Linux kernel mirror (for testing) git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
kernel os linux
1
fork

Configure Feed

Select the types of activity you want to include in your feed.

at v4.18-rc2 295 lines 15 kB view raw
1// SPDX-License-Identifier: GPL-2.0+ 2/* Copyright (C) 2017-2018 Broadcom */ 3 4#ifndef V3D_REGS_H 5#define V3D_REGS_H 6 7#include <linux/bitops.h> 8 9#define V3D_MASK(high, low) ((u32)GENMASK(high, low)) 10/* Using the GNU statement expression extension */ 11#define V3D_SET_FIELD(value, field) \ 12 ({ \ 13 u32 fieldval = (value) << field##_SHIFT; \ 14 WARN_ON((fieldval & ~field##_MASK) != 0); \ 15 fieldval & field##_MASK; \ 16 }) 17 18#define V3D_GET_FIELD(word, field) (((word) & field##_MASK) >> \ 19 field##_SHIFT) 20 21/* Hub registers for shared hardware between V3D cores. */ 22 23#define V3D_HUB_AXICFG 0x00000 24# define V3D_HUB_AXICFG_MAX_LEN_MASK V3D_MASK(3, 0) 25# define V3D_HUB_AXICFG_MAX_LEN_SHIFT 0 26#define V3D_HUB_UIFCFG 0x00004 27#define V3D_HUB_IDENT0 0x00008 28 29#define V3D_HUB_IDENT1 0x0000c 30# define V3D_HUB_IDENT1_WITH_MSO BIT(19) 31# define V3D_HUB_IDENT1_WITH_TSY BIT(18) 32# define V3D_HUB_IDENT1_WITH_TFU BIT(17) 33# define V3D_HUB_IDENT1_WITH_L3C BIT(16) 34# define V3D_HUB_IDENT1_NHOSTS_MASK V3D_MASK(15, 12) 35# define V3D_HUB_IDENT1_NHOSTS_SHIFT 12 36# define V3D_HUB_IDENT1_NCORES_MASK V3D_MASK(11, 8) 37# define V3D_HUB_IDENT1_NCORES_SHIFT 8 38# define V3D_HUB_IDENT1_REV_MASK V3D_MASK(7, 4) 39# define V3D_HUB_IDENT1_REV_SHIFT 4 40# define V3D_HUB_IDENT1_TVER_MASK V3D_MASK(3, 0) 41# define V3D_HUB_IDENT1_TVER_SHIFT 0 42 43#define V3D_HUB_IDENT2 0x00010 44# define V3D_HUB_IDENT2_WITH_MMU BIT(8) 45# define V3D_HUB_IDENT2_L3C_NKB_MASK V3D_MASK(7, 0) 46# define V3D_HUB_IDENT2_L3C_NKB_SHIFT 0 47 48#define V3D_HUB_IDENT3 0x00014 49# define V3D_HUB_IDENT3_IPREV_MASK V3D_MASK(15, 8) 50# define V3D_HUB_IDENT3_IPREV_SHIFT 8 51# define V3D_HUB_IDENT3_IPIDX_MASK V3D_MASK(7, 0) 52# define V3D_HUB_IDENT3_IPIDX_SHIFT 0 53 54#define V3D_HUB_INT_STS 0x00050 55#define V3D_HUB_INT_SET 0x00054 56#define V3D_HUB_INT_CLR 0x00058 57#define V3D_HUB_INT_MSK_STS 0x0005c 58#define V3D_HUB_INT_MSK_SET 0x00060 59#define V3D_HUB_INT_MSK_CLR 0x00064 60# define V3D_HUB_INT_MMU_WRV BIT(5) 61# define V3D_HUB_INT_MMU_PTI BIT(4) 62# define V3D_HUB_INT_MMU_CAP BIT(3) 63# define V3D_HUB_INT_MSO BIT(2) 64# define V3D_HUB_INT_TFUC BIT(1) 65# define V3D_HUB_INT_TFUF BIT(0) 66 67#define V3D_GCA_CACHE_CTRL 0x0000c 68# define V3D_GCA_CACHE_CTRL_FLUSH BIT(0) 69 70#define V3D_GCA_SAFE_SHUTDOWN 0x000b0 71# define V3D_GCA_SAFE_SHUTDOWN_EN BIT(0) 72 73#define V3D_GCA_SAFE_SHUTDOWN_ACK 