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1#ifndef _GAMEPORT_H 2#define _GAMEPORT_H 3 4/* 5 * Copyright (c) 1999-2002 Vojtech Pavlik 6 * 7 * This program is free software; you can redistribute it and/or modify it 8 * under the terms of the GNU General Public License version 2 as published by 9 * the Free Software Foundation. 10 */ 11 12#ifdef __KERNEL__ 13#include <asm/io.h> 14#include <linux/types.h> 15#include <linux/list.h> 16#include <linux/mutex.h> 17#include <linux/device.h> 18#include <linux/timer.h> 19#include <linux/slab.h> 20 21struct gameport { 22 23 void *port_data; /* Private pointer for gameport drivers */ 24 char name[32]; 25 char phys[32]; 26 27 int io; 28 int speed; 29 int fuzz; 30 31 void (*trigger)(struct gameport *); 32 unsigned char (*read)(struct gameport *); 33 int (*cooked_read)(struct gameport *, int *, int *); 34 int (*calibrate)(struct gameport *, int *, int *); 35 int (*open)(struct gameport *, int); 36 void (*close)(struct gameport *); 37 38 struct timer_list poll_timer; 39 unsigned int poll_interval; /* in msecs */ 40 spinlock_t timer_lock; 41 unsigned int poll_cnt; 42 void (*poll_handler)(struct gameport *); 43 44 struct gameport *parent, *child; 45 46 struct gameport_driver *drv; 47 struct mutex drv_mutex; /* protects serio->drv so attributes can pin driver */ 48 49 struct device dev; 50 51 struct list_head node; 52}; 53#define to_gameport_port(d) container_of(d, struct gameport, dev) 54 55struct gameport_driver { 56 const char *description; 57 58 int (*connect)(struct gameport *, struct gameport_driver *drv); 59 int (*reconnect)(struct gameport *); 60 void (*disconnect)(struct gameport *); 61 62 struct device_driver driver; 63 64 bool ignore; 65}; 66#define to_gameport_driver(d) container_of(d, struct gameport_driver, driver) 67 68int gameport_open(struct gameport *gameport, struct gameport_driver *drv, int mode); 69void gameport_close(struct gameport *gameport); 70 71#if defined(CONFIG_GAMEPORT) || (defined(MODULE) && defined(CONFIG_GAMEPORT_MODULE)) 72 73void __gameport_register_port(struct gameport *gameport, struct module *owner); 74/* use a define to avoid include chaining to get THIS_MODULE */ 75#define gameport_register_port(gameport) \ 76 __gameport_register_port(gameport, THIS_MODULE) 77 78void gameport_unregister_port(struct gameport *gameport); 79 80__printf(2, 3) 81void gameport_set_phys(struct gameport *gameport, const char *fmt, ...); 82 83#else 84 85static inline void gameport_register_port(struct gameport *gameport) 86{ 87 return; 88} 89 90static inline void gameport_unregister_port(struct gameport *gameport) 91{ 92 return; 93} 94 95static inline __printf(2, 3) 96void gameport_set_phys(struct gameport *gameport, const char *fmt, ...) 97{ 98 return; 99} 100 101#endif 102 103static inline struct gameport *gameport_allocate_port(void) 104{ 105 struct gameport *gameport = kzalloc(sizeof(struct gameport), GFP_KERNEL); 106 107 return gameport; 108} 109 110static inline void gameport_free_port(struct gameport *gameport) 111{ 112 kfree(gameport); 113} 114 115static inline void gameport_set_name(struct gameport *gameport, const char *name) 116{ 117 strlcpy(gameport->name, name, sizeof(gameport->name)); 118} 119 120/* 121 * Use the following functions to manipulate gameport's per-port 122 * driver-specific data. 123 */ 124static inline void *gameport_get_drvdata(struct gameport *gameport) 125{ 126 return dev_get_drvdata(&gameport->dev); 