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1/* 2 * Fast and scalable bitmaps. 3 * 4 * Copyright (C) 2016 Facebook 5 * Copyright (C) 2013-2014 Jens Axboe 6 * 7 * This program is free software; you can redistribute it and/or 8 * modify it under the terms of the GNU General Public 9 * License v2 as published by the Free Software Foundation. 10 * 11 * This program is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * General Public License for more details. 15 * 16 * You should have received a copy of the GNU General Public License 17 * along with this program. If not, see <https://www.gnu.org/licenses/>. 18 */ 19 20#ifndef __LINUX_SCALE_BITMAP_H 21#define __LINUX_SCALE_BITMAP_H 22 23#include <linux/kernel.h> 24#include <linux/slab.h> 25 26/** 27 * struct sbitmap_word - Word in a &struct sbitmap. 28 */ 29struct sbitmap_word { 30 /** 31 * @word: The bitmap word itself. 32 */ 33 unsigned long word; 34 35 /** 36 * @depth: Number of bits being used in @word. 37 */ 38 unsigned long depth; 39} ____cacheline_aligned_in_smp; 40 41/** 42 * struct sbitmap - Scalable bitmap. 43 * 44 * A &struct sbitmap is spread over multiple cachelines to avoid ping-pong. This 45 * trades off higher memory usage for better scalability. 46 */ 47struct sbitmap { 48 /** 49 * @depth: Number of bits used in the whole bitmap. 50 */ 51 unsigned int depth; 52 53 /** 54 * @shift: log2(number of bits used per word) 55 */ 56 unsigned int shift; 57 58 /** 59 * @map_nr: Number of words (cachelines) being used for the bitmap. 60 */ 61 unsigned int map_nr; 62 63 /** 64 * @map: Allocated bitmap. 65 */ 66 struct sbitmap_word *map; 67}; 68 69#define SBQ_WAIT_QUEUES 8 70#define SBQ_WAKE_BATCH 8 71 72/** 73 * struct sbq_wait_state - Wait queue in a &struct sbitmap_queue. 74 */ 75struct sbq_wait_state { 76 /** 77 * @wait_cnt: Number of frees remaining before we wake up. 78 */ 79 atomic_t wait_cnt; 80 81 /** 82 * @wait: Wait queue. 83 */ 84 wait_queue_head_t wait; 85} ____cacheline_aligned_in_smp; 86 87/** 88 * struct sbitmap_queue - Scalable bitmap with the added ability to wait on free 89 * bits. 90 * 91 * A &struct sbitmap_queue uses multiple wait queues and rolling wakeups to 92 * avoid contention on the wait queue spinlock. This ensures that we don't hit a 93 * scalability wall when we run out of free bits and have to start putting tasks 94 * to sleep. 95 */ 96struct sbitmap_queue { 97 /** 98 * @sb: Scalable bitmap. 99 */ 100 struct sbitmap sb; 101 102 /* 103 * @alloc_hint: Cache of last successfully allocated or freed bit. 104 * 105 * This is per-cpu, which allows multiple users to stick to different 106 * cachelines until the map is exhausted. 107 */ 108 unsigned int __percpu *alloc_hint; 109 110 /** 111 * @wake_batch: Number of bits which must be freed before we wake up any 112 * waiters. 113 */ 114 unsigned int wake_batch; 115 116 /** 117 * @wake_index: Next wait queue in @ws to wake up. 118 */ 119 atomic_t wake_index; 120 121 /** 122 * @ws: Wait queues. 123 */ 124 struct sbq_wait_state *ws; 125 126 /** 127 * @round_robin: Allocate bits in strict round-robin order. 128 */ 129 bool round_robin; 130}; 131 132/** 133 * sbitmap_init_node() - Initialize a &struct sbitmap on a specific memory node. 134 * @sb: Bitmap to initialize. 135 * @depth: Number of bits to allocate. 136 * @shift: Use 2^@shift bits per word in the bitmap; if a negative number if 137 * given, a good default is chosen. 138 * @flags: Allocation flags. 139 * @node: Memory node to allocate on. 140 * 141 * Return: Zero on success or negative errno on failure. 142 */ 143int sbitmap_init_node(struct sbitmap *sb, unsigned int depth, int shift, 144 gfp_t flags, int node); 145 146/** 147 * sbitmap_free() - Free memory used by a &struct sbitmap. 