0x000b4 74# define V3D_GCA_SAFE_SHUTDOWN_ACK_ACKED 3 75 76# define V3D_TOP_GR_BRIDGE_REVISION 0x00000 77# define V3D_TOP_GR_BRIDGE_MAJOR_MASK V3D_MASK(15, 8) 78# define V3D_TOP_GR_BRIDGE_MAJOR_SHIFT 8 79# define V3D_TOP_GR_BRIDGE_MINOR_MASK V3D_MASK(7, 0) 80# define V3D_TOP_GR_BRIDGE_MINOR_SHIFT 0 81 82/* 7268 reset reg */ 83# define V3D_TOP_GR_BRIDGE_SW_INIT_0 0x00008 84# define V3D_TOP_GR_BRIDGE_SW_INIT_0_V3D_CLK_108_SW_INIT BIT(0) 85/* 7278 reset reg */ 86# define V3D_TOP_GR_BRIDGE_SW_INIT_1 0x0000c 87# define V3D_TOP_GR_BRIDGE_SW_INIT_1_V3D_CLK_108_SW_INIT BIT(0) 88 89/* Per-MMU registers. */ 90 91#define V3D_MMUC_CONTROL 0x01000 92# define V3D_MMUC_CONTROL_CLEAR BIT(3) 93# define V3D_MMUC_CONTROL_FLUSHING BIT(2) 94# define V3D_MMUC_CONTROL_FLUSH BIT(1) 95# define V3D_MMUC_CONTROL_ENABLE BIT(0) 96 97#define V3D_MMU_CTL 0x01200 98# define V3D_MMU_CTL_CAP_EXCEEDED BIT(27) 99# define V3D_MMU_CTL_CAP_EXCEEDED_ABORT BIT(26) 100# define V3D_MMU_CTL_CAP_EXCEEDED_INT BIT(25) 101# define V3D_MMU_CTL_CAP_EXCEEDED_EXCEPTION BIT(24) 102# define V3D_MMU_CTL_PT_INVALID BIT(20) 103# define V3D_MMU_CTL_PT_INVALID_ABORT BIT(19) 104# define V3D_MMU_CTL_PT_INVALID_INT BIT(18) 105# define V3D_MMU_CTL_PT_INVALID_EXCEPTION BIT(17) 106# define V3D_MMU_CTL_WRITE_VIOLATION BIT(16) 107# define V3D_MMU_CTL_WRITE_VIOLATION_ABORT BIT(11) 108# define V3D_MMU_CTL_WRITE_VIOLATION_INT BIT(10) 109# define V3D_MMU_CTL_WRITE_VIOLATION_EXCEPTION BIT(9) 110# define V3D_MMU_CTL_TLB_CLEARING BIT(7) 111# define V3D_MMU_CTL_TLB_STATS_CLEAR BIT(3) 112# define V3D_MMU_CTL_TLB_CLEAR BIT(2) 113# define V3D_MMU_CTL_TLB_STATS_ENABLE BIT(1) 114# define V3D_MMU_CTL_ENABLE BIT(0) 115 116#define V3D_MMU_PT_PA_BASE 0x01204 117#define V3D_MMU_HIT 0x01208 118#define V3D_MMU_MISSES 0x0120c 119#define V3D_MMU_STALLS 0x01210 120 121#define V3D_MMU_ADDR_CAP 0x01214 122# define V3D_MMU_ADDR_CAP_ENABLE BIT(31) 123# define V3D_MMU_ADDR_CAP_MPAGE_MASK V3D_MASK(11, 0) 124# define V3D_MMU_ADDR_CAP_MPAGE_SHIFT 0 125 126#define V3D_MMU_SHOOT_DOWN 0x01218 127# define V3D_MMU_SHOOT_DOWN_SHOOTING BIT(29) 128# define V3D_MMU_SHOOT_DOWN_SHOOT BIT(28) 129# define V3D_MMU_SHOOT_DOWN_PAGE_MASK V3D_MASK(27, 0) 130# define V3D_MMU_SHOOT_DOWN_PAGE_SHIFT 0 131 132#define V3D_MMU_BYPASS_START 0x0121c 133#define V3D_MMU_BYPASS_END 0x01220 134 135/* AXI ID of the access that faulted */ 136#define V3D_MMU_VIO_ID 0x0122c 137 138/* Address for illegal PTEs to return */ 139#define V3D_MMU_ILLEGAL_ADDR 0x01230 140# define V3D_MMU_ILLEGAL_ADDR_ENABLE BIT(31) 141 142/* Address that faulted */ 143#define V3D_MMU_VIO_ADDR 0x01234 144 145/* Per-V3D-core registers */ 