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1/* SPDX-License-Identifier: GPL-2.0 */ 2#ifndef _TOOLS_LINUX_BITOPS_H_ 3#define _TOOLS_LINUX_BITOPS_H_ 4 5#include <asm/types.h> 6#include <linux/compiler.h> 7 8#ifndef __WORDSIZE 9#define __WORDSIZE (__SIZEOF_LONG__ * 8) 10#endif 11 12#ifndef BITS_PER_LONG 13# define BITS_PER_LONG __WORDSIZE 14#endif 15 16#define BIT_MASK(nr) (1UL << ((nr) % BITS_PER_LONG)) 17#define BIT_WORD(nr) ((nr) / BITS_PER_LONG) 18#define BITS_PER_BYTE 8 19#define BITS_TO_LONGS(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(long)) 20#define BITS_TO_U64(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(u64)) 21#define BITS_TO_U32(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE * sizeof(u32)) 22#define BITS_TO_BYTES(nr) DIV_ROUND_UP(nr, BITS_PER_BYTE) 23 24extern unsigned int __sw_hweight8(unsigned int w); 25extern unsigned int __sw_hweight16(unsigned int w); 26extern unsigned int __sw_hweight32(unsigned int w); 27extern unsigned long __sw_hweight64(__u64 w); 28 29/* 30 * Include this here because some architectures need generic_ffs/fls in 31 * scope 32 * 33 * XXX: this needs to be asm/bitops.h, when we get to per arch optimizations 34 */ 35#include <asm-generic/bitops.h> 36 37#define for_each_set_bit(bit, addr, size) \ 38 for ((bit) = find_first_bit((addr), (size)); \ 39 (bit) < (size); \ 40 (bit) = find_next_bit((addr), (size), (bit) + 1)) 41 42#define for_each_clear_bit(bit, addr, size) \ 43 for ((bit) = find_first_zero_bit((addr), (size)); \ 44 (bit) < (size); \ 45 (bit) = find_next_zero_bit((addr), (size), (bit) + 1)) 46 47/* same as for_each_set_bit() but use bit as value to start with */ 48#define for_each_set_bit_from(bit, addr, size) \ 49 for ((bit) = find_next_bit((addr), (size), (bit)); \ 50 (bit) < (size); \ 51 (bit) = find_next_bit((addr), (size), (bit) + 1)) 52 53static inline unsigned long hweight_long(unsigned long w) 54{ 55 return sizeof(w) == 4 ? hweight32(w) : hweight64(w); 56} 57 58static inline unsigned fls_long(unsigned long l) 59{ 60 if (sizeof(l) == 4) 61 return fls(l); 62 return fls64(l); 63} 64 65/** 66 * rol32 - rotate a 32-bit value left 67 * @word: value to rotate 68 * @shift: bits to roll 69 */ 70static inline __u32 rol32(__u32 word, unsigned int shift) 71{ 72 return (word << shift) | (word >> ((-shift) & 31)); 73} 74 75#endif