148 * @sb: Bitmap to free. 149 */ 150static inline void sbitmap_free(struct sbitmap *sb) 151{ 152 kfree(sb->map); 153 sb->map = NULL; 154} 155 156/** 157 * sbitmap_resize() - Resize a &struct sbitmap. 158 * @sb: Bitmap to resize. 159 * @depth: New number of bits to resize to. 160 * 161 * Doesn't reallocate anything. It's up to the caller to ensure that the new 162 * depth doesn't exceed the depth that the sb was initialized with. 163 */ 164void sbitmap_resize(struct sbitmap *sb, unsigned int depth); 165 166/** 167 * sbitmap_get() - Try to allocate a free bit from a &struct sbitmap. 168 * @sb: Bitmap to allocate from. 169 * @alloc_hint: Hint for where to start searching for a free bit. 170 * @round_robin: If true, be stricter about allocation order; always allocate 171 * starting from the last allocated bit. This is less efficient 172 * than the default behavior (false). 173 * 174 * This operation provides acquire barrier semantics if it succeeds. 175 * 176 * Return: Non-negative allocated bit number if successful, -1 otherwise. 177 */ 178int sbitmap_get(struct sbitmap *sb, unsigned int alloc_hint, bool round_robin); 179 180/** 181 * sbitmap_get_shallow() - Try to allocate a free bit from a &struct sbitmap, 182 * limiting the depth used from each word. 183 * @sb: Bitmap to allocate from. 184 * @alloc_hint: Hint for where to start searching for a free bit. 185 * @shallow_depth: The maximum number of bits to allocate from a single word. 186 * 187 * This rather specific operation allows for having multiple users with 188 * different allocation limits. E.g., there can be a high-priority class that 189 * uses sbitmap_get() and a low-priority class that uses sbitmap_get_shallow() 190 * with a @shallow_depth of (1 << (@sb->shift - 1)). Then, the low-priority 191 * class can only allocate half of the total bits in the bitmap, preventing it 192 * from starving out the high-priority class. 193 * 194 * Return: Non-negative allocated bit number if successful, -1 otherwise. 195 */ 196int sbitmap_get_shallow(struct sbitmap *sb, unsigned int alloc_hint, 197 unsigned long shallow_depth); 198 199/** 200 * sbitmap_any_bit_set() - Check for a set bit in a &struct sbitmap. 201 * @sb: Bitmap to check. 202 * 203 * Return: true if any bit in the bitmap is set, false otherwise. 204 */ 205bool sbitmap_any_bit_set(const struct sbitmap *sb); 206 207/** 208 * sbitmap_any_bit_clear() - Check for an unset bit in a &struct 209 * sbitmap. 210 * @sb: Bitmap to check. 211 * 212 * Return: true if any bit in the bitmap is clear, false otherwise. 213 */ 214bool sbitmap_any_bit_clear(const struct sbitmap *sb); 215 216#define SB_NR_TO_INDEX(sb, bitnr) ((bitnr) >> (sb)->shift) 217#define SB_NR_TO_BIT(sb, bitnr) ((bitnr) & ((1U << (sb)->shift) - 1U)) 218 219typedef bool (*sb_for_each_fn)(struct sbitmap *, unsigned int, void *); 220 221/** 222 * __sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 223 * @start: Where to start the iteration. 224 * @sb: Bitmap to iterate over. 225 * @fn: Callback. Should return true to continue or false to break early. 226 * @data: Pointer to pass to callback. 227 * 228 * This is inline even though it's non-trivial so that the function calls to the 229 * callback will hopefully get optimized away. 230 */ 231static inline void __sbitmap_for_each_set(struct sbitmap *sb, 232 unsigned int start, 233 sb_for_each_fn fn, void *data) 234{ 235 unsigned int index; 236 unsigned int nr; 237 unsigned int scanned = 0; 238 239 if (start >= sb->depth) 240 start = 0; 241 index = SB_NR_TO_INDEX(sb, start); 242 nr = SB_NR_TO_BIT(sb, start); 243 244 while (scanned < sb->depth) { 245 struct sbitmap_word *word = &sb->map[index]; 246 unsigned int depth = min_t(unsigned int, word->depth - nr, 247 sb->depth - scanned); 248 249 scanned += depth; 250 if (!word->word) 251 goto next; 252 253 /* 254 * On the first iteration of the outer loop, we need to add the 255 * bit offset back to the size of the word for find_next_bit(). 