_MMUC_CONTROL_FLUSH BIT(1)
95# define V3D_MMUC_CONTROL_ENABLE BIT(0)
96
97#define V3D_MMU_CTL 0x01200
98# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27)
99# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26)
100# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25)
101# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24)
102# define V3D_MMU_CTL_PT_INVALID BIT(20)
103# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19)
104# define V3D_MMU_CTL_PT_INVALID_INT BIT(18)
105# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17)
106# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16)
107# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11)
108# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10)
109# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9)
110# define V3D_MMU_CTL_TLB_CLEARING BIT(7)
111# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3)
112# define V3D_MMU_CTL_TLB_CLEAR BIT(2)
113# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1)
114# define V3D_MMU_CTL_ENABLE BIT(0)
115
116#define V3D_MMU_PT_PA_BASE 0x01204
117#define V3D_MMU_HIT 0x01208
118#define V3D_MMU_MISSES 0x0120c
119#define V3D_MMU_STALLS 0x01210
120
121#define V3D_MMU_ADDR_CAP 0x01214
122# define V3D_MMU_ADDR_CAP_ENABLE BIT(31)
123# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0)
124# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0
125
126#define V3D_MMU_SHOOT_DOWN 0x01218
127# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29)
128# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28)
129# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0)
130# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0
131
132#define V3D_MMU_BYPASS_START 0x0121c
133#define V3D_MMU_BYPASS_END 0x01220
134
135/* AXI ID of the access that faulted */
136#define V3D_MMU_VIO_ID 0x0122c
137
138/* Address for illegal PTEs to return */
139#define V3D_MMU_ILLEGAL_ADDR 0x01230
140# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31)
141
142/* Address that faulted */
143#define V3D_MMU_VIO_ADDR 0x01234
144
145/* Per-V3D-core registers */
146
147#define V3D_CTL_IDENT0 0x00000
148# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24)
149# define V3D_IDENT0_VER_SHIFT 24
150
151#define V3D_CTL_IDENT1 0x00004
152/* Multiples of 1kb */
153# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28)
154# define V3D_IDENT1_VPM_SIZE_SHIFT 28
155# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16)
156# define V3D_IDENT1_NSEM_SHIFT 16
157# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12)
158# define V3D_IDENT1_NTMU_SHIFT 12
159# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8)
160# define V3D_IDENT1_QUPS_SHIFT 8
161# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4)
162# define V3D_IDENT1_NSLC_SHIFT 4
163# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0)
164# define V3D_IDENT1_REV_SHIFT 0
165
166#define V3D_CTL_IDENT2 0x00008
167# define V3D_IDENT2_BCG_INT BIT(28)
168
169#define V3D_CTL_MISCCFG 0x00018
170# define V3D_MISCCFG_OVRTMUOUT BIT(0)
171
172#define V3D_CTL_L2CACTL 0x00020
173# define V3D_L2CACTL_L2CCLR BIT(2)
174# define V3D_L2CACTL_L2CDIS BIT(1)
175# define V3D_L2CACTL_L2CENA BIT(0)
176
177#define V3D_CTL_SLCACTL 0x00024
178# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24)
179# define V3D_SLCACTL_TVCCS_SHIFT 24
180# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16)
181# define V3D_SLCACTL_TDCCS_SHIFT 16
182# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8)
183# define V3D_SLCACTL_UCC_SHIFT 8
184# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0)
185# define V3D_SLCACTL_ICC_SHIFT 0
186
187#define V3D_CTL_L2TCACTL 0x00030
188# define V3D_L2TCACTL_TMUWCF BIT(8)
189# define V3D_L2TCACTL_L2T_NO_WM BIT(4)
190# define V3D_L2TCACTL_FLM_FLUSH 0