146 147#define V3D_CTL_IDENT0 0x00000 148# define V3D_IDENT0_VER_MASK V3D_MASK(31, 24) 149# define V3D_IDENT0_VER_SHIFT 24 150 151#define V3D_CTL_IDENT1 0x00004 152/* Multiples of 1kb */ 153# define V3D_IDENT1_VPM_SIZE_MASK V3D_MASK(31, 28) 154# define V3D_IDENT1_VPM_SIZE_SHIFT 28 155# define V3D_IDENT1_NSEM_MASK V3D_MASK(23, 16) 156# define V3D_IDENT1_NSEM_SHIFT 16 157# define V3D_IDENT1_NTMU_MASK V3D_MASK(15, 12) 158# define V3D_IDENT1_NTMU_SHIFT 12 159# define V3D_IDENT1_QUPS_MASK V3D_MASK(11, 8) 160# define V3D_IDENT1_QUPS_SHIFT 8 161# define V3D_IDENT1_NSLC_MASK V3D_MASK(7, 4) 162# define V3D_IDENT1_NSLC_SHIFT 4 163# define V3D_IDENT1_REV_MASK V3D_MASK(3, 0) 164# define V3D_IDENT1_REV_SHIFT 0 165 166#define V3D_CTL_IDENT2 0x00008 167# define V3D_IDENT2_BCG_INT BIT(28) 168 169#define V3D_CTL_MISCCFG 0x00018 170# define V3D_MISCCFG_OVRTMUOUT BIT(0) 171 172#define V3D_CTL_L2CACTL 0x00020 173# define V3D_L2CACTL_L2CCLR BIT(2) 174# define V3D_L2CACTL_L2CDIS BIT(1) 175# define V3D_L2CACTL_L2CENA BIT(0) 176 177#define V3D_CTL_SLCACTL 0x00024 178# define V3D_SLCACTL_TVCCS_MASK V3D_MASK(27, 24) 179# define V3D_SLCACTL_TVCCS_SHIFT 24 180# define V3D_SLCACTL_TDCCS_MASK V3D_MASK(19, 16) 181# define V3D_SLCACTL_TDCCS_SHIFT 16 182# define V3D_SLCACTL_UCC_MASK V3D_MASK(11, 8) 183# define V3D_SLCACTL_UCC_SHIFT 8 184# define V3D_SLCACTL_ICC_MASK V3D_MASK(3, 0) 185# define V3D_SLCACTL_ICC_SHIFT 0 186 187#define V3D_CTL_L2TCACTL 0x00030 188# define V3D_L2TCACTL_TMUWCF BIT(8) 189# define V3D_L2TCACTL_L2T_NO_WM BIT(4) 190# define V3D_L2TCACTL_FLM_FLUSH 0 191# define V3D_L2TCACTL_FLM_CLEAR 1 192# define V3D_L2TCACTL_FLM_CLEAN 2 193# define V3D_L2TCACTL_FLM_MASK V3D_MASK(2, 1) 194# define V3D_L2TCACTL_FLM_SHIFT 1 195# define V3D_L2TCACTL_L2TFLS BIT(0) 196#define V3D_CTL_L2TFLSTA 0x00034 197#define V3D_CTL_L2TFLEND 0x00038 198 199#define V3D_CTL_INT_STS 0x00050 200#define V3D_CTL_INT_SET 0x00054 201#define V3D_CTL_INT_CLR 0x00058 202#define V3D_CTL_INT_MSK_STS 0x0005c 203#define V3D_CTL_INT_MSK_SET 0x00060 204#define V3D_CTL_INT_MSK_CLR 0x00064 205# define V3D_INT_QPU_MASK V3D_MASK(27, 16) 206# define V3D_INT_QPU_SHIFT 16 207# define V3D_INT_GMPV BIT(5) 208# define V3D_INT_TRFB BIT(4) 209# define V3D_INT_SPILLUSE BIT(3) 210# define V3D_INT_OUTOMEM BIT(2) 211# define V3D_INT_FLDONE BIT(1) 212# define V3D_INT_FRDONE BIT(0) 213 214#define V3D_CLE_CT0CS 0x00100 215#define V3D_CLE_CT1CS 0x00104 216#define V3D_CLE_CTNCS(n) (V3D_CLE_CT0CS + 4 * n) 217#define V3D_CLE_CT0EA 0x00108 218#define V3D_CLE_CT1EA 0x0010c 219#define V3D_CLE_CTNEA(n) (V3D_CLE_CT0EA + 4 * n) 220#define V3D_CLE_CT0CA 0x00110 221#define