256 * On all other iterations, nr is zero, so this is a noop. 257 */ 258 depth += nr; 259 while (1) { 260 nr = find_next_bit(&word->word, depth, nr); 261 if (nr >= depth) 262 break; 263 if (!fn(sb, (index << sb->shift) + nr, data)) 264 return; 265 266 nr++; 267 } 268next: 269 nr = 0; 270 if (++index >= sb->map_nr) 271 index = 0; 272 } 273} 274 275/** 276 * sbitmap_for_each_set() - Iterate over each set bit in a &struct sbitmap. 277 * @sb: Bitmap to iterate over. 278 * @fn: Callback. Should return true to continue or false to break early. 279 * @data: Pointer to pass to callback. 280 */ 281static inline void sbitmap_for_each_set(struct sbitmap *sb, sb_for_each_fn fn, 282 void *data) 283{ 284 __sbitmap_for_each_set(sb, 0, fn, data); 285} 286 287static inline unsigned long *__sbitmap_word(struct sbitmap *sb, 288 unsigned int bitnr) 289{ 290 return &sb->map[SB_NR_TO_INDEX(sb, bitnr)].word; 291} 292 293/* Helpers equivalent to the operations in asm/bitops.h and linux/bitmap.h */ 294 295static inline void sbitmap_set_bit(struct sbitmap *sb, unsigned int bitnr) 296{ 297 set_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 298} 299 300static inline void sbitmap_clear_bit(struct sbitmap *sb, unsigned int bitnr) 301{ 302 clear_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 303} 304 305static inline void sbitmap_clear_bit_unlock(struct sbitmap *sb, 306 unsigned int bitnr) 307{ 308 clear_bit_unlock(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 309} 310 311static inline int sbitmap_test_bit(struct sbitmap *sb, unsigned int bitnr) 312{ 313 return test_bit(SB_NR_TO_BIT(sb, bitnr), __sbitmap_word(sb, bitnr)); 314} 315 316unsigned int sbitmap_weight(const struct sbitmap *sb); 317 318/** 319 * sbitmap_show() - Dump &struct sbitmap information to a &struct seq_file. 320 * @sb: Bitmap to show. 321 * @m: struct seq_file to write to. 322 * 323 * This is intended for debugging. The format may change at any time. 324 */ 325void sbitmap_show(struct sbitmap *sb, struct seq_file *m); 326 327/** 328 * sbitmap_bitmap_show() - Write a hex dump of a &struct sbitmap to a &struct 329 * seq_file. 330 * @sb: Bitmap to show. 331 * @m: struct seq_file to write to. 332 * 333 * This is intended for debugging. The output isn't guaranteed to be internally 334 * consistent. 335 */ 336void sbitmap_bitmap_show(struct sbitmap *sb, struct seq_file *m); 337 338/** 339 * sbitmap_queue_init_node() - Initialize a &struct sbitmap_queue on a specific 340 * memory node. 341 * @sbq: Bitmap queue to initialize. 342 * @depth: See sbitmap_init_node(). 343 * @shift: See sbitmap_init_node(). 344 * @round_robin: See sbitmap_get(). 345 * @flags: Allocation flags. 346 * @node: Memory node to allocate on. 347 * 348 * Return: Zero on success or negative errno on failure. 349 */ 350int sbitmap_queue_init_node(struct sbitmap_queue *sbq, unsigned int depth, 351 int shift, bool round_robin, gfp_t flags, int node); 352 353/** 354 * sbitmap_queue_free() - Free memory used by a &struct sbitmap_queue. 355 * 356 * @sbq: Bitmap queue to free. 357 */ 358static inline void sbitmap_queue_free(struct sbitmap_queue *sbq) 359{ 360 kfree(sbq->ws); 361 free_percpu(sbq->alloc_hint); 362 sbitmap_free(&sbq->sb); 363} 364 365/** 366 * sbitmap_queue_resize() - Resize a &struct sbitmap_queue. 367 * @sbq: Bitmap queue to resize. 368 * @depth: New number of bits to resize to. 369 * 370 * Like sbitmap_resize(), this doesn't reallocate anything. It has to do 371 * some extra work on the &struct sbitmap_queue, so it's not safe to just 372 * resize the underlying &struct sbitmap. 