127} 128 129static inline void gameport_set_drvdata(struct gameport *gameport, void *data) 130{ 131 dev_set_drvdata(&gameport->dev, data); 132} 133 134/* 135 * Use the following functions to pin gameport's driver in process context 136 */ 137static inline int gameport_pin_driver(struct gameport *gameport) 138{ 139 return mutex_lock_interruptible(&gameport->drv_mutex); 140} 141 142static inline void gameport_unpin_driver(struct gameport *gameport) 143{ 144 mutex_unlock(&gameport->drv_mutex); 145} 146 147int __must_check __gameport_register_driver(struct gameport_driver *drv, 148 struct module *owner, const char *mod_name); 149 150/* use a define to avoid include chaining to get THIS_MODULE & friends */ 151#define gameport_register_driver(drv) \ 152 __gameport_register_driver(drv, THIS_MODULE, KBUILD_MODNAME) 153 154void gameport_unregister_driver(struct gameport_driver *drv); 155 156/** 157 * module_gameport_driver() - Helper macro for registering a gameport driver 158 * @__gameport_driver: gameport_driver struct 159 * 160 * Helper macro for gameport drivers which do not do anything special in 161 * module init/exit. This eliminates a lot of boilerplate. Each module may 162 * only use this macro once, and calling it replaces module_init() and 163 * module_exit(). 164 */ 165#define module_gameport_driver(__gameport_driver) \ 166 module_driver(__gameport_driver, gameport_register_driver, \ 167 gameport_unregister_driver) 168 169#endif /* __KERNEL__ */ 170 171#define GAMEPORT_MODE_DISABLED 0 172#define GAMEPORT_MODE_RAW 1 173#define GAMEPORT_MODE_COOKED 2 174 175#define GAMEPORT_ID_VENDOR_ANALOG 0x0001 176#define GAMEPORT_ID_VENDOR_MADCATZ 0x0002 177#define GAMEPORT_ID_VENDOR_LOGITECH 0x0003 178#define GAMEPORT_ID_VENDOR_CREATIVE 0x0004 179#define GAMEPORT_ID_VENDOR_GENIUS 0x0005 180#define GAMEPORT_ID_VENDOR_INTERACT 0x0006 181#define GAMEPORT_ID_VENDOR_MICROSOFT 0x0007 182#define GAMEPORT_ID_VENDOR_THRUSTMASTER 0x0008 183#define GAMEPORT_ID_VENDOR_GRAVIS 0x0009 184#define GAMEPORT_ID_VENDOR_GUILLEMOT 0x000a 185 186#ifdef __KERNEL__ 187 188static inline void gameport_trigger(struct gameport *gameport) 189{ 190 if (gameport->trigger) 191 gameport->trigger(gameport); 192 else 193 outb(0xff, gameport->io); 194} 195 196static inline unsigned char gameport_read(struct gameport *gameport) 197{ 198 if (gameport->read) 199 return gameport->read(gameport); 200 else 201 return inb(gameport->io); 202} 203 204static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons) 205{ 206 if (gameport->cooked_read) 207 return gameport->cooked_read(gameport, axes, buttons); 208 else 209 return -1; 210} 211 212static inline int gameport_calibrate(struct gameport *gameport, int *axes, int *max) 213{ 214 if (gameport->calibrate) 215 return gameport->calibrate(gameport, axes, max); 216 else 217 return -1; 218} 219 220static inline int gameport_time(struct gameport *gameport, int time) 221{ 222 return (time * gameport->speed) / 1000; 223} 224 225static inline void gameport_set_poll_handler(struct gameport *gameport, void (*handler)(struct gameport *)) 226{ 227 gameport->poll_handler = handler; 228} 229 230static inline void gameport_set_poll_interval(struct gameport *gameport, unsigned int msecs) 231{ 232 gameport->poll_interval = msecs; 233} 234 235void gameport_start_polling(struct gameport *gameport); 236void gameport_stop_polling(struct gameport *gameport); 237 238#endif /* __KERNEL__ */ 239#endif