Linux kernel mirror (for testing)
git.kernel.org/pub/scm/linux/kernel/git/torvalds/linux.git
kernel
os
linux
1/*
2 * Copyright (C) 2013 Red Hat
3 * Author: Rob Clark <robdclark@gmail.com>
4 *
5 * This program is free software; you can redistribute it and/or modify it
6 * under the terms of the GNU General Public License version 2 as published by
7 * the Free Software Foundation.
8 *
9 * This program is distributed in the hope that it will be useful, but WITHOUT
10 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
11 * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
12 * more details.
13 *
14 * You should have received a copy of the GNU General Public License along with
15 * this program. If not, see <http://www.gnu.org/licenses/>.
16 */
17
18#ifndef __MSM_GPU_H__
19#define __MSM_GPU_H__
20
21#include <linux/clk.h>
22#include <linux/regulator/consumer.h>
23
24#include "msm_drv.h"
25#include "msm_fence.h"
26#include "msm_ringbuffer.h"
27
28struct msm_gem_submit;
29struct msm_gpu_perfcntr;
30
31struct msm_gpu_config {
32 const char *ioname;
33 const char *irqname;
34 uint64_t va_start;
35 uint64_t va_end;
36 unsigned int nr_rings;
37};
38
39/* So far, with hardware that I've seen to date, we can have:
40 * + zero, one, or two z180 2d cores
41 * + a3xx or a2xx 3d core, which share a common CP (the firmware
42 * for the CP seems to implement some different PM4 packet types
43 * but the basics of cmdstream submission are the same)
44 *
45 * Which means that the eventual complete "class" hierarchy, once
46 * support for all past and present hw is in place, becomes:
47 * + msm_gpu
48 * + adreno_gpu
49 * + a3xx_gpu
50 * + a2xx_gpu
51 * + z180_gpu
52 */
53struct msm_gpu_funcs {
54 int (*get_param)(struct msm_gpu *gpu, uint32_t param, uint64_t *value);
55 int (*hw_init)(struct msm_gpu *gpu);
56 int (*pm_suspend)(struct msm_gpu *gpu);
57 int (*pm_resume)(struct msm_gpu *gpu);
58 void (*submit)(struct msm_gpu *gpu, struct msm_gem_submit *submit,
59 struct msm_file_private *ctx);
60 void (*flush)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
61 irqreturn_t (*irq)(struct msm_gpu *irq);
62 struct msm_ringbuffer *(*active_ring)(struct msm_gpu *gpu);
63 void (*recover)(struct msm_gpu *gpu);
64 void (*destroy)(struct msm_gpu *gpu);
65#ifdef CONFIG_DEBUG_FS
66 /* show GPU status in debugfs: */
67 void (*show)(struct msm_gpu *gpu, struct seq_file *m);
68#endif
69};
70
71struct msm_gpu {
72 const char *name;
73 struct drm_device *dev;
74 struct platform_device *pdev;
75 const struct msm_gpu_funcs *funcs;
76
77 /* performance counters (hw & sw): */
78 spinlock_t perf_lock;
79 bool perfcntr_active;
80 struct {
81 bool active;
82 ktime_t time;
83 } last_sample;
84 uint32_t totaltime, activetime; /* sw counters */
85 uint32_t last_cntrs[5]; /* hw counters */
86 const struct msm_gpu_perfcntr *perfcntrs;
87 uint32_t num_perfcntrs;
88
89 struct msm_ringbuffer *rb[MSM_GPU_MAX_RINGS];
90 int nr_rings;
91
92 /* list of GEM active objects: */
93 struct list_head active_list;
94
95 /* does gpu need hw_init? */
96 bool needs_hw_init;
97
98 /* worker for handling active-list retiring: */
99 struct work_struct retire_work;
100
101 void __iomem *mmio;
102 int irq;
103
104 struct msm_gem_address_space *aspace;
105
106 /* Power Control: */
107 struct regulator *gpu_reg, *gpu_cx;
108 struct clk **grp_clks;
109 int nr_clocks;
110 struct clk *ebi1_clk, *core_clk, *rbbmtimer_clk;
111 uint32_t fast_rate, bus_freq;
112
113#ifdef DOWNSTREAM_CONFIG_MSM_BUS_SCALING
114 struct msm_bus_scale_pdata *bus_scale_table;
115 uint32_t bsc;
116#endif
117
118 /* Hang and Inactivity Detection:
119 */
120#define DRM_MSM_INACTIVE_PERIOD 66 /* in ms (roughly four frames) */
121
122#define DRM_MSM_HANGCHECK_PERIOD 500 /* in ms */
123#define DRM_MSM_HANGCHECK_JIFFIES msecs_to_jiffies(DRM_MSM_HANGCHECK_PERIOD)
124 struct timer_list hangcheck_timer;
125 struct work_struct recover_work;
126
127 struct drm_gem_object *memptrs_bo;
128};
129
130/* It turns out that all targets use the same ringbuffer size */
131#define MSM_GPU_RINGBUFFER_SZ SZ_32K
132#define MSM_GPU_RINGBUFFER_BLKSIZE 32
133
134#define MSM_GPU_RB_CNTL_DEFAULT \
135 (AXXX_CP_RB_CNTL_BUFSZ(ilog2(MSM_GPU_RINGBUFFER_SZ / 8)) | \
136 AXXX_CP_RB_CNTL_BLKSZ(ilog2(MSM_GPU_RINGBUFFER_BLKSIZE / 8)))
137
138static inline bool msm_gpu_active(struct msm_gpu *gpu)
139{
140 int i;
141
142 for (i = 0; i < gpu->nr_rings; i++) {
143 struct msm_ringbuffer *ring = gpu->rb[i];
144
145 if (ring->seqno > ring->memptrs->fence)
146 return true;
147 }
148
149 return false;
150}
151
152/* Perf-Counters:
153 * The select_reg and select_val are just there for the benefit of the child
154 * class that actually enables the perf counter.. but msm_gpu base class
155 * will handle sampling/displaying the counters.
