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1/* 2 * include/linux/random.h 3 * 4 * Include file for the random number generator. 5 */ 6#ifndef _LINUX_RANDOM_H 7#define _LINUX_RANDOM_H 8 9#include <uapi/linux/random.h> 10 11 12extern void add_device_randomness(const void *, unsigned int); 13extern void add_input_randomness(unsigned int type, unsigned int code, 14 unsigned int value); 15extern void add_interrupt_randomness(int irq, int irq_flags); 16 17extern void get_random_bytes(void *buf, int nbytes); 18extern void get_random_bytes_arch(void *buf, int nbytes); 19void generate_random_uuid(unsigned char uuid_out[16]); 20 21#ifndef MODULE 22extern const struct file_operations random_fops, urandom_fops; 23#endif 24 25unsigned int get_random_int(void); 26unsigned long randomize_range(unsigned long start, unsigned long end, unsigned long len); 27 28u32 random32(void); 29void srandom32(u32 seed); 30 31u32 prandom32(struct rnd_state *); 32 33/* 34 * Handle minimum values for seeds 35 */ 36static inline u32 __seed(u32 x, u32 m) 37{ 38 return (x < m) ? x + m : x; 39} 40 41/** 42 * prandom32_seed - set seed for prandom32(). 43 * @state: pointer to state structure to receive the seed. 44 * @seed: arbitrary 64-bit value to use as a seed. 45 */ 46static inline void prandom32_seed(struct rnd_state *state, u64 seed) 47{ 48 u32 i = (seed >> 32) ^ (seed << 10) ^ seed; 49 50 state->s1 = __seed(i, 1); 51 state->s2 = __seed(i, 7); 52 state->s3 = __seed(i, 15); 53} 54 55#ifdef CONFIG_ARCH_RANDOM 56# include <asm/archrandom.h> 57#else 58static inline int arch_get_random_long(unsigned long *v) 59{ 60 return 0; 61} 62static inline int arch_get_random_int(unsigned int *v) 63{ 64 return 0; 65} 66#endif 67 68#endif /* _LINUX_RANDOM_H */