373 */ 374void sbitmap_queue_resize(struct sbitmap_queue *sbq, unsigned int depth); 375 376/** 377 * __sbitmap_queue_get() - Try to allocate a free bit from a &struct 378 * sbitmap_queue with preemption already disabled. 379 * @sbq: Bitmap queue to allocate from. 380 * 381 * Return: Non-negative allocated bit number if successful, -1 otherwise. 382 */ 383int __sbitmap_queue_get(struct sbitmap_queue *sbq); 384 385/** 386 * __sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 387 * sbitmap_queue, limiting the depth used from each word, with preemption 388 * already disabled. 389 * @sbq: Bitmap queue to allocate from. 390 * @shallow_depth: The maximum number of bits to allocate from a single word. 391 * See sbitmap_get_shallow(). 392 * 393 * Return: Non-negative allocated bit number if successful, -1 otherwise. 394 */ 395int __sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 396 unsigned int shallow_depth); 397 398/** 399 * sbitmap_queue_get() - Try to allocate a free bit from a &struct 400 * sbitmap_queue. 401 * @sbq: Bitmap queue to allocate from. 402 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 403 * sbitmap_queue_clear()). 404 * 405 * Return: Non-negative allocated bit number if successful, -1 otherwise. 406 */ 407static inline int sbitmap_queue_get(struct sbitmap_queue *sbq, 408 unsigned int *cpu) 409{ 410 int nr; 411 412 *cpu = get_cpu(); 413 nr = __sbitmap_queue_get(sbq); 414 put_cpu(); 415 return nr; 416} 417 418/** 419 * sbitmap_queue_get_shallow() - Try to allocate a free bit from a &struct 420 * sbitmap_queue, limiting the depth used from each word. 421 * @sbq: Bitmap queue to allocate from. 422 * @cpu: Output parameter; will contain the CPU we ran on (e.g., to be passed to 423 * sbitmap_queue_clear()). 424 * @shallow_depth: The maximum number of bits to allocate from a single word. 425 * See sbitmap_get_shallow(). 426 * 427 * Return: Non-negative allocated bit number if successful, -1 otherwise. 428 */ 429static inline int sbitmap_queue_get_shallow(struct sbitmap_queue *sbq, 430 unsigned int *cpu, 431 unsigned int shallow_depth) 432{ 433 int nr; 434 435 *cpu = get_cpu(); 436 nr = __sbitmap_queue_get_shallow(sbq, shallow_depth); 437 put_cpu(); 438 return nr; 439} 440 441/** 442 * sbitmap_queue_clear() - Free an allocated bit and wake up waiters on a 443 * &struct sbitmap_queue. 444 * @sbq: Bitmap to free from. 445 * @nr: Bit number to free. 446 * @cpu: CPU the bit was allocated on. 447 */ 448void sbitmap_queue_clear(struct sbitmap_queue *sbq, unsigned int nr, 449 unsigned int cpu); 450 451static inline int sbq_index_inc(int index) 452{ 453 return (index + 1) & (SBQ_WAIT_QUEUES - 1); 454} 455 456static inline void sbq_index_atomic_inc(atomic_t *index) 457{ 458 int old = atomic_read(index); 459 int new = sbq_index_inc(old); 460 atomic_cmpxchg(index, old, new); 461} 462 463/** 464 * sbq_wait_ptr() - Get the next wait queue to use for a &struct 465 * sbitmap_queue. 466 * @sbq: Bitmap queue to wait on. 467 * @wait_index: A counter per "user" of @sbq. 468 */ 469static inline struct sbq_wait_state *sbq_wait_ptr(struct sbitmap_queue *sbq, 470 atomic_t *wait_index) 471{ 472 struct sbq_wait_state *ws; 473 474 ws = &sbq->ws[atomic_read(wait_index)]; 475 sbq_index_atomic_inc(wait_index); 476 return ws; 477} 478 479/** 480 * sbitmap_queue_wake_all() - Wake up everything waiting on a &struct 481 * sbitmap_queue. 482 * @sbq: Bitmap queue to wake up. 483 */ 484void sbitmap_queue_wake_all(struct sbitmap_queue *sbq); 485 486/** 487 * sbitmap_queue_show() - Dump &struct sbitmap_queue information to a &struct 488 * seq_file. 489 * @sbq: Bitmap queue to show. 490 * @m: struct seq_file to write to. 491 * 492 * This is intended for debugging. The format may change at any time. 493 */ 494void sbitmap_queue_show(struct sbitmap_queue *sbq, struct seq_file *m); 495 496#endif /* __LINUX_SCALE_BITMAP_H */