156 */
157
158struct msm_gpu_perfcntr {
159 uint32_t select_reg;
160 uint32_t sample_reg;
161 uint32_t select_val;
162 const char *name;
163};
164
165struct msm_gpu_submitqueue {
166 int id;
167 u32 flags;
168 u32 prio;
169 int faults;
170 struct list_head node;
171 struct kref ref;
172};
173
174static inline void gpu_write(struct msm_gpu *gpu, u32 reg, u32 data)
175{
176 msm_writel(data, gpu->mmio + (reg << 2));
177}
178
179static inline u32 gpu_read(struct msm_gpu *gpu, u32 reg)
180{
181 return msm_readl(gpu->mmio + (reg << 2));
182}
183
184static inline void gpu_rmw(struct msm_gpu *gpu, u32 reg, u32 mask, u32 or)
185{
186 uint32_t val = gpu_read(gpu, reg);
187
188 val &= ~mask;
189 gpu_write(gpu, reg, val | or);
190}
191
192static inline u64 gpu_read64(struct msm_gpu *gpu, u32 lo, u32 hi)
193{
194 u64 val;
195
196 /*
197 * Why not a readq here? Two reasons: 1) many of the LO registers are
198 * not quad word aligned and 2) the GPU hardware designers have a bit
199 * of a history of putting registers where they fit, especially in
200 * spins. The longer a GPU family goes the higher the chance that
201 * we'll get burned. We could do a series of validity checks if we
202 * wanted to, but really is a readq() that much better? Nah.
203 */
204
205 /*
206 * For some lo/hi registers (like perfcounters), the hi value is latched
207 * when the lo is read, so make sure to read the lo first to trigger
208 * that
209 */
210 val = (u64) msm_readl(gpu->mmio + (lo << 2));
211 val |= ((u64) msm_readl(gpu->mmio + (hi << 2)) << 32);
212
213 return val;
214}
215
216static inline void gpu_write64(struct msm_gpu *gpu, u32 lo, u32 hi, u64 val)
217{
218 /* Why not a writeq here? Read the screed above */
219 msm_writel(lower_32_bits(val), gpu->mmio + (lo << 2));
220 msm_writel(upper_32_bits(val), gpu->mmio + (hi << 2));
221}
222
223int msm_gpu_pm_suspend(struct msm_gpu *gpu);
224int msm_gpu_pm_resume(struct msm_gpu *gpu);
225
226int msm_gpu_hw_init(struct msm_gpu *gpu);
227
228void msm_gpu_perfcntr_start(struct msm_gpu *gpu);
229void msm_gpu_perfcntr_stop(struct msm_gpu *gpu);
230int msm_gpu_perfcntr_sample(struct msm_gpu *gpu, uint32_t *activetime,
231 uint32_t *totaltime, uint32_t ncntrs, uint32_t *cntrs);
232
233void msm_gpu_retire(struct msm_gpu *gpu);
234void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit,
235 struct msm_file_private *ctx);
236
237int msm_gpu_init(struct drm_device *drm, struct platform_device *pdev,
238 struct msm_gpu *gpu, const struct msm_gpu_funcs *funcs,
239 const char *name, struct msm_gpu_config *config);
240
241void msm_gpu_cleanup(struct msm_gpu *gpu);
242
243struct msm_gpu *adreno_load_gpu(struct drm_device *dev);
244void __init adreno_register(void);
245void __exit adreno_unregister(void);
246
247static inline void msm_submitqueue_put(struct msm_gpu_submitqueue *queue)
248{
249 if (queue)
250 kref_put(&queue->ref, msm_submitqueue_destroy);
251}
252
253#endif /* __MSM_GPU_H__ */