191# define V3D_L2TCACTL_FLM_CLEAR 1
192# define V3D_L2TCACTL_FLM_CLEAN 2
193# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1)
194# define V3D_L2TCACTL_FLM_SHIFT 1
195# define V3D_L2TCACTL_L2TFLS BIT(0)
196#define V3D_CTL_L2TFLSTA 0x00034
197#define V3D_CTL_L2TFLEND 0x00038
198
199#define V3D_CTL_INT_STS 0x00050
200#define V3D_CTL_INT_SET 0x00054
201#define V3D_CTL_INT_CLR 0x00058
202#define V3D_CTL_INT_MSK_STS 0x0005c
203#define V3D_CTL_INT_MSK_SET 0x00060
204#define V3D_CTL_INT_MSK_CLR 0x00064
205# define V3D_INT_QPU_MASK V3D_MASK(27, 16)
206# define V3D_INT_QPU_SHIFT 16
207# define V3D_INT_GMPV BIT(5)
208# define V3D_INT_TRFB BIT(4)
209# define V3D_INT_SPILLUSE BIT(3)
210# define V3D_INT_OUTOMEM BIT(2)
211# define V3D_INT_FLDONE BIT(1)
212# define V3D_INT_FRDONE BIT(0)
213
214#define V3D_CLE_CT0CS 0x00100
215#define V3D_CLE_CT1CS 0x00104
216#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n)
217#define V3D_CLE_CT0EA 0x00108
218#define V3D_CLE_CT1EA 0x0010c
219#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n)
220#define V3D_CLE_CT0CA 0x00110
221#define V3D_CLE_CT1CA 0x00114
222#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n)
223#define V3D_CLE_CT0RA 0x00118
224#define V3D_CLE_CT1RA 0x0011c
225#define V3D_CLE_CT0LC 0x00120
226#define V3D_CLE_CT1LC 0x00124
227#define V3D_CLE_CT0PC 0x00128
228#define V3D_CLE_CT1PC 0x0012c
229#define V3D_CLE_PCS 0x00130
230#define V3D_CLE_BFC 0x00134
231#define V3D_CLE_RFC 0x00138
232#define V3D_CLE_TFBC 0x0013c
233#define V3D_CLE_TFIT 0x00140
234#define V3D_CLE_CT1CFG 0x00144
235#define V3D_CLE_CT1TILECT 0x00148
236#define V3D_CLE_CT1TSKIP 0x0014c
237#define V3D_CLE_CT1PTCT 0x00150
238#define V3D_CLE_CT0SYNC 0x00154
239#define V3D_CLE_CT1SYNC 0x00158
240#define V3D_CLE_CT0QTS 0x0015c
241# define V3D_CLE_CT0QTS_ENABLE BIT(1)
242#define V3D_CLE_CT0QBA 0x00160
243#define V3D_CLE_CT1QBA 0x00164
244#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n)
245#define V3D_CLE_CT0QEA 0x00168
246#define V3D_CLE_CT1QEA 0x0016c
247#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n)
248#define V3D_CLE_CT0QMA 0x00170
249#define V3D_CLE_CT0QMS 0x00174
250#define V3D_CLE_CT1QCFG 0x00178
251/* If set without ETPROC, entirely skip tiles with no primitives. */
252# define V3D_CLE_QCFG_ETFILT BIT(7)
253/* If set with ETFILT, just write the clear color to tiles with no
254 * primitives.
255 */
256# define V3D_CLE_QCFG_ETPROC BIT(6)
257# define V3D_CLE_QCFG_ETSFLUSH BIT(1)
258# define V3D_CLE_QCFG_MCDIS BIT(0)
259
260#define V3D_PTB_BPCA 0x00300
261#define V3D_PTB_BPCS 0x00304
262#define V3D_PTB_BPOA 0x00308
263#define V3D_PTB_BPOS 0x0030c
264
265#define V3D_PTB_BXCF 0x00310
266# define V3D_PTB_BXCF_RWORDERDISA BIT(1)
267# define V3D_PTB_BXCF_CLIPDISA BIT(0)
268
269#define V3D_GMP_STATUS 0x00800
270# define V3D_GMP_STATUS_GMPRST BIT(31)
271# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24)
272# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24
273# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16)
274# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16
275# define V3D_GMP_STATUS_WR_ACTIVE BIT(5)
276# define V3D_GMP_STATUS_RD_ACTIVE BIT(4)
277# define V3D_GMP_STATUS_CFG_BUSY BIT(3)
278# define V3D_GMP_STATUS_CNTOVF BIT(2)
279# define V3D_GMP_STATUS_INVPROT BIT(1)
280# define V3D_GMP_STATUS_VIO BIT(0)
281
282#define V3D_GMP_CFG 0x00804
283# define V3D_GMP_CFG_LBURSTEN BIT(3)
284# define V3D_GMP_CFG_PGCRSEN BIT()
285# define V3D_GMP_CFG_STOP_REQ BIT(1)
286# define V3D_GMP_CFG_PROT_ENABLE BIT(0)
287
288#define V3D_GMP_VIO_ADDR 0x00808
289#define V3D_GMP_VIO_TYPE 0x0080c
290#define V3D_GMP_TABLE_ADDR 0x00810
291#define V3D_GMP_CLEAR_LOAD 0x00814
292#define V3D_GMP_PRESERVE_LOAD 0x00818
293#define V3D_GMP_VALID_LINES 0x00820
294
295#endif /* V3D_REGS_H */