V3D_CLE_CT1CA 0x00114 222#define V3D_CLE_CTNCA(n) (V3D_CLE_CT0CA + 4 * n) 223#define V3D_CLE_CT0RA 0x00118 224#define V3D_CLE_CT1RA 0x0011c 225#define V3D_CLE_CT0LC 0x00120 226#define V3D_CLE_CT1LC 0x00124 227#define V3D_CLE_CT0PC 0x00128 228#define V3D_CLE_CT1PC 0x0012c 229#define V3D_CLE_PCS 0x00130 230#define V3D_CLE_BFC 0x00134 231#define V3D_CLE_RFC 0x00138 232#define V3D_CLE_TFBC 0x0013c 233#define V3D_CLE_TFIT 0x00140 234#define V3D_CLE_CT1CFG 0x00144 235#define V3D_CLE_CT1TILECT 0x00148 236#define V3D_CLE_CT1TSKIP 0x0014c 237#define V3D_CLE_CT1PTCT 0x00150 238#define V3D_CLE_CT0SYNC 0x00154 239#define V3D_CLE_CT1SYNC 0x00158 240#define V3D_CLE_CT0QTS 0x0015c 241# define V3D_CLE_CT0QTS_ENABLE BIT(1) 242#define V3D_CLE_CT0QBA 0x00160 243#define V3D_CLE_CT1QBA 0x00164 244#define V3D_CLE_CTNQBA(n) (V3D_CLE_CT0QBA + 4 * n) 245#define V3D_CLE_CT0QEA 0x00168 246#define V3D_CLE_CT1QEA 0x0016c 247#define V3D_CLE_CTNQEA(n) (V3D_CLE_CT0QEA + 4 * n) 248#define V3D_CLE_CT0QMA 0x00170 249#define V3D_CLE_CT0QMS 0x00174 250#define V3D_CLE_CT1QCFG 0x00178 251/* If set without ETPROC, entirely skip tiles with no primitives. */ 252# define V3D_CLE_QCFG_ETFILT BIT(7) 253/* If set with ETFILT, just write the clear color to tiles with no 254 * primitives. 255 */ 256# define V3D_CLE_QCFG_ETPROC BIT(6) 257# define V3D_CLE_QCFG_ETSFLUSH BIT(1) 258# define V3D_CLE_QCFG_MCDIS BIT(0) 259 260#define V3D_PTB_BPCA 0x00300 261#define V3D_PTB_BPCS 0x00304 262#define V3D_PTB_BPOA 0x00308 263#define V3D_PTB_BPOS 0x0030c 264 265#define V3D_PTB_BXCF 0x00310 266# define V3D_PTB_BXCF_RWORDERDISA BIT(1) 267# define V3D_PTB_BXCF_CLIPDISA BIT(0) 268 269#define V3D_GMP_STATUS 0x00800 270# define V3D_GMP_STATUS_GMPRST BIT(31) 271# define V3D_GMP_STATUS_WR_COUNT_MASK V3D_MASK(30, 24) 272# define V3D_GMP_STATUS_WR_COUNT_SHIFT 24 273# define V3D_GMP_STATUS_RD_COUNT_MASK V3D_MASK(22, 16) 274# define V3D_GMP_STATUS_RD_COUNT_SHIFT 16 275# define V3D_GMP_STATUS_WR_ACTIVE BIT(5) 276# define V3D_GMP_STATUS_RD_ACTIVE BIT(4) 277# define V3D_GMP_STATUS_CFG_BUSY BIT(3) 278# define V3D_GMP_STATUS_CNTOVF BIT(2) 279# define V3D_GMP_STATUS_INVPROT BIT(1) 280# define V3D_GMP_STATUS_VIO BIT(0) 281 282#define V3D_GMP_CFG 0x00804 283# define V3D_GMP_CFG_LBURSTEN BIT(3) 284# define V3D_GMP_CFG_PGCRSEN BIT() 285# define V3D_GMP_CFG_STOP_REQ BIT(1) 286# define V3D_GMP_CFG_PROT_ENABLE BIT(0) 287 288#define V3D_GMP_VIO_ADDR 0x00808 289#define V3D_GMP_VIO_TYPE 0x0080c 290#define V3D_GMP_TABLE_ADDR 0x00810 291#define V3D_GMP_CLEAR_LOAD 0x00814 292#define V3D_GMP_PRESERVE_LOAD 0x00818 293#define V3D_GMP_VALID_LINES 0x00820 294 295#endif /* V3D_REGS_H */